Top 10 Best MMOs in 2010 part 1

How time flies! The year 2010 has come to an end. Which online games impressed you deeply in 2010? In fact, similar to the real world, the online game world is also filled with fierce competitions, where some win and some lose, some debut grandly and some return with new looks… Of course, some old titles even came back with greatly enhanced power, leading to a fairly bustling game industry. With the year 2011 just right here, let’s look back and check out which online games on earth were the best and worth praising the most in 2010! Enjoy the “Top 10 Best MMOs in 2010″ below!  Vote Top10 Best MMOs in 2010 here

League of Legends

Highlights

League of Legends from the creators of DotA-Allstars brings the classic gameplay to a real online world, and presents itself as a real RTS peak work. As the best custom map acknowledged by Blizzard, DotA can be said as a model of World Editor no matter in terms of the mode design, skill design or map optimization, and as one of the world’s important matches, it is undoubtedly a success. Being a DotA-style MMO, League of Legends is successful too! As is the case with DotA, fast-paced League of Legends features a variety of strategy & hero choices, and values group play. It allows players to conduct the combats where each participating team consists of 6 members at most, and condenses traditional MMOs’ gameplay content like leveling up, grinding gold, teamwork and PK into an authentic DotA-style game that lasts half an hour to two hours.

League of Legends - Gameplay

More League of Legends Videos

Game Feature

  • Play as dozens of unique Champions with diverse skills and abilities while engaging in fast-paced team-oriented combat.
  • Compete in a variety of highly stylized and unique handcrafted battle scenarios.

    Full SizeLeague of  Legends

  • Create your own persistent Summoner avatar and customize your appearance through achievements that you earn in game.
  • Assemble Legendary items for your Champion by forging together basic items you obtain on the battlefield. Choose from over 200 uniquely crafted items to augment your Champion’s power.
  • Advance your Summoner in rank and power to gain skills and abilities that give you an edge in battle.

    Full SizeLeague of  Legends

    Full SizeLeague of  Legends

    Full SizeLeague of  Legends

    Divine Souls

    Highlights

    Korean online game developer GamePrix said that Microsoft would bring Kinect to PCs, and confirmed that its online game Divine Souls which’s at the OBT stage in North America now would be made to support Kinect. In this case, Divine Souls will probably be the first PC game with Kinect support.

    Divine Souls - Trailer

    More Divine Souls Videoes

    When talking about Divine Souls’ combat mode, Jason Lim from GamePrix said: “We added PvP combat mode among the contents in online games. In fact, we do believe that this certainly has an advantage as an online game since many players can fight in a tournament and global tournament will be also available.”

    Divine Souls

    Game Feature

    What we can expect from Divine Souls is fast paced console style action, the game claims to be bringing the free to play genre to the next generation. Divine Souls has started its open beta in NA on December 14th.

  • Fight your way to victory - Divine Souls features addictive and deep combat. With 5 classes each with more than 10 basic combos, and more than 20 active skills, players will have tons of ways to beat their foes!
  • Fight against other players - Battle other players in arenas, which support lvl, 2v2, 3v3, and 4v4 also conduct guild vs guild combat, and become King by conquering a zone!

    Divine Souls

  • Fight with strategy - Players who prepare, prosper! Decide which of your skills you’ll take into each battle, and decide which items you’ll craft and enchant with the resources you collect. The strong survive, but the smart succeed!
  • Fight using enhanced graphics - Divine Souls uses a new rendering process based on the GameBryo engine. Powered by PhysX, Divine Souls looks and plays like a next-gen game.

    Divine Souls

    Divine Souls

    Divine Souls

    Lost Saga

    Highlight

    Lost Saga is an action-packed fighting game that brings heroes from fantasy, science-fiction and history to life in an all-out-brawl for the ages. Players start by choosing from a wide variety of heroes, including everything from boxing champs to iron knights, pirates to ninjas, and even cowboys to dark shamans. Each hero comes with unique skills and abilities, and as players hone their battle skills and gain experience, their characters’ powers will grow.

    Lost Saga - Trailer

    More Lost Saga Trailers

    What’s worth mentioning here is that Lost Saga made its appearance at WCG 2010 as a promotional game title for the event. Though not among WCG’s official games, Lost Saga still excited its fans and made them feel great glory.

    Game Feature

    Custom Mode

    Set your own rules within a match! Different options will allow you to customize your match setting including: Hero swap, skill use, attacks on teammates, drop damage, gravity effects, KO conditions, KO effects, gearless, heath point, movement speed, and hit effects. You can only play Prisoners and Team Match in Custom Mode.

    Lost Saga

    Reputation

    If someone reports you for harassment and it turns out to be true, your Rep will decrease. However, if they falsely reported you then their Rep will go down. To recover your Rep just log in the game everyday! If you’ve been really naughty it might take a while for you to notice a change. What happens when your Rep goes down? If the indicator is Orange, you get less rewards. If the indicator is Red, then you can’t chat! Don’t forget, your Rep also goes down if you say bad words and don’t play nice! Remember to be respectful and keep it clean. Bad Rep brings significant disadvantages.

    Lost Saga

    Effort

    Effort reveals how much you contributed to winning a game. Effort doesn’t go up just by killing opponents. Rescuing allies, destroying the other team’s stone, protecting the crown also factor in. A variety of factors during the battle will affect your effort.

    Lost Saga

    Lost Saga

  • Login Everyday! Number of Login Day Campaign

    1.Stamp Rally Event

    From after the update of November 19th, “Login Everyday! Number of Login Day Campaign” will start within the period, November 19th (After the update) through December 19th 11:59 PM (PST).

    Management team will start counting the number of days the player have logged in during the period, and according to the result, every player will have a chance to win new accessories and new items.

    Detailed list of the prizes can be viewed from our Official Site; though below will be some of the prizes
    players can obtain from this event.

    Management team hopes that this event would put more joy into the game play for every player.

    2.Update Information

    New Accessory Available By Value Set

    Value set containing the accessory above and “Happy Hamburger” which was released prior, would be sold for 699 B, which will save 300 B to buy both accessories.

    GM Draw Update

    GM Draw, which could be drawn just by Game Money which is able to gain by playing the game, will have new prizes included. Below will be some of the accessories that players will have chance to win.

    Earthrise: Exploring the Lowlands

    On the eastern side of Enterra, just off the northern coast of the island, lie the barren, desolate steppes of the Lowlands. These somber prairies are constantly subjected to the violent sweeps of harsh, dry winds and the cracked soil is mercilessly baked into a rugged patchwork of dirt that expulses noxious clouds of choking fine dust, which without the proper filtering can prove deadly. Shallow canyons and low prominences offer a small measure of shadow for the wary traveler, otherwise there is no refuge to be found from the scorching heat of the day as very little vegetation exists in the Lowlands. Hosting only a handful of brambles and twisted yucca trees and supporting only highly adapted hostile mutant life forms, the Lowlands are the part of Enterra that most resembles the original state of the island’s nature before the terraforming efforts were undertaken by reemerging humanity.

    The Lowlands form a natural crossroad between the spheres of influence of several important factions and by virtue of this fact alone, they serve as a theatre for a multitude of armed conflicts; some open and some not as readily apparent for those ignorant of the subtle behind-the-scenes world of politics and intrigue. To the northwest, the steppe reaches the Autonomy - a breeding ground for treachery and ambition, whose denizens would readily spill into the Lowlands under the vicious will of their leader Shepherd, if not kept in check by force of arms. To the northeast is the Arboretum - the lush tangle of bio-engineered forests and gardens that the people of Natura call home. To the south a clutter of small mesas and foothills slowly transitions into the imposing ranges of the Cascade Mountains whose stout profile projects the security and protection guaranteed by Noir’s very Core. To the southwest a narrow pass meanders through the rocky ridges and connects the Lowlands with the Eastern Garden where the seat of power of Her Eminence Governor Mao is located. And to the West, against a substantial and unapproachable mass of granite, the overgrown ruins of Arcology II are huddled with the Kodiak’s Den nested amongst them.

    By far the most pre-dominant, albeit far from undisputed, power in the Lowlands are the Kodiaks. Their main base is not in the prairie itself, but hidden beneath the treetops of the great forest that sprawls over the picked remains of the Arcology. Nonetheless, they maintain substantial recon and assault forces on patrol throughout the Lowlands at all times. Having once been wrestled out of the Nest, they are ready to defend their new home at all costs and are constantly aware of the territorial aspirations of the many raider bands - such as the infamous Rukh - that infest the steppes, as well as of the sporadic incursions of adventurous Syndicate smugglers. The Kodiaks maintain a permanent boot camp in the Lowlands, where their newest recruits are being pit against the hostile creatures of the wild in order to hone their skills for the time of real battle.

    Amongst the landmarks found in the Lowlands, several deserve a specific mention. Perhaps the most prominent structure erected in the steppe is a great Noir compound, complete with several resource drills used to excavate precious resources needed for the war effort around the clock. Further north one can find the abandoned terraforming facility which has settled in its final repose buried beneath tons of dust and rust - at least, until someone finds a way to bring it back to life. A recently established encampment of the Alpha dominates the northern-most edge of the area. Perched on a small plateau above the ocean surf, it is staking the Sisters’ claim to a permanent presence in what has always been, up to this moment, exclusive Noir territory. Last but not least, an abandoned pre-war bunker is hidden amongst the rocky crags occupying the eastern shore of the Lowlands, ready to reveal its long-forgotten secrets to any of the several factions vying to gain entry into its depths.

    Already a highly inhospitable and hostile area, patches of mutated plant-life have begun springing up around the steppes of the Lowlands bearing the specific visual signature of the bio-phenomenon known as “The Hatchery”. Mutant creatures, altered even further from their initial deformities, were soon to follow; but whatever the future of the Lowlands holds for its human explorers and inhabitants, one thing is for sure - it’s neither going to be safe, nor pretty.

    Galaxy Online: New Server “Cancer” Launched

    Thanks for players’ wonderful support. Galaxy Online registered user base has crossed half a million in 50 days and continues to increase. Thus, the official announced today that a new server named “Cancer” will be released on 4:00 a.m. (GMT-4), April 15th.

    Meanwhile, the Galaxy Online team will be holding the Composite Strength Competition and the Shootdowns Contest events on the new server: The events will last around half of a month. The first 100 players on the “Composite Strength” list in the game will be awarded different amounts of Mall Points. The top 10 players in the “Shootdown Contest” will be awarded 200 Mall Points each and those who rank 11th to 30th on the list will be awarded 100 Mall Points each.

    First come, first Served. Remember time is everything in this unique game.

    Fallen Earth Starter Towns and Crafting

    After finishing the tutorial, players are taken into a room that the developers have lovingly termed the “choose your own adventure” room. From here, players will choose one of nine different starter towns.

    In most MMOs, choosing a starter town is primarily an aesthetic decision, with each town being fairly similar to or identical to each other in terms of what you will find in the town. In Fallen Earth though, each of the starting cities has a different focus. Focuses include: combat, crafting and support.

    The focus of a town determines what kinds of missions players are most likely to find there. If you want, for example, to have a crafting character, you’d go to a crafting town. If you wanted to make a healing character, you’d go to a support town, etc.

    The tour then took us to a town called Mumford. The town is basically built from the ruins of whatever was there before, you can even see the remnants of an old monorail system. Mumford itself contains a point of interest in the form of a crashed satellite that provides the focuses for the town in terms of storylines and missions. As you might imagine, Mumford, with a downed satellite for salvaging, has a crafting focus.

    With that in mind, let’s look a little bit deeper into the crafting system:

    Fallen Earth is designed with crafting in mind, and according to Lead Designer Lee Hammock 95% of the items in the game are craftable and players make the best stuff.

    The crafting system has real time component as well, meaning that item creation isn’t instant like it is in many other MMOs. Instead, depending on the complexity and difficulty of the item that you are creating, it could take anywhere from a few minutes to a month to actually complete the item. That being said, the people over at Icarus Studios aren’t trying to tie crafting characters own to a workbench for a month creating a new car. Once the crafting action has been initiated, players are free to go about their business as usual while the item is created, including logging off (crafting times will continue to progress after logout).

    There are buildings in the game that can lessen the amount of time that it takes to create any given item, so if your character is in the right place where they are presumably provided with the right tools, the work goes more quickly.

    Experience is earned through crafting and gathering rare resources. A character that chooses not to take the standard combat route for advancement could actually level the entire way through the game without engaging in combat.

    Crafters also have the option to spend time researching rather than creating. Researching allows players to unlock higher tiers of crafting. These higher tiers translate into improvements to the items that your character can build. For example, you start out knowing how to build an ATV as a vehicle. As you advance that crafting skill through research, you gain access to building a motorcycle, or a muscle car or a dune buggy. It’s progressive.

    Lee also mentioned that a lot of general ammo is actually craftable, and it’s much cheaper to make your own bullets than to buy them. Similarly, fuel is craftable (if your car runs on biodiesel, you can make that… If your horse runs on feed, you can craft that too).

    Shaiya ULTIMATE ARCHER/HUNTER GUIDE

    Archer/Hunter Guide

    First of all, everything is not written in stone so feel free to experiment…..
    This guide would help prevent additional questions on the forums and
    Give some basic ideas to players….

    Easy Mode 5 stat points 3 skill points
    NOTE: while in easy mode you cannot progress beyond lvl 30 and cannot use “special skills”

    Normal Mode 5 stat pints 3 skill points

    Hard Mode 7 stat points 4 skill points
    NOTE: able to equip Legend armour
    And has more skills then NM

    Ultimate Mode
    9 stat points 5 skill points
    NOTE: able to equip Goddess armour, can use all the skills in the game (for that class)
    But if they die they are deleted

    Overview of Contents:
    1) Stats and Builds
    2) Builds for Normal Mode
    3) Builds for Hard Mode
    4) Builds for Ultimate Mode
    5) Archer/Hunter Skills
    6) Skills to get for an ARCHER/HUNTER
    7) Levelling guide
    8 ) Lapising Guide
    9) PvP Guide
    10) Frequently asked questions
    11) Credits

    STATS AND BUILDSWhat is kiting??

    STATS meant for an ARCHER/HUNTER
    Strength (STR): add on 1.22 damage per point
    Dexterity (DEX): slightly increases EVASION and SP is increased by 5
    LUCK: every 5 points increases critical hit percentage by 1%
    And slightly increase critical evasion

    OPTIONAL STATS for ARCHER/HUNTER
    Wisdom (WIS): increases Maximum MP by 5 and also increases magic resistance slightly
    Reaction Defence Boost (REC): increases defence and adds 5 more SP to maximum SP

    USELESS STATS to an ARCHER/HUNTER
    Intelligence (INT): increases magic attack’s power

    BUILDS:

    For Normal Mode:

    Each build can be adjusted to suite your purposes
    Each Build is JUST a suggestion *though criticism is always excepted

    PvE builds:

    4 STR 1 DEX
    Good for grind……extra attack boost helps kills mobs faster
    Obsolete at later lvls

    NOTE: though you may find that you miss a lot so ADD more DEX

    3 STR 2 DEX
    Great for grinding
    Very good build balancing STR and DEX
    Obsolete at the later lvls

    5 LUCK
    Horrible build for grinding at early lvls
    Insane damage at later lvls

    NOTE: no DEX is needed to do a Critical Hit
    Critical hits are Base Damage Multipliers that NEVER MISS

    PvP Builds:

    4 STR 1 DEX
    Great damage for killing
    You Miss a lot of Rangers/Assassins and sometimes Fighters/Warriors
    Only good for 1-15 PvP and 20-30 PvP

    3 STR 2 DEX
    Great build that balances damage and hitting/evasion
    Will not “miss” as much though the occasional miss happens to Ranger/Assassins
    Only good for 1-15 PvP and 20-30 PvP

    5 LUCK
    In the long run this is the BEST BUILD for PvP
    You will not “miss” as much like the other builds (assuming you have 350 LUCK 70% chance to land a critical hit)
    INSANE damage usually double you base damage (sometimes triple, x 4, x 5, etc.)
    Only good for the later lvls
    And 1-60 PvP

    TIPS for Grinding and Training (normal mode)

    Always grind on green or yellow until you’re confident enough to take on orange and red
    Get a guild, they’ll help you lvl up and you can meet new people
    Party with a RANGER/ASSASSIN their LUCK-buff is really helpful

    Go for a 3 STR 2 DEX build for a while
    Plus get a lot of kills in the early PvP maps to boost your reputation and experience is great for you
    until 40-50ish then you can buy a stat reset stone and add all your points into LUCK

    at 50 you should get 300 base LUCK
    60% chance to Critical Hit
    heavily Lapis your equipment with lvl 3-5 Fortune Lapis and you should get 350-400 LUCK
    also find a lvl 53 assassin/ranger for their +90 LUCK buff

    after getting 400ish LUCK then begin adding STR Lapis to counter the low base damage

    If you can’t afford a stat reset stone and IF you want a LUCK build
    Go 5 LUCK from the beginning though the grind may seen impossible it will be worth it

    HARD MODE ARCHER BUILD

    PvE

    5 STR 2 DEX for the starting lvls
    This should be easy lvling
    Never tried this build myself but I believe this build has great potential

    7 LUCK

    SUPER-HARD to grind with especially at the beginning lvls
    HIGHLY Recommended build for later on lvls and BOSS FIGHTS
    Insane damage as soon as you past 300 LUCK….

    TIPS for lvling a HARD MODE ARCHER/HUNTER

    7 LUCK is really hard from the start plus the x 3 experience points needed
    Make it WAAAYYYY harder
    To make grinding easier then get a GUILD and also make friends on the way to #1

    Re-stat when ever you think you could do best with a LUCK build

    PvP BUILDS (for HARD MODE)

    5 STR 2 DEX for 1-15 PvP
    *But if you like to heavily Nostrum then go all STR
    Great build for 1-15 PvP and 20-30 PvP
    OKish damage as well as evasion

    7 LUCK
    At 20-30 PvP this build really shines
    Heavily Lapis with Fortune Lapis for the Best results
    Insane Damage and you’ll almost never miss (at lvl 30 *without lapis you get a 48% chance to land a critical hit)

    ULTIMATE MODE ARCHER BUILD

    I haven’t tried one yet…..
    But I say…..

    7 STR 2 DEX for the beginning lvls
    Then re-stat to LUCK at lvl 47 then begin adding STR

    or you can go for a 8 LUCK 1 DEX build
    then re-stat at lvl 45 and heavily lapis your gear with Fortune Lapis
    then begin adding STR to improve your base damage

    ARCHER/HUNTER Skills

    Passive Skills

    This image has been resized. Click to view the full Size Image. Body Training

    Level 1 ability that raises basic physical attack power by 9
    Level 2 raises basic physical attack power by 18
    Level 3 raises basic physical attack power by 27

    This image has been resized. Click to view the full Size Image. Bow Power Up

    Level 1 ability that raises the player’s attack power by 5 when a Bow is equipped
    Level 2 raises attack power by 12 when a Bow is equipped
    Level 3 raises attack power by 20 when a Bow is equipped

    This image has been resized. Click to view the full Size Image. Projectile Power up

    Level 1 ability that raises the player’s attack power by 5 when a Cross Bow or Throwing Weapon is equipped
    Level 2 raises the attack power by 12 when a Cross Bow or Throwing Weapon is equipped
    Level 3 raises the attack power by 20 when a Cross Bow or Throwing Weapon is equipped

    This image has been resized. Click to view the full Size Image. Relax Body

    Level 1 ability that regenerates HP,MP and SP by 4% each for 3 seconds during the break
    Level 2 regenerates HP,MP, and SP by 6% each for 3 seconds during the break
    Level 3 regenerates HP,MP, and SP by 8% each for 3 seconds during the break

    This image has been resized. Click to view the full Size Image. Backpack Upgrade

    Level 1 ability that raises the limit of purchasing Backpacks to 3
    Level 2 raises the limit of purchasing Backpacks to 4
    Level 3 raises the limit of purchasing Backpacks to 5

    This image has been resized. Click to view the full Size Image. Interpretation

    Level 1 allows the player to understand 30% of what an opponent says
    Level 2 allows the player to understand 60% of what an opponent says
    Level 3 allows the player to understand everything an opponent says

    This image has been resized. Click to view the full Size Image. Bow Mastery

    Level 1 ability that increases the player’s attacking speed by one level when a bow is equipped
    Level 2 ability that increases the player’s attacking speed by one level when a bow is equipped

    This image has been resized. Click to view the full Size Image. Projectile Mastery

    Level 1 ability that increases the player’s attacking speed by one level when a throwing weapon or crossbow is equipped
    Level 2 ability that increases the player’s attacking speed by one level when a throwing weapon or crossbow is equipped

    Basic Skills

    This image has been resized. Click to view the full Size Image. Sharp Shooter

    Level 1 disposable MP:60,SP:5 Buff that increases shooting accuracy by 5% for 5 minutes
    Level 2 disposable MP:144,SP:20 Buff that increases shooting accuracy by 12% for 5 minutes
    Level 3 disposable MP:400,SP:45 Buff that increases shooting accuracy by 21% for 5 minutes

    This image has been resized. Click to view the full Size Image. Slow
    De-buff that decreases an opponent’s moving and attack speed

    Level 1 disposable SP: 80, Recharge: 60 sec, Range: 24m, abnormal condition.: Slow - 6 seconds with 70% success rate
    Level 2 disposable SP: 200, Recharge: 60 sec, Range: 24m, abnormal condition.: Slow - 9 seconds with 70% success rate
    Level 3 disposable SP: 315, Recharge: 60 sec, Range: 24m, abnormal condition.: Slow - 12 seconds with 70% success rate

    This image has been resized. Click to view the full Size Image. Long Range

    Level 1 disposable MP:65,SP:5 Buff that increases the range of attack by 3 meters for 5 minutes
    Level 2 disposable MP:140,SP:15 Buff that increases the range of attack by 4 meters for 5 minutes
    Level 3 disposable MP:244,SP:30 Buff that increases the range of attack by 5 meters for 5 minutes

    This image has been resized. Click to view the full Size Image. Shot Pointer
    De-buff that decreases an opponent’s shooting defence power

    Level 1 disposable MP: 5 P: 35, Recharge 30 sec, Range: 27m - decrease by: 25 points for 30 sec
    Level 2 disposable MP: 25 P: 85, Recharge 30 sec, Range: 29m - decrease by: 50 points for 30 sec
    Level 3 disposable MP: 30 SP115, Recharge 30 sec, Range: 32m - decrease by: 75 points for 30 sec

    This image has been resized. Click to view the full Size Image. Big Coup Buff
    that helps the player to successfully accomplish physical and shooting attack regardless of the targets DEX

    Level 1 disposable MP: 35 SP: 80, Recharge 600 seconds, Duration 30 sec
    Level 2 disposable MP:50 SP:115, Recharge 600 seconds, Duration 40 sec
    Level 3 disposable MP:65 SP:150, Recharge 600 seconds, Duration 1 minute

    This image has been resized. Click to view the full Size Image. Misfortune AoL only (Hard Mode+)
    De-buff that decreases an opponent’s LUC by a certain amount of time for 30 seconds

    Level 1 disposable MP:20,SP:110, Range 24, abnormal condition.: bad luck, LUC Decrease: 15 points
    Level 2 disposable MP:40,SP:210, Range 24, abnormal condition.: bad luck, LUC Decrease: 35 points
    Level 3 disposable MP:60,SP:320, Range 24, abnormal condition.: bad luck, All Enemy’s Distance: 10m, LUC Decrease: 55 points

    This image has been resized. Click to view the full Size Image. Blunt UoF only (Hard Mode+)
    De-buff that decreases an opponent’s DEX by a certain amount of time for 30 seconds

    Level 1 disposable MP:20,SP:110, Range 24, abnormal condition:DEX Decrease: 15 points
    Level 2 disposable MP:40,SP:210, Range 24, abnormal condition: DEX Decrease: 35 points
    Level 3 disposable MP:60,SP:320, Range 24, abnormal condition: All Enemy’s Distance: 10m, DEX Decrease: 55 points

    COMBAT SKILLS

    This image has been resized. Click to view the full Size Image. Piercing shot shooting skill that wounds the target for Damage and pauses it for Time, regardless of its defence power

    Level 1 disposable SP: 45, Recharge: 30 sec, Range: 24m, Damage: 58, Pause Time: 3 sec
    Level 2 disposable SP: 105, Recharge: 30 sec, Range: 24m, Damage: 112, Pause Time: 3 sec
    Level 3 disposable SP: 180, Recharge: 25 sec, Range: 24m, Damage: 239, Pause Time: 3 sec

    This image has been resized. Click to view the full Size Image. Rapid Shot
    Shooting skill that rapidly shoots arrows, each equal to the player’s shooting attack power

    Level 1 disposable SP: 45 Recharge: 20 sec, Range: 24m, # of Arrows: 2
    Level 2 disposable SP: 90 Recharge: 20 sec, Range: 24m, # of Arrows: 3
    Level 3 disposable SP: 200 Recharge: 20 sec, Range: 24m, # of Arrows: 3, Damage 15 on each successful shot

    This image has been resized. Click to view the full Size Image. Wide Shot
    Bow skill that shoots several arrows at once against enemies with a distance of the target and deals the players attack damage

    Level 1 disposable SP: 100, Recharge: 20 sec, Range 24m, Distance of Wide Shot 6 meters
    Level 2 disposable SP: 150, Recharge: 20 sec, Range 24m, Distance of Wide Shot 10 meters
    Level 3 disposable SP: 235, Recharge: 20 sec, Range 24m, Distance of Wide Shot 14 meters

    This image has been resized. Click to view the full Size Image. Ballista Shot
    Projectile skill that deals the player’s attack damage to enemies within a distance. Must have throwing weapon or Crossbow equipped

    Level 1 disposable SP: 100, Recharge: 20 sec, Range: 24m, Distance of Ballista Shot 6 meters
    Level 2 disposable SP: 150, Recharge: 20 sec, Range: 24m, Distance of Ballista Shot 10 meters
    Level 3 disposable SP: 235, Recharge: 20 sec, Range: 24m, Distance of Ballista Shot 14 meters

    This image has been resized. Click to view the full Size Image. Sustain Shot
    Shooting skill that wounds the target for a % of its current HP every cycle for a # of seconds that will consume % of its HP

    Level 1 disposable SP:60, Recharge: 30 sec, Range: 24m, abnormal condition: dying, Wounds:2%, Cycle: 40 sec, HP: 21%
    Level 2 disposable SP:120, Recharge: 30 sec, Range: 24m, abnormal condition: dying, Wounds:3%, Cycle: 40 sec, HP: 31%
    Level 3 disposable SP:165, Recharge: 30 sec, Range: 24m, abnormal condition: dying, Wounds: 3%,Cycle: 60 sec, HP: 44%

    This image has been resized. Click to view the full Size Image. Nailed Shot
    Shooting skill that uses a Bow, Throwing Weapon, or Cross Bow to deal damage over a certain amount of seconds

    Level 1 disposable SP: 60, Recharge: 15 sec, Range: 24m, Damage: 168 over 12 seconds
    Level 2 disposable SP: 110, Recharge: 15 sec, Range: 24m, Damage: 384 over 12 seconds
    Level 3 disposable SP: 145, Recharge: 15 sec, Range: 24m, Damage: 580 over 12 seconds

    This image has been resized. Click to view the full Size Image. Mana Shot
    Shooting skill that wounds the target for basic damage plus MP damage. It doesn’t affect Monsters

    Level 1 disposable MP: 15 SP: 60, Range 24m, MP Damage: 194
    Level 2 disposable MP: 25 SP: 100, Range 24m, MP Damage: 350
    Level 1 disposable MP: 35 SP: 150, Range 24m, MP Damage: 631

    This image has been resized. Click to view the full Size Image. Slump Shot
    De-buff that deals basic shooting damage and drops STR and REC for a specific amount of time - LVL 2&3 decrease attack speed also

    Level 1 MP:53 SP:123, Recharge: 25 sec, Range: 24m, abnormal condition.: dull, STR: 18, REC: 9 for 15 sec
    Level 2 MP:108 SP:212, Recharge: 25 sec, Range: 24m, abnormal condition.: dull, STR: 30, REC: 15 for 15 sec
    Level 3 MP:177 SP:302, Recharge: 25 sec, Range: 24m, abnormal condition.: dull, STR: 41, REC: 21 for 30 sec

    This image has been resized. Click to view the full Size Image. Jumping Airshot
    Shooting skill that Jumps up and shoots from a certain distance away. Deals damage regardless of the opponent’s defence power.
    Only usable when equipped with bow.

    Level 1 disposable SP: 360, Recharge: 30 sec, Range 27m, Distance 27 meters, Damage 270
    Level 2 disposable SP: 440, Recharge: 30 sec, Range 28m, Distance 28 meters, Damage 500
    Level 3 disposable SP: 560 Recharge: 30 sec, Range 30m, Distance 30 meters, Damage 1270

    This image has been resized. Click to view the full Size Image. Shower Time (HARD MODE SKILL +)
    Shooting skill that wounds enemies within a distance for the players attack power plus damage.
    Only usable when equipped with a Bow.

    Level 1 disposable MP: 165 SP: 415, Recharge 600sec, Range: 24m, Distance: 10m, Damage: +306
    Level 2 disposable MP: 230 SP: 525, Recharge 600sec, Range: 24m, Distance: 10m, Damage: +451
    Level 3 disposable MP: 320 SP: 670, Recharge 600sec, Range: 24m, Distance: 10m, Damage: +671

    This image has been resized. Click to view the full Size Image. Bloody Shower (HARD MODE SKILL +)
    Shooting skill that wounds enemies within a distance for the players attack power plus damage.
    Only usable when equipped with a Cross Bow or Throwing Weapon.

    Level 1 disposable MP: 165 SP: 415, Recharge 600sec, Range: 24m, Distance: 10m, Damage: +306
    Level 2 disposable MP: 230 SP: 525, Recharge 600sec, Range: 24m, Distance: 10m, Damage: +451
    Level 3 disposable MP: 320 SP: 670, Recharge 600sec, Range: 24m, Distance: 10m, Damage: +671

    This image has been resized. Click to view the full Size Image. Magic Defy (ULTIMATE SKILL)

    Skill that avoids the next magic attacks that would hit the player, but expires after 5 minutes. Some spells aren’t affected
    Level 1 disposable MP:75,SP:120, Recharge 300 sec, Avoid Magic Attacks: 2
    Level 2 disposable MP:140,SP:280, Recharge 300 sec, Avoid Magic Attacks: 3
    Level 3 disposable MP:240,SP:430, Recharge 300 sec, Avoid Magic Attacks: 5

    This image has been resized. Click to view the full Size Image. Flash Attack (ULTIMATE SKILL)
    Buff that increases every weapon’s attacking speed by one level for a certain amount of time

    Level 1 disposable MP: 100 SP: 185, Recharge: 600sec, Duration: 30 Seconds
    Level 2 disposable MP: 145 SP: 285, Recharge: 600sec, Duration: 45 Seconds
    Level 3 disposable MP: 195 SP: 360, Recharge: 600sec, Duration: 1 Minute

    SPECIAL SKILLS Normal +

    This image has been resized. Click to view the full Size Image. Marksman Song
    Party buff that increases shooting attack and defence power of party members within a distance of the player by a # of points for 10 min
    Level 1 disposable MP: 95 SP: 85, Members with 100 meters, Defence Power +7 points
    Level 2 disposable MP: 220 SP: 210, Members with 100 meters, Defence Power +14 points
    Level 3 disposable MP: 400 SP: 330, Members with 100 meters, Defence Power +39 points

    This image has been resized. Click to view the full Size Image. Bull’s Eye
    Shooting skill that deals the player’s shoot attack plus a # of point damage

    Level 1 disposable SP: 49 Recharge: 25 sec, Range: 24m, Damage +10
    Level 2 disposable SP: 104 Recharge: 20 sec, Range: 24m, Damage +92
    Level 3 disposable SP: 225 Recharge: 15 sec, Range: 24m, Damage +208

    This image has been resized. Click to view the full Size Image. Potential Viable
    Passive ability that increases the player’s moving speed by one level and critical hit rate.
    Automatically triggered when HP falls below certain %, recharges after 3 minutes

    Level 1 Critical hit rate: 8% for 30 seconds. Trigger at 8% of HP
    Level 2 Critical hit rate: 15% for 30 seconds. Trigger at 10% of HP
    Level 3 Critical hit rate: 25% for 30 seconds. Trigger at 12% of HP

    This image has been resized. Click to view the full Size Image. Absolute Attack
    Shooting skill that cuts down an opponent’s HP by a % regardless of its defence power. Its effect is restricted to some Monsters

    Level 1 disposable SP: 230, Recharge: 300sec, Range: 24m, abnormal condition: dying, HP Cut%: 10
    Level 2 disposable SP: 370, Recharge: 300sec, Range: 24m, abnormal condition: dying, HP Cut%: 15
    Level 3 disposable SP: 550, Recharge: 300sec, Range: 24m, abnormal condition: dying, HP Cut%: 20

    This image has been resized. Click to view the full Size Image. Dragnet
    Skill that casts an invisible Dragnet that wounds any enemy within specific meters for damage.
    Unable to set more than two at a time and disappear after 3 minutes

    Level 1 disposable MP: 60 SP: 80, Recharge: 180sec, abnormal Condition: dying, Distance: 2m, Damage: 1000
    Level 2 disposable MP: 80 SP: 100, Recharge: 180sec, abnormal Condition: dying, Distance: 2m, Damage: 1500
    Level 3 disposable MP: 120 SP: 140, Recharge: 180sec, abnormal Condition: dying, Distance: 2m, Damage: 2000

    This image has been resized. Click to view the full Size Image. Mana Decay
    Skill that blows away a % of the target’s max by spending the entire player’s MP. Only usable when equipped with melee weapons.
    It doesn’t affect Monsters

    Level 1 disposable MP spend all, Recharge: 600sec, Range 2m, MP Damage %: 50
    Level 2 disposable MP spend all, Recharge: 600sec, Range 2m, MP Damage %: 70
    Level 3 disposable MP spend all, Recharge: 600sec, Range 2m, MP Damage %: 90

    This image has been resized. Click to view the full Size Image. Nuke Shot (HARD MODE +)
    Powerful Shooting skill that deals 2 times the player’s attack power and stuns the target for 5 seconds

    Level 1 disposable MP: 570 SP: 1230, Cast time: 2sec, Recharge: 900sec, Range 22m
    Level 2 disposable MP: 750 SP: 1500, Cast time: 1.5sec, Recharge: 900sec, Range 22m

    This image has been resized. Click to view the full Size Image. Sleeper Ban (HARD MODE +)
    Skill that makes enemies Sleep for a number of seconds with a melee attack. Only able to us it with Archer’s One-Handed Sword or
    Hunter’s Two-handed Axe. The affect targets fall asleep but will be awakened when damaged

    Level 1 disposable MP: 72 SP: 165, Recharge 60sec, Range: 2m, abnormal Condition: sleep, Sleep time: 6 sec
    Level 2 disposable MP: 117 SP: 220, Recharge 55sec, Range: 2m, abnormal Condition: sleep, Sleep time: 8 sec
    Level 3 disposable MP: 154 SP: 266, Recharge 50sec, Range: 2m, abnormal Condition: sleep, Sleep time: 10 sec

    This image has been resized. Click to view the full Size Image. Pantera Vision (ULTIMATE MODE)
    Powerful Shooting skill that deals a % of damage of the selected target’s max HP. Its effect is limited to some Monsters

    Level 1 disposable MP: 800 SP: 1650, Cast time: 1sec, Recharge: 600sec Range: 30m, abnormal condition: death HP Damage: 88%

    Skills to get for an ARCHER/HUNTER

    Normal Mode:

    Luck build

    Slump Shot
    Wide Shot or Ballista Shot
    Bull’s Eye
    Body Training
    Sharp Shooter
    Long Range
    Shot Pointer
    Rapid Shot
    Marksman Song
    Potential Viable

    WHY are there so little skills for Luck builds????
    Other skills cannot be used with a critical hit
    skills that are DoT and % based damage can’t be used for a critical hit
    (unless the skill says % of success its useless to a LUCK build)

    therefore those skills become obsolete in the higher lvls

    STR/DEX build

    Piercing Shot
    Sustain Shot
    Slump Shot
    Jumping Airshot
    Bull’s Eye
    Body Training
    Sharp Shooter
    Long Range
    Shot Pointer
    Rapid Shot
    Marksman Song
    Potential Viable

    some of these skills require a lot of DEX to hit

    Bow Power Up
    Bow Mastery

    for use with a Bow

    Projectile Power up
    Projectile Mastery

    for use with a Crossbow

    NOTE: no weapon is better then another
    unless they have stats in them……

    it all comes down to what YOU think and what YOU choose
    ill just tell you the differences between the 2
    and then YOU have to decide

    BOWS
    -faster in terms of DPS
    -most common for LUCK builds because of speed
    and a higher chance to Critical Hit
    -good stats…..uncommon to see all stats in on spot….

    CROSSBOWS and JAVELIN
    -more DAMAGE to counter slow speed
    -GREAT for 1-hit kills and high base damage
    -stats are just like a bows except more common to be in STR DEX and LUCK separately

    Hard Mode

    STR/DEX build

    Piercing Shot
    Sustain Shot
    Slump Shot
    Jumping Airshot
    Bull’s Eye
    Body Training
    Sharp Shooter
    Long Range
    Shot Pointer
    Rapid Shot
    Marksman Song
    Potential Viable
    Nuke Shot

    LUCK build

    Slump Shot
    Wide Shot or Ballista Shot
    Bull’s Eye
    Body Training
    Sharp Shooter
    Long Range
    Shot Pointer
    Rapid Shot
    Marksman Song
    Potential Viable
    Nuke Shot

    Bow Power Up
    Bow Mastery
    Shower Time

    For use with a Bow

    Projectile Power up
    Projectile Mastery
    Bloody Shower

    For use with a Crossbow

    ULTIMATE MODE

    Anything you want ^^
    Basically you can get every skill in the game (for a HUNTER/ARCHER)

    ARCHER/HUNTER LEVELLING GUIDE

    At the very early lvls an ARCHER/HUNTER should learn how and efficiently kite an enemy……

     

    The ability to RUN in a monster’s range and have it follow you while you attack it

    NOTE: don’t pull too much monsters…..and DON’T let that monster get close

    Party with a RANGER/ASSASSIN for their LUCK buff
    Get a guild they’ll help you lvl up
    Meet new people, befriend PRIEST/ORCLES

    Lapising Guide

    Depending on your build….. you may want to Lapis differently

    STR/DEX

    Lapis some Shrewd Lapis to your equipment
    Also Lapis some additional Craft Lapis to increase your Attack
    Some Assault, Deceive and Forbid Lapis to Boost up your ATTACK and DEFENCE

    NOTE: you may want some Vigor, Mental and Life Lapis to increase your SP, MP and HP

    LUCK

    If you have under 300 LUCK
    Then Lapis more Fortune Lapis until you got 350-400 LUCK
    Then Begin to add more Craft, Assault/Deceive and Forbid Lapis to assist more in PvP and PvE

    PvP Guide and Strategy

    Solo

    Archer/hunter vs. Warrior/Fighter

    Get loads of range and remember how to Kite; dance circles around them
    They’ll probably use auto-attack and will run/defend themselves when their HP is low
    Finish them quickly or else …..RUN before they get close to you…..Use skills like “Slow” and Piercing Shot to gain some range…..use de-buffs to you advantage….

    Archer/Hunter vs. Mage/Pagan

    Drain their MP quickly or just use Rapid/Triple Shot it will be over quickly
    Most people will probably try to run close to you so run away…..then attack before they cast their spells….ALWAYS interrupt their spells….De-buff them ASAP…..

    Archer/Hunter vs. Priest/Oracle

    This could take a while because most of them add REC to themselves
    So go all out….Slow wouldn’t work because they have dispel same goes for
    Piercing Shot, DoTs and % based attacks they won’t give much damage but will use their AoEs to slow you down……they’ll also run up close to drain your SP so run away and attack…..

    Archer/Hunter vs. Ranger/Assassin

    Lol……
    It should be easy for a LUCK build to massacre them but they will use “stealth”
    So use DoT such as sustian shot to prevent them from “stealthing”
    and then de-buff them, Big Coup, and spam your attacks afterwards…..
    Plus run for it when they use “sprinter” run for a good 2 minutes they can’t attack you when they’re running….and also don’t make it obvious on where you are running in case they could ambush you there…..
    or use “slow” at your first hit

    Archer/Hunter vs. Archer/Hunter

    It all comes down to skills and armour……attack swiftly to bring down their HP
    Also stun them and then finish them off if things don’t go your way……

    In a Party

    first of all it takes time to learn……
    I can only give you tips…….
    and Garathorn can give you strategies…..

    TIPS (feel free to criticize)

    a player should ALWAYS OBSERVE the situation,
    Plan ahead, and ADAPT to the ever changing PvP realm……

    will be posted as IMPORTANT points
    another KEY to your success

    ~~~~ TIP 1 ~~~~

    OBSERVE

    why should you do it???
    -can save your team from ambush and extermination…..
    -lets you PLAN ahead of strategies on how to kill the opposing fraction

    as you observe the 1-15 map
    be on the look-out for SCOUTS* and DECOYS……

    COMMUNICATION is the key to success
    talk to you leader ( or party ) about what you see

    ~~things to tell your leader~~
    # of total enemies
    # of Pagans/Mage
    # of Oracles/Priest
    # of Assassins/Rangers
    *remember the assassins/ranger’s name if you are in 20-30 PvP and 1-60 PvP
    # of every other class I haven’t mentioned…….

    skills if you happen to see them
    possible builds they might be……

    players who are is isolated ( be careful they could be Decoys )
    know the difference between a Guardian/defender from a Fighter/Warrior

    where each player is

    ~~~~ TIP 2 ~~~~
    PLAN

    taken from Garathorn’s PvP Tactics Guide
    http://top1gaming.com/blog/shaiya/263/shaiya-guide-to-team-pvp-combat/

    decide on the best form of action that will
    1) bring you kills
    2) keep all your players alive
    3) ensure your success in driving back your enemies

    and then APPLY your strategy to what you OBSERVE

    ~~~~ TIP 3 ~~~~
    ADAPT

    your leader ( or you ) should be watching the Battle
    and act like a mobile RESURECTION point

    change PLANS if things don’t go how you planned it to go
    PROTECT each other
    especially Pagan/Mages, Oracles/Priests and Hunters/Archers

    stay alive as much as you can

    send a Assassin/Ranger into a group of enemies
    or as a decoy then tell him/her to attack and *STEALTH* away……
    *remember to STEALTH away

    and lastly the most
    *strategic way of defending a Party* is to flee
    don’t kill of all your members
    flee and then attack *just like kiting*

    ~~~~ TIP 4 ~~~~
    ACTION
    technically this should be TIP 3 but most people do this right away

    it’s self explanatory…..
    why did you come into PvP realm???
    to KILL

    attack their Leader first
    or anyone that is annoying

    KNOW THE ENIMIES WEAKNESS

    Assassin/Rangers
    Warriors/Fighters can be easily killed by STRONG MAGIC ATTACKS

    Pagans/Mages
    Oracles/Priest can also be easily killed by Physical ATTACKS

    Hunters/Archers can be killed by both Physical and Magical based attacks
    *only if you can reach them first…….their MAXIMUM range is 35m……..

    Guardian/Defenders can be killed depending on their build
    but mostly die by Magically based attacks

    Also do not lapis your EQUIPMENT with EARTH or FIRE
    why???
    most Pagans/Mages MAX every WIND SPELL…..
    some CRAZY Oracle/Priest will get EVERY WATER SPELL……

    if you want to Lapis your EQUIPMENT then get the ones according to your BUILD
    and Life Lapis and Mental Lapis for higher survivability

    Get the BEST equipment you can for your lvl
    don’t bring any useful equipment ( high chance of Inventory items dropping )

    and the MOST IMOPRTANT RULE/TIP is to OBEY THE RULES GM’s POSTED
    run like the wind if you are alone and see a PLAYER on HM/UM
    kill Knock Out Nostrum users FAST
    HAVE FUN it’s a game don’t get mad or spaz just because your side is losing or has no BLESS

    so far this is all I can think of at the moment……
    hope you get LOADS of kills

    and I wish you all good ” LUCK “……….
    you’ll need it

    forgot [b]EXTRA TIPS

    Frequently asked questions

    Do Archers/Hunters need WIS????

    A: not really unless you plan on PvPing lots and would like more protection from magic attacks……just Lapis your gear with WISE lapis……

    Bow or Javelin/Crossbow????

    A: It all depends on preference ……the difference is shown above under “Skills for a Normal Archer” then you HAVE to decide on what YOU think is better…..

    Do Archers/Hunters need REC???

    A: not really unless you die very often then sure Lapis some Forbid or Safe lapis to your gear

    This come up a lot in the forums…..
    WHATS A GOOD BUILD?????

    A: I answered that question near the top under “builds”

    Why is lvling soooo hard????

    A: get used to it

    Any other Questions PM me…….
    Or post in the forums so I can answer…….

    THANKS to ____ for without their support and answers I wouldn’t have made this build…..

    [GS]MorphX2 without his Skills guide this would be very short……*too bad Morph I haven’t got your approval on using your guide…..sorry……
    falco9696 without his comment and support I wouldn’t have made a PvP guide
    OmegaAlert without his support on backing me up for “is DEX needed for landing a critical hit” I wouldn’t have posted it on my guide…..
    clerk836 first UM archer I ever met……..
    thunda28 for her/his wonderful testing of builds
    hypnos34 I haven’t had a chance to thank you for all your criticism
    [GS]ezekiel3387 for the first one who encouraged me to make a guide

    And a special thanks for all those I killed to make the PvP solo strategies
    Thank you all sooo much

    Rohan Online First Look Preview

    The website of MMORPG has released a preview of  newest free-to-play MMO from YNK Interactive: Rohan Online
    The Basics

    Rohan Online: Blood Feud is a fantasy free-to-play MMORPG built atop a persistent world that is filled with hard fought battles and countless quests to embark upon.  As with any modern MMORPG, you may choose to go at it alone, or journey together with friends to solidify your place among Rohan’s greatest of warriors.  As you shape your identity in Rohan, you may choose to form guilds and as such, fight for the respect you and your warriors deserve.  Furthermore, just this month YNK Interactive announced the addition of Township battles, which will extend the fight from PvP to guild versus guild.  In addition to the in-game battles and quests, Rohan has an impressive trade center which consists of a web-based item mall and exchange market. So, let’s take a deeper look at Rohan by discussing the various classes that are available to players, the battle system, a few of the things that make Rohan an awesome MMO, and lastly we can briefly discuss the details of the Trading Center.
    Rohan’s Battle System

    As with any MMORPG, the warriors you command in Rohan get wiser and stronger with every monster killed and quest you complete. These individual achievements give you experience points, which are used to get your character(s) to the next level. Now, let’s talk specifically on how Rohan’s leveling system is distinct from the other MMOs you are currently familiar with.

    Leveling Up

    One thing that I noticed right off is how ‘informational’ Rohan is when it comes to how close/far you are from attaining the next levels for your characters.  There are several indicators to inform you that your character is reaching the experience points thresholds to get you to the next level.  And as you achieve new levels, your character’s health and magic power (mana) are of course raised. In addition to those accolades, you also acquire ability points and skill points.  Ability points are dispensable for the generic attributes of your character’s such as strength and dexterity, whereas skill points are used to acquire much more specific powers and abilities.

    Distributing Skill Points

    There is certainly a method to the ‘madness’ when distributing your acquired Skill Points in Rohan.  You see, every time you level up, you acquire one Skill Point.  That Skill Point can be distributed on what I’ve labelled as your “Skills Matrix”, which includes all of the unique skills and abilities that your character could possibly achieve.  Now depending now how you distribute those Skill Points as you acquire them will determine how well a specific skill has been mastered.  On this ’skills matrix’, certain skills lead to mastering other skills which all contribute to the uniqueness of your character.  As I would imagine the possibilities are almost infinite!

    Before we move on to the trade center discussion, let’s briefly cover a few more distinctive characteristics of Rohan Online:Blood Feud.

    click here for full image

    What makes Rohan so different?

    Modes of Transportation

    From beasts, to bindstones, to portal stones, Rohan provides you with numerous ways to move around the continent.  And much like sports cars, those mountable beasts certainly separate you from the pedestrianized crowd.

    Companionship

    Cute, cuddly, and armed with an arsenal of abilities to aid you in your quest, you can acquire pets in Rohan.  This certainly puts a spin on the term “man’s best friend”, especially when they can kick in with some extra HP when you need it.

    Mini Games

    Tired of the old hack and slash?  Well, Rohan’s got you covered with plenty of mini games to keep you interested.

    Established Economy

    Weapons shops, Armories, Style shops and the like are all affordable from Rohan.  Want to set up a shop yourself?  Put up a Kiosk and become that merchant in town with all the ‘pimped out’ gear.  And while we are speaking of touting your wares, this leads me to our discussion on Rohan’s Trading Center, so let’s begin!

     

    9Dragons European Server Launched

     Los Angeles, CA (June 3, 2008).  Acclaim Games officially launches the new European server called Bardo Euro for 9Dragons, a FREE TO PLAY martial arts Massively Multiplayer Online Role-Playing Game (MMORPG) for PC.  With the new physical servers in place, Acclaim will offer European players an improved game experience, with better connections, less lag and greater reliability. 

    The staff at Acclaim Games has been working on this for some time in response to the requests of its European players and is finally able to offer this enhancement to the 9Dragons experience.  With the official launch of the Bardo server, 9Dragons is now poised to be the #1 martial arts MMO in Europe. 

    “The 9Dragons European server is great news for our European players who can now get the best possible game service quality and lower latency,” said Howard Marks, Acclaim CEO. 

    To commemorate this great occasion, Acclaim will be running several special events between June 3 and June 9, including several days of bonus Exp events, special Monster Spawn events and scheduled PvP battles with the game masters. In addition, magnificent in-game fireworks displays will mark the occasion, lighting up the sky at random times. A 3-day 30% item discount will also kick off the first weekend with huge savings on popular in-game items designed to enhance gameplay, such as elixirs, healing herbs, and premium packages. 

    In 9Dragons, you can rise from a beggar on the streets to a master of Kung Fu as you train with some of the greatest masters of ancient China.  Players have the option of joining one of 6 starter clans: Shaolin, Wu-Tang Clan and The League of Beggars are loyal to The Imperial Emperor of China, while The Brotherhood of Thieves, Heavenly Demon, and Sacred Flower Clan (for women only) are opposed to his rule.  Players are taught their clan’s unique kung fu style, mastering various techniques as they progress throughout the game, and ultimately fight for the honor and destiny of their chosen clan. 

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