Galaxy Online: Pirate Resurgence

A wise warrior once said that “the more you tighten your grip, the more star systems will slip through your fingers.” This is especially true for the Pirates in Galaxy Online (http://go.igg.com). These brigands enjoy the anonymity that the vastness of space provides, but with ever greater numbers of players settling ever increasing numbers of planets, they seem to be squeezing the Pirates out.

However, for those that were hoping to see the pirates exterminated once and for all, they are in for a rude awakening. In the coming update, the Pirates will make a major technical breakthrough that will allow them to increase their numbers exponentially. The development of Pirate Heavy Factories, capable of producing vast numbers of warships in just a short amount of time, will definitely add some weight to the pirate side of the balance of power in the Galaxy.

With this latest technical development by the Pirates, it will also allow them to produce a surplus of ships, meaning they can sell them to players who may need more ships than they can produce. If players study Diplomacy, they will be able to make contact with the Pirates and set up warship trade relations. The Pirates have 7 different classes of warships for players to choose from, and as the Diplomacy goes up, and trade relations improve, higher class ships will become available.

For more information, please visit http://go.igg.com/news/view.php?aid=279

Galaxy Online: 0.028 Patch Notes

At May 27, 2009, Galaxy Online (http://go.igg.com) had a series of important updates and adjustments.

New Functions:

Corps Features

Corps Colonels will now be able to design/change the Corps badge as well as handing promotions and demotions of players from their positions in the Corps.

Vice-Colonels and the Chief of Staff are added. They are able to recruit/remove common members and edit the corps bulletin.

New Super Commander: Helen

Spell: Instant Cooldown
Base stats: 12 Accuracy, 10 Speed, 3 Dodge and 8 Electron
Skill: There is an N% chance that the weapons on attacking ships will immediately cool down. N=18% of the Commander’s Accuracy value.

Adjustments:

Module Stats

1. Siva Dual Nuclear Bomb Launcher
Hit chance: 60%–>75%
Chance to be intercepted: 25%–>15%

2. Ship-based Fighter-Hawk
Chance to be intercepted: 95%–>100%

3. Ship-based Fighter-Hunter
Hit chance: 85%–>80%
Chance to be intercepted: 90%–>95%

4. Ship-based Armor Hunter- Pandora
Chance to be intercepted: 70%–>65%

5. General Nuclear Fusion Cannon-Ares
For Level 1-3, Volume: 3–>2
For Level 4, Dispersion damage: 30%–>50%
For Level 5, Dispersion damage: 30%–>55%

6. Nemesis High-energy Railgun
For Level 1-3, Volume: 3–>2
For Level 4, Dispersion damage: 15%–>20%
For Level 5, Dispersion damage: 25%–>30%

Faction Resource Yield Bonus Adjustments
Minimum: -30%
Maximum: +60%

For more details of updates, please visit http://go.igg.com/news/view.php?aid=274

Galaxy Online: New Corps System Preview

Recently the Galaxy Online development team has been working hard to improve and enrich the corps system. After next week’s scheduled maintenance, new functions will be introduced to Corps.

a)The corps founder will still be the Corps Colonel by default. Corps Colonels are the leader of the corps and control all corps functions. Corps Colonels will also be able to design/change corps badge and transfer the position to other members of the corps as they see fit.

b)Each corps will consist of 1 Corps Colonel, at most 3 Vice-Colonels, 1 Chief of Staff and other members.

c)Vice-Colonels and the Chief of Staff are able to recruit/remove common members and edit the corps bulletin.

d)Other members will be graded at different levels according to their contribution to the corps and shootdown. The titles are Private Soldiers, Corporals, Sergeants, Pilot Officers, First Lieutenants, Captains, Majors and Group Captains from low to high. The official rank will affect the player’s jurisdiction in the later development.

Galaxy Online: Warship Design Contest

Since the opening of the International Battleground, more and more warships have been taking up advanced positions in all corners of the universe, and skirmishes between fledgling and well established Empires have been growing. Consequently, warship design has become extremely important as each Empire seeks advantages over others. Equipping ships with the proper modules not only saves resource consumption but also plays a big part in how long a fleet may last in the unforgiving emptiness of space. Which designs are the most practical, the most devastating, or the fastest? We want answers to all these questions and more, so step forward and show us what you know.

 

To participate in this event, simply sign up by replying to the event thread http://forum.go.igg.com/viewthread.php?tid=3696&extra=page%3D1  and submit your favorite blueprint of an offensive ship, defensive ship, decoy/anti-decoy and also explain what inspired you to design them in your unique way. The deadline for submissions is 20th May and a player poll will be held from 21st to 24th May to select the most popular warship designs. The top 3 blueprints of each type of the offensive ship, defensive ship and decoy/anti-decoy will then win different amounts of Karma. (Karma is the credits obtained from the forum event and can be exchanged for mall points.) We will also draw 10 lucky players among the voters, and reward them with 100 Karma each for participating.

 

Hurry up! We can’t wait to see the best designs from the community.