9 dragons Boss Level Guide
May 11, 2009 9Dragons|3,054views
Starter Map Boss:
Knife of White Shadows - Revolving Chakra 4 (Level 40)
Shi Zhang/Zhengzhou Bosses:
Bloodwolf King - Raising Light 2 (Level 50)
White Tiger King - Raising Light 5 (Level 53)
Jin Long, The Insane Axe - Raising Light 8 (Level 56)
Kong Yesun, The Wild Hands - Raising Light 12 (Level 60)
Datong/Jinan Bosses:
Nameless #1 (The Fan Guy) - Five Dragons 3 (Level 63)
Bo Chengmin, The Blade Behind a Smile - Five Dragons 6 (Level 66)
Gongsun Zhenju, The Blue Hand - Five Dragons 10 (Level 70)
Ge Tianzhua, The Wolf Saber - Sun and Moon 2 (Level 74)
Nameless #2 (The Temple Boss for Blacks) - Sun and Moon 6 (Level 78)
Snakecoiled Beauty - Sun and Moon 10 (Level 82)
Bladewearing Witch - Golden Blossoms 2 (Level 86)
Shen Mo, The Evil God - Golden Blossoms 8 (Level 92)
Hangzhou/Nanchang Bosses:
Little Giant, Twins of Jiangnan - Golden Blossoms 6 (Level 90)
Big Kid, Twins of Jiangnan - Golden Blossoms 8 (Level 92)
Nameless #1 (Cape Guy) - Golden Blossoms 11 (Level 95)
Nameless #2 (The Blue Guy) - Elemental Crown 4 (Level 100)
Nameless #3 (The Wheels Guy) - Elemental Crown 6 (Level 102)
Yin Jiuyou, The Necromancer - Elemental Crown 9 (Level 105)
Starter Map Boss:
Knife of White Shadows - Revolving Chakra 4 (Level 40)
Max level before anti KS kicks in: Five Dragons 4
Shi Zhang/Zhengzhou Bosses:
Bloodwolf King - Raising Light 2 (Level 50)
Max level before anti KS kicks in: Sun and Moon 2
White Tiger King - Raising Light 5 (Level 53)
Max level before anti KS kicks in: Sun and Moon 5
Jin Long, The Insane Axe - Raising Light 8 (Level 56)
Max level before anti KS kicks in: Sun and Moon 8
Kong Yesun, The Wild Hands - Raising Light 12 (Level 60)
Max level before anti KS kicks in: Sun and Moon 12
Datong/Jinan Bosses:
Nameless #1 (The Fan Guy) - Five Dragons 3 (Level 63
I call this guy ‘The Noble Protector’ Max level before anti KS kicks in: Golden Blossoms 3
Bo Chengmin, The Blade Behind a Smile - Five Dragons 6 (Level 66)
Max level before anti KS kicks in: Golden Blossoms 6
Gongsun Zhenju, The Blue Hand - Five Dragons 10 (Level 70)
Max level before anti KS kicks in: Golden Blossoms 10
Ge Tianzhua, The Wolf Saber - Sun and Moon 2 (Level 74)
Max level before anti KS kicks in: Elemental Crown 2
Nameless #2 (The Temple Boss for Blacks) - Sun and Moon 6 (Level 78)
I call this guy the ‘Temple Guardian’ Max level before anti KS kicks in: Elemental Crown 6
Snakecoiled Beauty - Sun and Moon 10 (Level 82)
Max level before anti KS kicks in: Elemental Crown 10
Bladewearing Witch - Golden Blossoms 2 (Level 86)
Max level before anti KS kicks in: Floral Crown 2
Shen Mo, The Evil God - Golden Blossoms 8 (Level 92)
Max level before anti KS kicks in: Floral Crown 8
Hangzhou/Nanchang Bosses:
Little Giant, Twins of Jiangnan - Golden Blossoms 6 (Level 90)
Max level before anti KS kicks in: Floral Crown 6
Big Kid, Twins of Jiangnan - Golden Blossoms 8 (Level 92)
Max level before anti KS kicks in: Floral Crown 8
Nameless #1 (Cape Guy) - Golden Blossoms 11 (Level 95)
Max level before anti KS kicks in: Floral Crown 11
Nameless #2 (The Blue Guy) - Elemental Crown 4 (Level 98)
Max level before anti KS kicks in: Crimson Snake 4 <hehe yeah, was at work when I done this, so I forgot, Thanks for clearing that up ^^
Nameless #3 (The Wheels Guy) - Elemental Crown 6 (Level 102)
Max level before anti KS kicks in: Crimson Snake 6
Yin Jiuyou, The Necromancer - Elemental Crown 9 (Level 106)
Max level before anti KS kicks in: Crimson Snake 9
9 dragons Nuker Guide
May 11, 2009 9Dragons|3,707views
- Welcome to Yet Another Nuker Guide. Which is… well yet another nuker guide xD You’re either a fairly veteran player who has played long enough to see those nukers off to the side shooting things and thought you’d try it on for size, or you are a new player wishing for something away from the mainstream melee. It has been my experience that the road to becoming a good nuker has never been easy, but here are some tips to keep you going, and hopefully, keep you going strong as one of the strongest (and yet weakest in many ways) classes in this game. Bear in mind, that until you gain a wide range of nukes with different animations, nuking can become rather tedious. Hang in there champ, we’re rootin’ for ya ^^
- Go with warrior or something else until RL12 at 100%. Before you do your Five Dragons chi breathing, go home and change to a nuker. This way, you get the props of being a nuker and skip the lowbie grinding and your Essence will be right on target. =]
- I personally started adding to Dexterity before I hit 200 wisdom, simply because I intended to PvP way before being able to grind on the PK maps. It saved me a ton in terms of external wound medication (yeh sometimes we get hit anyway x.x random bosses poppin up outta nowheresville) but my damage was pretty low until I got my nukes maxed.
- Oh yes; MAX THOSE NUKES! =] A ton of your damage is packed into those nukes. Just watch your Chi Kung Damage on your character window from before you activate a nuke to after you do. You’ll see.
- Once again; BRACERS ARE IMPORTANT. They exist for a reason and also carry a nice piece of your damage.
++ The Roles
First off, let’s look at the different roles in the clans.
Black Tortoises of Wu Tang: Blue lightning balls; not bad in design, however their nukes make funny noises (ooga chaga much?) and a few of them appear as though the player is attempting to fly. Casting time on their buffs isn’t overly long, it takes just about a second or two, allowing you to keep your shield activated as long as is possible. Clan relic adds life, so thats useful at least. =] If you play with the sound off and can get over the silly hats, they aren’t bad. ^^
Here is their clan relic’s specific stats. As you can see, the extra dodge and the essence can come in handy as well.
Armoured Bandits of The Brotherhood: Flaming rocks mkay? To some people their meditation may be a put off. I sowwy. Casting time for their buffs is just about four seconds, if I counted right. This can be something of a setback for grinding and player versus player alike. However, their basic bandits protection, while a bum and a half to level, can be very useful as it adds defense. Clan relic also adds defense and strength I believe.
Storm Demons of Heavenly Demon: Honestly, who never wanted to shoot fire balls when they were a kid? The charging sound is awesome. =] Casting time on buffs is around one or two seconds, which is a very good advantage as previously stated. Clan relic adds dexterity and vital energy.
Here is their clan relic’s specific stats.
Exorcist Monks of Shaolin: Well if you don’t mind being a baldie… xD But seriously, their nukes look awesome. If anyone has ever fought or seen the fan guy boss in Jinan/Datong, and seen him shooting shiny things at them, this is what their nukes look like. They also have an added Buddhist-like chanting to them, but it isn’t as bad as ooga chaga. xP Casting time is kept around one to two seconds. I believe their basic protection adds attack rating? Which is fairly useless for you as a nuker. =] However I have had a few people tell me its all around rating which if it is then I suppose it’s not so worthless. I can’t remember honestly xD
Dragon Beggars of the League: Their nukes are green and leafy and they make cute noises! >.< Yes I am fairly partial to the fact that Beggars are adorable. Okay. If you can get over the stinky clothes, they aren’t horrible. Instead of the fanciness of other clans, they appear to be more down to earth. The casting time on their buffs due to the dance-dance-dance-thrust animation is fairly slow, around 4 seconds. Their basic protection adds life, 200 maxed. Could come in handy. Their clan relic also focuses on con and life, so that may be something to keep in mind.
Both Constitution and Life. Also adds a nice chunk of defense for lower levels.
Mistresses of Spirit of Sacred Flower: POINTY SHOES! Okay so they aren’t so bad. Very girly; their nukes are shiny, purple, and full of sparklies and butterflies. The charged nukes also make a jingly noise. And they shoot talismans. Casting time on their buffs can be somewhat of a setback, I don’t think they’re a whole four seconds but close. Their protection increases your avoid attack rating (basically your dodge) which can come in handy later, and their clan relic adds VE and dexterity? I think. God I don’t remember much of the clan relics lol
++ The Stats
Okay, so now you’ve picked a clan and got your role and are all set. Now. Where to place them points, because you’ll certainly need to reset your chi points (for the love of God, please do not leave them as they are, you’ll be asking to be murdered o.o).
Strength: Raise this to ten. Most will tell you to leave it alone until Revolving Chakra (10 is required for relic usage), but I like to be prepared far ahead of time. I level fairly fast, so it’s a JIC moment (just in case). Sometimes I also tend to forget to raise it if I haven’t already, and this causes a nice setback if I was counting on the relic the moment I hit RC1.
Essence: At your level (you should still be OC1 at this point or close), you’ll need around 20 Essence. NO MORE THAN THAT. TRUST me. The minimum requirement for OC bracers is 14, and this is at Opening Chi 4, so no real big worry. My advice to you however, is to get your Essence up to at least 30 at this point. That way, you can go heavy on the Wisdom until you absolutely must raise anything else. With 30 Essence, you should have around 1k vital energy, allowing for shield casts and nuke tossing for at least a few minutes.
Wisdom: Every single point that is not already on another stat, place them here. This controls the main chunk of your firepower; however, do remember not to rely solely on your Wisdom stat. This will be elaborated upon in a moment.
Constitution: I prefer to keep this as low as possible. A separate bit on this will be elaborated on in a moment, however for now we’re simply leaving it at 10. I know you’re thinking “omg this chick’s trying to get me killed! o.o” shush my dear padawan and read on.
Dexterity: You want this at ten as well for relic usage.
Mastery: Naturally, you want this all on bracers even though I am not sure bracer mastery even does anything. Just in case, you never know. Better safe than sorry yes? ;]
– Point Placement
This is fairly simple. All on Wisdom, bringing your Essence up every so often to meet bracer requirements. My guess would be probably something like 3 Wis 1 Ess everytime you level would be good. Everytime you hit chi breathing and have six points, go three wisdom three essence. Once your Wisdom hits around 200, lighten up on it and start adding to dexterity if you intend to PvP with your nuker. (It is however highly likely if you’re a black clan player on Asura that you’ve already been gang raped by the local PKers in Datong x.x) This should happen somewhere around FD/SM. After I get 200 Wisdom, I always start going 2 dex, 1 ess 1 wis, but if you intend to stay away from PvP or are on a non-PK server where you only have to PvP during war, go ahead and max Wisdom out totally before messing with anything else. =] Depending on how you place your points, you could also get at 200 wis around RL levels. =]
Remember: However you decide to place your points, max out wisdom at least before GB levels. At later levels, once your wisdom is maxed, if you wish you can use pocket items to get your wisdom even higher. I have had several friends do this and it works rather well, especially in this nuker vs nuker war I will be mentioning later.
++ Defense Over Dodge
While it may seem like a silly thing to do, there is an advantage to adding points to your strength stat. Why? The defense. Yes, dexterity is easier to raise due to it not being your penalty, and while the fact that players with lower dexterity than you will rarely hit you in PvP, there is the disadvantage of when they DO hit you, they hit HARD. PvE isn’t a good example of the upper hand in having high dex, other than the lack of major externals. The damage adds up, and if you have your life around or below 1k, it can be a huge disadvantage at later levels, and it does get tricky eventually avoiding getting hit. On the other hand, dodge can be a huge asset for PvP. However I wouldn’t recommend actually placing points on strength.
Instead, I recommend maxing out your strength elixirs. Wisdom elixirs are great, and so are those con elixirs, but the strength ones save you a couple points everytime they add +1, and the defense adds up over time. You’ll easily see the differences between defense and dodge, and how much of an easier grind you can have just by raising that strength. When you add to strength and how much is completely up to you; I usually wait quite a while before bringing this up, others like to balance their stats before choosing their clan role so that everything remains the same, others don’t even touch strength. As I have said in the previous section, it is completely up to you. Whatever works and works well. =]
Another thing I feel I must mention; for those pushing for speed, compared to defense, speed is nothing. Sure it’s a nice fall back if you’ve got no defense stuff, but GET SOME DEFENSE STUFF especially if you’re intending to PvP! Most definitely against melee classes since I doubt you’ll fight too many nukers aside from during war. Also try and find some stuff that raises your attack rating. The CK rating of course.
Defense trinkets, strength relics and accessories, and defense clothing and epithets are also a good way to raise your defense. If you really want to focus on your defense and go all out on it, I recommend choosing to play an Armoured Bandit, due to the Basic Bandit Protection and the clan relic, and choosing the defense clothing articles as mentioned above. Here are some examples of a few items that raise defense or strength.
Buffs: Yep, have a hybrid or a healer buff you. =] Easiest way.
Blood Gold Trinket: This adds 200 defense. Great source.
Wan Dayes Thunder Bracers: These are his Golden Blossom level bracers. These raise your defense by 157, as well as your VE by 250, and your CK attack rating by 150. Lots of goodies.
Bad Karma Strength Relics: On top of the crit rate increases (100/1000 for each one if I remember right), the RC relic adds 54 defense, FD relic adds 72? and EC relic adds 90.
Lightning Fist: This epithet adds a hunk of HP/VE as well as 50 defense. Not bad really. I believe you can get this from a quest in Hangzhou/Nanchang at upper SM levels. Oh, also adds a nice bit of movement speed.
Siren/Jade Face Clothing: The shirt adds 10 defense and a nice bit of speed. Not sure about the pants. =]
– Constitution
Yes, I realize that constitution directly effects how much life you have. However, toddle over to any FD nuker, and they most likely won’t have much more than about 600-1000 life themselves either. This can be substituted with the second clan epithets (+100 HP), as well as con relics and accessories on top of HP clothes. It really depends on you and what you’re more comfortable with, but do bear in mind nukers are not melee classes. However, remember that the safest way to go is going nuts on the defense boosters because the more defense you have, the lower the damage done to you. It really won’t matter how much life you have if something hits you for 1k damage if it could have been sliced by your defense to around 500. =] It may not seem at first that the defense is making much of a difference, but be sure, you’ll notice the subtle changes in time.
++ The Weapon
Now, we’ve got your stats set and we’re ready to go. Now we need a weapon. What kind of weapon do you use? Little glowy things at the bottom of the last page of every blacksmith shop. Right you guessed it; bracers. These are the simplest weapons to use and yet the most fragile. Prepare to spend a bit repairing them at lower levels. And if you value your bank account, never use a set of bracers that is not on your level, trust me, the durability goes *insert crash n burn sound here*. And I’m not only talking level-level, it also counts for the wisdom and essence requirements.
WAN DAYE IS YOUR FRIEND! Yes he is. Screw Mo Tailan. Just ignore her completely until later levels. ^^ Like um, EC is good yes. =] Save that Blood Essence for those Wan Daye bracers. Added damage and speed and all kinds of yummy stats. Oh yes. So worth it.
(for those who are totally new, Tailan would be the weapon breaker I mean, refinement lady. ^^) Here are some of the Wan Daye bracers from Amresh. Stolen by the GM-Storm shame on him xD Tricking us little people xDD kidding kidding… anyway… as you can see, WD bracers are like, almost a must for you =]

Another note before I go any further; DO NOT EVER NUKE AS A NUKER WITHOUT YOUR BRACERS ON AS ACTIVE WEAPON!!!!1one D: You’ll save yourself a lot of trouble later on. No, you are not Quite of the Beginning of the End hero league on Asura, you are not a saber nuker! If I ever find you on a PK map without your bracers I will KILL YOU.
Now, moving along… ;]
++ The Gear
Here is where the expenses really start adding up. You will need a full set of speed clothes. You can get them piece by piece as you level, but my advice is to just make your speed clothing set as fast as possible and get it out of the way, to save yourself the hassle of being too slow at lower levels, it can get and will get very stressful on you about the time you hit Blood Monks. Now, you can simply make your own by buying the same clothing item over and over until it double slots, slapping some speed ornaments on em and goin on with your life, or you can go ahead and buy them already made from someone else. My advice would be making your own; while the speed talismans may be a bit difficult for you to get a hold of (as you need to go to Nanchang or Hangzhou to get them, and… well you’re a freaking nuker), it will most likely cost you FAR less than what others like to charge.

This would be what you want your clothes plastered in. ^_^
Note: I have seen them before but it is very rare that a clan clothing article will slot, even more rare that it double slots. Save yourself the money and just… don’t even try. There are clan decos to cover those nastily mixed and matched vagabond clothes for you =]
Another note: Due to the new slots, if you are able to, grab yourself a deco from the item mall. That extra 20% speed is GLORIOUS my nuker’s a hybrid right now (not RL12 yet) with a full set of speed clothes and my lord she zips around like a speed hacker. xD If you intend to focus more on defense clothing, a deco would probably be a good thing for you for the extra speed to make up for the 20% you’ll be missing from the shirt and pants. Yes I realize they’re like five bucks a pop, but really. It’s so worth it. If you can afford it, the item mall is also a good source of elixirs and ethereal mushrooms if you have the cash to shell out but none of the gold. What is it like um, 10$? Or so for a full set of strength elixirs up til level 4? Its worth it if you can get them to max and there’s no issue about not being able to afford those Wan Daye bracers up there. This also allows you to be able to save your in game gold for normal elixirs for Wan Daye collections and stuff. But its up to you. =]
A note on special clothing; if you feel safer with more HP, go for the Wind and Lightning/National Beauty silk set, pants and shirt. However, the alternative is focusing on speed and defense, in which case you’ll want Jade Face’s/Siren’s clothing.
Wind and Lightning/National Beauty add together a whole 350 HP if I remember right, and 5% speed.
Jade Face’s/Siren’s add together roughly 13 defense and 13%? speed? I believe. I’ve only had the shirt but I know they’re good for the defense. =]


If you can get a hold of some Chi Kung damage wristbands, go for it! I’ve seen CK damage wristbands from 100 - 300. My dumbass saw some 300 CK damage wristbands for like 200k and didn’t buy em. -.- I regret it sorely now. xD Don’t be stupid like I am xDD
Now for pocket items. I recommend anything defense oriented or HP oriented until you can use relics; these are the Black Iron Trinkets, Blood Gold Trinkets, and little rings called Frozen Sea Tiger Eye Rings. The rings add 100 HP and 30 VE. If you feel you really need it, stock up on some Pei’s Jade Wheels (these add 3 to your Essence). There are Beads from Shen Mo and his guardians that add to your dexterity, wisdom and strength. I would recommend the one that adds two strength, which would be the Blue Dragon bead.

For relics, you will want to focus on relics that cover Constitution, Strength, Dexterity, perhaps Essence. My advice is to go for Bad Karma, so get out there and karma trade kiddies! The reason for this is the stats they add to are not so horribly spread out and in useless combos. =] The bad karma relics do more for you and take up less space in your pockets, and bad karma is a bit easier to maintain that good karma. At RC3, my demon nuker had three tiger eye rings, a strength relic, con relic and a dexterity relic.
Note: IF YOU CAN! Get Wild Tower/Mansion clothes or otherwise four pocket clothing as quick as you can! Those extra pockets add up and its better for you if you have more room for trinkets and accessories and relics. Trust me. Yes very expensive and difficult to get but very much worth it in the end! There are some clans whose clothing items from WT/Mansion are cheaper, these being just about any clan aside from Heavenly Demon and Wu Tang. Shaolin stuff is fairly cheap, as is Sacred Flower stuff. I’ve seen their lightfoot alone for like 10k. =]
++ Skills
Alright, so there’s tons of skills; which ones are worth leveling? First off, completely ignore your early bleed skill. Don’t even bother getting it at all, tell your Senior *insert chi kung artist name for your clan here* he can keep that bleed skill where he’s got it. At this level, all you’ll need is your shield, slow spell nuke, wisdom buff, and your defense buff. Once you start using your nuke, it will feel like the damage is terrible. Remember though; the more your nukes level, the more damage they do. The slow spell itself adds a whopping 100~300 damage everytime it levels a cheng. You will most likely use your shield enough (or at least I hope you do @_@) that it will hit plenty of level requirement caps early on. However, every couple levels or so, hit that nearest town and bufferfly away. All of your buffs are extremely important for your role.
You get a heavier bleed skill around Five Dragons 1, so look forward to THAT. ;] 1k damage or so just with bleed at cheng 10. This nuke is a quickly-max-me nuke, also useful for PvP with other nukers. You also get a different shield later on that takes a chunk out of your vital energy every time you get hit. But by then, unless you’re boss hunting, you should have gotten the hang of the hit and run style enough to be able to avoid being hit too much. We do not do up close and personal so please for your sake don’t let me catch you charging a nuke at an Iron Flower that is right in your face. Mk?
Also, look forward to your stun spell you get around RC levels. I think its RC4. [Confirmed to be RC1 my bad xD] It doesn’t last long for shyt in PvP, but it does last long enough to give you an opening to run off and stay out of reach of your opponent if you’ve got speed gear. More on this in the PvP section..
One more thing; get and max your advanced steps and med as soon as you can. Extra speed bonus from the steps I believe as well as the defense boost and the damage, just yeah. Forget the fancy animations of the role meditations. If it helps you, go for it, and there’s nothing better than advanced med and steps. So much shinier than what those other guys have xD
++ The Epithets
I am not too familiar with the whole world of epithets in Nine Dragons; you may wish to check the epithet guide. However, you will want to stick to your Secret Solver epithet (it adds 10% movement speed), and your last clan epithet (Two-Knot, Demon Disciple, Shaolin Disciple, Wu-Tang Adept, Flower Lady, Brotherhood White Hood), because of the hunk of defense, the HP, and the crit rate. I think the CoF Killer epithet also adds a nice chunk of crit. =]
Aside from HP/Speed/Defense, you’ll want to cling to your crit rate epithets, as your crits will be huge. At RC8 or so, I was doing about eight to nine thousand damage on critical hits in beserk/rage mode on red mobs. Its nice, trust me ^^
++ The Dungeons
Choice of Fate you could probably survive with the right team at RC levels. Valley of Hell, I’d say RL. Mansion and Wild Tower, leave that until FC/EC. You don’t really need anything from there until then. =]
Remember you will always pull the boss’ attention away from the tank and random periods of time; nukers do that with any boss and just about any mob (take for instance how the tarantulas react to nukers). This is why we suck at boss hunting. If we could just get ourselves a tank and shoot from a distance until its dead, it’d be easy as pie.
So, be prepared to get yourself hurt in the dungeons, especially the ones with more than one boss (I think Mansion/Wild Tower has more than one, unless I’m just a loony xD).
Killer epithets are easy for you, as long as you have the right back up because of your high damage and the fact you’ll rarely ever miss. And if you happen to go with a huge chunk of people that melee, ignore their “get a dex press” chat. Get a wis or ess, naturally. xD Silly melee’ers.
++ The Grinding
Your grinding will be very slow. Unless you do more damage than CTK, which I doubt, you’ll have to run around for a bit before your target dies. And on many occasions, said target may disappear on you and respawn. Setback really :/ Nuking is a world away from being a warrior class; instead of getting up close and personal, you’re forced to stay back, guard yourself from damage, and run around. Hit and run is our style. Though your damage will be very high, so don’t be surprised. Actually, be glad because if you didn’t do that much damage there’s no way you’d survive and it’d make grinding terribly hellatious.
If you are on the black clan side, until you reach RC3 or 4, train on the Twin Brutes located nearby the Tangshang Ferry. The Ferry itself provides protection from them as long as you stay inside, as mobs cannot enter the ferry. This will also get your nukes leveled and fairly quickly. Up until you hit around late Raising Light/early Five Dragons, expect to be KSed. It happens to all of us at that level. Don’t let it get to you, its just some added anger you don’t need since nuking is hard enough.
Please please remember; if you think warriors without a healer or hybrid beside them are terrible with boss hunting… you don’t even know. We SUCK with boss hunting, I can tell you that not just from my higher-level nuker friends telling me but from pure personal experience. If you absolutely must go boss hunting (the BE is nice ^^), then team up with a coupla healers/hybrids and CLING to them throughout the whole thing. This basically just means try not to run around too much in case you die. However, there is the added bonus with having high Wisdom — it takes longer for that little meter to run out when you start dying before you fall over in a coma. ^^ Yay for being smart!
Okay, on the white side, I have yet to find a nuker spot. You should be alright as long as you stick to things that are white to yellow for you until about OC10. After that, you could probably kite things that are lower RC level but be REALLY REALLY CAREFUL! And don’t get mad at me if you get yourself killed I didn’t tell you to go kill red things ;] Beware of tarantulas!!! No matter which side you’re on!!! They HATE nukers, they’ll swarm you like crazy and one of those scary things are bound to break that shield of yours.
[No really they're creepy! They make freaky deaky clicky noises! LIKE PREDATOR!!! D:]
If you’re the daring type like me, once you hit around RC1~4 go ahead and hit Nanchang/Hangzhou for some good ol’ Deva King slaying. Slow, stupid, big and blue. Like those dancing blue fairies called Giants in Shi Zhang/Zhengzhou only way slower. Once again, if you go for this, BE REALLY CAREFUL these are level 90~95 mobs!
Deva King Locations

Nanchang
Be aware that really close to the Deva Kings are Iron Coin? Squad Leaders. These are fast buggers and love to wander so there will be some occasions you snag its attention. Throw your shield up, and lead it up the hill until it disappears and respawns. =]

Hangzhou
The Deva Kings are marked in bright pink. =] Now for the green arrow if anyone noticed, is another safe spot. The Yellow Dragon Villa has a spot within it where the mobs can’t go. I’d show you but yeh. I’m not there. =] If you’ve gotten the hang of it, you should be able to find it fairly easily.
You should now be able to figure out on your own where to grind. Or at least that’s the plan =]. So I’ll end this part with a “don’t get too close. Kujo bites.”
++ PvP
You will most likely be rather rough around the edges at PvP during the lower levels. RC is not a good time to go on a PK frenzy. However, with some determination, you should be able to get on well enough. If you’re familiar with the PvP system, you’ll be able to figure it out fairly quick.
Most PvP nuking veterans will tell you to max out your wisdom as fast as you can. What, am I gonna be having a nuke war with another nuker? HAHA. And no huge worries about getting para’d to death by a hybrid. Even if they go wisdom build, you’ll still have more CK numbers than they will due to wisdom being their penalty stat. And if they put everything on wis? Whack em with an apprentice short staff. Same with other nukers. It really comes down to the wire on whose got better gear in a nuker battle however; if they’ve got more defense than you expect and you’re doing far less damage than you want to be… But yes, expect a long drawn out war if you fight with another nuker. It’s a matter of whose bank account is fatter. =]
Healers may be a bit easier, due to the con penalty. I can usually one hit healers clean. In terms of warriors, they’ve got low as wisdom, if any at all, so getting your para to stick won’t be hard. I rarely come across a speedy warrior, so you’ve got the upper hand in being faster. Be careful with those nuke casting times. The higher the casting time, the more time you’re open, that can easily get you in trouble (oh yes… yes indeed x.x) Your .5 is GOD and your main PvP nuke due to the fairly high damage and the short casting time. You get this nuke at Raising Light 10, for 3100 contribution. MAX THIS ASAP!
The .5 Nuke — (at cheng 10); 44 VE to cast, .5 second casting time, no cooldown =]
Demons: Demons Palm of Illusion
Tangs: Tortoise Art of Elements
Flowers: Freezing Art of Black Jade
Bandits: Emperor’s Art of Yama
Beggars: Draconic Art of Roaming Dragon
Shaolin: Buddha’s Palm of Maitreya
I considered adding dexterity to my nuker after my wisdom was in a nice comfort zone. It turned out fairly well. I went extremely heavy on it until chi breathing (three wis one ess and poppin that one once in a while to balance out my 4 dex every level), and it has served me well. In PvP, my damage is still at a nice area, and hardly anyone can hit me. By the time I got around to deleting that character I had something like 160 wisdom and around 80 dex or so. =]
However, I will say that you should definitely play around with the PvP system to better understand how it works and how it would be best for you to play it. I take it one way, but you may be far more comfortable with a different method, and that’s fine because its not necessarily wrong. If it works for you, then good! ^_^
A few parting tips:
9 dragons Guide to Collectibles! Conquering The Valleys
May 11, 2009 9Dragons|2,630views
Death Valley
Blue Cotton Cloth Hell - Broken Blind Madmen. You know these annoying guys as the little madmen who suddenly turn into the crazy blue guys with floating daggers. Can be found near Xuanshan or Tigerfort Stronghold.
Dian Cang books- Found off of Monstrous blind madmen outside of the port village of Xuanshan. (Sp?)
Wooden Flute Hell - Found off of Twin iron brutes in the Hall of Ghosts. Basically, they’re up above the blood monks. Big guys with a little guy on their shoulder, can’t miss em.
Gunpowder- Ever light footed it to the port city? If you have, then you’ll notice those little white funky guys called Poison Arrow archers. They drop the gunpowder I hear.
Iron plate- Found off of powerful giants. If you goto the Hall of ghosts and head down the little hill that branches off into the ravine below (all dirt brown kind of reddish with TONS of earthworm demons) you’ll see a large castle. Giants are plentiful there, though be careful. They will zerg you without hesitation.
Buddhist beads- What else would drop these but monks? Granted these aren’t your typical buddhist monks, but the Blood Monks are located in the Hall of ghosts near the end right before the White Sands. They wield scythes and need a better hair-do. Can’t miss em.
Liquid Pouch- Ever seen those crazy mumbling hopping guys, the Black Confucionist? Well, they drop these little pouches. There are a nice amount of them found in the small ferry village to the north of the White Sands. Follow the coast up all the way north, turn left on the bridge. They’re accompanied by Iron flowers and Drunken swordsmen. Thanks goes to Seawolf for this bit of information.
Silver Nugget- These are dropped by those pesky inebriated(sp?) Drunken Swordsman. Literally, the one armed man done it this time! Infact, him and his one armed comrades have 2 spawn spots. One is a small ferry like village down at the White Sands. If you follow the coast all the way north, you’ll see a small bridge that leads to it. There’s a few around there. If you want a more plentiful spot of him and his bretheren, then head to Northern death valley. Go in, down the hill, through the skull and they’ll be the first mobs you come to. Can’t miss em.
Golden Cotton Cloth- These drop from those crazy Zombie ladies, the Iron Flowers. Be careful as they hit hard and have some insane accuracy. Dodge doesn’t do well against them and they’re capable of nerve poisons or stuns. Depends on what the devs feel like during patch time =P. Anyways they can be found just beyond where the Drunken swordsmen are. Either the little ferry village in White sands OR in Northern Death Valley, just past the drunken swordsmen.
White Iron Fragments- These are a slightly common drop from the Frozen Iron Flowers. Think of it as the Iron flower’s big sister, only meaner..And more HP. Again, found in the same spot as the Iron Flowers.
Small Case- Now I’m unsure of where these drop in the Valleys, but I hear this is found off of those Twin Brutes as a rare drop. However, I suggest an alternative. Goto the newbie city you’re from, and there should be a mob there that drops them. For mount yanmo, it’s the twinblade ladies. Offer the newbies there a fair amount of coinage, and it should be simple.
Silk Hell - Again off the crazy Broken Blind Madmen. I’ve noticed that usually when Silk drops the Blue cotton cloth also drops, though the former is usually more common.
Big Brass Plates- I’m uncertain, but I believe these are a rare drop off the Superior Giants. They can be found in Northern Death Valley, right down the hill. Basically, enter Death valley, go past the lightning shadow disciples, Turn left and head down the hill and viola, you’re there!
Bronze PlateHell- These little annoying plates drop again off the Frozen Iron flowers. Not as common as white iron fragments, good luck in getting 5 of these.
Hell
Cracked Iron Cored Wood- Dropped by Various Crippled Demons. Deadly and Monstrous ones.
Small Scrap Iron- Stone Skinned Demons
Scrap Iron - Axe Head Demons
Blue Dragon Dagger- Four Armed Demons
Gold Rope- Blood Claws
Ring of Death valley- Blind (Weapon) Demon scouts
Liquor Jar- Blind (Weapon Demon) Warriors
Golden Belt- Blind (Weapon) Demon troopers
Silk Pouch- I believe this drops off of the Brigand Bao, he’s where the White Sands meet the hall of ghosts on the hill up to where the blood monks are coming from port Xuanshan. I may be mistaken, if I am, any information is appreciated.
Thin Iron Plate- Stone Skinned Demons
9 dragons The Ultimate guide to Blue weapons and there effects
May 11, 2009 9Dragons|2,103views
This is a guide I decided to make the fated day a fox drop an “Adamantine Black Axe.†Through several hundreds Screen Shots I have catalogued most of the common blue “Weapon-Titles.†Through my observations I’ve found there aren’t many variations between name/effect. Other than the digits involved. This guide should make it much easier to buy and sell blue item. And I hope make few of my follow player gaming time easier. { Side Note: Blue “Weapon-Titles†apply in the same degree to Blue clothes; Obtained through chests. And I’m Sorry that there isn’t really great order involved with these “Weapon-Titles.†But I got lazy, sorry } ( this guide “should†be accurate up to 9Dragons 0.9d Ver. 18 )
-White Tiger: + 1-3 wis
-Black Tortoise: + 1-3 ess
-Red Phoenix: + 1-3 str
-Blue Dragon: + 1-3 con
-Yellow Dragon: + 1-3 dex
-Adamantine: + 1-3 dex, + 1-3 con
-Chastening: + 1-3 wis, +1-3 str
-Thundering Devil: + 1-3 con, + 1-3 wis
-Sun: + 1-3 dex, + 1-3 wis
-Blue Serpent: + 1-3 con, + 1-3 ess
-Crimson Phoenix: + 1-3 ess, + 1-3 dex
-Wind Spirit: + 1-3 ess, + 1-3 str
-War Spirit: + 1-3 str, + 1-3 dex
-Celestial: + 1-3 str, + 1-3 con
-Fate Spirit: + 1-3 wis, + 1-3 ess
-Infinite: Max Life + 30-200 , Max VE + 30-200
-Inferno: Max Life + 400, Max VE - 320
-Phoenix: Max Life + 30-250
-Nova: Max VE + 30-200
-Thundering Wind.1: + 1-3 wis, + 30-200 Max Life {Note: I have seen two varations of “Thundering Wind”}
-Thundering Wind.2: Max VE +5%-20%, Max life - 5-20%
-Rushing Wind: +5%-20%, VE -5%-20% defence
-Divine Wind: + 5%-20% Max VE, - 5%-20% damage
-Heavenly Wind: + 5%-20% Max Life, -5%-20% Max VE
-Rumbling Wind: + 1-3 wis, + 1-5 Chi Kung defense
-Raven: Max VE + 100-500, Max Life - 100-500
{ Side Note: The Demon weapons below seem to have the best chance of breakage during refining. I myself Have only broken two weapons in my history. These weapons where Both Thundering Dragon Axe’s + 2% crit/ str2; they both broke on +4. I do not know if this is a glitch or if 9D is programed for them to have a higher rate of Breakage. }
-Young Demon: + 1%-3% crit
-Mad Demon: + 2% crit, + 1-5 dodge
-Wind Demon: + 2% crit, + 1-3 dex
-Thundering Dragon: + 2% crit, + 1-3 str
-Earth Dragon: + 1-5 damage, + 1-3% crit
-Fire Dragon: + 2% crit, + 1-3 ess
-Blue Viper: + 3%-15% crit, - 30-200 Max Life
-Red Earth: + 3%-15% crit, - 30-200 Max VE
-Demon Dragon: + 2%, + 1-3 wis
-Young Dragon: + 1-5 damage
-Flying Dragon: + 1-5 damage, + 1-3 wis
-Black Dragon: + 1-5 damage, + 1-3 con
-Rising Dragon: + 1-5 damage, + 1-3 ess
-Twin Dragon: + 1-5 Damage, + 1-5 dodge
-Jade Dragon: + 1-5 damage, + 1-3 str
-True Dragon: + 1-5 damage, + 1-3 dex
-White dragon: + 1-5 damage, + 1-5 attack rate
-Moon Dragon: + 1-5 damage, + .05% Crit dodge rate
-Blood Drop: + 50-200 Chi Kung damage, -1%-5% Max Life
{Side Note: Moon dragon weapons seem to be a very rare occurance}
-Soul Eater: + 1-5def
-King of Hell: + 1-5 def, + 1-3 con
-Floral Spirit: + 1-5 def, + 1-3 wis
-Requiem: +1-5def, crit dodge .00%
9 dragons Kung Fu of Heavenly Demon
May 11, 2009 9Dragons|2,936views
Kung Fu of Heavenly Demon
Heavenly Demon’s Kung Fu techniques were stolen and perverted from other disciplines, and combined with occult rituals.
Sabers are preferred weapons over swords and for hand-to-hand combat, disciples master Bloody Hands technique, the most deadly combat system ever conceived.
Blood Demons (Warrior type) - These are the spearhead of the Mo-Jiao fighting force.
They are truly fearless, and will attack without hesitation. They are masters of the broadsword and gain special skills such as ‘Heavenly demon sword’ and ‘Infernal sword’.
CLAN BASIC KUNG FU
Disciples of Heavenly Demon must learn Bloody Pain Essence and Three Ghost Blade techniques.
These techniques from the basis for all higher level clan techniques.
MIND COORDINATION
Meditation techniques are the methods for accumulating Chi by correct breathing and the correct circulation of Chi energy within the body.
Each Clan has its own meditation techniques.
LIGHTFOOT
Lightfoot techniques consist of “Speed†which move one’s feet faster, “Lightbody†which lightens one’s body, and “Lightfoot which is a special coordination movement of the body and feet.
HEAVENLY SABERS
Sabers techniques of heavenly Demon.
Multiple sword strikes stolen and perverted from other school, adapted for the saber by Emperor Heavenly Demon, and infused with his occult practiques.
FLAMING SABERS
Sabers techniques of heavenly Demon.
Multiple sword strikes stolen and perverted from other school, adapted for the saber by Emperor Heavenly Demon, and infused with his occult practiques.
Utilises merciless tactics and are said to drain one’s opponent of their core essence.
DEMONIC CONFUSION
Special techniques of heavenly Demon.
Utilizes the strength imbued upon a disciple when meditating upon The Sacred Fire, which maximizes all aspect of one’s strength and abilities.
DEMONIC MADNESS
Strengthening techniques of heavenly Demon.
A technique that emulate the ability of crazed demon.
It ignores defence to commit to attack as it strengthening one’s inner spirits to inhuman levels.
It maximizes strength in areas that differ from Demonic Confusion.
DEMONIC IRON
Protection techniques of heavenly Demon.
Effuses one’s Demon Spirit outwards to increase defence.
When the surface of the entire body is imbued with Demonic Spirit, the body is impervious to all attacks.
STEPS
Steps of Heavenly Demon
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Storm Demons (Caster type) - These are masters of inner spirit skills. They use ‘Iron demon’ protective skills and ‘Gold demon’ long-range chi attacks.
They are relatively weak in close combat, but never plan to get in that close anyway!
CLAN BASIC KUNG FU
Disciples of Heavenly Demon must learn Bloody Pain Essence and Three Ghost Blade techniques.
These techniques from the basis for all higher level clan techniques.
MIND COORDINATION
Meditation techniques are the methods for accumulating Chi by correct breathing and the correct circulation of Chi energy within the body.
Each Clan has its own meditation techniques.
LIGHTFOOT
Lightfoot techniques consist of “Speed†which move one’s feet faster, “Lightbody†which lightens one’s body, and “Lightfoot which is a special coordination movement of the body and feet.
DEMONIC SEAL
Ranged Attack techniques of Heavenly Demon.
Demonic rituals from the basis for these quiet, deadly chi Kung techniques.
Once mastered, one’s opponent may appear physically unharmed during an attack, while his inner body crumbles.
Utilizes large amounts of Vital Energy to devastating effect on one’s target.
DEMONIC CONFUSION
Special techniques of Heavenly Demon.
Utilizes the strength imbued upon a disciple when meditating upon The Sacred Fire, which maximizes all aspect of one’s strength and abilities.
DEMONIC IRON
Protection techniques of heavenly Demon.
Effuses one’s Demon Spirit outwards to increase defence.
When the surface of the entire body is imbued with Demonic Spirit, the body is impervious to all attacks.
STEPS
Steps of Heavenly Demon
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Phantom Demons (Healer type) - They have unique evil skills that can absorb opponents’ inner power or chi.
They are also trained in fist fighting skills.
CLAN BASIC KUNG FU
Disciples of Heavenly Demon must learn Bloody Pain Essence and Three Ghost Blade techniques.
These techniques from the basis for all higher level clan techniques.
MIND COORDINATION
Meditation techniques are the methods for accumulating Chi by correct breathing and the correct circulation of Chi energy within the body.
Each Clan has its own meditation techniques.
LIGHTFOOT
Lightfoot techniques consist of “Speed†which move one’s feet faster, “Lightbody†which lightens one’s body, and “Lightfoot which is a special coordination movement of the body and feet.
BLOODY HANDS
Hand-to-hand techniques of Heavenly Demon.
Bloody Hands is reputed as the most deadly combat system ever conceived.
Includes ranged attack and claw techniques. Has a short range but boasts incredible speed and devastating effects.
DEMONIC HEART
Supplementary techniques of Heavenly Demon.
Utilizes inner spirits to heal oneself or others, and to cure confusion or lessen toxicity.
DEMONIC CONFUSION
Special techniques of Heavenly Demon.
Utilizes the strength imbued upon a disciple when meditating upon The Sacred Fire, which maximizes all aspect of one’s strength and abilities.
DEMONIC IRON
Protection techniques of heavenly Demon.
Effuses one’s Demon Spirit outwards to increase defence.
When the surface of the entire body is imbued with Demonic Spirit, the body is impervious to all attacks.
DEMONIC SOUL SIPHON
Protection techniques of heavenly Demon.
Based on the theory that a greater body of water easily absorb a smaller body, it drains and absorb an opponent’s Vital energy.
As it is dangerous for one to use, it can not be used often
STEPS
Steps of Heavenly Demon
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Fire Demons (Hybrid type) - They learn all Mo-Jiao clan skills excluding sword fighting, but as generalists, they can never attain the same level of mastery as the other types.
CLAN BASIC KUNG FU
Disciples of Heavenly Demon must learn Bloody Pain Essence and Three Ghost Blade techniques.
These techniques from the basis for all higher level clan techniques.
MIND COORDINATION
Meditation techniques are the methods for accumulating Chi by correct breathing and the correct circulation of Chi energy within the body.
Each Clan has its own meditation techniques.
LIGHTFOOT
Lightfoot techniques consist of “Speed†which move one’s feet faster, “Lightbody†which lightens one’s body, and “Lightfoot which is a special coordination movement of the body and feet.
BLOODY HANDS
Hand-to-hand techniques of Heavenly Demon.
Bloody Hands is reputed as the most deadly combat system ever conceived.
Includes ranged attack and claw techniques. Has a short range but boasts incredible speed and devastating effects.

DEMONIC HEART
Supplementary techniques of Heavenly Demon.
Utilizes inner spirits to heal oneself or others, and to cure confusion or lessen toxicity.
DEMONIC SEAL
Ranged Attack techniques of Heavenly Demon.
Demonic rituals from the basis for these quiet, deadly chi Kung techniques.
Once mastered, one’s opponent may appear physically unharmed during an attack, while his inner body crumbles.
Utilizes large amounts of Vital Energy to devastating effect on one’s target.

DEMONIC CONFUSION
Special techniques of Heavenly Demon.
Utilizes the strength imbued upon a disciple when meditating upon The Sacred Fire, which maximizes all aspect of one’s strength and abilities.
DEMONIC MADNESS
Strengthening techniques of heavenly Demon.
A technique that emulate the ability of crazed demon.
It ignores defence to commit to attack as it strengthening one’s inner spirits to inhuman levels.
It maximizes strength in areas that differ from Demonic Confusion.
DEMONIC IRON
Protection techniques of heavenly Demon.
Effuses one’s Demon Spirit outwards to increase defence.
When the surface of the entire body is imbued with Demonic Spirit, the body is impervious to all attacks.
STEPS
Steps of Heavenly Demon
A Complete guide to 9Dragons Collections
May 11, 2009 9Dragons|13,855views
You can access available connections in the ‘Living’ tab of your character screen (just press L on your keyboard). There are Collectible Collections and Resource Collections, filed according to type and the merchant you trade them in at.
As you advance in level, more collections will become available to you, as most of them have a minimum level requirement.
To add items to a collection, just open your inventory and drag and drop the items from your bag to their slot in the collection window. Once you have filled up all slots, you can visit the respective merchant and collect your reward. Rewards you can obtain include non-dungeon elixirs, blood essence, weapons, clothes and accessories.
Click on the Collection titles below to be taken to the respective collection.
1. Craft’s Merchant Collections
- no level requirement;
- items drop from mobs or you can try buying them from players’ stands
- you cannot add the items to the collection, you can only exchange them when you have all items
- once you have completed the first three collections, you can trade the rewards in the 4th one
- NPC: Craft’s Merchant Guan Ding (Hefei)
Order of Blue Weapon
- Losing Self Blue Silk Satchet
- Blue Cloud Blue Silk Satchet
- Celestial Blue Silk Satchet
- Losing Self Coral Satchet
- Blue Cloud Coral Satchet
- Celestial Coral Satchet
reward: Order of Blue Weapon (100 hp, 100 ve)
Order of Black Weapon
- Losing Self Wooden Plate
- Blue Cloud Wooden Plate
- Celestial Wooden Plate
- Losing Self Red Wooden Plate
- Blue Cloud Red Wooden Plate
- Celestial Red Wooden Plate
reward: Order of Black Weapon (str +4, wis +4)
Order of Red Weapon
- Losing Self Grey Iron Plate
- Blue Cloud Grey Iron Plate
- Celestial Grey Iron Plate
- Losing Self Black Iron Plate
- Blue Cloud Black Iron Plate
- Celestial Black Iron Plate
reward: Order of Red Weapon (dex +4, con +4)
Order of Double Weapon
- Order of Blue Weapon
- Order of Black Weapon
- Order of Red Weapon
reward: Order of Double Weapon (100 hp, 100 ve, all att +3)
2. Collectibles Collections
- available at OC1;
- collectibles are rare mob drops, with the exception of the last two collections, as detailed below, or you can buy them from players’ stands
- The Gold Seals of the Five Elements can only be completed once you have the rewards from the previous Seal Collections (either completed by yourself or bought from other players)
- NPC: Wan Daye
Remains of the Four Nobles

Writing Ink
Writing Brush
Writing Stick
Writing Paper
reward: Gold Seal of the Earth (str +4)
The Four Calligraphy Books of the Tang Dynasty

Yellow Book of Calligraphy
Red Book of Calligraphy
Blue Book of Calligraphy
Green Book of Calligraphy
reward: Gold Seal of Fire (ess +4)
The Statues of Five Generals

Statue of Guan Yu
Statue of Zhang Fei
Statue of Zhao Yun
Statue of Huang Zhong
Statue of Ma Chao
reward: Gold Seal of Water (wis +4)
The Eight Statues

White Jade Statue
Green Jade Statue
Black Jade Statue
Red Jade Statue
Purple Jade Statue
Blue Jade Statue
Yellow Jade Statue
Azure Jade Statue
reward: Gold Seal of Trees (con +4)
The Three Highest Quality Liquors

Wine of Taishan
Wine of Tianshan
Wine of Huashan
reward: Gold Seal of Iron (dex +4)
The Gold Seals of the Five Element

Gold Seal of the Earth
Gold Seal of Fire
Gold Seal of Water
Gold Seal of Trees
Gold Seal of Iron
reward: Wan Daye’s Blue Jade Seal (all att +5)
The Fans of the Clan of Four Gods

Fan of Blue Dragon
Fan of Red Phoenix
Fan of Black Tortoise
Fan of White Tiger
Folding Fan
reward: 10 BE’s
note you only need to find (or buy) the black and white fans; the other three are quest rewards (unless you play a vagabond):
- Trace a Masterhand = Fan of Blue Dragon
- The Relics of Four Gods’ Clan (III) = Folding Fan
- The Bodyguard (III) = Fan of Red Phoenix
3. “Regular Drops” Collections
- these collections are comprised of 5 ‘regular’ material drops from mobs on their respective maps (Zhengzhou/Shi Zhang, Jinan/Datong, Nanchang/Hangzhou) and they earn you non-dungeon elixirs
- please refer also to this guide by mystwyze
- NPC: Wan Daye
Conquering Death Valley

- this is the Zhengzhou/Shi Zhang Collection
- level required: RC4
Blue Cotton Cloth - Broken Blind Madman
Dian Cang’s Book - Monstrous Blind Madman (Shi Zhang only)
Wooden Flute - Twin Brutes
Gunpowder - Blue / Poison Arrow Archer (Shi Zhang map only; in green/red CoF runs for whites)
Iron Plate - Giants
Buddhist Beads - Blood Monks
Liquid Pouch - Black Confucianists
Silver Nuggets - Drunken Swordsmen
Golden Cotton Cloth - Iron Flowers
White Iron Fragment - Frozen Iron Flowers / Heartless Iron Flowers
Small Case - Twin Brutes
Silk - Broken Blind Madmen
Big Brass Plate - Superior Giants
Bronze Plate - Frozen Iron Flowers / Heartless Iron Flowers
reward: one of the following packages of level 3 ND elixirs:
str + dex
wis + dex
ess + con
Conquering the Valley of Hell

- this is the Jinan/Datong Collection
- level required: RC4
Cracked Iron-Cored Wood - Crippled Demon
Blue Cotton Cloth - Toad demon
Scrap Iron - Axehead Demon
Small Scrap Iron - Stone-skinned Demon
Blue Dragon Dagger - Four-Armed Demon
Gold Rope - Bloodclaw
Ring of Death Valley - Blind Demon Scout
Liquor Jug - Blind Demon Warrior
Golden Belt - Blind Demon Trooper
Wooden Flute - Blind Demon
Silk - Blind Demon Warrior, Blind Demon Scout
Silk Pouch - Blind Demon Trooper
Bronze Plate - Axehead Demon
Thin Iron Plate - Stone-skinned Demon
reward: one of the following packages of level 4 ND elixirs:
str + dex
wis + dex
ess + con
note I suggest you plan ahead and keep Silk Pouches from Brigands or whatever earlier mobs drop them. In two or three FD levels grinded on Demon Troopers I didn’t see a single Pouch. For the black side, a good place to get it is Mountain Flower Wen, the quest mob in Datong. There are usually players grinding there and loads of pouches lying around. I don’t really remember if it’s the same for Mountain Flower Bai in Jinan.
Conquering the Beast Clan

- Nanchang/Hangzhou Collection
- level required:
Fore Tooth - Blood Red Wolves
Thick Oil Pouch - Hawkeyes
Tough Dog Tooth - Wolf Riders
Sorcerer’s Cane - Voodoo Doctors
Giant Feather - Sorcerers
Leopard Paw - Black Leopards
Flute of the Beast Clan - Leopard Riders, White Tiger Kings
Fiber Rope - Scrappers
Iron Mace - Iron-hammer Wielders
Spearhead - Bear Riders
Blunt Axe - Axemen
Big Tiger Bone - Big Tigers
Ivory - Tiger Riders
Skeleton Talisman of the Beast Clan - Sorceresses, Black Bear Leaders
reward: reward: one of the following packages of level 5 ND elixirs:
str + dex
wis + dex
ess + con
Conquiering Golden Coins

- Nanchang/Hangzhou Collection (some drops are available in HZ only)
- level required:
Plate of Bronze Coin - Bronze coin mobs
Plate of Iron Coin - Iron coin mobs
Plate of Silver Coin - Witch Doctors, Acupuncturists, Deva Kins, Silver Swordsmen
Iron Nugget - Iron coin mobs
Bronze Arm Shield - Bronze coin mobs
Broken Bow - Bronze Coin ranged mobs
Broken Arrow - Bronze Coin Head Bowman, Bronze Coin Head Archer (rare drop)
Platinum Nugget - Gold Coin mobs (HZ only)
Iron Armor Fragment - Iron coin mobs
Copper Nugget - Bronze coin mobs
Medicine Jar - Silver Coin Superior Witch Doctor (GB level ones in Hangzhou)
Needle - Silver Coin Superior Acupuncturist
Coated Iron Piece - Iron Coin mobs
Crest Shield - Iron Coin mobs
Wood Branch - Big-toothed Blood Red Wolf (rare drop)
reward: reward: one of the following packages of level 5 ND elixirs:
str + dex
wis + dex
ess + con
4. Dungeon Passes Collections
- regular mob drops can be exchanged for different colored dungeon passes at the merchants on the corresponding maps; they are usually close to the dungeon entrances (cof, voh, gold coin, beast tower, LD ship)
Death Valley Passes
(for the Choice of Fate dungeon)
purple: 10 blue cotton cloth; 10 wooden flute; 10 gunpowder
green: 10 gunpowder; 10 iron plate; 10 strong venom; 10 buddhist bead
red: 20 silver nugget; 20 leather sack; 20 golden cotton cloth; 10 strange stone; 10 white iron fragment
reward: 1 Death Valley Pass of the respective colour
- NPC: ZhengZhou & Shi Zhang Merchants
Valley of Hell Passes
(for the Judgement of Hell dungeon)
purple: 10 cracked iron-core wood; 10 blue cotton cloth; 10 small scrap iron
green: 10 gold rope; 10 scrap iron; 10 blue dragon dagger; 10 small scrap iron
red: 20 ring of Death Valley; 20 golden belt; 20 liquor jug; 20 gold rope; 10 wooden flute
reward: 1 Valley of Hell Pass of the respective colour
- NPC: Jinan & Datong Merchant
Passes of Tian-Yin Palace
(for the Mansion of a Thousand Silver Coins dungeon in Nanchang)
purple: 10 plate of silver coin; 10 fiber rope
green: 10 plate of silver coin; 10 fiber rope; 10 iron mace
red: 10 plate of silver coin; 10 fiber rope; 10 iron mace; 10 blunt axe
reward: 1 Pass of Tian-Yin Palace of the respective colour
- NPC: Nanchang Merchant
Passes of Beast Clan
(for the Wild Tower dungeon in Hangzhou)
purple: 10 ivory, 10 fiber rope
green: 10 ivory, 10 fiber rope, 10 iron mace
red: 10 ivory, 10 fiber rope, 10 iron mace, 10 blunt axe
reward: 1 Pass of Beast Clan of the respective colour
- NPC: Hangzhou Merchant
Passes of Gold Coin Clan
(for the Gold Coin dungeon in Hangzhou)
purple: 10 secret letter of yakumo
green: 10 secret letter of yakuma, 10 piece of red clothes
red: 10 secret letter of yakumo, 10 sorcerer’s amulet
reward: 1 Pass of Gold Coin Clain of the respective colour
- NPC: Liaodong Merchant
Passes of Beast Palace
(for the Beast Tower dungeon in Nanchang)
purple: 10 secret letter of yakumo
green: 10 secret letter of yakumo, 10 piece of red clothes
red: 10 secret letter of yakumo, 10 sorcerer’s amulet
reward: 1 Pass of Beast Palace of the respective colour
- NPC: Liaodong Merchant
Passes for the Vault of Rising Dragons
(for the Liaodong Dungeon, School of the Rising Sun)
purple: 10 plate of North Sea, 5 antler
green: 10 plate of North Sea, 7 molar tooth of elephant
red: 10 plate of North Sea, 10 snowman’s fur
5. Refinement Material Collections
- Refinement Material is used to refine weapons; you can find Mo Tailan, Master Refiner in Hefei (close to the Courier Guild); you can buy level 1 and level 2 refinement materials from the General Store in Hefei but all other refinement materials can be traded for a certain numbers of BE’s
- NPC: Hefei, Refinement Material Merchant
Blood of Mist Dragon (3) – 1 BE
Blood of Roaming Dragon (4) – 2 BE
Blood of Rising Dragon (5) – 4 BE
Blood of Cloud Dragon (6) – 7 BE
Blood of Thunder Dragon (7) – 10 BE
Blood of Sky Dragon (8 ) – 15 BE
Blood of Monarch Dragon (9) – 20 BE
Blood of Flying Dragon (10) – 25 BE
Blood of Heavenly Dragon (11) – 35 BE
Blood of Emperor Dragon (12) – 50 BE
6. Elixir Collections
- Non-Dungeons elixirs are very rare drops; however, you can get some of them as rewards for various quests or for completing the ‘regular drops’ collections. Others still may be traded at the Elixir Merchant following a pattern: a complete set of five non-dungeon elixirs will earn you a non-dungeon elixir of the next-highest level.
- NPC: Hefei, Elixir Merchant
Violet Flower Fruit
Blue Mind Tablet
Jade Spirit Liquid
Changnao Ginseng
Five Leaves Herb
reward: any level 2 non-dungeon elixir
Gold Spirit Fruit
Nine Yang Tablet
Biaoxian Liquid
Heavenly Ginseng
Golden Stem Herb
reward: any level 3 non-dungeon elixir
7. Wan Daye Clothes Collections
- All of these are picked up at Wan Daye in Hefei; don’t be confused by the name, it’s probably just a different version of English spelling of the Chinese name
- For details on the Wan Daye def clothes, please refer to this thread and the Vagabond Army Forum
- The clothes can be bought from draperies throughout the Land (clan base, then Zhengzhou/Shi Zhang, then Jinan/Datong); golden threads are random mob drops; you can exchange lower level ones into higher level ones at the merchants (see the Merchant Collections)
- Requested clothes are male/female ones for the male/female costumes
- All Man Dae Ya’s costumes have four pockets.
A request of Wan Daye
3 tobacco leaf
3 pouch
3 big pouch
reward: one of the following clothes:
(m) Wan Daye’s Tianshan Jacket (20 life, 5 def, 2 pockets)
(m) Wan Daye’s Tianshan Pants (20 ve, 2 pockets)
(f) Wan Daye’s Taishan Jacket (20 life, 5 def, 2 pockets)
(f) Wan Daye’s Taishan Pants (20 ve, 2 pockets)
Man Dae Ya’s costume (1)
- available at OC4
Damaged Blue/Pink Cotton Jacket
Damaged Blue/Pink Cotton Pants
3 golden threads low level
reward: Man Dae Ya’s costume (1) (100 def, 25 hp, 25 ve)
Man Dae Ya’s costume (2)
- available at RC4
Damaged White/Light Cotton Jacket
Damaged White/Light Cotton Pants
3 golden threads low level
reward: Man Dae Ya’s costume (2) (120 def, 25 hp, 25 ve)
Man Dae Ya’s costume (3)
- available at RL4
Damaged Green/Green Cotton Jacket
Damaged Green/Green Cotton Pants
2 golden threads middle level
reward: Man Dae Ya’s costume (3) (160 def, 50 hp, 50 ve)
Man Dae Ya’s costume (4)
-available at SM4
Tianshan/Tianshan Jacket
Tianshan/Tianshan Pants
9 golden threads middle level
reward: Man Dae Ya’s costume (4) (200 def, 100 hp, 100 ve)
Man Dae Ya’s costume (5)
- available at GB4
Sichuan/Nanjing Jacket
Sichuan/Nanjing Pants
9 golden threads middle level
reward: Man Dae Ya’s costume (5) (300 def, 100 hp, 100 ve)
Man Dae Ya’s costume (6)
- availbale at FC4
Dragon-Embroidered/Lotus Jacket
Dragon-Embroidered/Lotus Pants
6 golden threads high level
reward: Man Dae Ya’s costume (6) (400 def, 100 hp, 100 ve)
Man Dae Ya’s costume (7)
- available at GL4
Violet Silk /Red Jade Silk Jacket
Violet Silk/Red Jade Silk Pants
13 golden thread high level
reward: Man Dae Ya’s costume (7) (500 def, 150 hp, 150 ve)
Man Dae Ya’s costume (8 )
- available at LM4
Huayang Silk Jacket
Huayang Silk Pants
(last village in Ice Map)
18 golden thread high level
reward: Man Dae Ya’s costume (8 ) (600 def, 200 hp, 200 ve)
8. Wan Daye Weapons
- The collections become available at cheng 1 of the respective level and earn you weapons of cheng 4 of the level
- The collections require a complete set of non-dungeon elixirs and an increasing number of BE’s (lvl2, lvl3, lvl4, lvl5, lvl6 elixirs respectively)
- You can find the Wan Daye weapons in this thread by Acclaim Storm.
Raising Light
requires lvl 2 ND elixirs

Gold Spirit Fruit
Nine Yang Tablet
Biaoxian Liquid
Heavenly Ginseng
Golden Stem Herb
5 Blood Essence
reward: Raising Light Weapon of Wan Daye
Five Dragons
requires lvl 3 ND elixirs

White Heaven Peach
Violet Leaf Tablet
Crystal Liquid
King’s Ginseng
Heavenly Herb
10 Blood Essence
reward: Five Dragons Weapon of Wan Daye
Sun and Moon
requires lvl 4 ND elixirs

Nine Leaves Fruit
Nine Leaves Tablet
Nine Leaves Liquid
Nine Leaves Root
Nine Leaves Herb
20 Blood Essence
reward: Sun and Moon Weapon of Wan Daye
Golden Blossoms
requires lvl 5 ND elixirs

Buddha’s Fruit
Fire Spirit Tablet
Millenium Ginseng
Earth Spirit Liquid
Fire Spirit Herb
25 Blood Essence
reward: Golden Blossoms Weapon of Wan Daye
Elemental Crown
requires lvl 6 ND elixirs

Hundred Herb Fruit
Five Elements Tablet
Sarira Liquid
Millenium Herb Root
Five Elements Herb
30 Blood Essence
reward: Elemental Crown Weapon of Wan Daye
9. Merchant Collections
COLLECTION MATERIALS
Flowstones and Golden Threads can be traded in at any grind map merchant at a 5:1 ratio for the higher level ones. Thus, 5 low level flowstones will give you 1 middle level flowstone and 5 middle level flowstones will give you 1 high level flowstone. The same goes for golden threads. So 1 high level needs 25 low levels to be formed in a two-step exchange (low->middle & middle->high).
Flowstones are needed for the Merchant Weapon collections and golden threads for the Wan Daye def clothes collections.
MERCHANT’S WEAPON
- All merchants weapon have the critical rate increased 1000/10000 (that is, 10% crit rate).
- Merchant’s weapons are required in the High level weapon collections along with pieces of steel and blood dragon [new] weapons.
- They are obtained from the merchants in the respective maps (see second post for locations), by combining weapons from the smithy of the same type and level with flowstones of various levels (for example a GB1 staff from the smithy with the necessary amounf of flowstones will give you a GB1 Merchant’s Staff). The exception are low level bracers, which require a higher level bracer to be used in the collection. I don’t know if this is a bug or not.
- You can find these collections under the Resource tab on your Living window in the character screen (press L on your keyboard).
That being said, I will list only the flowstones requirement for the various level weapons below.
Zhengzhou/Shi Zhang
OC1 weapons: 5 flowstones low level
OC11 weapons: 2 flowstones middle level
RC9 weapons: 5 flowstones middle level
Jinan/Datong
RL11 weapons: 8 flowstones middle level
SM3 weapons: 3 flowstones high level
Nanchang/Hangzhou
GB1 weapons: 5 flowstones high level
GB11 weapons: 10 flowstones high level
Liaodong
FC4 weapons: 15 flowstones high level
North Sea Icy Palace
GL4 weapons: 10 flowstones high level
10. High level weapon Collections
- The collections become available at cheng 2 of their respective level and earn you cheng 6 weapons. You can choose one of three possible rewards with different stats.
- The rewards are one of the three types of weapons: 15% crit weapon, 10% crit weapon with 10% chance of bleed, 10% crit weapon with 10% chance of disorientation)
- The basic formula for the weapon is: merchant’s weapon of required level (the 10% crit weapons of the Merchant’s Collection) + Blood Dragon [New] weapon of required level (green weapons from mob/dungeon drops) and 5 pieces of steel (also mob drops). For any weapon you want to pick, you need the two ‘ingredient weapon’ of the same type (ex. EC6 spear requires Merchat’s RC9 spear and Blood Dragon [New] GB12 Spear).
- While the EC and FC weapons are obtained from Wan Daye, the Master weapons will be traded in at the clan base, from the NPC that also sells clan clothes. In each clan base, you will find the primary and secondary clan weapons, as well as bracers. A thread detailing the collection NPCs by Acclaim Xpress can be found here
Man Dae Ya’s All Attribute Weapons
- available at EC2
- Merchant’s RC9 weapon
- Blood Dragon [New] GB 12 Weapon
- 5 piece of steel
reward: you may choos one of the following:
- Master’s New weapon (15% crit)
- (10% crit, 10% bleed)
- (10% crit, 10% disorientation)
Man Dae Ya’s Colorful Flowesr Weapons
- available at FC2
- Merchant’s RL11 weapon
- Blood Dragon [New] EC6 weapon
- 7 pieces of steel
reward: you may choos one of the following:
- (15% crit)
- (10% crit, 10% bleed)
- (10% crit, 10% disorientation)
Master’s Red Snake Weapons
- available at CS2
- Merchant’s SM3 weapon
- Blood Dragon [New] EC12 weapon
- 10 pieces of steel
reward: you may choos one of the following:
- (15% crit)
- (10% crit, 10% bleed)
- (10% crit, 10% disorientation)
Master’s Sky Flower Weapons
- available at GL2
- Merchant’s GB1 weapons
- Blood Dragon [New] FC12 weapon
- 13 pieces of steel
reward:
Master’s Returning Hit Weapons
- available at HM2
- Merchant’s GB11 weapon
- Blood Dragon [New] CS12 weapon
- pieces of steel
reward: you may choos one of the following:
- (15% crit)
- (10% crit, 10% bleed)
- (10% crit, 10% disorientation)
Master’s Rejuvenation Weapons
- available at LM2
- Merchant’s FC4 weapon
- Blood Dragon [New] GL12 weapon
- pieces of steel
reward: you may choos one of the following:
- (15% crit)
- (10% crit, 10% bleed)
- (10% crit, 10% disorientation)
Collections NPCs
Hefei
Wan Daye, Collector; coord: 193 156
Guan Ding, Crafts Merchant; coord: 191 146
Luo Renqiu, Refinement Material Merchant; coord: 213 162
Jiang Xiaoqi, Elixir Merchant; coord: 204 157
Clan Base
Wu Tang Shan: Cayiun
Song Shan: Three Knot Student of the League
Tianjin: Yiwu
Mount Yanmo: Moonmaiden
Taishan: Steel Nerve
Zixia Dong: Northern Sky
note: You can pick up high level collection weapons (starting CS) from these NPCs. They are the clan’s clothes sellers, to put it plain and they reward you with the clan’s primary, secondary weapons and bracers. Exact coordinates in this thread.
grind maps
Zhengzhou: Luo Tingyi (at the entrance to CoF, in front of the bridge)
Shi Zhang: Zou Chengjin (at the entrance to CoF, in front of the bridge)
Jinan: Huang Qiuying (at the entrance to VoH, in front of the bridge)
Datong: Xu Daiji, West Pa.ss of Hell Merchant (at the entrance to VoH, in front of the bridge)
Nanchang: Yujin, Merchant of Nanchang (toward the exit to Liaodong, in front of the entrance to Beast Hall)
Hangzhou: Shangliang, Merchant of Hangzhou (north of the GC mansion, at the deva king bridge)
Liaodong: Qing Mo, Merchant of Liaodong (in the south of the map, on the island before the ship)
North Sea Icy Palace: Yang Jung, Merchant of North Sea Icy Palace (in the north east of the map, at the entrance of North Sea Icy Palace)
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9 dragons Warriors guide
May 11, 2009 9Dragons|2,544views
Now first off ur probably wondering wat is a warrior in 9Dragons and why are they really important to players starting out?
Well, the warrior is easily one of the most common classes of the game. For a new player it is always good to have at least one warrior. They allow a player to progress very quickly through levels (depending on the buid), because unlike other classes u are constently training their skills as u grind. Most of the time they can take more damage then other classes and defeat enemies faster. They can increase the attack of anyone around them and lower the enemies attack power. They also have attacks that can cause a variety of status effects to their opponent.
Warriors only lvl fast depending on ur build. Alot of new players ask for the perfect stat distribution for warriors, but honestly there is no real concrete one. As u lvl the mobs u fight will always require a slightly different stat build to be more effective so basically the best build is one that suites the player who uses it. Therefore if after reading my guide u decide that this isn’t the stat buid for u I won’t mind.
As u may not kno I am a huge STR build user since it helps u lvl faster at lower levels, but if u like the Dex build or the Balanced build more u should check out those builds instead because this build guide is basically all about the STR build.
Kno that this is not at all a pvp guide and u may get totally crushed if u use this guide and try and enter pvp battles. The nukers, hybrids, and healers may totally own u in pvp because of their high dex.
Well I think I’ve talked enough its now time for the STR build.Â
This build involves u placing a small mount in constitution (con is alittle tricky to distribute since the warrior needs this stat so be careful), the minimum u need to use ur relics in essence and wisdom, and the minimum required to use ur weapon in Dextarity and the rest into strength. Once str is maxed out at 250, start putting ur stat points into dex. This build works well at lower levels but as u reach Five Dragons level u will find that ur low dex will result in frequent misses. The low essence and wisdom will leave u very vulnerable to other players forms of chi damage. This build as I said above won’t win u many awards in PvP because practically all other players will have higher dex so they will probably beat u up a couple times.
Why tell u the bad parts of the build? So u won’t go into the game without the knowledge of the builds flaws. If u went and did the stat build and got smashed in PVP who would u blame for telling u about it? Me thats who so u have been warned.
Now let me tell u wat I do. I put about 20 on con and cap it(dn’t put anymore into con) then I put 12 on ess and wis (for RC and FD relics). Dex should be enough to use ur weapon no more, no less, because u dn’t really need dex till GC (Gathering chi). Put all into str, so u do more damage and have more defense. With more defense u won’t need as much VE so dn’t bother putting more than 12 in ess. Why only 12 on ess and wis? For the RC and FD relics, save money for em.Â
If u already started playing and u messed up ur stats all through GC don’t worry. Just go re-register ur points when u choose at clan role at OC1. They should look like this:
Str-add to 74
Ess-add to 12
Wis-add to 12
Con-add to 20
dex-add to 30
For every lvl add 3 str and 1 dex. For every chi breathing add 3 str, 2 dex, and 1 con(just in case)
Things u should kno:
*RC wisdom relics won’t cost hopefully more than 20 or 30k. RC essence relics may cost a bit more around 40 to 50k and the other RC relics like strength, constitution, and dexterity can cost up to 70k because they are the most widely used. (these were the prices while I was playing the game they may have changed over the corse of time).
*a good use for this re-stat at RL12 is to use pure STR build build all the way until RL12 (the mobs u are facing dn’t require a high dex and at this lvl ur not looking to face PVP)then choose a different build so that ur dex is higher.
*If ur cautious like I use to be when I first tried the STR build, try keeping ur dex 3 points ahead of ur requirement for ur wep.
* Starting from RL you won’t be able to do 1:1 on grinding. Dodge only works on 1:1 or at the most 1:3. The main goal should be making ur defence 2400 (with 250 str, u can expect around 2000 with ok buffs.). Some may argue that the defense doesn’t work. All I can say is that u haven’t built enough defense to see the difference.
*once Str is 250 try getting ur dex to 130, then from there u can build ur warrior how u want it to be.
9 dragons Choice of Fate for Newbies
May 11, 2009 9Dragons|2,968views
Just a note: Some things I have left out of this post to avoid it being too long. If you really want to learn most of the tricks for CoF, I highly advise you read through most of the posts. It is tedious work but you will certainly learn a lot from them.
I. Introduction
The Choice of Fate are the dungeons found in Zhengzhou (white) and Shi Zhang (black). To enter, you must have three passes, either purple, green or red. Each pass color corresponds to the difficulty level of the dungeon. Purple being the easiet, green being moderate, and red being the hardest. You can get these passes as drop from certain mobs, or doing collection quests.
II. Getting the Passes
These mobs drop the passes:
Purple Pass of Death Valley - Drunken Swordsmen, Iron Flowers, Black Confiucianists
Green Pass of Death Valley - Superior Giants, Heartless Iron Flowers, Demonic Confiucianists
Red Pass of Death Valley - Frozen Iron Flowers, Bai Wu Chang
For the Resource Collection, press “L”, click on Resource Collection, and then Click on one of those yellow squares with symbols. Those should show you what you need for the passes. The Collection Merchant is right in front of the gate to Choice of Fate.
Requirements for Resource Colletcion:
(Collectible - Mobs that drop them)
Purple Passes
Blue Cotton Cloth x10 - Broken Blind Madmen
Wooden Flute x10 - Twin Brutes
Gunpowder x10 - Poison/Blue Arrow Archers
Green Passes
Gunpowder x10 - Poison/Blue Arrow Archers
Iron Plate x10 - Giants
Strong Venom x10 - Earthworm Demons
Buddhist Beads x10 - Blood Monks
Red Passes
Silver Nugget x20 - Drunken Swordsmen
Leather Sack x20 - Black Confucianist
Golden Cotton Cloth x20 - Iron Flowers
Strange Stone x10 - Bai Wu Chang
White Iron Fragment x10 - Frozen Iron Flowers
III. Entering the Choice of Fate
If you have already acquired the passes, you may now enter the keys into the slots to start Choice of Fate.
If you are the party leader: Right click on the passes to enter them into the slots. Wait until all the party memebers confirmed to enter, and then there will be an option that will appear for you to enter.
If you are a member: There will be a message that will appear on your screen asking if you would like to enter CoF. Click yes, of course ![]()
(Thank you to Tabbe for the additional info)
WARNING: Do not attempt to solo CoF until your Golden Blossoms level. Recommended party members are from Five Dragons 6 and up. Always enter with a healer, two healers would be much better. The boss, Double-faced beggar, will be orange at FD6, so be careful at those earlier levels. A combination of Five Dragons 10 to Sun and Moon levels up will have no problem defeating him though.
IV. The Choice of Fate
There are Four Major Parts of the Choice of Fate:

1) This is where you start. Those little chambers you see are where you have to break four skulls to open the first gate. Be careful, since there is bleeding at this first part, so either stick to your healers or keep an eye on your HP very well. There will be no mobs at this point of the dungeon.
Starting: http://i25.photobucket.com/albums/c84/mystwyze/start.jpg
The Skulls: http://i25.photobucket.com/albums/c84/mystwyze/skull.jpg
Tip (thank you lentz): Move around in peace mode to save your HP from the bleeding. Unless you have heals, of course.
2) When the gate has opened, you will face the first wave of mobs. They will be relatively easy to defeat. Just hack away at them until you see the message that the second gate has opened.
http://i25.photobucket.com/albums/c84/mystwyze/mob1.jpg
3) The mobs here are just a little more fiesty than the first wave of mobs, but still will be no problem (if you are at the recommended levels). Tip: Before finishing off the last mob, get everyone to meditate. Finishing off all the mobs releases the Double-faced beggar, so you want everyone’s HP and VE to be full before you face him.
http://i25.photobucket.com/albums/c84/mystwyze/mobs2.jpg
4) The loot rooms are rooms where chests that may contain goodies for you. You may enter if you a) have the Throne Pass to Death Valley (you loot if from the boss) or b) breaking down the wall. Also located here are the Exits to Shi Zhang Tip: Break down the Exit walls before going through the loot chests! This is to ensure that you safely exit Choice of Fate should you run out of time. Better to leave out the elixirs, rather than the all important epithets!
Tip: Drop the Throne passes you get from the Boss if you are soloing, since the passes are one way and you can only go through one loot room. (Thanks, Seawolf ^^)
http://i25.photobucket.com/albums/c84/mystwyze/loot.jpg
V. The Double-faced Beggar, Master of the Death Valley
The Double-faced Beggar has two forms. The first form is released when you have defeated the second wave of mobs. This form is relatively easy to defeat, just hack away at him, making sure that your healers are safe, and healing the tankers. You get major bleeding, and the confusion debuff (when you think your mouse is going the wrong way), but you can easily kill him. Tip: Before finising him off, get the whole party to meditate. You’ll need the full HP and VE for the second boss. Just get one member to tank him while the others meditate.
http://i25.photobucket.com/albums/c84/mystwyze/boss1.jpg
His second form is much nastier. You get a pre-defined time in finishing him off depending on your choice of difficulty. (Thanks to lentz for pointing that out, and Seawolf for confirming) Make sure your tankers are ready for a beating, since this guy inflics major bleeding and tangled steps (cannot move, or cast anything). Keep your healers a safe distance away from him, and keep hitting him so he does not target your healers. Use all your debuff skills and hope they stick. I personally couldn’t get anything on him until Five Dragons 10, but hey, that’s just me ![]()
http://i25.photobucket.com/albums/c84/mystwyze/boss2.jpg
VI. Rewards
From the Double-faced Beggar:
The Double-faced Beggar drops green clothes (the ones with stats added to them).
Drops include:
VE/HP recovery increased by 2 Jacket and Pants set
+100/150 HP; +2%/3% speed Jacket and Pants set
+150/200 HP; +2%/3% speed Jacket and Pants set
+5%/7% speed; +8/10 defense Jacket and Pants set
You also get the throne passes from him, which are used to open the loot rooms. They will disapper after you have finished the Choice of Fate.
From the Loot Rooms:
Level 1 and Level 2 elixirs - tagged with [Dungeon], can not be used for resource collection. Elixir softnears, supplements and neutralizers. Clothes (on red pass this is possible). And gold, of course.
Epithets:
Conqueror of Death Valley (You get this epithet when you finish the Choice of Fate)
+100 Block rate, Damage +3% on Critical, Critical Dodge 100/10000
Killer of Shuan Mian/Meng Mian (You get this epithet if you are the one who has inflicted the most damage on the Double-faced Beggar)
Defense +50, Chi Kung Defense +50, Attack rating +2%, Critical Rate 300/10000
Congratulations! You have succeeded in defeating the Choice of Fate. If you have safely exited the dungeon, you will respawn in Xuanshe (Black Side) / Wuan (White Side) Village.
Another note: The Double-Faced Beggar is the Dream-faced Buddha on white side. I am from the black side so I refer to him as the Double-faced Beggar. I do not wish to confuse you, it’s just what I’ve been used to.
Frequently Asked Questions:
Where do I find Ming, for the Trace the Master Hand quest?
You find him inside the Choice of Fate, at the first part of it. He shoould be lying dead near the gate. Be careful, though, when you enter alone, since the first part of the dungeon has bleeding. Just talk to the corpse and reconnect. You will respawn at Xuanshe Village.
Regarding Difficulty Levels
| Seawolf wrote: |
|
For example, with “purple,” the time will always shift to around high 7 mins (i.e. around 7:45), and for “green,” the time will always shift to around high 5s and so forth. This is independent of the first part of the CoF, so really there’s no big hurry to finish since most people are going to get to the 2nd form with plenty of time to spare.
The reason they’re in quotes is that the difficulty you face is random. There is an easy difficulty, medium difficulty, hard difficulty, and really hard difficulty. If you put in purple, you’ll get easy most of the time but once in a while, you’ll get the medium set. You can kind of tell based on poison damage, number of mobs in the areas and obviously the time shift when you hit the 2nd form. If you put in green, most of the time, you’ll get the medium but sometimes you’ll get the easy and so on. Same with red. |
What happens when the time runs out?
Well, you die. If you haven’t broken down an exit yet…RELOG!
If I relog, will I get the Conqueror epithet?
Nope, you have to break down the doors and exit safely to get the Conqueror epithet. You will get the Killer epithet though, if you got the boss kill and relogged.
I’ve finished CoF through the gates and/or I’ve gotten drops from the boss meaning I killed it, but I didn’t get the epithet, what happened?
Be sure that you have no pending quests in your quest log when you try for the epithets, or else you will not earn them even if you’ve done all the necessary things to get them. Either finish your pending quests or give them up.
9 dragons Guide to Adding Slots to Weapons
May 11, 2009 9Dragons|7,870views
Warning: This process does not add an extra slot to an already slotted weapon. It merely makes the weapon one-slot.
Here are the steps to proceed with the newly implemented weapon combining at blacksmith:
I will be using a [New] Sword, Bronze Separator (Gold), and a Double Groove Cutter:


1. Go to any Smithy in a Village and click Weapon Combination.

2. Right-click on the weapon you wish to put a slot in (must be [New] or Blood Dragons only)
For examples of what kinds of weapons should be used, check the post below or click here.

3. Right-click on the Separator in your bag.

4. Click on the Groove Cutter in your bag.
For more information on Groove Cutters, check the post below or click here.
5. Click Confirm.
And you’re done ! The finished product should look something like this:
Â
Weapons Involved
The weapons you may use the Groove Cutter on must either be [New] or Blood Dragon:

The weapons you cannot use are those not mentioned above:


Groove Cutters
The Groove Cutters available are:
Narrow Groove Cutter

You can buy this from any General Store. It is found on the 2nd page, marked [1] in General Store.
Double Groove Cutter

This is a mob drop, available to all levels.
Triple Groove Cutter

You can make this in your Hefei Resource Collections. You need a Narrow Groove Cutter, a Double Groove Cutter and a Blood Essence.
Each Groove Cutter is relatively the same, except for its effects. The difference ?
Equipment limit decreases by 4: The level of your weapon, after a slot has been added, will be reduced by 4.
Equipment limit decreases by 8: The level of your weapon, after a slot has been added, will be reduced by 8.
Equipment limit decreases by 12: The level of your weapon, after a slot has been added, will be reduced by 12.
An example of this “equipment level” in action:

9 dragons stat guide for melee warriors, healers, and hybrids
May 11, 2009 9Dragons|6,150views
The Stats:
Lets start with the warrior build first, this is a typical warrior build:
Str: max. When I mean max I mean once you add enough points into Dex and Con. This stat is needed for a warriors defense (needs to lower damage taken) and warriors damage (needed to kill faster)
Ess: 10 at Revolving Chakra, 12 at Five Dragons, and 14 at Elemental Crown. This is the warrior’s penalty stat, there are relics and elixirs to buff this stat up rather then wasting chi points. Stats are mainly there for relic usage
Wis: 10 at RC, 12 at FD, 14 at EC. Again, this is for relic usage, usually for the Good Karma. Now for Bad Karma a warrior doesn’t need to use the essence relics so the Wis for a Bad Karma is:
Wis: 8, the base stat. Yes, this stat doesn’t help you at all to grind with, and you don’t need to use the essence relics so this stat setup is perfect for a BK warrior.
Con: 30 minimum, 40 at Rising Light, 50 at FD, 60 at Sun and Moon. Why so high? You will notice that having a low con really hurts, especially when you reach FD and you get ganged by 4 mobs non stop. Also now that new clothing is out you can get 4pkt clothing with added def, so you can use more relics and pump less points into str without sacrificing your build.
Dex: Weapon Requirement. Just go to hefei and hunt down some weapons that are around your level to find out how much dex is the requirement. I see many people waste points into this stat because they want to try and dodge a little more or hit a little more often. Well putting 20 more points into dex then str really hurts rather then helps. The mobs will still hit you quite often.
Here is a sample BK warrior at SM1 (keep in mind these are base stats):
Str: 195 (191 for GK warrior)
Ess: 12
Wis: 8 (12 for GK warrior)
Con: 60
Dex: 75
Now I believe that at SM3 the weapon requirement is 83 which if you pump Dex for 2 levels you can reach that requirement. Then continue to pump Str until its maxed at 250, which would be GB3 for BK users, GB4 for GK users. Once you max str (at 250) start pumping con and keeping an eye on weapon requirement usage for the weapon you might want to use.
Now on to the Healer and hybrid build. Their build is almost exactly the same for GK but just a little different for BK: here is a typical healer/hybrid build:
Str: max, same as warrior this will help output more damage
Ess: 10 for RC, 12 for FD, 14 for EC. As a healer or hybrid essence is important, but there are relics and elixirs that will help boost up this stat, as well as a Vital Energy hat (1/1000 damage converted to VE, and no it doesn’t lower your damage, it just adds 1 point of VE for every 1k damage you do) at the lower levels having a low amount of essence is annoying but you should fly by those lower levels in a day’s worth of grinding
Wis: 10 for RC, 12 for FD, 14 for EC. This is for GK relic usage, BK uses:
Wis: 8, base stat. Again, you don’t need wisdom to grind, and you don’t need to use the BK essence relics as there are other relics to boost up your essence not to mention your buffs should take care of most of that
Con: 10 for RC, 12 for FD, 14 for EC. You might notice that at the lower levels you might struggle with a low con and not a high level of heal to keep your hp from dropping, don’t worry about that, just keep your buffs maxed and by late RC your heal should sustain you until your VE runs out, again don’t waste unnecessary points in this as there are other ways of boosting up con
Dex: Weapon requirement, for now. And what I mean by this is that once you max your strength, healers and hybrids don’t need con or ess to grind at the later levels so this would help with hitting more and critting more.
Here is a sample of a SM1 GK healer/hybrid build:
Str: 239
Ess: 12
Wis: 12
Con: 12
Dex: 75
A little different from the warrior build, but pump dex for two levels then you can max str at SM6 then start pumping dex after that. BK build for a healer/hybrid is a little different where you would drop wis to 8 which would give a healer 4 more points and a hybrid 8 more points (pen stat) so a hybrid would be able to max str a little sooner
For elixirs, by SM1 I would at least focus on having level 1 and 2 maxed, and maybe some uses of level 3 elixirs
The Gear:
Now starting out you might not know what items to buy, here is a list of good items to consider on your buy list:
For the shirt and pants, now that there is new 4pkt clothing that is easy for low level players to achieve, I recommend going after them (use two characters on the same account so you can get both the pants and shirt) the level 1 clothing should be good enough to start out, until SM in which case you might want to upgrade to 2 or 3. If I remember correctly the 4pkt Wan Dyne clothing has 25 hp/ve (hp for shirt, ve for pants) and 50 or 60 def each. The hat use the FD2 hat you recieved from the quest (it gives 80 AR/ 80 CK AR). Boots use the RC12 quest boots (the ones that give 10% speed and 1% dodge) WristBands you can stay with the 15 damage ones and wait til SM3 (or 6 or 8, not sure what level gives the quest) and get the 80 damage/80 chi kung damage WB from the quest.
Now the relics, we will start with GK:
can only be used at RC+
Holy stone of the earth (+4 str, +4 ess)
Holy stone of iron (+4 str, +4 dex)
Holy stone of the tree of life (+4 wis, +4 con)
Holy stone of fire (+4 ess, +4 con)
[good]Holy stone of the earth (+6 str, 20hp)
[good]Holy stone of iron (+6 dex, 20hp)
[good]Holy stone of the tree of life (+6 con, 20hp)
only can be used at FD+
Phoenix bead of the earth (+5 str, +5 ess)
Phoenix bead of iron (+5 str, +5 dex)
Phoenix bead of the tree of life (+5 wis, +5 con)
Phoenix bead of fire (+5 ess, +5 con)
[good]Phoenix bead of the earth (+8 str, 40hp)
[good]Phoenix bead of iron (+8 dex, 40hp)
[good]Phoenix bead of the tree of life (+8 con, 40hp)
only can be used at EC+
Twin Dragon Bracelet of the earth (+6 str, +6 ess)
Twin Dragon Bracelet of iron (+6 str, +6 dex)
Twin Dragon Bracelet of the tree of life (+6 wis, +6 con)
Twin Dragon Bracelet of fire (+6 ess, +6 con)
[good]Twin Dragon Bracelet of the earth (+10 str, 60hp)
[good]Twin Dragon Bracelet of iron (+10 dex, 60hp)
[good]Twin Dragon Bracelet of the tree of life (+10 con, 60hp)
BK relics:
can only be used at RC+
Reversed holy stone of the earth (+9 str, -1 con)
Reversed holy stone of iron (+9 dex, -1 ess)
Reversed holy stone of the tree of life ( +9 con, -1 dex)
[bad]Reversed holy stone of the earth (+6 str, 20ve)
[bad]Reversed holy stone of iron (+6 dex, 20ve)
[bad]Reversed holy stone of the tree of life (+6 con, 20ve)
can only be used at FD+
Reversed phoenix bead of the earth (+12 str, -2 con)
Reversed phoenix bead of iron (+12 dex, -2 ess)
Reversed phoenix bead of the tree of life (+12 con, - 2 dex)
[bad]Reversed phoenix bead of the earth (+8 str, 40ve)
[bad]Reversed phoenix bead of iron (+8 dex, 40ve)
[bad]Reversed phoenix bead of the tree of life (+8 con, 40ve)
can only be used at EC+
Reversed Twin Dragon Bracelet of the earth (+15 str, -3 con)
Reversed Twin Dragon Bracelet of iron( +15 dex, -3 ess)
Reversed Twin Dragon Bracelet of the tree of life (+15 con, -3 dex)
[bad]Reversed Twin Dragon Bracelet of the earth (+10 str, 60ve)
[bad]Reversed Twin Dragon Bracelet of iron (+10 dex, 60ve)
[bad]Reversed Twin Dragon Bracelet of the tree of life (+10 con, 60ve)
Now the rest of the random relics:
Jade plate of cleansing (+2 to all stats)
Wan Daye’s Blue Jade Seal (+5 to all stats)
Clan relic (if you can’t find a better one)
different Karma plates, depending on your need.
Now that we have the gear lets try adding the sample warrior with the Wan Dyne 4pkt def clothes with relics:
GK SM1 warrior:
Str: 191 +5 (214)
Ess: 12 +5 (27)
Wis: 12 +5 (17)
Con: 60 +5 (84)
Dex: 75 +5 (93)
The +5 after every stat represents the elixirs (level 1 and 2 maxed) as they do so like this in the game. I used the base stats added in from above, I used the Wan Dyne 4pkt def clothing with (relic stat change in parentheisis):
+5 Wan Dyne seal, +8 [good]str relic, +8 [good]con relic, +8 [good] dex relic, +5 str/ess bead, +5 str/dex bead, +5 con/ess bead, and +6 [good]con relic. With this setup, you will have 1434 def (more if you have a higher pair of WD 4pkt clothes) and 3645hp without any buffs or premium.
BK SM1 warrior:
Str: 195 +5 (229)
Ess: 12 +5 (15)
Wis: 8 +5 (13)
Con: 60 +5 (91)
Dex: 75 +5 (89)
The +5 after every stat represents the elixirs (level 1 and 2 maxed) as they do so like this in the game. I used the base stats added in from above, I used the Wan Dyne 4pkt def clothing with (relic stat change in parentheisis):
+5 Wan Dyne seal, +12 str -2 con FD str relic, +12 con -2 dex FD con relic, +8[bad]Str relic, +8[bad]con relic, +9 str -1 con RC str relic, +9 con -1 dex RC con relic, +12 dex -2 ess FD dex relic. with this setup, you will have 1524 def and 3865 hp with no buffs and no premium.
Second Role Stat Guide
Now, as some of you know, the second role happens at EC6 so I will start my guide at there and work my way up.
at EC6 you get 434 chi points to use and the stat cap raised to 300: for warriors they wont really be able to max str, for healers/hybrids they will be able to max str and still have enough dex for the EC6 weapon (old).
Warriors at EC6:
Str: 225
Ess: 14
Wis: 14 (8 for BK users)
Con: 100
Dex: 115
Warriors need hp, and with the 1k hp mastery and the 500 def mastery you can sacrifice some str for better con. Its hard to use the new weapons right now as they have a high dex requirement (which might change in the future). You only lose 75 points in str (450 points in def and ~375 - 450 damage) which isn’t enough to cause concern over. Level to EC8 and use the second role clothes for added hp and def. BK users get 6 more chi points to add, they can add more to str, con, or dex. Now the next concern is to find what to raise when leveling, keep dex to the minimum for weapon requirement and start raising up con and a little str. the difference between 2k and 3k def right now is not noticable so get your con to about 8k-10k until you start maxing str, you could also choose not to max str and go for more dex and con. 450 damage isn’t alot to lose compaired to being able to have 6-7k more hp then your opponent. Plus with high con you wouldn’t have to med as much.
9 dragons Very practical stat guide for Warriors, Hybrid, and Healers
May 11, 2009 9Dragons|1,724views
About the STR vs. DEX build efficiency…
It was found thru many many restat & test while back (And the current implementation in the US server is in line with the setup that was tested by many). At the time unlimited number of restat was allowed as long as you pay 10K(first time), 100K(second time), and 1M(3+ time) for restat.
At the very first, all on DEX was found to be the most efficient build so many followed that route. Later Indy changed that due to user rants on class balance. Indy went with stat effects increase/decrese to address the class balance issues.
Many argue on the absence of RPG aspect of the game due to lack of distinct characteristics on different classes.
IMO, this game make perfect sense as the game is positioning itself as the true martial art MMORPG (This is probably the case for many asian players who have enough understanding on MA bacground).
In many (if not all) martial art stories, roles on classes are different than what you normally see on other MMORPGs.
For an example, unlike knights in fantasy MMORPG games, warrior classes in martial art stories are not the strongest most of the time. Healer/Hybrid type of classes are often found at the top with skills overpowering on all aspect including fighting skills (but it must be harder to be at that level than warriors) over warriors.
We are playing a game that is not yet fully implemented (This game has lvl cap at around level 120 with the shared fourth map). I think that the current balnace and role playing is quite good. But since there will be many new systems (skills, maps, mobs, quests, dungeons, and etc…) added later to fully implement the game, things can be changed very differently. I’m just hoping that the implementation doesn’t change too much of what they have planned initially. We have tons of fantasy MMORPGs already out there. I don’t want to see this game as another one of those.
Also I hope I can see more stories and backgrounds explained on the new website.Â
By no means, I’m trying to open up another DEX better STR better argument.
I just happened to be a heavy DEX user once (Yes. I had 250 DEX at the time with OK STR) and tried heavy STR after that. I found really big difference at the time so I did my homework to find explanations why.
DEX vs. STR
Both are equally important stat for close combat style classes.
It is just that there aren’t any mobs in 9D require high DEX at early lvls building STR first makes more sense at least to me.
So I’ll explain you why STR works a little better on low lvls (something like upto middle of SM).
But more importantly, you need to find the right balance for your character.
MP consumption.
If you have high DEX, you have better chance with smashing skills as they have much higher damages than the basic (active) skills and you don’t miss smashing skills like high STR users. High DEX users’ smashing skill damage often about the same or just a little less than STR focused using basic skills.
Chances are kill speed often about the same or slower but STR builds last longer as MP consumption is a lot less.
Critical hit is great.
But can you handle mobs jumping on you because of that? If you have heavy STR build at low lvls, you won’t see many crit hits as DEX heavy users are seeing. But even with those crit hits, DEX users don’t really kill any faster than STR users and often DEX users need to run away from mobs. If you kill a mob with a final crit hit, all mobs near you will jump on you even the ones normally don’t attack you first. STR users can sustain in such a condition due to high defense but DEX users can’t.
Dodge.
What is this dodge capability? It is your ability to escape from critical hits (Yes. Critical hits not all hits). With high dodge, you won’t get serious damage or external wound due to crit hits. That’s it. Even with extremely high dodge, small cuts can adds up and quickly kill you. This is the case when you are in the center of 8 mobs.
Whereas defense works on both normal hits and crit hits. When a STR heavy user took a crit hit, the damage is slightly more than a normal hit on a DEX heavy user. You do the math.
So what is balanced?
Balanced stat doesn’t necessarily mean that you have 20% allocation on all 5 or 25% allocation on 4 stats you need.
Here’s my definition of balanced stat that you may or may not agree with.
Stats that allows you to be efficient in normal grinding and PvP (I intentionally ignored PvP portion in my stat for fast leveling).
What does that mean?
If you’re playing a warrior, your MP and HP should run out about the same time.
If you’re a hybrid/healer, under whatever situation (attacked by many red mobs or facing a CoF boss) your heal skill should be able to fill your HP (this requires both stat and heal skill).
And also be able to kill fast.
If you constantly run out HP when MP is plenty or having trouble sustaining on HP level, you’re not balanced.
You can fix this by giving more cons to have higher HP or more STR for better defense.
If you can’t kill fast enough because you are missing target often, you definitely need more DEX.
This guide here should be used as a reference to find your balanced build. That’s all.
_________________________________________________________________________________________________
This is a simple stat guide to help you lvl up fast.
BTW, this stat is not for PvP but for PvE only until it is completed to a certain lvl.
PvP will come at a later time. Personally I think you should wait until EC lvl to do PvP.
If you stat your character for PvP too early in the game, you can’t really lvl up fast enough.
Later on PvP you won’t have any chance against users who have spent their time on lvling.
Here you go…
Warrior, Hybrid, and Healer classes are the same for a while.
20 ~ 40 on cons (healer should use items to cover HP instead of giving stat points) that makes you feel comportable.
Minimum dex required by the wep you’re using.
Give all other points to STR.
At RL12 100%, go back to your clan base and restat once. Reassign the 20 on cons to STR. (You can leave 20~40 stat points unassigned to be safe).
Once the max STR 250 is made (around SM1), give all available stat points to dex until it becoms 130.
Once STR is 250 and dex is 130, you can start creating your own unique stats.
Starting from RL, you won’t be able to do 1:1 on grinding.
Dodge only works on 1:1 or at the most 1:3.
Main goal should be making your defense 2400 (with STR 250, you can expect around 2000 with OK buff)
Some may argue that the defense is not working.
All I can say is that you have not built enough defense to see the difference.
I played this game in this server for about a week.
I was at the top of the White Clans and was the first one to clear the CoF in White side (and I did it alone).
I didn’t play 24/7 but my lvling was way faster than anyone else.
Yes, I played the HwangRyoung character (In case you’re wondeiring who I am).
Since my vacation is over now and I have to go back to my real life, I won’t play the game for a while.
I’ll post a few more tips on PvP and grinding when I have some free time.
9 dragons A stat and training guide for Nukers
May 11, 2009 9Dragons|227views
WEAPON Most important thing, all the nukers/ mages use a common weapon across all clans. They are called Bracers Here are examples of bracers.
These are some cool bracers and they are a bit difficult to obtain(which you will learn eventually). However I am posting them so you would
want to acquire them someway or the other.

Here are all the mages/casters/nukers available till date in Nine Dragons:
Shaolin :: Exorcist monks - Exorcist Monks accentuate their internal power. Some are so skilled that they can use vocal skills combined
with their internal Chi to strike enemies at a long distance. Their Chi enables them to absorb damage that would have hurt any normal,
untrained person.
The League of Beggars :: Dragon Beggars - Dragon Beggars use Chi or inner spiritual power to enhance their fighting abilities.
Although physically weak, they use mind skills to increase their defense or absorb a physical attack.
Wu Tang :: Black Turtles - They embody the tough spirit of Wu-Tang. They have learned how to handle Chi flawlessly and they
protect themselves using Chi protective skills.
Heavenly Demon :: Storm Demons they are masters of inner spirit skills. They use ‘Iron demon’ protective skills and ‘Gold demon’
long-range chi attacks. They are relatively weak in close combat, but never plan to get in that close anyway!
Sacred Flower :: Mistress of Spirit - Watch out for these ladies because they’re great at mind control skills. They can use their
chi powers to deal long-range attacks. But in contrast to their high inner strength, they are physically relatively weak. Not that that
stops them from dominating all around them!
The Brotherhood of Thieves :: Armored Bandits - Armored Bandits do not like to get too close to their enemies. They prefer to
strike from a distance, particularly using the height of the mountains to their advantage. They are good at avoiding or absorbing enemy
attacks and then striking back with long-range counter-attacks.
So here are all the basic classes. I will next go to stats and all the skills to lvl up in detail. Later on I will focus on all common nuker skills.
Here is some information in advance to help you choose a clan.
Choice of Clan
I think I should write about this here. Many people have asked the question of which clan to join.
When the game started most people made either Heavenly Demon or Wu Tang characters. However
after a year it turned out that BoT was among the strongest physical damage dealers and better defense.
The BoT clan got a basic skills common to all roles at max it gave +50 defense. Naturally BoT clan got favored
for nukers later on. So its top choice. Disadvantage is slow casting of buffs/shields and crude stone throwing nuke
animations.
Nukers also have low HP so begger clan is good too. The basic skill for beggers gave +200 HP which is
pretty good even at level 100. So begger nukers are better for PvP against other clan nukers if you max
the basic HP buff. Again slow casting in shields.
Shaolin though the least preferred clan all around is still a good choice for nukers. Their basic skill is +50 CK
attack rating which is rare as there are very few items in game that increase the CK attack rating. Casting time for
shields is faster than above two.
Sacred flower is not really a popular choice among nukers. The skill is avoid attack rating by 55 at max level
and it is a question mark on its utility.
Heavenly Demon and Wu-Tang are sort of ok. These two clan have no basic clan skills. HDs cast the shields faster.
They have the uber most looking animation for nukes.
Fast casting shields is helpful in PvP as you need to use the VE shield lot more often. Refer the keys skills in list below.
How to build your stats
Wisdom: this is the main attibut that you will be increasing. Wisdom increases you chi-kung damage, dodge and accuracy.
Essence: You will see all your major attacks will require a lot of vital energy or mana points. Ess also increases your base CK
damage, so you should add more than 50.
Constitution: Just enough to survive if you get hit, which is bound to happen. However don’t put too much CON.
Strength: Minimum points required to wear the relics. for RC ones you need 10, FD 12. However you can/should have STR
elixirs to increase your defense.
Dexterity: Same as STR.
Here is an example of the stats of a low level nuker:

(Here we have a bit too much CON(around 15 more than needed) coz my bro put some extra points here…while he trained my nuker.)
Tips:
1. You can/should have STR elixirs to increase your defense and the DEX elixirs to increase your dodge.
2. Ess should stay on like 40-50 till u max Wis, then pump Ess again.
3. Con 25-30 is all, nuker will ever need, coz they dont get in close combat.
4. Try to max wis and def buf asap.
5. Save your gold for that adv-medi. You need it more than anything for quickly gaining you VE. The higher meditation regains VE really slow.
6. Mainly the epithet good for you are Secret Solver/ Lightning Fist/ Killer of Shen mo as they add movement speed to you.
You can get secret solver at early levels.
7. You will need help from your band or friends to get shuan mian/syl/shen mo.
8. My advice is to seek bracers with high crit rate above allÂ
9. Low level bleed spell is useless. Use the one you learn at FD 1.
10. I emphasize again to skip refining, because we do so high a dmg, that refinement dmg doesn’t really make a difference. at SM you
will do 7k-8k. And +9 refinement will add max 700-800 damage.
11. Save that BE for Wan Daye’s and money for slotted speed clothes.
12. It is life saving to have both basic and adv. light foot ready on quick bar for escape situations.
13. By RL 1-4 your slow movement nuke spell must be level 9-10.
14. You must level to max the FD1 bleed spell as soon as you learn it.
Boss Hunting
We will really be weak at boss hunting, especially the dungeons. This is because of our attack style, which is hit and run.
Player vs Player
You will dominate the PvP in one to one. With some practice you will see you can kill players at higher lvl
than you easily. Paralyze, run, bleed, slow, hit.
Items: Nukers also need different kind of equips, best thing is they don’t need a lot of blood essence to refine the bracers. Your refine
will add less additional damage to your weapon and the bonus will be significantly low. Unless you refine a lower level weapon to +9.
You still need BE for getting those Wan Daye Bracers. 5 for RL, 10 for FD and 20 for SM wan daye. Which wont be really difficult to
procure. Why I insist on wan daye’s bracers is coz of the movement speed bonus you get from them.
Clothes: You need clothes which add your movement speed, Jade Face’s set is a good speed bonus one. Try to get the slotted ones
if possible, they are really rare. Or you can get the HP slotted clothes and add the speed ornament to them. Depends on availability
and your budget.
Try to get clothes with two slots, wrist bands hats. Add speed ornaments to them. Here are screenies of the speed clothes

At RC12 you will get the +10% speed bonus shoes as quest reward, which are very good.
SPELLS
1. You should only use the slow spell and start using the bleed one since fd1.
2. Must max out your wisdom and defense buff asap.
3. Maxing other nukes is good only for pvp or insignificant, because the usefull secondary functions don’t improve over chengs
and damage is .. inferior to main nukes even when maxed
4. If you have less then 10% hp, your nukes will gain x2 skill xp, it stacks with manuals.
Warning: Serious boredom will occur when maxing primary nukes(which pays of and cannot be done a.f.k.)
Mobs you can hunt:
Mid/High OC: You can hunt foxes and bears. Avoid blind madmen, they are too fast and have bleeds.
RC 1 -4 : Hunt twin brutes, coz the move very slowly you can also kill earthworm demons.
RC4 to RC8, you should be partying and killing monks and superior giants. However u should be careful as they have good movement speed and monks are known to gang.
RC9-RL1, you should be killing Drunken Swordsmen

Avoid: All Lightning shadows. They have ranged attacks, you can’t kite them well.
RL1-RL5/6, you should be killing Raiders or those horse riders in Jinan/Datong.You don’t want to level at Blood Thieves
(wolves riders), since there will be too many warriors in that area. You can solo well these horse riders anyway.
RL5-RL8/9, you should be killings Brown Bears. You should aim mainly for regular brown bears, since the warriors
will let them alone, due to a damage bug.
RL8-RL12, you should be killing Shadow Disciples. By this time, you should be able to lure and kill the female ones well.

Avoid Monks.: as they are too hard to kill, compared to any other mobs near your level and mob very easily.
FD1-FD4/5, you should be killing Green Toad Demons,
FD5-FD8, you should be aiming for Axehead Demons and Stoned-skin demon.

FD 8- FD 12 grind on the red wolves in Nanchang / Hangzhou.
Sm1- onwards. You don’t need this guide anymore. No more spoon feeding.Â
The toad demons are good for leveling up your skills, if you have leveled your skills well you can kill them even before your level.
For the exp-ing hunt mobs which will be at most 2 levels above orange for you. You will land hits mostly. Any mob above them you will
miss mostly and should be only for leveling skills.
Nuker only party: It COULD be VERY VERY effective, but its kinda hard to get 3+ nukers of same level and coordinated enough.
Note: A friend of mine has done VERY extensive testing when he started grinding evil zombies since like sm2 (they are 1st orange at sm7…)
While drop of red mob is potentially cool, remember, that you’ll be killing fewer of them, so less chances to actually get that drop.
Disadvantages
1. Nukers are weak at boss hunting. This really bites.
2. In PvP they get killed if opponent is able to come near them.
3. You do not get any area damage. I really really wish nukers get some area damage.
4. No skill to teleport, a mage should be able to teleport itself.
PvP
1. A good epithet is to get the Lightning Fist. Its a nice epithet for nukers. +7% speed bonus.
+50 Defense(we neeed it so much)
However I see many many nukers use the Killer of Shen Mo. Its good when dueling other nukers
or WIS built hybrids.
2. Before that you must use Secret Solver of Clan of Four Gods. It gives +10% speed bonus.
3. All speed clothes, without doubt, slotted hats, slotted wristbands, soon you can get wild tower and
masnsion shoes with 20% bonus as of now they sell for a premium price. Wild tower and mansion items can be worn after FD 12 only.
4. I suggest wait till FD 1 for the bleed skill for real PvP action. Though I started as
soon as I was RC 1.
5. VE shield is very, very important in PvP. It takes long to level, it is worth it because it allows damage you receive to be absorbed
into your VE.(ty falcon)
6 The RL 10 0.5 seconds nuke is very good for PvP, however its very slow to level .)
SKILLS to level their damages
Low lvl slow nuke
Cheng 1 - 170-212 damage and slow by 50% for 6 seconds
Cheng 2 - 298-356 damage and slow by 50% for 6 seconds
Cheng 3 - 490-559 damage and slow by 50% for 6 seconds
Cheng 4 - 718-812 damage and slow by 50% for 6 seconds
Cheng 5 - 1006-1113 damage and slow by 50% for 6 seconds
Cheng 6 - 1174-1296 damage and slow by 50% for 6 seconds
Cheng 7 - 1357-1479 damage and slow by 50% for 6 seconds
Cheng 8 - 1525-1662 damage and slow by 50% for 6 seconds
Cheng 9 - 1708-1845 damage and slow by 50% for 6 seconds
Cheng 10 - 1875-2028 damage and slow by 50% for 6 seconds
Wis buff
Cheng 1 - Add 3 wisdom for 30 min
Cheng 2 - Add 5 wisdom for 30 min
Cheng 3 - Add 7 wisdom for 30 min
Cheng 4 - Add 9 wisdom for 30 min
Cheng 5 - Add 11 wisdom for 30 min
Cheng 6 - Add 13 wisdom for 30 min
Cheng 7 - Add 16 wisdom for 30 min
Cheng 8 - Add 19 wisdom for 30 min
Cheng 9 - Add 22 wisdom for 30 min
Cheng 10 - Add 25 wisdom for 30 min
Def buff
Cheng 1 - Add 13 defense for 30 min
Cheng 2 - Add 24 defense for 30 min
Cheng 3 - Add 39 defense for 30 min
Cheng 4 - Add 57 defense for 30 min
Cheng 5 - Add 77 defense for 30 min
Cheng 6 - Add 99 defense for 30 min
Cheng 7 - Add 122 defense for 30 min
Cheng 8 - Add 141 defense for 30 min
Cheng 9 - Add 174 defense for 30 min
Cheng 10 - Add 240 defense for 30 min
First shield
Cheng 1 - Absorb 200 Kung Fu damage for 1 min
Cheng 2 - Absorb 226 Kung Fu damage for 1 min
Cheng 3 - Absorb 255 Kung Fu damage for 1 min
Cheng 4 - Absorb 288 Kung Fu damage for 1 min
Cheng 5 - Absorb 325 Kung Fu damage for 1 min
Cheng 6 - Absorb 367 Kung Fu damage for 1 min
Cheng 7 - Absorb 415 Kung Fu damage for 1 min
Cheng 8 - Absorb 469 Kung Fu damage for 1 min
Cheng 9 - Absorb 530 Kung Fu damage for 1 min
Cheng 10 - Absorb 599 Kung Fu damage for 1 min
Paralyse attack
Cheng 1 - 153 damage and paralyse for 9 seconds
Cheng 2 - 207 damage and paralyse for 9 seconds
Cheng 3 - 261 damage and paralyse for 9 seconds
Cheng 4 - 315 damage and paralyse for 9 seconds
Cheng 5 - 369 damage and paralyse for 9 seconds
Cheng 6 - 423 damage and paralyse for 9 seconds
Cheng 7 - 477 damage and paralyse for 9 seconds
Cheng 8 - 531 damage and paralyse for 9 seconds
Cheng 9 - 585 damage and paralyse for 9 seconds
Cheng 10 - 639 damage and paralyse for 9 seconds
Mana Shield
Cheng 1 - Absorb 300 damage while spending 600 VE
Cheng 2 - Absorb 450 damage while spending 900 VE
Cheng 3 - Absorb 600 damage while spending 1200 VE
Cheng 4 - Absorb 750 damage while spending 1500 VE
Cheng 5 - Absorb 900 damage while spending 1800 VE
Cheng 6 - Absorb 1050 damage while spending 2100 VE
Cheng 7 - Absorb 1200 damage while spending 2400 VE
Cheng 8 - Absorb 1350 damage while spending 2700 VE
Cheng 9 - Absorb 1500 damage while spending 3000 VE
Cheng 10 -Absorb 1650 damage while spending 3300 VE
PVP spell
Cheng 1 - 382 to 433 damage
Cheng 2 - 476 to 535 damage
Cheng 3 - 578 to 637 damage
Cheng 4 - 671 to 739 damage
Cheng 5 - 773 to 841 damage
Cheng 6 - 875 to 943 damage
Cheng 7 - 969 to 1045 damage
Cheng 8 - 1071 - 1147 damage
Cheng 9 - 1164 - 1249 damage
Cheng 10 - 1266 - 1351 damage
High lvl bleed
Cheng 1 - 399-450 bleed 225 every 3 seconds for 12 seconds
Cheng 2 - 567-625 bleed 312 every 3 seconds for 12 seconds
Cheng 3 - 799- 879 bleed 439 every 3 seconds for 12 seconds
Cheng 4 - 1091-1184 bleed 592 every 3 seconds for 12 seconds
Cheng 5 - 1418-1540 bleed 770 every 3 seconds for 12 seconds
Cheng 6 - 1601-1723 bleed 861 every 3 seconds for 12 seconds
Cheng 7 - 1769-1921 bleed 960 every 3 seconds for 12 seconds
Cheng 8 - 1952-2104 bleed 1052 every 3 seconds for 12 seconds
Cheng 9 - 2135-2287 bleed 1143 every 3 seconds for 12 seconds
Cheng 10 - 2302-2470 bleed 1235 every 3 seconds for 12 seconds
High lvl slow nuke
Cheng 1 - 197-222 damage and slow by 50% for 9 seconds
Cheng 2 - 247-273 damage and slow by 50% for 9 seconds
Cheng 3 - 294-323 damage and slow by 50% for 9 seconds
Cheng 4 - 344-373 damage and slow by 50% for 9 seconds
Cheng 5 - 390-424 damage and slow by 50% for 9 seconds
Cheng 6 - 441-474 damage and slow by 50% for 9 seconds
Cheng 7 - 487-529 damage and slow by 50% for 9 seconds
Cheng 8 - 537-579 damage and slow by 50% for 9 seconds
Cheng 9 - 588-630 damage and slow by 50% for 9 seconds
Cheng 10 - 634-680 damage and slow by 50% for 9 seconds
Invincible/ God Mode
Cheng 1 - Become invincible for 12 seconds, both cannot move, change camera angle or do anything
Cheng 2 - Become invincible for 12 seconds, both cannot move, change camera angle or do anything
Cheng 3 - Become invincible for 12 seconds, both cannot move, change camera angle or do anything
Cheng 4 - Become invincible for 15 seconds, both cannot move, change camera angle or do anything
Cheng 5 - Become invincible for 15 seconds, both cannot move, change camera angle or do anything
9Dragons Review
Dec 23, 2008 9Dragons|1,298views
NOTE: I would like to have spent more time on this review, but I didn’t have much time for it. I might make changes to it later, but most likely not. I would like to make another review before the end of the year as IÂ have been rather inactive as of late. Several key features are left out unmentioned such as the tutorial system or the hero arena.
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9Dragons is an MMORPG designed by Indy21 and published by Acclaim for western audiences in the US and EU. It is infamous for being very grindy and having numerous issues including slow updates because of Indy21 and lack of update information. It has enough to make it stand out from the other eastern style MMOs and have spawned some copies such as Twelve Sky.
Story:
The history and prologue to the game is posted on the website. The story in game follows your character’s rise in the world of kung fu by joining a clan and becoming a prominent member of your clan while trying to discover the whereabouts of your clan’s dragon and their fate at the duel of the nine dragons. Most of these involve you running circles and running errands.
Graphics:
The graphics is probably the most impressive part of 9Dragons. There are limited choices in hair styles, faces, and clothing. Your hair style and color changes according to what equipment you have. Most people will be wearing similar clothes but some people will choose various decorative outfits to try to make them look a bit different. You will see clones. There are many mobs that recycle models. The character models are fairly detailed and the bloom and skill effects match up nicely. The item mall also provides a few different looks but you rent them for 30 days at a time.
Gameplay:
There is no keyboard move function. Get over it. WASD is only good in FPS games and are usually poorly done in non real time action games which is pretty much almost every MMO.
Character creation has a few limited choices. You can choose between about 20 hair styles. In reality, its actually about 7 hair styles with 3 different hair colors. You get to distribute stat points amount the 5 different stats. All of it must be distributed to create your character. Only males can join Shaolin and only females can join Sacred Flower. Your starting location does not really matter since you can just walk over to another clan base and join their clan instead. The clan you join will determine which weapons you can use. Each clan has 4 roles. Warriors, healers, nukers, and hybrids. They all have different names but pretty much play the same.
Warriors specialize in close combat, but they do have a few ranged skills. Healers are primarily support types but they have very useful stat buffs that can add many points to a player’s stats. Nukers are long ranged fighters and have some defensive abilities as well but are very poor in close combat but not completely defenseless. Hybrids are a mix of the existing classes with a few skills from each class slapped together but lack the potential of the other classes.
At the beginning you have the option of playing a fairly well done tutorial with a voiced NPC guiding you. The only problem is that part of the tutorial is bugged so you have to skip that part of the starting quest. It teaches you most of the game’s features and allows you to choose your destination after.
You will spend most of your time in the game grinding to the next level. This game is very grind intensive. Quests are present but rarely provide more than a 10% boost towards your next level. In many cases, it provides much less than that. If you don’t have friends to play with or meet new people in game, it can get boring fast. In order for a player to reach level 120, which is pretty much the halfway point of the game, a player who plays for a fair amount of time each day would spend about half a year to reach that level.
The game uses a rather weird leveling system. Every 12 levels you have to play a short mouse minigame called chi breathing to advance to the next set of 12 levels. For normal levels you get 4 stat points and 1 mastery point. For every chi breathing level you get 6 stat points and 3 mastery points. It takes a very long time to get somewhere in the game. For example, the first instance dungeon you cannot do until you have a party of 3 at around level 70. It takes around 2 weeks of serious playing for someone to reach that level.
Each character has 5 stats. These stats are strength, essence, wisdom, constitution, and dexterity. Strength increases damage and defense. Essence increases chi kung (magic) damage and maximum vital energy (mp). Wisdom increases chi kung damage based on the level of the skill and chi kung accuracy and dodge rates as well. Constitution increases max hp (defense in some versions too). Dexterity increases hit rate, dodge rate, and critical rates. Stats cap at 250 before your clan’s 2nd role change and the 2nd role change increases max stats to 300.
Mastery points become more prominent after the 2nd role change. Mastery points give you some bonuses. Each character will master at least 1 weapon with an added effect such as critical or hit rates. Elemental attributes called yin, yang, body, and soul are also more important with masteries. Each clan also gets a unique clan skill that they can use at timed intervals. Once a player completes their 2nd role change, they get some choices between boosts between various skills for their class and passive abilities based on their clan. They provide very good boosts to stats and become important at higher levels. By completing the 2nd role change, players can also use tomes that boost the max level of their skills up to level 12.
There are 4 instance dungeons in the game right now. These are the Choice of Fate (for players around lvl 70), the Judgement of Hell (for players around lvl 90), the Vault of Death (for players around lvl 115), the Vault of Double Dragons (for players around lvl 140), and one that is not in the US/EU version yet (for players around lvl 180). The first two are very similar just one has higher level enemies and provides lvl 3 elixirs in place of lvl 2 elixirs. The Vault of Death is divided into white clan (Silver Coin Mansion) and black clan (Wild Tower) dungeons. Each provides some decent equipment for players who are lvl 60+. The Vault of Double Dragons is also divided into Golden Coin Mansion and Beast Tower. The higher level dungeons provide lvl 5 and lvl 6 elixirs which are very rare and costly and contain many more treasures than the lower level dungeons. However, many of these bosses resort to using paralyze, bleed, and full debuff rather than using different tactics to pressure the players. Players are more likely to be killed from bleed damage combined with debuffs that cancel heals than to actually be killed by bosses.
The targetting system has some major issues. If players are standing in certain area, die in certain spots, or die on an uneven field, the game will determine that the target is in an area where an object is blocking the players. This results in the inability to help certain players who may have died and needed to be ressurected.
Two major PvP competitions are Black vs White and Storm vs Storm. Black vs White occurs once a week and the black clans fight the white clans for the opportunity to fight True General Wei at the bottom of the Cave of Conquerors for great rewards. The problem with this is that there are many players who wait for the high level players to kill True General Wei then break the jars in the room and loot them while contributing relatively nothing to the fight. True General Wei drops some very nice items though. Storm vs Storm is a competition that occurs about every 2 weeks. Players sign up to compete for a castle. The castle is protected by NPCs and the defending alliance of guilds if there is one. There is an exploit issue where players sign up with their alliance and never show up to the fight in order to prevent invaders from signing up since there is a limit.
Guilds (Hero Bands/Leagues):
Guilds (Hero Bands) are relatively unimportant in 9Dragons. They are very limited. You can only recruit up to 40 players who are in the same clan as you. The leaders of Hero Bands from the same side (either all white or all black clans) can unite and form a Hero League which is similar to an alliance. Outside of Storm vs Storm, they serve relatively little purpose. It provides an easier means of communication and organization. Members of the same hero league cannot fight each other in open PvP.
Balancing Issues:
PvP has serious balancing issues. In the old versions, high level mage types had a huge advantage. Warriors have high damage and physical defense but most stat builds are weak against chi kung. It can be avoided by boosting some other stats and using relics but in exchange lose lots of their grinding ability. Healers are at a disadvantage in PvP. They are at a disadvantage in nearly every situation. If they use chi kung they can fight a bit, but defense and hp are very low. If they use physical, their skills are weak and at a disadvantage. If they use chi kung, nukers and most hybrids are still stronger than them because healer skills are quite weak in comparison. Nukers are considered to be the most powerful because they use chi kung and have a mana shield. They have a 2 second delay on many skills but it pales in comparison to what they are capable of. At higher levels, they can also achieve a high defense using some very expensive equipment. Hybrid classes have a paralyze skill that allows them to stop characters from moving. It is very strong because it causes paralyze and bleeding damage which is fatal when in combination eventually causing them to die before getting off a few attacks. This was recently adjusted by lowering the length of paralyze though. Even with all this, the chi kung users still have a huge advantage.
If you are playing a version with the updated stats, the situation is reversed. Warrior types have a huge advantage over the other types. The main reason comes from the adjusted constitution stat which adds defense and chi kung defense. A warrior with a fair amount of constitution can achieve 600 chi kung defense with little to no effort. A consequence to this is healers who have constitution as a penalty stat, suffer for this. Nukers are forced to build up another stat (basically ever stat but str now) in order to fight. Hybrids basically lose all party support abilities. The new system makes PvE very easy as it is easy to achieve a high defense level and buffs provide a greater boost. However, this fails to adjust with the new items provided. A warrior can easily achieve 10000 damage on their status with a good +10 weapon with only their active and not factoring in the damage generated by other skills which can easily bring the damage to over 16000. This is greatly reduced in PvP, but the reduction is not anywhere close to what is needed to balance this out.
Poor Management:
This is where the greatest flaws of 9Dragons appears. Nothing creates a great of an effect as the poorly managed game. Outside of the original Korean version, updates are very slow and infrequent. Bugs tend to be common, and it takes a while to fix them. Vital bugs are fixed quickly, but many are not. Contrary to popular belief, this does not only happen to the US/EU version run by Acclaim. It happened to the Taiwanese version and the Japanese version as well. Very little information is provided by the developers to any of the companies providing service for the game. Some receive more than others, but it is almost never provided until after its release and even then not all the changes are listed in the patch notes provided.
Overall:
9Dragons is a poorly managed game, but is overall worth playing. The help system is useful, but leaves out some important information and so does the tutorial. There are issues such as exp rates which can be adjusted by the publishers. Much of the game’s content is for higher level players and there is little for low level players to do other than to level up. The game has a fairly useful help system. The PvP system is where the problems are at. The game has yet to develop a balanced PvP system. The game engine has a few noticeable flaws, mainly the targetting system. All in all, it is a decent game with enough to make it stand out amongst the others.
Final Score:
6/10 – An eastern style MMO with a different feel than the other games. It has issues, many of which are ignorable or only present in specific versions of the game. Worth a try.
















































































































