Is Warhammer Dead Already?
Oct 29, 2008 Articles Recommend|426views
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    I already miss the days when Warhammer online was filled with people and servers had plenty of people to group with. Believe it or not, I miss the days when I had to wait forty minutes to get into my server, because that’s what Warhammer is all about. It’s not about playing alone and fighting monsters by yourself to gain levels, it’s about playing with other people and working together. The good days were when the pre-order members were playing, and public quests had thirty people working together in a giant warband to complete the task as fast as possible. When you could join a queue and instantly find a scenario to play in. When it was easy to find a guild where you could go on at three in the morning and find enough people for a keep siege. But has Warhammer died already? Sure, there is still a large population on the game, but with the chain effect of the game’s quality decreasing when the players leave, is it destined to fail in the next couple months?

    If you think I’m crazy, go on the majority of the servers and try finding a scenario or public quest party from the existing population at any time other than 9:00 p.m. Eastern. Sure, you might find them in the early levels, but tier 3 and above are almost impossible to find a queue. I reached rank 21 a week ago and am still sitting comfortably at that rank because I find it boring to do anything other than RvR. I have done several quests and gained about 50% from that, and 25% for pure grinding. But I don’t feel like journeying to other cities right now to find more boring quests to do on my own. I realized that in tier 3 I can gain about 3-4% just by doing a scenario, not even including the experience I get from the scenario itself. The problem is, I have gotten one scenario in about four hours of total wait time. No, this is not at three in the morning, it’s near peak time in the afternoon after people are home from work and school and ready to relax.

    The problem seems to be that Mythic has created far too many servers for an initial release of their game. People have spread out and the population is not nearly as high as it needs to be for this type of game on each server. They are also allowing server transfers which have messed up the system even more. Now, the high population servers are emptying out as people change servers to meet up with friends and guildmates. Now it seems every server has a low population, rather than half being low and some being extremely full. This has ruined great servers such as Wolfenburg which was one of the most popular servers, easily the most popular open RvR server before the transfers. If this trend continues and they keep all of the servers, the population will slowly die out because of players who don’t feel like waiting three hours to enjoy the aspect of the game that is the only reason they play the game, RvR. It will spark a chain effect as the populations will continue to decrease, angering more players who will repeat the chain.
    It’s time Mythic steps up and adresses the problem. They need to get rid of some of these servers and add them back at a later date when the community grows. As it stands right now, I am on the verge of not continuing my subscription and I would absolutely not refer this game to people looking for a RvR experience. The money is just not worth it. If I wanted to grind away by killing monsters for hours and doing repetitive quests for days to level up and reach the max level, I would play one of the hundreds of free MMOGs that are like this. If Mythic doesn’t address the problem, either by lowering the number or servers or increasing advertising to get a higher player base, Warhamer is doomed to fail. A game known for competition between realms and teamwork within them can not be played with so few players. In my four hours or so that I have spent in tier 3, I have seen a total of two people within the town I was stationed at. It was a main entrance town and is also home for many quests and public quests
World of Peacecraft: Without Combat?–10-27-2008
Oct 29, 2008 Articles Recommend|119views
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World of Peacecraft, a new title being developed by The Religious Society of Friends, also known as Quakers. It promises a gaming world without unnecessary violence. So how would it be leveled up in this game? Besides, I think most players would think of World of Warcraft when saw the game’s title. And some might doubt that Blizzard would sue over the name though the game seems be nothing like World of Warcraft. Below is a brief introduction of WoP.
Different quests will take you back in time in Quaker history, according to the notice. You begin in 17th |
WoW Surpasses 11 Million Subscribers Worldwide
Oct 29, 2008 world of warcraft|137views
 Blizzard announced on its official website that massively multiplayer online role-playing game World of Warcraft surpasses 11 million subscribers worldwide which means a new milestone.
The details are as below:
IRVINE, Calif. - October 28, 2008 - Blizzard Entertainment, Inc. announced today that the subscribership for World of Warcraft®, its award-winning massively multiplayer online role-playing game (MMORPG), now exceeds 11 million players worldwide. This milestone was reached as the beta test for Wrath of the Lich King®, World of Warcraft’s second expansion, nears completion. Wrath of the Lich King will launch in several regions around the world starting on November 13.
“It’s been very rewarding to see gamers around the world continue to show such strong support for World of Warcraft,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment®. “We remain fully committed to responding to that enthusiasm with a high-quality, constantly evolving game experience.
Since debuting in North America on November 23, 2004, World of Warcraft has become the most popular MMORPG around the world. It was the bestselling PC game of 2005 and 2006 worldwide, and finished behind only World of Warcraft: The Burning Crusade®, the first expansion pack for the game, in 2007.* In addition to being the bestselling PC game of 2007 in both North America and Europe, The Burning Crusade holds the record for fastest-selling PC game of all time, with nearly 2.4 million copies sold in its first 24 hours of availability and approximately 3.5 million in its first month.
World of Warcraft was recently launched in Russia and Latin America, and is currently available in eight languages. In addition to North America and Europe, the game is played in mainland China, Korea, Australia, New Zealand, Singapore, Thailand, Malaysia, Chile, Argentina, and the regions of Taiwan, Hong Kong, and Macau.
To keep pace with the continued growth of World of Warcraft as well as development on other Blizzard Entertainment games, the company is currently hiring for numerous open positions. More information on available career opportunities at Blizzard Entertainment can be found at www.blizzard.com/jobs.
For further information on World of Warcraft, The Burning Crusade, and Wrath of the Lich King, please visit the official website at www.worldofwarcraft.com.
World of Warcraft’s Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.
About Blizzard Entertainment, Inc.
Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes ten #1-selling games and multiple Game of the Year awards. The company’s online-gaming service, Battle.net®, is one of the largest in the world, with millions of active users.




