2029 Online: Newbie Zone Guide

The Newbie Camp is an instance in which Veterans can help out Newbies with their training.
Players below level 40 are eligible to create this instance and invite advanced players to enter. The monsters there are not so dangerous; due to their high defense and low attack levels. However, as time is limited, a newbie cannot pass the instance without the help of a veteran.  The newbie will be rewarded with Exp and veterans will be rewarded with money after the instance closes.


How to enter the instance:

Starting Location:

Level 1-9 newbie: Sunset Beach

Level 10-19 newbie: Bright City

Level 20-29 newbie: Bright City

Level 30-39 newbie: Jungle

NPC: Newbie Camp Transp 


 

Requirements to enter:

1. Newbies are allowed to enter one instance only once a day and veterans are allowed to enter every instance once only each day.

2. Newbies must meet the level requirements to enter the instance.

3. Veterans must be level 40+ and accept the Newbie Camp quest before entering the instance (this is done by accepting the newbies’ invitation).

4. Veterans must first finish the level 1-9 Newbie Camp quests and then the level 10-19 Newbie Camp quests.

Rewards:

Many newbies can enter the same instance at the same time and obtain the same Exp.
Veterans will obtain corresponding medals which can be exchanged for Gold. One medal equals 50 Gold

Shaiya Luck damage theories

There’s been a lot of confusion about luck lately among people I’ve talked to. I’ve tested with luck a lot and have been part of numerous forum discussions lately regarding it. This is the best theory I (or anyone else) can come up with regarding luck damage. I’m doing this from a physical damage point of view but it holds true for magic damage. Just replace ATK with magic attack, strength with int, and defense with resist - Although I think 1 resist drops magic damage 2 points.

First… let’s look at a regular hit that doesn’t critical. Here’s the best formula I can come up with…
[(ATK+special attack damage)*elemental factor - target's defense] = damage dealt

Here’s a description of all the factors that come into play…

Elemental factor is either .5, .75, 1, 1.25, or 1.5 depending on the situation
.5 = using your water epic on an earth mob
.75 = using a regular weapon on an earth mob
1.0 = using water epic on water or wind mob or non-ele on non-ele mob
1.25 - using water epic on regular mob
1.5 = using water epic on fire mob

ATK = your attack. For most classes, this is your strength times 1.3 plus your dex times .2 plus your weapon damage (including assault lapis and the like). For magic users it’s 1.3 times int +.2(wis). It’s also different for archers using a bow, 1*str + .2+dex+.3+luck.

Special attack damage = damage from skills. Demon hushing, magic spot, and Turbulance are all skills with special attack damage. It also includes buffs like support spell and leadership.

Target’s defense = fairly self explanatory. Resists for casters (times 2 I think).

Finally, if your normal damage would be mathematically zero, the game lets you hit for a random amount between 1 and 10. Like if an int mage melees a rec defender and hits, he’ll still hit for 1-10 damage.

Okay, now let’s look at crit damage. I assume you know about crit rate.

Crit damage, to the best of my knowledge and tests, is equal to the following…

1.5*[(ATK+special attack damage)*elemental factor - target's defense]+(your luck)(a random number between 0 and 1.5)

This is the same as saying…
1.5 times your normal damage + your luck times a random number

It’s important to note this luck times a random number ignores the target’s defense and elemental factors. So… say you have a luck priest with zero strength… (I happen to know one well)

When the luck priest hits a relic with about 1000 defense, I hit from 1-10 damage with my about 200 attack. Most people are in this same boat, except for high level fighters. However, my luck of about 500 lets me hit for a random number between 1 and 750. Any points I put into strength to melee relics would be wasted until I got over 1000 attack (not going to happen, this would be a garbage build). Note that this damage doesn’t depend on the element of the tower, I can melee the earth tower with my water staff for up to 750.

However, against a low defense target (a noob pure int mage for example) a point in strength lets you hit for 1.3 times 1.5 times elemental factor harder… more damage than a single point of luck which averages to be about .75 damage.

So for “soft targets,” get more attack. For “hard targets” like altars or meleeing down desert mobs or guardians, get more luck. Note hard vs. soft targets varies depending on build, for a high strength fighter almost everything is a “soft target.” For a rec defender wanting a little bit of offense to not hit like a total gimp, most things are “hard targets.”

I also know level difference plays some sort of role, but I don’t know exact numbers.

In summary, luck based damage partially ignores defense, which is nice if you don’t do much damage. However, once your’re critting 95%, against squishies strength is better than luck.

Shaiya Guide to Making Money

So you want to make money? You want good gear? You want level 5 lapis socketted in everything you own, but its SO EXPENSIVE! I have put together a guide to help others make the most of the market. You won’t have to spend hours in dungeons waiting for spawns. You won’t have to do anything but afk in Apulune and set up shop. By reviewing the information below, being active in trade chat, and shopping smart you too can rack up millions in gold.

This will be a three-part guide:
A. Lapis buying & selling guide
B. Weapons / Armor buying & selling guide
C. AP Items buying & selling guide

Part A: Lapis buying and selling guide
1. How do I know if something is a good buy?
2. Will I be able to resell it and make a profit?
3. Can I influence the market?
4. Are there good deals to found in the bootleggers area?
5. How do I know what’s popular or will become popular?

So you just junked your three “cooler loops” on a vendor and collected a cool million gold for your time.

Hmm, what to buy?
What do I need?
How far can I stretch this gold?

You now have a million gold burning a hole in your pocket and don’t know what to do with it.

How do I know if something is a good buy?
There are few teachers that are better than time and experience, but I will pass along a few tips I picked up along the way.

~Level 1 & 2 lapis are worth almost nothing… passing on them for the time being.
~The next patch is to have crafting implemented (we hope), but until then don’t hold onto crafting materials unless you’re waiting for.
~Buying AP Items from another player can be tricky business. Shaiya is always having specials and events, which can burn you easily, so proceed with caution. This will be addressed in Part 3.
~Unless your new to Shaiya and making your way through normal mode, plain weapons and armor (ones without slots) are junk and should be vendor material.

I know I said earlier that level 2 lapis is worthless, but some people will want it to top off a piece of gear. They will put a level 4,3, and 2 lapis of the same type in to maximize a stat, which create a small market for level 2 lapis. The more sought after ones include Str/Rec/Int that will cash in for 100 – 150k a piece. Only certain people who have taken hardcore consideration in template structure will actively seek out such lapis.

*sfossil has brought to my attention that there has been a small but decent market developing for certain types of level 2 lapis such as Str, Rec, and Int. These are being valued at 250k and inching up slightly depending on popularity. If you have a good 20-30 farming toon try making a run on PvP Map2 dungeon and see what it nets you.

Moving on to level 3 and level 4 lapis:

Level 3 lapis is definitely the most popular considering cost and quantity. Level 3 Str/Rec/Int command the highest prices at 200 – 400k. Level 3 Dex floats in the middle for 250k while Luc/Wis bring up the rear for 150 -200k.

Level 4 lapis follows a similar suit as Level 3, but with increased cost. Popularity of level 4 Str/Rec/Int run from 1.3 – 1.8mil. Level 4 Dex sits in the middle at 1.3mil while Luc/Wis round out the bottom for 1mil each.

*Prices on level 4 lapis still hold close to original values. Some people do sell these for 2Mil, but you can find them cheaper with a little time and searching.

Level 5 Lapis:

Level 5 lapis is still a developing market as there isn’t enough floating around for a stable market. I have seen pieces range from 5 – 15mil each. The level 5 lapis market has changed over the past weeks.

Level 5 Str/Rec/Int/Dex used to appraise at 8 -10mil, but not closer to 10 - 12Mil with Wis commanding 9 – 10Mil, which is up a Mil. Level 5 Luc, which I almost never see, yields a much higher market value as Luc builds begin to shine with higher levels and demand increasing greatly. Luc 5 runs to the tune of 12 Mil and sells frequently. The increase in these prices has come from the progressive leveling and increased demand.

* The market has started its adjustment process and through supply and demand has sprouted some regular prices. Level 5 Rec / Str / Int have prices around 16 - 18Mil. Level 5 Luc / Dex sit in the middle at 12 - 16Mil and Wis still brings in the rear at 9 - 10Mil. These prices are a result of inflation and operator hammers actually making it more feasible to slap one of these in a piece of gear.

Additional Lapis:

Deceive & Forbid:

While both are decent lapis in their own right, they aren’t as desirable as other lapis and as a result won’t fetch those prices. Level 3 might get you 150k and level 4 600 – 800k (might be too generous). Level 5 Forbid/Deceive might command 2 – 4Mil, but only to the right buyer. Specialized templates could seek these out, but it’s a tough market for this pair.

* Only change of note is level 5 Forbid sells for 6 - 8 Mil as it has found some new uses in recent templates.

Mental & Vigor:

Vigor and Mental lapis sit close as per need and use. You probably don’t have much need for them and would rather use a stat lapis instead. On the plus side they do give a significant amount of max SP/MP. The goal is to stack them and get more bang for your buck. Vigor and Mental lapis have the ability to be placed in rings, armlets, and helms. If you are lucky enough to have a Best ring/armlet with two slots then by all means “Get’r done”.

If you Stack a Level 4 & 3 Mental/Vigor lapis (280 + 200) = 480 MP/SP per Ring/Armlet
X2 Best Rings = 960 MP/SP
+ 1 Best Armlet = 480 MP/SP
Total = 1440 MP/SP

Due to these rings and armlets being uncommon market prices on Vigor and Mental lapis aren’t too bad. Level 3 Mental/Vigor will sell for 150k while level 4 will next 500k for Vigor and 700k for Mental. Level 5 Mental/Vigor should run 3 -4 Mil if you can find them.

* level 4 Vigor and Mental can be found below 500k without too much searching. Their level 5 versions still sit as originally projected.

*It was brought to my attention that mana is life for some classes i.e. priests. They have a spell (Health Assist) that allows the caster to use mana as HP. We can all see the value in that, which will place more importance on Mental lapis than I had speculated. ~thnx Damphire

Life Lapis:

Who doesn’t want more health? Either for leveling or PvP Life lapis is desirable. It reaches new heights when considering PvP environments. More HP on the battlefield is more survivability when you’re running for your life. Because of PvP and “Twinks” the price on Life lapis reaches considerable prices. In 1 - 15 PvP with a set of noble gear (4 pieces) and level 4 (240hp) Life lapis you can gain and extra 960hp. This doubles the health of many and even triples some casters. Level 4 Life lapis will run 1 – 1.3mil because of its applicability in 1 – 15. You can find level 3 (180hp) Life lapis more easily with a cheaper price tag of 200 – 250k. While I have rarely seen level 5 (360hp) Life lapis, I suspect it will sell for 10mil or more for those who want to have a leg up on the competition. Life lapis is still effective in 20-30 PvP, but not to the extent of 1 – 15 PvP.

*I don’t often see level 5 Life lapis, but when its at the market it sells in the neighborhood of 8Mil which is better than my original speculations.

Assault Lapis:

I think this lapis is very misunderstood in what it really does. If you’re a melee class you can see the obvious effects of damage increase, but it affects casters just the same. The Attack Power of a casters weapon influences the dmg of their spells. Most casters don’t value the attack power of a weapon and more about the stats it gives. If you take a level 11 caster dagger and compare it to the level 11 staff you will notice that the staff has higher attack power. Your magic attack power will change based upon the weapon attack power. With that being said, Assault lapis directly affects your weapons attack power. Assault level 3 adds 8pts, level 4 adds 16pts, and level 5 adds 24pts. The trick here is that Assault level 4 can almost double the attack power of a level 11 -13 weapon. The added attack power is a real plus in PvP and leveling alike. Assault 3 lapis runs 200 – 300k while level 4 jumps to 1.2 – 1.5 mil.

Assault level 5, a luxury item, used to cost in the neighborhood of 8 – 10mil is now commanding 15 Mil and sells like hotcakes. It truly is the *hottest lapis* out there atm.

*Assault lapis while still good has been pushed down some by the new Duals, which allow you to add 9Pts of Luc or Rec and add +11 to atk power. This has a nice appeal and will reflect on normal Assault lapis. I would expect to see a minor drop in price on the level 3 / 4 Assault Lapis, but the level 5 Assault will hold its ground.

Wit Lapis:
These are Lapis that are only socketed in helmets. Since there are only a handful or two of level 30 Dread Helms in the game the market for Wit lapis is reflectively small. Level 1,2, and 3 you would have problems giving away. Level 4 sits on most shops for 400 -500k and Level 5 pops up once in a while for 3 - 6 Mil.

*Rumors are rampant that in the next episode these dread helms will become more common. I don’t know if this means they will be available from a vendor or just a rare drop from a boss spawn. Time will tell, but we might see an increase in Wit lapis in the near future.

It’s my hope that the above can serve as a benchmark in determining the value of lapis. Please understand that markets grow and change constantly. What’s hot now might not be tomorrow. For instance, I recall [GS]Galahard being the first or one of the first to have the Silverhorn HM Rare mount. At that time, you could sell a HM rare mount for up to 250mil, but today you see them being sold for 90 – 100mil. People will continue to get HM rare mounts in Uber Mystery Boxes and keeping chipping at that gold value. The more there are… the less valuable they become.

Lets continue…

Will I be able to resell and make a profit?

I hate to answer a question with another, but there are many factors one has to take into account when answering that question. Some to keep in mind:

1. What’s the popularity of the item?
2. Will there be in game events that might affect the value of set item?
3. If it’s an expensive item, will it take time to sell?
4. Will I be able to get this item again?
5. How much am I hoping to make by selling set item?
6. Is the item of value to a PvPer or leveling player or both?

Remember, there is always another deal around the corner. If your reluctant its okay.

Flooding/Restricting the market:

Yes, it is possible, but can be costly. The best example I can give you involves Deceitful of Fate. Most of us can recall a time when Deceitful sold 7day exp stones for 5.5mil driving market prices way down on all exp stones. In fact, prices were so low those Furies made accounts on the light side to purchase exp stones for their Furies’ toons. Today, the market for 7day exp stones has stabilized at 6.5mil. I remember those prosperous days. Glomps Deceitful (R.I.P. Yahoon)

The Bootleggery Area:

Find it! Use it! Love it! There are some spectacular deals to be had underneath the streets of Apulune. Don’t be afraid to lower yourself down there and purchase items from unsavory characters. Furies will give you some of your best finds making you considerable profits and vice versa.

I scan the markets multiple times throughout the day. It takes time and practice to develop and eye for good deals, but they are there. Closely watching trade chats and quick deals in Apulune can net you some sizeable profits.

Mr. Apulune’s future predictions~

Your biggest Lapis moneymakers will be Life 4 and Assault 4. You can find some selling these for 600 – 800k. You can practically double your money from a good deal by one of these lapis.

We are still months away from a Level 5 lapis market, but if you can buy some for cheap and hold them for later… do it. Once we move into daily level 5 lapis in the market place, linking hammers will be required for best chance of success. Cash in on them.

Future Updates:

B. Armor & Weapons
C. AP Items

Shaiya Assassin Leveling Guide

Who should play an assassin?
If you play long hours, you might consider an assassin. AOE chars tend to find maybe one or two good parties a day, whereas a ’sin can solo all day long. You also need patience. lots of patience. If you get on just for a few hours a day, pagan/orc/guard may be a better choice for you. hop on, check for parties, come back later if you can’t find one.

What stats to get?
For NM, you want 3/2 str/dex. 3/2 dex/str also works, so i’ve heard, but i like my power, and i’m sure you will too.
For HM you have more variety.
The most basic, high-damage build is 5/2 str/dex. It works, it’s simple, it’ll get your target dead. Some people like to add in luck, but the rule with luck is, if you are going to add it, add a lot. Anything under 300 is absolute crap. Anything under 400 is pretty weak. But you have a luck buff, so you can take advantage of that.
The absolute best build you can do is a custom build. That is, not xx per level, but set goals. Say, 100 str, 250 dex, 350 luck with buffs. Lapised correctly, this is a very good build.
If you’re UM, here’s a build i’ve been considering (if you’re a ranger, don’t bother - it won’t work for you): 5 str / 2 dex / 2 luck. All the power of the 5/2 HM build plus 100 luck by 50. At level 53, you’ll have incantation lvl3, pushing you to about 200 luck. Add in 3 level 5 lapis and you have 260. Get a weapon with good base luck ( i have one with 35 so let’s go with that), and you have almost 300. So now, at 53, you have maybe 600-650 damage (no damage lapis added), and a 60% chance to crit. Pretty good, huh? All you furies, try it if you want. But rangers be warned, it will never work for you. i promise.

What skills to get?
Muscle Training 3
Rogue weapon power up 3
Relax body - optional, not useful in combat
Evasion ascent 3
Rogue Weapon Mastery 2
Fatal Hit - your preference; i recommend keeping it at 1 until 50. if you want longer charge time for longer combos, up it.
Agility 3
Sprinter - optional, i like it at 3. NM has the points for 1
Blunt - HM skill only, get it at 1 for pulling monsters.
Tetanus 3
Halt Kick 1
Drag down - optional, this combo is for taking down defenders - if you’re NM don’t bother
Stun Crash 1
Stealth - 3 if you can get it, and you’re untouchable until you choose to be touched
Trap - 1 if you want to decloak enemy rangers, optional if you want more
Aggravation 3
Venom Crash - see drag down.
Flash Attack - UM only. get it. love it. lvl3 it.
Incantation 3
Potential Nimble 3
Transformation - optional, good for running past monsters. do not get 3, a horse is ridiculously large and easy to see
Slasher 3
Disguise - optional, good for confusing dumb Alliance and getting past monster (that’s right, they do NOT attack a disguised sin!)
Perfect Position - optional, good for duels, not so good for long-term hunting
Fantom Assault 1, 2, or 3. 3 is wonderful
Gruesome attack - see Drag Down. level it to 3 for best results.
Terrible Attack - HM only. TA + GA = very sore defender.
Syeeric Touch - if you get level 60 UM, you deserve this. Use it and watch a defender drop a log.

What skills to use while grinding?
Fatal Hit lv1, Tetanus lv3. That’s all. When you get into dungeons, use the entire combo. If you’re HM, pull with blunt. You “can” use Halt Kick/Stun Crash (especially on magic monsters, if you must fight them), but they are set damage attacks, and rather low damage at that.

What you need for hunts
Potions. Lots and lots of potions. Set up your skill bar so you can display many potions at a time. i have six potion slots when i PVE. For map areas, use health potions. for dungeons, take health potions, supin potions, and a few stamina potions. i like to take half a page of supins, half a page of HP, and 3-4 stacks of SP.

What to avoid
Sonic volt, rooted foot, double pain, poison, vital farer, darkness, unconscious. Anything that slows you, stuns you, or poisons you over time. Avoid monsters who you can’t tetanus, avoid monsters who do high magic damage (VIPERS). For a more complete list, refer to page 2, post 4.

Parties
Who to party with? Duoing with oracles is great if you don’t want to die. i’ve never personally duo’d with a hunter, but it can be good experience as well, so i hear. The ideal party is a trio - the exp only goes down a tiny bit, with the party power increasing by one-half. Anything bigger than that is annoyingly slow.

And now, on to the levels. Just a warning, it will mostly be hard mode levels - if you are Normal Mode, add on two levels and you should be able to handle the same thing. i will not be listing ANY monsters that cast the debuffs listed above. if you like them, go for it. i don’t.

Level 1-18
For 1-15, just do quests and you should get there. HM will have to grind a bit, i suggest helltooths til lvl11 (both difficulties), and wolves/boars north of Gliter til 13~, frogs til 15.

Once you hit 15, you can pvp for a while. Enjoy it, you’ve got a long road ahead of you.

Level 15-18
From 15-18, do quests, play with different monsters, find out what you like. If you can’t tetanus it, remember because chances are you NEVER will. The annoying monsters, over time, become even more annoying variations of themselves.

Level 18-30
Don’t solo in AR. Don’t solo in AR. Don’t solo in AR. Do you get the message? If you’re looking for a weapon, kill skeleton soldiers, or goblin gateguards. If you’re NM, parties are cool. If you’re HM, go to map 2 and kill frogs (after doing quests).
Level 20-22 should be fairly fast due to quests. Kill whatever you want…frogs, wolves, pixies, gallus are all good targets.
Level 22-25 i can’t remember the levels exactly…but the ONLY thing you should be killing is boars/gallus south of Starfumos until you can handle bison/antelopes west of Aumeros. If you can start here at 21, start here at 21. It’s slow, slow, slow exp, but get used to it. It gets worse.
25-30 Do antelopes til they’re green. Move on to sealakels. They hit HARD but you need Spirit Cores for your quest. Get 60 of them, then find something that hurts you less. At level 27 or 28 (can’t remember which), Gigas bison/boars will be available. They are so easy it’s pathetic. Level 30 should allow you Gigas Beholders/Golems. If it’s overcrowded, you can do Gigas sealakels/frogs, but they hurt a lot. Also, don’t forget your dread quests. Silverback Goblin Hunters, Poison Mist Zombies, and Silverback Goblin Shamans drop the items to start the quest. Use this gear til lvl43.
Rapioru Maze is also a possibility for 25-30, although i never enjoyed it myself. If you go, bring potions and go at high bless or it’s slow.

Level 30 - PVP.
Do it. PVP til you’re sick of it. Til you can’t stand to see another Alliance ever. And when you hit that point, PVP some more. If you can get 1k kills do so. If you can get more, do so. This is the final frontier. There can be no looking back once you hit 31.

Level 31-36
Don’t enter KH. Don’t enter KH. Don’t enter KH. It’s so horrible for assassins, i could just cry.
Pop a stone if your HM. You will never get below .08% if you pop a stone, and rarely even that low.
Level 31-32, try your luck with keuraijen big bears and spiders. They hurt. Get used to it. You can also try goblins way over to the west, but get ready for some sonic volting.
Level 33-35, your best bet is white lions. They are gloriously easy, despite rooted foot (which you will come to LOATHE by the time you hit 36), and they drop ridiculous amounts of gold. Buy exp stones with that gold, you’ll need them. Level 35 will be your slowest level to date.
Level 36 is when you can finally start in on map 2. You can start earlier if you so choose, but the fastest exp per minute is white lions. Level 36 is a rough one too, but kill goblin stonethrowers/looters til you’re blue in the face. They’re north of the first goblin camp you’ll see. You can also do D1 at 36, but have fun with farmers.

Level 37-43
Go to FL. Go to FL. GO TO FREAKIN’ FL! This is what i’m talkin’ about. Remember those last two painful levels? Now it gets easy for a while. Take potions, don’t die, and get your glorious .2%. Even more if you’re NM (but don’t come here til 39). Hit the early rooms til 39, at which point they should turn green. Then jump the red elves entirely and move on to skeletons. At level 40, check for quests - you get a lovely HM quest that gives you 15%. At 41, check map 2 for quest, you get an easy 10%. Kill skeletons til level 42 (the last level’s a rough one). At 42, go down to FL2 - if you have your dread set lapised up nicely, these guys should be… unbearably slow and painful. Here is when i started sucking supins and HP both. If you know of a better place to get to 43, let me know. i tried AN, too easy to die there.

Level 43-44
This is when you start to question your worth. Those kobolts and ghosts are just as hard as ever at 43, and they give less exp. The ghosts give a solid .1 but this level will still be noticeably slower. At level 44… well… try mutants/vampires, but be prepared to suck potions. This is where i am at the moment, so i haven’t explored all options yet. If you know of a better place, let me in on the secret.

Level 45-48
USE YOUR EPIC! It IS better than your 43. If you cannot afford mountains of lapis, use it until 50. It will get the job done. Just… avoid water monsters. god priests, vampires, sealakels…are a no.
Level 45 - if you can get in a Lan party, by all means, do it. If you have a nice guild, ask them to help you. You *can* handle the ghosts on FL3, but they come with vampires which are WAY too strong for you. Soloing, the fastest exp is vamps/mutants in FL2, though if you’re getting poor (and you will be), you might consider Futesys camp (yellow monsters). they drop a lot, require few potions, and die so easily (as all elves do).
Level 46 - Ruber Chaos is still orange and better. This IS the fastest exp you’ll get (spiders/undeads anyway, NOT vampires), BUT alone you will die. The absolute fastest “solo” exp is to get healed by an out of party oracle here. If you go alone, you’ll die quite often. Second best would be FL3, in a room with ghosts. Vamps are annoyingly long to kill, but ghosts are ridiculously easy to kill. Another option is D2, which is, in fact, faster than RC but dangerous due to Alliance. If you’re not going solo, your best bet is a fast lanhaar aoe party or a deep, deep RC aoe party.
47, D2/RC will be yellow to you. I D2, as in RC there are monsters who will debuff you extensively. If you are using the lvl45 epic (and you should be unless you have a well-lapised level 47 drop limited weapon), you will be unable to fight the succubi. Try to find a place where you can easily pull the orange skeletons without getting the succubi as well. If there are spiders nearby, even better. Don’t fight goblins if you can help it, since they stun you often. If you have access to ele lapis, stick an earth in a 47 drop limited and own the succubi too. unfortunately, the writer of this guide is not so rich.
At 48, both NM and HM should continue in D2/RC (if you’re UM i don’t care, go own lanhaar and level fast!). If you can get into a Lanhaarr party, do it. Even a random melee grind party will be fast there. Duo with a warrior and stun while he damages, or add in an oracle and damage combo. Regardless of where you level, it will be long and hard (well, actually, Lan is quite fast). If you’re NM you might consider committing suicide because you’ll do about 5 damage to Lan monsters. i might recommend suicide, actually.
According to Grizz’s post below, Hellfire monsters are rather good at 45, though i’ve tried the spot myself and was less than impressed. Your call though. in my own opinion, 45-48 should only use map 3 for quests, and even those seem to be a waste of time compared to exp you could get elsewhere in the same time.
Another possibility are leopards near the Heres relic in D-water. they are apparently beefed up and will hit hard, but they’ll give amazingly good exp for 46-48. just watch out for elves.

The Last Level.
You did it. The hard part is over. You still have 13mil to get, but Lanhaar is soloable with lots of potions. With a stone, that’s an effing lot of experience. Without a stone, that’s an effing lot of experience. If you like to solo at low cost, deeper D2/RC are good (watch out for Alliance in D2, especially on Teos - they like to farm the floor 2 boss!). Do not go into FL, it’s beyond worthless to you now.

The Millionaire’s Den
Leveling going too slow? Pop a KO, pay an orc to heal out of party, and level in Lanhaarr. This works best starting at level 48 and 49, but can be done (if you are very careful) at 47.

That’s it, you hit 50. Did you ever try D1 and get slaughtered by Alliance farmers? Return the favor. What can you do with your big, strong 50 assassin? Duo with an oracle to farm. It goes pretty fast, honestly, considering it’s a two-way split. Kill anyone of your level/difficulty. Easily. Kill B6. Ok maybe not, but it’s worth a try.

D-water PVP guide
You can handle pvp fairly well at level 40 if you pick your battles carefully, but i would recommend 45+ for the most fun. If you’re alone, never stay in one place for too long. Alliance are wusses. You beat them too much and they’ll call their friends. Level 3 stealth is a must. Wait until time’s almost up on Stealth, hit someone, stealth again before they can touch you. Fade in, fade out. Aim for mages, priests, and party leaders. Avoid defenders unless you’re HM or better.
If you’re with a group, be sure to have Sprint level 2 or 3. Again, never stay in one place too long. Know what you can handle, and have your finger on the Stealth button in case you get in over your head.

Assassin Vs…
Fighter - If you’re with a group, stun crash and let others finish him off. If you’re alone, tet combo to see how tough he is, stun him or stealth if he hurts too much, finish him with tet combo. You *can* beat a fighter of your level and difficulty in almost any one-on-one situation.
Defender - If he’s any good at all, this will be a long fight. Kill any party members first, and if he’s the party leader, be ready for respawn. If you want, use darkness scrolls, though i personally don’t have hotkey room. Terrible Attack and Gruesome Attack work beautifully, and even if GA isn’t charged, poison lvl3 can still take off a lot. Stun a lot too, especially if you party with another assassin. If he’s stunned, he can’t dark you. He also has invincibility, as well as other minor buffs. Basically it’s going to be a long, annoying fight and you’re going to want to kick puppies by the time you’re done.
Ranger - Big Coup. If you’re with a group, stunlock him. If you’re alone, stunlock and tetanus combo. If he disappears, lay a trap and watch him die.
Priest - …hit him and watch him go dead. He’ll be in a party. Find out who’s the priest, and kill him first.
Mage - See above. After you kill the priest, you must stealth. They’ll use firebrush or whatever to try to unstealth you. Stay back and wait for it to end. Pop out and kill them as fast as possible or you will die. If you can wait for stealth to recharge, do it. If the priest was the party leader, you can do this.
Archer - These guys look way intimidating, and from a distance they are. Stealth in, stunlock him, tet combo, etc. If you’re with a party, keep him stunlocked. You can heavily damage a higher level archer, but they’ll almost always run away before you kill them. Archers of your level are cake and pie. NM can beat HM archers, HM can beat UM archers.

Leveling past 50
Level as you farm. If you level with the intent to level, you WILL go insane. If you level with the intent to get money, it will go pleasantly fast…ish. Level 50-53, go D2; level 52-55 duo or solo at Aurizen Ruin, and any time past 53, the jungle/desert areas should be ok. Basically, there are a lot of options. Early Lanhaarr monsters are not worth killing because of bad drops, though later monster drops are very worth it. There is possibly a guide coming out soon that will be suited for 50+ leveling. When it becomes available, i’ll link it.

Shaiya Ranger Skill List

Ranger Skills

Red-Hard Mode
Green-Ulti Mode

Passive

Muscle Training Lv 1/2/3 Request : level 1/28/48 Skill points 2/3/4

Dagger Weapon Power Lv 1/2/3 Request : level 5/16/25 Skill points 2/3/4
Rouge Weapon Power lv 1/2/3 Request : level 5/16/25 Skill points 2/3/4
Relax Body lv 1/2/3 Request : level 6/15/26 Skill points 1/2/2
Evasion Ascent lv 1/2/3 Request : level 10/25/41 Skill points 3/4/5
Backpack Upgrade lv 1/2/3 Request : level 12/26/46 Skill points 1/2/2
Interpretation lv 1/2/3 Request : level 13/22/51 Skill points 1/2/2
Rouge Weapon Mastery lv 1/2 Request : level 14/35 Skill points 3/5

Basic

Fatal Hit lv 1/2/3 Request : level 1/14/30 Skill points 3/3/3

Agility lv 1/2/3 Request : level 3/17/30 Skill points 2/2/3

Sprinter lv 1/2/3 Request : level 9/24/41 Skill points 4/6/6

Big Coup lv 1/2/3 Requet : level 18/27/37 Skill poins 3/3/4

Misfortune lv 1/2/3 Request : level 19/38/57 Skil points 3/4/4

Combat

Tetanus lv 1/2/3 Request : level 2/13/29 Skill points 2/3/3

Halt Kick lv 1/2/3 Request : level 4/15/31 Skill points 3/3/3

Drag Down lv 1/2/3 Request : level 6/19/32 Skill points 3/3/4

Stun Crash lv 1/2/3 Request : level 7/29/51 Skill points 3/6/7

Stealth lv 1/2/3 Request : level 8/20/33 Skill points 3/3/4

Trap lv 1/2/3 Request : level 10/20/40 Skill points 3/3/4

Magic Defy lv 1/2/3 Request : level 11/32/52 Skill points 4/5/5

Aggravation lv 1/2/3 Request : level 11/27/39 Skill points 3/3/4

Venom Crash lv 1/2/3 Request : level 18/28/39 Skill points 4/4/4

Flash Attack lv 1/2/3 Request : level 21/34/43 Skill points 4/5/5

Special

Incantation lv 1/2/3 Request : level 7/24/53 Skill points 2/3/4

Potential Nimble lv 1/2/3 Request : level 17/29/50 Skill points 1/2/3

Transformation lv 1/2/3 Request : level 21/31/42 Skill points 3/4/5

Slasher lv 1/2/3 Request : level 22/37/54 Skill points 4/4/6

Disguise lv 1/2/3 Request : level 23/34/45 Skill points 4/4/4

Perfect Position lv 1/2/3 Request : level 33/44/55 Skill points 6/7/8

Phantom Assualt lv 1/2/3 Request : level 36/47/57 Skill points 4/4/6

Mana Decay lv 1/2/3 Request : level 36/46/56 Skill points 4/5/6

Gruesome Attack lv 1/2/3 Request : level 38/47/58 Skill points 4/4/5

Spy Bugging lv 1 Request : level 40 Skill points 5

Terrible Attack lv 1/2 Request : level 49/59 Skill points 8/9

Syeeric Touch lv 1 Request : level 60 Skill points 9

Shaiya Mage Guide

First things first. Pagans and Mages are the same. Pagans are part of the Union of Fury. The Vail are given the choice of becoming Pagans. Mages are part of the Alliance of Light. Elves are given the choice of becoming Mages. Each Class on Shaiya has a Counter Class. Therefore: All Alliance Of Light Classes are Available to Union Of Fury Member.. The only difference is the names.

Alliance Of Light Classes And Their Counter Classes:
Mage = Pagan
Archer = Hunter
Ranger = Assassin
Fighter = Warrior
Defender = Guardian
Priest = Oracle

SKILL LIST (Translated From Shaiya Korea..By Me…)

Passive SkillsBasic SkillsCombat SkillsHard Mode Flame Choir. Upgrade Levels 38, 48,58. Powerful Fire Magic That Attacks Target With Damage Equivalent To The User’s Magic Attack Power And Deals An Additional Amount Of Damage.

This image has been resized. Click to view the full Size Image. Dagger Weapon Power up. Upgrade Levels- 5, 16, 25. Passive Ability That Increases A Players Attack Power When A Dagger Is Equipped.

This image has been resized. Click to view the full Size Image. Mana Training. Upgrade Levels- 5, 16, 25. Passive Ability That Increases A Player’s Maximum Mana (MP)

This image has been resized. Click to view the full Size Image. Relax Body. Upgrade Levels- 6, 15, 26. Passive Ability That Increases The Rate Of Regeneration Of HP,MP, And SP While A Player Is At Rest.

This image has been resized. Click to view the full Size Image. Backpack Upgrade. Upgrade Levels- 12, 26, 46. Passive Ability That Increases The Maximum Number Of Inventory Slots.

This image has been resized. Click to view the full Size Image. Interpretation. Upgrade Levels 13, 22, 51. Passive Ability That Allows A Player To Understand Parts Of What A Member Of The Opposing Faction Says. (It Allows You To Understand All Of What A Member Of The Opposing Faction Says If Interpretation Is At Level 3)

 

This image has been resized. Click to view the full Size Image. Magic Ball. Upgrade levels 1, 10, 20. Non Elemental Magic Attack. The User Shoots A Magic Ball At The Opponent (At Level 1. A Magic Arrow At Level 2 And A Maigic Missile At Level 3)

This image has been resized. Click to view the full Size Image. Body Protector. Upgrade Levels 2, 17, 34. Buff That Increases Users Physical Defense And Evasion Against Physical Attacks For 5 Minutes.

This image has been resized. Click to view the full Size Image. Fire Ball, Upgrade Levels 3, 14, 27. Basic Fire Magic. User Shoots A Fire Elemental Ball At The Opponent.

This image has been resized. Click to view the full Size Image. Spread Roots. Upgrade Levels 3, 14, 27. Basic Earth Magic. Wounds The Target And Stuns It For A Very Short Time. (Stun Time Is Dependant On Skill Level)

This image has been resized. Click to view the full Size Image. Sonic Bolt. Upgrade Levels 3, 14, 27. Basic Wind Magic. Wounds The Target And Has No Cast Time.

This image has been resized. Click to view the full Size Image. Mana Leakage. Upgrade Levels 16, 28, 40. Debuff That Makes an Opponent’s MP Leak. (Amount Leaked Is Dependant On Skill Level).

 

This image has been resized. Click to view the full Size Image. Fire Thorn. Upgrade Levels 4, 24, 44. Buff That Protects The User With Fire Thorns For 5 Minutes. Wounds Any Opponent Within 4 Meters Of The User. (THIS SKILL DOES NOT REVEAL HIDDEN OPPONENTS (ASSASSINS OR RANGERS OR ANYTHING)).

This image has been resized. Click to view the full Size Image. Fire Bush. Upgrade Levels 8, 23, 33. Fire Magic That Grows A Fire Bush Around The User. The Affected Opponent(s) Will Gain Continuous Damage For A Short Amount Of Time.

This image has been resized. Click to view the full Size Image. Storm. Upgrade Levels 8, 23, 33. Wind Magic That Creates A Storm 14 Meters Around The Target(s).

This image has been resized. Click to view the full Size Image. Rock Mountain. Upgrade Levels 8, 23, 33. Earth Magic That Drops An Avalanche 14 Meters Around The Target(s) And Stuns The Opponent For A Short Time.

This image has been resized. Click to view the full Size Image. Stamina Slug. Upgrade Levels 13, 29, 44. Skill Which Absorbs A Certain Amount Of Sp From An Opponent. 75% Success Rate.

This image has been resized. Click to view the full Size Image. Sustain Doom. Upgrade Levels 19, 35, 53. Non-Elemental Magic That Gradually Wounds The Opponent For 18 Seconds.

This image has been resized. Click to view the full Size Image. Meteor. Upgrade Levels 21, 31, 41. Fire Magic That Crashes Meteors 10 Meters Around The Target(s) As Well As Gradually Wounding The Affected Opponent(s) Over 12 Seconds.

This image has been resized. Click to view the full Size Image. Lightening. Upgrade Levels 21, 31, 41. Wind Magic That Creates Lightening 14 Meters Around The Target(s). Has No Cast Time.

This image has been resized. Click to view the full Size Image. Earthquake. Upgrade Levels 21, 31, 41. Earth Magic That Creates An Earthquake Around The Target(s) And Stuns For 3 Seconds.

This image has been resized. Click to view the full Size Image.

This image has been resized. Click to view the full Size Image. Hard Mode Storm Choir. Upgrade Levels 38, 48, 58. Powerful Wind Magic That Attacks Target With Damage Equivalent To The User’s Magic Attack Power And Deals An Additional Amount Of Damage.

This image has been resized. Click to view the full Size Image. Hard Mode Earth Choir. Upgrade Levels 38, 48, 58. Powerful Earth magic That Attacks The Target With Damage Equivalent To The User’s Magic Attack Power And Deals An Additional Amount Of Damage.

This image has been resized. Click to view the full Size Image. Ultimate Mode Nemesis. Upgrade Levels 11, 32,55. Non Elemental Magic That Deals An Allotted Amount Of Damage. The Attack Has An 85% Success Rate. (277 at level 1.866 at level 2. 1936 at level 3.)Special SkillsHard Mode Reap And Sowe. Upgrade Levels 49, 59. An Attack That Consumes All Of The User’s Mana (MP) To Attack The Target With Damage Equivalent To 3 Times The User’s Magic Attack Power.

 

This image has been resized. Click to view the full Size Image. Support Spell. Upgrade Levels 7, 39, 54. Party Buff That Increases Physical Attack Power Of Party Members Within 100 Meters, Also Regenerates A Percent Of MP Every 3 Seconds.

This image has been resized. Click to view the full Size Image. Attribute Remove. Upgrade Levels 9 And 43. Ability That Removes A Targeted Opponent’s Elemental Defenses.

This image has been resized. Click to view the full Size Image. Potential Motive. Upgrade Levels 17, 29, 50. Passive Ability That Clears The Re-Charge Time Of Magic Spells. It Activates When The User Has A Small Amount Of HP Left.

This image has been resized. Click to view the full Size Image. Diversion. Upgrade Levels 18, 37, 57. Skill That Diverts The User’s SP To Refill His MP.

This image has been resized. Click to view the full Size Image. Health Assistant. Upgrade Levels 18, 29, 47. Skill Which Consumes SP or MP Before Consuming HP For The Damage The User Receives.

This image has been resized. Click to view the full Size Image. Turbulence. Upgrade Levels 30, 42, 52. Wind magic That Creates Turbulent Wind 12 Meters Around The Target. Has No Cast Time.

This image has been resized. Click to view the full Size Image. Earth Spikes. Upgrade Levels 30, 42, 52. Earth Magic That Raises Spikes From Under The Ground 12 Meters Around The Target. The Spell Knocks The Effected Opponent(s) Unconscious For A Short Time.

This image has been resized. Click to view the full Size Image. Confusion. Upgrade Levels 32, 46, 55. Non-elemental Magic Debuff That Puts The Target(s) Within 10 Meters In A State Of Confusion Reducing The REC, DEX, And WIS Of The Effected Targets For A Short Time.

This image has been resized. Click to view the full Size Image. HellFire. Upgrade Levels 34, 45, 56. Powerful Fire Magic That Attacks The Target And Gradually Wounds The Opponent For A Short Time.

This image has been resized. Click to view the full Size Image. Flite. Upgrade Levels 36, 47, 57. Powerful Non-Elemental Magic That Puts The Target To Death After A Short Time.

This image has been resized. Click to view the full Size Image.

This image has been resized. Click to view the full Size Image. Ultimate Mode Kamain Breath. Upgrade Level 60. Magic That Decreases Max HP Of Enemies Within 15 Meters Of The Target By 87%. Its Effect Is Limited To Some Monsters.Contents: Normal Mode
Stats
Builds
Leveling
Skill Recommendations
Items
Mobs
PvP Strategies

 

I’ll be giving Breaf Explainations on Stats, outlining some Builds, giving tips on levelling, what skills to get, useful items, mobbing and ofcource.. PVP Strategies to help you live .

Stats in Shaiya

Strength(Also Known As Str) - Physical Attack Power, Ranged Attack Power
Rec. Defense(Also Known As Rec) - Physical Defense power, Ranged Defence Power, Total Hitpoints (HP)(The Red Bar.)
Intelligence(Also Known As Int) - Magic Attack Power
Wisdom(Also Known As Wis) - Magic Defensive Power, Magic Hit Rate, Total Magical Power (MP)(The Blue Bar)
Dexterity(Also Known As Dex) - Evasion Rate, Hit Rate, And Stamina (SP)(The Yellow Bar)
Luck- Ranged Attack power,Critical Hit Rate, Maximum Critical Attack Damage.

The Only TRULY useless Stat for mages is Strength. Mages Do Not use Physical Attacks.. EVER.. They have no need to physically attack when they can do 50 damage at level 1 using magic .

The Difficulty Modes:
Easy Mode
Normal Mode
Hard Mode
Ultimate Mode

Explaination of Difficulty Modes:
Easy Mode- Maximum Level 30. You gain 3 Skill Points and 5 Stat Points every level up. You Cannot Use Special Skills. Very Easy To Level. Not Recommended for ANYONE.
Normal Mode- Maximum Level 60. You gain 3 Skill Points and 5 Stat Points Every Level. Special Skills Enabled. Good Levelling Rate. Recommended Starting Difficulty. Level 50 Required To Unlock Hard Mode
Hard Mode- Maximum Level 60. You gain 4 Skill Points and 7 Stat Points Every Level. Special Skills Enabled. Bonus Skill (Hard Mode and Ultimate Skill mode Skill) Enabled. Slower Levelling Rate. Will require grinding. Level 60 Required to Unlock Ultimate Mode.
Ultimate Mode- Maximum Level 60. You gain 5 Skill Points and 9 Stat Points Every Level. Special Skills Enabled. Bonus Skills (Hard and Ultimate Mode ONLY) Enabled. Slower Levelling Rate. If you Die in this difficulty, you will have to start from level 1. Recommended Hunting Strategy-> PARTY WITH PRIESTS AND DEFENDERS!
Builds:
Builds are NEVER absolute so feel free to mix em up to fit your playing style. The following builds are only guidelines.

 

RECOMMENDED Builds:
Int Mage- Many People choose to play as an Int Mage because Int Mages will do high damage from low levels. (100+ at level 10)
Rec Mage- Not a very popular Build. You cannot hold aggro, And you are always reliant on your AoE Spells. Very Low Damage.

Int-mage:

Positive: Very High Attacks and VERY fast Levelling.
Negative : Very Low Hp, Low Evasion, Low Hit Rate….sigh..

Levelling Recommendations: Solo Hunt (1 at a time). Party Hunt with a Defender. (Mobbing). IF you are party hunting, Go for the Yellow named mobs. (THIS IS THE MOST AWESOME WAY TO LEVEL!!!!)

Stat Distribution:
Pure Intelligence OR 4 Int 1 Wis (for mp). Follow the 4:1 path UNTIL you feel you have Sufficient MP.

Rec-mage: (I DO NOT RECOMMEND THIS AT ALL BUT..if you want to play solo, go for it )

Positive: Very High Defense, High Hp, Great For Soloing, Easy Money
Negative: Medium-> Low Attack Power (physical and Magic). HIGHLY reliant on AoE Attacks.

Leveling Path: Solo Green monster Mobs that use Physical Attacks. If you attempt to fight Magic using monsters, you will die. Lure a lot of them (4+), You will get almost no damage, Use AoE Attack. Party Hunting is NOT recommended, you won’t be much help to them, and your experience gained will drop. Best to keep soloing Green mobs, you won’t die and you will get a significant amount of money to buy equipment and items that can help you increase your attack power.

Stat Distribution:
4:1 Build. 4 Rec 1 Int or Wis (alternate every level. ex: Odd level = int, even level= wis). Gives you High Defense and Hp while SLOWLY increasing your Mp and Magic Attack Power.

Luck mage (Very much a PAIN in the *** to level but most useful in Hard mode and Ultimate mode)

Positive: HIGH Crit Rate, High Crit Damage, HIGHEST ATTACK BUILD!
Cons: SLOW Levelling Rate. Reliant on AoE’s in PARTIES ONLY..otherwise single monster magic.

Leveling Path:Grind On Green Monsters. One at a Time. Its a very SLOW and Painstaking process but its VERY useful in later levels when ur doing 900-1k+ while others are doing 700. The power of this build is only expressed in high levels. Youd be best off in a party with a defender using AoE’s. The OTHER option is Levelling up as an INT or Rec Mage and then buying a Stat Reset from the Cash Shop.

Stats Distribution:
4:1 Build- 4 Luck, 1 Int or Wis (alternate Every other level). Starts rise of Crit Rate, and SLOWLY raises magic attack power and Mp.
5:0 Build- 5 Luck. This will Raise your Luck but will leave your magic attack power very low.

Hybrid mages
- A Hybrid Mage is basically, Any build you prefer. Its your mix up.
My Build was:
3 Int, 1 Wis, 1 Rec Until 20 Rec. Then i switched to 3 Int 1 Wis 1 Luk till 40 Wis, and then went to 3 int 2 Luk. With 40 wis i had a sufficient amount of mp. I added Rec at earlier levels to help me with some hp.

Last Notes- Do Not Try a Dex Build. It SUCKS. i remade my char cause i kept dying with a dex build.
Last Notes 2.0- Hybrid builds are also tests. I used that build in CB and i found it a little flimsy compared to my set up atm (i can do 1.7k+ dmg  )

Leveling Guide:
You should ALWAYS start out Soloing. NEVER try to tank mobs during your first few levels… even if you are a Rec Mage.. Your Plan of attack should be *cast spell, Run right. Cast Spell. Run Forwad. cast Spell. Run Left. Cast Spell, Run to starting point and Repeat. Only Run if the mob is near you or HITTING you…. Distance is EVERYTHING to a mage… because he doesn’t want to die. Eventually, Rec Build Mages don’t have to run because they will recieve almost no damage from mobs but the int builds and every other build should still care. As For pots, Only use them when your in a really tight spot. There is a 30 second delay on all pots. When you are around level 17, you should find an AoE party and level in Cornwell Dungeon (can reach 22 within 2 hours if rooms are free), at level 27 AoE Party in Fedion Dungeon, at level 36 AoE party in Maitryen Dungeon, at level 41+ AoE party in Cloron Lair. (you can hit 50 just partying in Cloron Lair)

Remember. You can JUMP and Swim. IF you swim into the water (little past shore) the monsters will STOP following you.
Once you are level 8, make sure you get some AoE spells, and if you can grab a tank/defender, go for an AoE party. You will level up fast.

Mob Advice:
Int Build Mage- Isolated Mobs. Best to avoid aoeing and gathering groups of mobs. Isolated mobs prevent this from happening.
Rec Build Mage- Crowded Areas. AoE The Large Crowd from afar. Best to save your Hp so you can hunt more and rest less.

Questions:

My skills keep getting interrupted/ I don’t have enough time to cast my spells?

Some Skills take a long time to cast and skills can be interupted by (1) Getting Hit or (2) Moving before the skill is cast. Its Highly suggested you avoid 1 if not both.

Is there a way to DODGE the attacks?

Yes There Is.Double Tapping S will cause you to move Back (This will also dodge) , Pressing Q will Enable you to Dodge to the Left, And Pressing E Will Enable you to dodge to the Right. Dodging Is not an easy skill to master. It Takes time and Patience.. and Timing.

Mobs get too close before I kill them. Is there a way to do more damage??
Yes There is. Pay Close attention to the Monsters Element. If you use Spells that are against its element, you will do more damage. Another thing to keep in mind is the Cast time of your spell. make sure you are far enough from to monster to cast the spell before you try it. Casting the spell with the longest cast time first is a very good strategy.

Elemental Resistance Chart:
fire >> wind >> earth >> water >> fire

Skill Recommendations:
This Is only my Recommendation of skills to get. The Skill List Above should give you reference to the other skills available.

Passive Skills:
Mana training - Max This
Relax body - Max This
Backpack - Max This (Very Helpful so you can hunt longer  )

Basic Skills:
Magic ball - Max this (This will be your HIGHEST damaging skill at level 20.)
Body Protector - Max This
Fireball - Level 3
Sonic pole- Level 2
Spread Roots - Max This (Stuns Mobs. VERY useful)

Attack Spells:
Fire thorn - An Okayish Buff. Get level 1 if you want. Rec Mages: MAX THIS, Int Mages- IGNORE IT!
Fire Bush - Rec Mages: Max This, Int Mages: Ignores This.
Storm - Max This Skill
Rock Mountain - Level 1 Or 2
Sustain Doom - Great Skill of PVP and PVE (bosses),
Meteor Strike - Level 1 Good Damage, Crappy Cast Time.
Earthquake - Level 1 or 2. Its an AoE that Stuns. Max it IF you have the skill points.
Lightning Strike - Max This

Special Skills:
Support Spell - Max
Stamina Slug - Level 2
Potential Motive - Level 1
Hellfire - Strong fire based Single Attack Spell..
Earth Strike - This is an AMAZING AoE. It is VERY useful in Parties. It can Freeze mobs (even from attacking) While doing great damage to them. MAX THIS
Turbulance - Max This

Items:
Mages Can Equip Staffs and Daggers.
Weapon Of Choice: Staffs with Lapis.
Quest Items:
1 Old Wanted List- Level 17 Quest for Noble Quine Armor (Dropped by Ogre Patrollers in Cloron Forest).
60 Spirit Cores (30 for level 30 Helmet, 30 for level 45 quest.
30 Mare Cores- For level 37 Helmet Quest
30 Pint Cores- For level 44 Helmet Quest
90 Gold Abel- For level 45 Epic Quest
40 Adamar Stones- For level 45 Epic Quest
20 Magic Leather- For level 45 Epic Quest
99 Rillan- For level 45 Epic Quest

Daggers do Significantly lower damage and are a waste in normal mode.
Better Gear Has more Slots Mages need Int, Wis, Dex, Rec, and / or Luck Lapis. Pick the Lapis that will Help you the MOST.

Mob Level Explaination:

White - 6 Or More Levels below you , You will receive NO Exp
Light Blue - 4 to 5 Levels below you, You will receive some Exp
Blue - 2 to 3 Levels below you, You will receive some Exp
Green - 1 Level above your below Your Level, You will receive a decent amount of Exp
Yellow - 2 to 3 Levels Above you, You will receive good Exp
Orange - 4 to 5 Levels Above you, You will receive even better Exp
Red - 6 to 7 Levels Above you, You will receive a great amount of Exp
Pink - 8 to 9 Levels Above you, You will receive an amazing amount of Exp
Grey - 10 or more Levels Above you, You will die trying..

PvP Strategies
My Personal Experience Revamped-> The Truth, if played properly, Mages can be an AWESOME PVP Class.

Against a Priest/Oracle -Only True strategy is to attack with your best attacks. Just use a stun spell or 2 to get an advantage and keep blasting away. Their Only retaliation will be spells against you. Priests/Oracles have lots of Wisdom and you will do low damage on them but stand strong. The Fight will be VERY Close.

Against a Ranger/Assassin - Strategy-> This is where your magic roots/strike roots skill comes in handy, Root the enemy and fire away. If they get close, use stamina slug and move back. Repeat the strategy.

Against a Archers/Hunters - This can be a close fight because Archers/Hunters have mana draining skills. Best strategy, have pots and attack using high damaging spells.

Against a Fighter/Warrior - If you see them coming… RUN LIKE THERES NO TOMORROW!!!! Then Stun Spell.. Then use any Instant cast you can.. and RUN AGAIN.. and repeat.. thats the ONLY strategy you have. IF they hit you, you are screwed. Fighters have HIGH damage rate and not bad HP.

Against a Defender/Guardian - 50/50 chance of winning. It depends on what the defender/guardian has done with their build. If they are a pure rec build, you have a good chance but if they have a large amount of wisdom, your pretty much screwed.

Contents: Hard Mode
Builds
Leveling
Skill Recommendations
Items
Builds:
Builds are NEVER absolute so feel free to mix em up to fit your playing style. The following builds are only guidelines.

 

RECOMMENDED Builds:

Hard Mode- Int Mage

Int-mage:

Positive: Very High Attacks and VERY fast Levelling.
Negative : Very Low Hp, Low Evasion, Low Hit Rate….sigh..

Levelling Recommendations: Solo Hunt (1 at a time). Party Hunt with a Defender. (Mobbing). IF you are party hunting, Go for the Yellow named mobs. (THIS IS THE MOST AWESOME WAY TO LEVEL!!!!)

Stat Distribution:
7 Int- Pure Int Build, gives highest magic attack (At low levels)
6:1 Build- 6 int 1 Wis. Add Wis until you have enough Mp. Then continue with All Int.
5:2 Build- Add 5 int, 1 Wis and 1 Luk . This will give you Mp and Hp along with bringing up your crit rate.

Rec-mage: (HIGHLY UN-RECOMMENDED)REC build is NOT recommended for Hard mode.

Positive: Very High Defense, High Hp, Great For Soloing, Easy Money
Negative: Medium-> Low Attack Power (physical and Magic). HIGHLY reliant on AoE Attacks.

Leveling Path: Solo Yellow -> Orange Mobs that use Physical Attacks. If you attempt to fight Magic using monsters, you will die. Lure a lot of them (4+), You will get almost no damage, Use AoE Attack. Party Hunting is NOT recommended, you won’t be much help to them, and your experience gained will drop. Best to keep soloing Yellow -> Orange mobs, you won’t die and you will get a significant amount of money to buy equipment and items that can help you increase your attack power. Do Not Try To Solo Yellow Mobs until level 14.

Stat Distribution:
6:1 Build- 6 Rec, 1 int or wis. (alternate every level. ex: Odd level = int, even level= wis). Gives you High Defense and Hp while SLOWLY increasing your Mp and Magic Attack Power.
5:2 Build- 5 Rec, 1 Int, 1 Wis. SLIGHTLY less Defense in this one BUT more Magic Attack Power and MP.

NOTE-

Luck mage (Very Useful at level 40+)

Positive: HIGH Crit Rate, High Crit Damage, HIGHEST ATTACK BUILD!
Cons: SLOW Levelling Rate. Reliant on AoE’s in PARTIES ONLY..otherwise single monster magic.

Leveling Path: Grind on Green Mobs (Like Normal Mode). At around level 40 you will be doing around 2k+ Damage on every other hit because you will have near 400 luck making your crit rate around 80%. Luck Mages Are not very liked by parties at low levels because of the low damage they do. I HIGHLY recommend levelling as a full int mage and then buying a stat initializing stone from the Item Mall and resetting your stats to full luck

Stat Distribution:
6:1 Build- 4 Luck 1 int or wis. Increases Luck rapidly while increasing magic attack power and magic attack accuracy slowly.
5:2 build- 5 Luck 1 Int 1 Wis. This build gives a steady increase to magic attack power and Mp While having large amounts of crit rate and crit dmg.

Hybrid mages

Pros: Ability to have a flexible building strategy, Lots of Test Time.
Cons: Frustrating for those expecting High Damage, Reliant on AoE’s. Will have a hard time soloing, Slow Levelling

Levelling Path: Party Grind on Yellows. You will do less damage than the Full Int Mages, so levelling will be a litle.. Frustrating.

Stat Destribution:
3:2:2 Build- 3 Int, 2 Wis, 2 Luck. Adds some magic attack, mana,magic attack accuracy, and begins building Crit Rate
3:3:1 Build- 3 Int, 3 Luck, 1 Wis- Adds some magic attack, being building Crit rate Steadily, adds some mana, magic attack accuracy.

Skill Recommendations:
This Is a Skill Recommendation only for Normal Mode. I have Not listed all the skills. Only the Skills i advise you take in hard mode.

Passive Skills:
Mana training - Max This
Relax body - Max This
Backpack - Max This (Very Helpful so you can hunt longer  )
Interpretation - Max This (Why not? its very cheap XD)
Dagger Weapon Power-Up - Max This

Basic Skills:
Magic ball - Max this (This will be your HIGHEST damaging skill at level 20.)
Body Protector - Max This
Fireball - Max
Sonic Bolt - Max
Spread Roots - Max This (Stuns Mobs. VERY useful)
Mana Leakage - MAX, Good pvp skill against mages and pagans.

Attack Spells:
Fire thorn - Rec Mages: MAX THIS, Int Mages- IGNORE IT!
Fire Bush - Rec Mages: MAX THIS, Int Mages- IGNORE IT!
Storm - Max This Skill
Rock Mountain - Max This
Sustain Doom - Level 2, Great Skill of PVP and PVE (bosses)
Meteor Strike - Level 1 Good Damage, Crappy Cast Time.
Earthquake - Level 1.
Lightening Strike - Level 1
Fire Choir (Hard Mode) - Max It
Wind Choir (Hard Mode) - Max It
Earth Choir (Hard Mode) - Max It
Notes-Fire Choir,Wind Choir, Earth Choir are available at level 38 and do amazing damage. They have a 4 sec cast time but its worth it.

Special Skills:
Support Spell - Max
Stamina Slug - Max
Potential Motive - Max
Diversion - Max
Health Assistant - Max
Hellfire - Max This. Strong fire based Single Attack Spell..
Earth Strike - This is an AMAZING AoE. It is VERY useful in Parties. It can Freeze mobs (even from attacking) While doing great damage to them. MAX THIS
Turbulance - Max This
Confusion - Level 1 (Good Debuff, its an Aoe Debuff that reduces rec, dex, wis for 12 secs)
Flite - Max This, Great PVP skill. Puts opponent/target to death, regardless of their Health.
Reap And Sowe (Hard mode) - Max This

Items To Keep:
Weapon Of Choice: Daggers
Quest Items:
1 Old Wanted List- Level 17 Quest
1 Monkey Skull- Leve 27 Quest Dread Boots
1 Poema’s Mandolin- Level 26 Quest Dread Gauntlets (do the quests of the dude by fedion dungeon first)
1 Empty Trunk- Level 28 Quest Dread Pants
1 Lens Bones- Level 29 Quest Dread Armor
1 Black Beard Secret Note- Level 29 Quest (Rewards are Nostrums)
60 Spirit Cores -30 for level 30 Helmet, 30 for level 45 quest.
30 Mare Cores- For level 37 Helmet Quest
30 Pint Cores- For level 44 Helmet Quest
90 Gold Abel- For level 45 Epic Quest
40 Adamar Stones- For level 45 Epic Quest
20 Magic Leather- For level 45 Epic Quest
99 Rillan- For level 45 Epic Quest

Contents
Skill Recommendations

Skill Recommendations
Well.At this point, skills shouldn’t be much of a problem as you get 7 skill points per level up. You should be able to get every skill in the game. But Here is my recommendation anyway, if you don’t want to get all of them.

Passive Skills:
Mana training - Max This
Relax body - Max This
Backpack - Max This (Very Helpful so you can hunt longer  )
Interpretation - Max This (Why not? its very cheap XD)
Dagger Weapon Power-Up - Max This

Basic Skills:
Magic ball - Max this (This will be your HIGHEST damaging skill at level 20.)
Body Protector - Max This
Fireball - Max
Sonic Bolt - Max
Spread Roots - Max This (Stuns Mobs. VERY useful)
Mana Leakage - MAX, Good pvp skill against mages and pagans.

Attack Spells:
Fire thorn - Rec Mages: MAX THIS, Int Mages- IGNORE IT!
Fire Bush - Rec Mages: MAX THIS, Int Mages- IGNORE IT!
Storm - Max This Skill
Rock Mountain - Max This
Sustain Doom - Max This
Meteor Strike - Level 1 Good Damage, Bad Cast Time.
Earthquake - Level 1.
Lightening Strike - Level 2
Fire Choir (Hard Mode) - Max It
Wind Choir (Hard Mode) - Max It
Earth Choir (Hard Mode) - Max It
Nemesis (Ultimate Mode) - Max It
Notes - Nemesis is a skill well worth it. Especially at level 3.

Special Skills:
Support Spell - Max
Stamina Slug - Max
Potential Motive - Max
Diversion - Max
Health Assistant - Max
Hellfire - Max This. Strong fire based Single Attack Spell..
Earth Strike - This is an AMAZING AoE. It is VERY useful in Parties. It can Freeze mobs (even from attacking) While doing great damage to them. MAX THIS
Turbulance - Max This
Confusion - Max (Very Useful)
Flite - Max This, Great PVP skill. Puts opponent/target to death, regardless of their Health.
Reap And Sowe (Hard mode) - Max This
Kamain Breath (Ultimate Mode) - Max This (Its only 1 level XD)

Notes - Kamain Breath Will Not Work On Bosses.

Shaiya Oracle Skill Guide

Just a first part of a more comprehensive guide. I rearranged the skills, so instead of having them ordered by Passive, Basic, Combat and Special tab, I put similar skills together, i.e. all Heals, all AoEs, … .

A lot of numbers still have to be adjusted. I have a big screenshot file to get every MP, SP and skill point cost at each skill level right, but it takes a bit more time. Usually you see that a skill isnt finished in description when it has the same MP cost for each skill lvl for example.

Hopefully I can finish it in the next few days.

All blue skills are HM skills, and all red skills are UM skills.

SKILL GUIDE:

Speaking of skills, here are all the skills an Oracle will unlock throughout the course of the game. I’ve also listed my thoughts, if any, about each skill in green underneath the technical information. Normal Mode gets 3 skill points per level, Hard Mode gets 4, and Ultimate Mode 5 per level. At level 60 NM will have total 182 points, HM 241, and UM 300.

Passive Skills

This image has been resized. Click to view the full Size Image. Magic Training

Level 1 - raises MP by 110 ( available at lvl 5 ) costs 2 skill points
Level 2 - raises MP by 255 ( available at lvl 16 ) costs 3 skill points
Level 3 - raises MP by 448 ( available at lvl 25 ) costs 4 skill points

For INT builds it is a must to have the extra MP. But all WIS builds usually have enough MP from WIS to render that skill optional.

This image has been resized. Click to view the full Size Image. Dagger Power Up

Level 1 - raises attack power by 5 when a Dagger is equipped ( available at lvl 5 ) costs 2 skill points
Level 2 - raises attack power by 12 when a Dagger is equipped ( available at lvl 16 ) costs 3 skill points
Level 3 - raises attack power by 20 when a Dagger is equipped ( available at lvl 25 ) costs 4skill points

I would max this skill to level 3 for Nuker builds. Damage is useless for Healers, so skip this skill.

This image has been resized. Click to view the full Size Image. Staff Mastery

Level 1 - raises the attack speed by 1 when a Staff is equipped ( available at lvl ? ) costs ? skill points
Level 2 - raises the attack speed by 1 when a Staff is equipped ( available at lvl ? ) costs ? skill points

That skill is not yet available in Episode 3, but supposedly raises attacking speed when using staffs. If that is true, Oracles could effectively use Staffs and skip Daggers.

This image has been resized. Click to view the full Size Image. Relax Body

Level 1 - regenerates HP, MP, and SP by 4% each for 3 seconds during break ( available at lvl 6 ) costs 1 skill point
Level 2 - regenerates HP, MP, and SP by 6% each for 3 seconds during break ( available at lvl 15 ) costs 2 skill points
Level 3 - regenerates HP, MP, and SP by 8% each for 3 seconds during break ( available at lvl 26 ) costs 2 skill points

I would max this skill to level 3 in all modes.

This image has been resized. Click to view the full Size Image. Backpack Upgrade

Level 1 - allows you to have 3 tabs in your inventory ( available at lvl 12 ) costs 1 skill point
Level 2 - allows you to have 4 tabs in your inventory ( available at lvl 26 ) costs 2 skill points
Level 3 - allows you to have 5 tabs in your inventory ( available at lvl 46 ) costs 2 skill points

I would max this skill to level 3 in all modes.

This image has been resized. Click to view the full Size Image. Interpretation

Level 1 - allows you to understand 30% of what the furies say in pvp ( available at lvl 13 ) costs 1 skill point
Level 2 - allows you to understand 60% of what the furies say in pvp ( available at lvl 22 ) costs 2 skill points
Level 3 - allows you to understand all of what the furies say in pvp ( available at lvl 51 ) costs 2 skill points

If you plan to PvP I would max this skill to lvl 3. If in NM you don’t plan on PvPing then there is no point in getting this skill.

This image has been resized. Click to view the full Size Image. Potential Motive

Passive ability that is triggered when HP are low. Deactivates cooldown of any spell being cast that has a cooldown of less then 500 sec. Lasts 30 seconds and recharges every 3 min or upon death.

Level 1 – Triggers when HP fall below 10% ( available at lvl 17 ) costs 1 skill point
Level 2 – Triggers when HP fall below 17% ( available at lvl 29 ) costs 2 skill point
Level 3 – Triggers when HP fall below 25% ( available at lvl 50 ) costs 3 skill point

I would max this skill to level 3 in all modes.

Basic Skills

This image has been resized. Click to view the full Size Image. Magic Ball

Level 1 – Non-elemental attack which deals basic magic dmg + 29 ( available at lvl 1 ) costs 2 skill points – 1 sec cast time, no cooldown, uses 20 MP
Level 2 - Non-elemental attack which deals basic magic dmg + 60 ( available at lvl 10 ) costs 2 skill points – 0.5 sec cast time, no cooldown, uses 45 MP
Level 3 - Non-elemental attack which deals basic magic dmg + 118 ( available at lvl 20 ) costs 3 skill points – instant cast, no cooldown, uses 90 MP

A Pagans basic attack spell, but useless for Oracles since Magic Spot is already at first skill lvl instant cast and stronger then Magic Ball lvl3.

This image has been resized. Click to view the full Size Image. Magic Spot

Level 1 – Non-elemental attack which deals basic magic dmg + 130 ( available at lvl 14 ) costs 3 skill points – instant cast, no cooldown, uses 130 MP
Level 2 - Non-elemental attack which deals basic magic dmg + 217 ( available at lvl 24 ) costs 3 skill points – instant cast, no cooldown, uses 230 MP
Level 3 - Non-elemental attack which deals basic magic dmg + 343 ( available at lvl 34 ) costs 4 skill points – instant cast, no cooldown, uses 350 MP

Oracles powerful and instant basic attack spell. Obligatory to max for INT builds, others should stick with level 1.

This image has been resized. Click to view the full Size Image. Ice Ball

Water-elemental attack that decreases movement speed by 1 level.

Level 1 – Deals basic magic dmg + 34 and slows for 3 sec ( available at lvl 1 ) costs 2 skill points – 1.5 sec cast, no cooldown, uses 50 MP
Level 2 - Deals basic magic dmg + 80 and slows for 5 sec ( available at lvl 14 ) costs 3 skill points – 1.5 sec cast, no cooldown, uses 100 MP
Level 3 - Deals basic magic dmg + 175 and slows for 7 sec ( available at lvl 27 ) costs 3 skill points – 1.5 sec cast, no cooldown, uses 181 MP

Very good skill to slow enemies down. Max it for PvP and INT builds.

This image has been resized. Click to view the full Size Image. Body Protector

Self-buff that raises physical defense and evasion rate for 5 min.

Level 1 – Raises physical defense by 12 and evasion rate by 2% ( available at lvl 2 ) costs 3 skill points - instant cast, no cooldown, uses 60 MP and 60 SP
Level 2 - Raises physical defense by 24 and evasion rate by 4% ( available at lvl 17 ) costs 4 skill points - instant cast, no cooldown, uses 5 MP and 80 SP
Level 3 - Raises physical defense by 47 and evasion rate by 7% ( available at lvl 34 ) costs 4 skill points - instant cast, no cooldown, uses 460 MP and 150 SP

Max this skill in all modes.

This image has been resized. Click to view the full Size Image. Dispel

Level 1 – Dispels a few basic debuffs (Poison, Illness, Delusion, Fear, Doom, Dull, Bad Luck) ( available at lvl 9 ) costs 3 skill points – instant cast, no cooldown, uses 40 MP
Level 2 - Dispels most non-elemental debuffs (Sleep, Unconsciousness, Silent, Darkness, Pause, Slow) ( available at lvl 19 ) costs 3 skill points – instant cast, no cooldown, uses 90 MP
Level 3 - Dispels all debuffs (soul extinction, trace mark, transformation, death sentence, non-elemental condition) ( available at lvl 34 ) costs 3 skill points – instant cast, no cooldown, uses 170 MP

Most important skill for every Oracle! Max it asap on every build and mode!

This image has been resized. Click to view the full Size Image. Group Dispel

Level 1 – Dispels a few basic debuffs (Poison, Illness, Delusion, Fear, Doom, Dull, Bad Luck) from all party members ( available at lvl 9 ) costs ? skill points – 2.5 sec cast time, 30 sec cooldown, uses ? MP
Level 2 - Dispels most non-elemental debuffs (Sleep, Unconsciousness, Silent, Darkness, Pause, Slow) from all party members ( available at lvl 9 ) costs ? skill points – 2.5 sec cast time, 30 sec cooldown, uses ? MP
Level 3 - Dispels all debuffs from all party members (soul extinction, trace mark, transformation, death sentence, non-elemental condition) ( available at lvl 9 ) costs ? skill points – 2.5 sec cast time, 30 sec cooldown, uses ? MP

A future skill from Episode 4. Max it with every build and mode.

This image has been resized. Click to view the full Size Image. Detection

Level 1 – Self-buff that detects all invisible enemies within 10 meters for 30 seconds ( available at lvl 8 ) costs 2 skill points – 2 sec cast time, 60 sec cooldown, uses 18 MP
Level 2 - Self-buff that detects all invisible enemies within 10 meters for 30 seconds ( available at lvl 23 ) costs 3 skill points - 2 sec cast time, 60 sec cooldown, uses 46 MP
Level 3 - Self-buff that detects all invisible enemies within 15 meters for 30 seconds ( available at lvl 36 ) costs 3 skill points - 2 sec cast time, 60 sec cooldown, uses 79 MP

This skill is useful for PvP only. Max it if you PvP regularly.

This image has been resized. Click to view the full Size Image. Stamina Leakage

Level 1 - Debuff that depletes a target’s SP by 470 over 30 seconds ( available at lvl 16 ) costs 3 skill points – instant cast, no cooldown, uses 50 MP
Level 2 - Debuff that depletes a target’s SP by 370 over 30 seconds ( available at lvl 28 ) costs 3 skill points – instant cast, no cooldown, uses ? MP
Level 3 - Debuff that depletes a target’s SP by 1100 over 30 seconds ( available at lvl 40 ) costs 3 skill points – instant cast, no cooldown, uses ? MP

Best debuff to pull mobs for tank builds, but level 1 is sufficient. It’s decent in PvP too, but you hardly have time to debuff enemies.

Combat Skills

This image has been resized. Click to view the full Size Image. Heal

Level 1 – Heals a target for double WIS + 60 ( available at lvl 2 ) costs 2 skill points – 2 sec cast time, no cooldown, uses 45 MP
Level 2 - Heals a target for double WIS + 130 ( available at lvl 11 ) costs 3 skill points – 2 sec cast time, no cooldown, uses 80 MP
Level 3 - Heals a target for double WIS + 300 ( available at lvl 26 ) costs 4 skill points – 2 sec cast time, no cooldown, uses 170 MP

Basic healing spell; max it as Healer, skip it as Nuker.

This image has been resized. Click to view the full Size Image. Healing Prayer

Level 1 – Heals a target for double WIS + 494 ( available at lvl 37 ) costs 4 skill points – 2.5 sec cast time, no cooldown, uses 260 MP
Level 2 - Heals a target for double WIS + 712 ( available at lvl 47 ) costs 4 skill points – 2.5 sec cast time, no cooldown, uses 350 MP
Level 3 - Heals a target for double WIS + 972 ( available at lvl 57 ) costs 5 skill points – 2.5 sec cast time, no cooldown, uses 460 MP

Unless Episode 4 changes cast times, skill levels 1 & 2 are useless. If you hit lvl57 max it as Healer, otherwise skip the skill.

This image has been resized. Click to view the full Size Image. Instant Heal

Level 1 – Instantly heals a target for double WIS + 71 ( available at lvl 6 ) costs 3 skill points – instant cast, 30 sec cooldown, uses 78 MP
Level 2 - Heals a target for double WIS + 255 ( available at lvl 27 ) costs 3 skill points – instant cast, 30 sec cooldown, uses 226 MP
Level 3 - Heals a target for double WIS + 712 ( available at lvl 54 ) costs 4 skill points – instant cast, 30 sec cooldown, uses 533 MP

You have to max this instant healing skill for all builds on all modes. Often it can save a persons life.

This image has been resized. Click to view the full Size Image. Recovery (hard mode or ultimate mode skill)

Level 1 – Heals a target for double WIS + 1631 ( available at lvl 31 ) costs 4 skill points – 1.5 sec cast time, 30 sec cooldown, uses 130 MP
Level 2 - Heals a target for double WIS + 2338 ( available at lvl 41 ) costs 5 skill points – 1.5 sec cast time, 30 sec cooldown, uses 175 MP
Level 3 - Heals a target for double WIS + 3164 ( available at lvl 51 ) costs 6 skill points – 1.5 sec cast time, 30 sec cooldown, uses 230 MP

Extremely fast and powerful healing skill. Max it regardless of build.

This image has been resized. Click to view the full Size Image. Self Heal (ultimate mode skill only)

Level 1 – Instantly heals you for double WIS + 75 ( available at lvl 4 ) costs 3 skill points – instant cast, no cooldown, uses 55 MP and 20 SP
Level 2 - Instantly heals you for double WIS + 230 ( available at lvl 21 ) costs 5 skill points – instant cast, no cooldown, uses 140 MP and 60 SP
Level 3 - Instantly heals you for double WIS + 560 ( available at lvl 44 ) costs 5 skill points – instant cast, no cooldown, uses 320 MP and 100 SP

The exclusive skill for UM Oracles. It consumes a few SP on level 1, but a lot on level 2 and 3. High WIS builds can easily stick with level 1, but other builds should max it and lapis up SP.

This image has been resized. Click to view the full Size Image. Party Heal

Level 1 – Heals all party members for double WIS + ? ( available at lvl 37 ) costs 4 skill points – 2.5 sec cast time, 30 sec cooldown, uses ? MP
Level 2 - Heals all party members for double WIS + ? ( available at lvl 47 ) costs 4 skill points – 2.5 sec cast time, 30 sec cooldown, uses ? MP
Level 3 - Heals all party members for double WIS + ? ( available at lvl 57 ) costs 5 skill points – 2.5 sec cast time, 30 sec cooldown, uses ? MP

A future skill from Episode 4. All Healers have to max it.

This image has been resized. Click to view the full Size Image. Healing Fall

Level 1 – Heals 186 HP over 18 seconds to all party members within 15m ( available at lvl 18 ) costs 4 skill points – instant cast, no cooldown, uses 300 MP
Level 2 - Heals 360 HP over 18 seconds to all party members within 15m ( available at lvl 30 ) costs 2 skill points – instant cast, no cooldown, uses 500 MP
Level 3 - Heals 678 HP over 18 seconds to all party members within 15m ( available at lvl 45 ) costs 2 skill points – instant cast, no cooldown, uses 830 MP

Commonly called Healing Fail. Skip this skill.

This image has been resized. Click to view the full Size Image. Circle of Healing (Blank) (hard mode or ultimate mode skill)

Level 1 – Heals 1,080 HP over 18 seconds to all party members within 15m ( available at lvl 47 ) costs 4 skill points – instant cast, no cooldown, uses 1,390 MP
Level 2 - Heals 1,520 HP over 18 seconds to all party members within 15m ( available at lvl 53 ) costs 5 skill points – instant cast, no cooldown, uses 2,316 MP
Level 3 - Heals 2,160 HP over 18 seconds to all party members within 15m ( available at lvl 59 ) costs 6 skill points – instant cast, no cooldown, uses 3,860 MP

Optional – though much stronger then Healing Fall, still weak and MP-intensive, but good to counter DoT from enemy AoE’s.

This image has been resized. Click to view the full Size Image. Magic Protector

A self-buff that negates any kind of magic attack or spell that would hit you within the next 60 seconds.

Level 1 – Negates the next 2 magic attacks ( available at lvl 4 ) costs 3 skill points – instant cast, 180 sec cooldown, uses 60 MP
Level 2 – Negates the next 3 magic attacks ( available at lvl 17 ) costs 3 skill points – instant cast, 180 sec cooldown, uses 80 MP
Level 3 – Negates the next 4 magic attacks ( available at lvl 30 ) costs 3 skill points – instant cast, 180 sec cooldown, uses 100 MP

One of my favorite anti-magic skills: great to avoid being hit by AoE’s like Meteor or enemy spells – prevents you from being interrupted casting your spell. Max this for all builds and modes.

This image has been resized. Click to view the full Size Image. Mana Slug

A physical attack with your staff or dagger, that drains MP from your enemy.

Level 1 – Drains 700 MP ( available at lvl 13 ) costs 3 skill points - uses 40 MP and 190 SP, 60 sec cooldown
Level 2 – Drains 1,500 MP ( available at lvl 29 ) costs 4 skill points - uses 90 MP and 250 SP, 60 sec cooldown
Level 3 – Drains 2,500 MP ( available at lvl 44 ) costs 4 skill points - uses 150 MP and 315 SP, 60 sec cooldown

This is a physical attack and you need DEX or LUC to actually hit, before you can drain MP. Therefore it is a pretty useless skill. Leave it.

This image has been resized. Click to view the full Size Image. Surge Choir (hard mode or ultimate mode skill)

Level 1 – Water spell that deals base magic dmg + 1,101 ( available at lvl 38 ) costs 4 skill points – 4 sec cast, 300 sec cooldown, uses 900 MP
Level 2 – Water spell that deals base magic dmg + 1,564 ( available at lvl 48 ) costs 5 skill points – 3.5 sec cast, 300 sec cooldown, uses 1,200 MP
Level 3 – Water spell that deals base magic dmg + 2,108 ( available at lvl 58 ) costs 5 skill points – 3 sec cast, 300 sec cooldown, uses 1,500 MP

Episode 4 supposedly lowers cast time and cooldown time of this skill. But for the moment there is no real use for that skill.

This image has been resized. Click to view the full Size Image. Hail Storm

Level 1 – Instant Water AoE spell that deals basic magic dmg + 69 to all enemies within 10 m of the target ( available at lvl 8 ) costs 3 skill points – instant cast, 30 sec cooldown, uses 90 MP
Level 2 – Instant Water AoE spell that deals basic magic dmg + 181 to all enemies within 10 m of the target ( available at lvl 23 ) costs 3 skill points – instant cast, 30 sec cooldown, uses 230 MP
Level 3 – Instant Water AoE spell that deals basic magic dmg + 305 to all enemies within 10 m of the target ( available at lvl 33 ) costs 4 skill points – instant cast, 30 sec cooldown, uses 355 MP

This skill is a must for Nukers, and also Tanks, as it is their “taunt skill”.

This image has been resized. Click to view the full Size Image. Blizzard Storm

Lowers movement speed of enemies for 3 seconds when hit with Blizzard Storm.

Level 1 - Water AoE spell that deals basic magic dmg + 187 to all enemies within 10 m of the target ( available at lvl 21 ) costs 4 skill points – 2 sec cast, no cooldown, uses 280 MP
Level 2 - Water AoE spell that deals basic magic dmg + 301 to all enemies within 12 m of the target ( available at lvl 31 ) costs 4 skill points – 2 sec cast, no cooldown, uses 435 MP
Level 3 - Water AoE spell that deals basic magic dmg + 455 to all enemies within 14 m of the target ( available at lvl 41 ) costs 4 skill points – 2 sec cast, no cooldown, uses 625 MP

The first spammable AoE spell for an Oracle. The basis for every successful Nuker. Others can skip it.

This image has been resized. Click to view the full Size Image. Frozen Ice

A non-targeted Water AoE spell around yourself, that has a high chance to freeze (immobilize) affected enemies for 3 seconds.

Level 1 - Deals basic magic dmg + 426 to all enemies within 10 m of yourself ( available at lvl 30 ) costs 6 skill points – 3 sec cast, no cooldown, uses 590 MP
Level 2 - Deals basic magic dmg + 700 to all enemies within 12 m of yourself ( available at lvl 42 ) costs 7 skill points – 3 sec cast, no cooldown, uses 863 MP
Level 3 - Deals basic magic dmg + 987 to all enemies within 14 m of yourself ( available at lvl 52 ) costs 6 skill points – 3 sec cast, no cooldown, uses 1040 MP

A very strong Water AoE that can be cast without targeting an enemy. All Nukers should max it.

This image has been resized. Click to view the full Size Image. Elemental Shock

Level 1 – Non-elemental AoE spell that deals basic magic dmg + 262 to all enemies within 10 m of the target ( available at lvl 28 ) costs 4 skill points – 1.5 sec cast, no cooldown, uses 290 MP
Level 2 - Non-elemental AoE spell that deals basic magic dmg + 421 to all enemies within 12 m of the target ( available at lvl 39 ) costs 4 skill points – 1.5 sec cast, no cooldown, uses 440 MP
Level 3 - Non-elemental AoE spell that deals basic magic dmg + 690 to all enemies within 14 m of the target ( available at lvl 53 ) costs 4 skill points – 1.5 sec cast, no cooldown, uses 660 MP

The only (useful) non-elemental magic AoE spell ingame. It’s small visible effects are in big contrast to the fact that it adapts to the element of your weapon, and can be made into any elemental AoE of your choice. All Nukers have to max it.

Special Skills

This image has been resized. Click to view the full Size Image. Aura of Peace

Level 1 – Buff that raises someone’s HP by 200 for 30 min ( available at lvl 7 ) costs 3 skill points – instant cast, no cooldown, uses 85 MP
Level 2 – Buff that raises someone’s HP by 500 for 30 min ( available at lvl 24 ) costs 4 skill points – instant cast, no cooldown, uses 250 MP
Level 3 – Buff that raises someone’s HP by 850 for 30 min ( available at lvl 35 ) costs 5 skill points – instant cast, no cooldown, uses 400 MP

Max this skill asap and buff everyone in your party and around you.

This image has been resized. Click to view the full Size Image. Prayer

Level 1 – Raises STR, REC and WIS of all party members by 8 points for 10 min ( available at lvl 12 ) costs 4 skill points – instant cast, no cooldown, uses 165 MP and 100 SP
Level 2 – Raises STR, REC and WIS of all party members by 20 points for 10 min ( available at lvl 25 ) costs 5 skill points – instant cast, no cooldown, uses 235 MP and 140 SP
Level 3 – Raises STR, REC and WIS of all party members by 40 points for 10 min ( available at lvl 40 ) costs 6 skill points – instant cast, no cooldown, uses 600 MP and 200 SP

Your second great support buff. Max it asap and keep your party always buffed.

This image has been resized. Click to view the full Size Image. Resurrection

Resurrects a dead ally without loss of XP or loss of a Rez Rune.

Level 1 – Resurrects anyone except UM characters ( available at lvl 10 ) costs 3 skill points – 10 sec cast time, 60 sec cooldown, uses 212 MP and 95 SP
Level 2 – Resurrects anyone, even UM characters ( available at lvl 31 ) costs 4 skill points – 8 sec cast time, 40 sec cooldown, uses 657 MP and 165 SP
Level 3 – Resurrects anyone, even UM characters ( available at lvl 56 ) costs 5 skill points – 6 sec cast time, 20 sec cooldown, uses 1400 MP and 280 SP

Max it asap with every build and mode!

This image has been resized. Click to view the full Size Image. Magic Mirror

Level 1 – Reflects all magic damage back upon caster for 8 seconds ( available at lvl 22 ) costs 7 skill points – instant cast, 600 sec cooldown, uses 165 MP
Level 2 – Reflects all magic damage back upon caster for 10 seconds ( available at lvl 32 ) costs 8 skill points – instant cast, 600 sec cooldown, uses ? MP
Level 3 – Reflects all magic damage back upon caster for 15 seconds ( available at lvl 43 ) costs 9 skill points – instant cast, 600 sec cooldown, uses 730 MP

Very useful skill for low WIS builds, but it costs a lot of skill points. Get level 1 for 20-30 PvP for all builds, and max it as Nuker or Tank.

This image has been resized. Click to view the full Size Image. Health Assistant

When activated, damage will drain your SP or MP before your HP for 60 seconds. Instant cast, 300 sec cooldown.

Level 1 – Uses SP to shield your HP ( available at lvl 18 ) costs 4 skill points - uses 30 MP and 80 SP
Level 2 – Uses MP to shield your HP ( available at lvl 29 ) costs 5 skill points - uses 70 MP and 120 SP
Level 3 – Uses SP, then MP to shield your HP ( available at lvl 47 ) costs 6 skill points - uses 120 MP and 170 SP

Not only great for PvP, this skill will save your life countless times. Get level 2 with every build and mode. Skill level 3 depletes your precious SP first, therefore I do not recommend that skill level unless you have a lot of SP lapised.

This image has been resized. Click to view the full Size Image. Energy Diversion

Level 1 – Depletes all your remaining SP to give you 715 MP ( available at lvl 18 ) costs 3 skill points – 600 sec cooldown, uses all remaining SP
Level 2 – Depletes all your remaining SP to give you 1,619 MP ( available at lvl 29 ) costs 4 skill points - 600 sec cooldown, uses all remaining SP
Level 3 – Depletes all your remaining SP to give you 2,582 MP ( available at lvl 57 ) costs 5 skill points - 600 sec cooldown, uses all remaining SP

This is a very useful skill, when used competently. For PvE it may save you potting once in a while, but it is best used in PvP, when you are under heavy attack, have Health Assistant active, MP depleted and your pots are on recharge. It can turn a single remaining SP point into 2,5k MP. If it is useful depends on your lapised gear.

This image has been resized. Click to view the full Size Image. Evolution

Turns an ally or yourself into a monster, that doesn’t agro mobs, but can’t use any skills or jump, for 60 seconds. 2 sec cast time, 600 sec cooldown.

Level 1 – Turns ally into a Fox with strong melee attacks and increased evasion rate ( available at lvl 15 ) costs 3 skill points - uses 300 MP and 110 SP
Level 2 – Turns ally into a Blood Wolf with stronger melee attacks and increased evasion rate ( available at lvl 35 ) costs 4 skill points - uses 750 MP and 180 SP
Level 3 – Turns ally into a Steel Golem with very strong melee attacks and increased evasion rate ( available at lvl 55 ) costs 5 skill points - uses 1,400 MP and 270 SP

Very useful to avoid agro and run through dungeons. Get skill level 1 for each build and mode.

This image has been resized. Click to view the full Size Image. Degeneration

Turns an enemy into a harmless animal, that cannot attack. Cannot be used on mobs.

Level 1 – Transforms enemy for up to 15 seconds with a 80% chance ( available at lvl 20 ) costs 2 skill points – 2 sec cast time, 300 sec cooldown, uses 225 MP
Level 2 – Transforms enemy for up to 25 seconds with a 80% chance ( available at lvl 33 ) costs 3 skill points - 2 sec cast time, 300 sec cooldown, uses ? MP
Level 3 – Transforms enemy for up to 35 seconds with a 80% chance ( available at lvl 46 ) costs 4 skill points - 2 sec cast time, 300 sec cooldown, uses 625 MP

This skill is only useful for PvP. I haven’t used it often or with great success. Better stick with Hypnosis.

This image has been resized. Click to view the full Size Image. Hypnosis

Level 1 – Has a 80% chance to put target enemy asleep for 8 seconds ( available at lvl 16 ) costs 4 skill points - 1.25 sec cast time, 40 sec cooldown, uses 160 MP
Level 2 – Has a 80% chance to put target enemy asleep for 15 seconds ( available at lvl 32 ) costs 5 skill points - 1.25 sec cast time, 40 sec cooldown, uses 300 MP
Level 3 – Has a 75% chance to put target enemy asleep for 30 seconds ( available at lvl 50 ) costs 6 skill points - 1.25 sec cast time, 40 sec cooldown, uses 600 MP

This is a very useful skill in PvP to put an enemy asleep for a while, though works in PvE on mobs too. Careful though, the target wakes up when it is attacked.

This image has been resized. Click to view the full Size Image. Etains Blessing (ultimate mode skill)

Incredibly powerful buff that raises all party members MP by 2,500, increases attack speed by one, and critical hit rate by 35% for 10 min. Available at lvl60 and costs 9 skill points – 2.5 sec cast time, 15 min cooldown, uses all remaining MP and SP.

There is no way you would get to lvl 60 UM and then not take this skill. It basically turns your party into an “Ice-Cream party”. In Episode 4 this skill will add 500 MP more, and a weaker version will be made available for Hard Mode Oracles at lvl 60.

Shaiya Fighter Skill Guide

Stickied-priestsallore
This is my first guide so be as brutal as you like. I love hearing other people opinion’s especially when they are completely contrary to mine, it allows me to reexamine things from a different perspective.

That said, this guide is meant for nm and hm fighters used mainly to level and farm. I won’t focus on PvP, but some of my opinions can translate over to them. The goal is to both describe and give opinions on each skill and hopefully help some newbies figure out what they are doing.

One more thing, the weapon discussion. There are numerous forums on this a few of which discuss this and I’ll add my two cents here. You get enough skill points to invest in two types of weapons and it’s easy to switch by placing your secondary weapon in the skill bar, you can also switch from skill bar 1 to 2 or 3 etc by using shift + #. Duals are awesome and should be one of them since most agreee they do highest dps. I’ll let you decide on spears vs two-handed swords based on the skills comments below.

Nice Solo AoE Guide

The list is organized by skill category in red, skill in blue, and description/comments in black.

Passive Skills(graphics in next version)

Muscle Training
Increases your attack power by a decent amount for the skill point cost. I max this, since a fighters job is to kill.

Weapon Power Ups
Choose your two and max them. They add good attack bonuses for the skill point cost and you should have enough skill points to max 2.

Relax Body
The skill point cost on this is so low that maxing it is easy to do, but if you find you’re short a point or two you can sacrifice a level. You need at least level one or else you will have to pot when there is no bless.

Backpack Upgrade
I get at least lvl2, level 3 has a pretty steep cost so up to you. I always need more space. Note: this is mainly for PvE toons, if you PvP a lot, pay attention to what is in your backpack or you may end up donating it to the darkie that killed you.

Interpretation
Waste of skill points. I actually did level 1 and you get jibberish. Only useful when maxed which only happens at lvl 51.

Weapon Mastery’s
Increases attack speed by 1 with each level of the skill. You should have enough skill points to max for both weapons which increase your damage per second(dps).

Basic Skills

Stinger
A fun skill to try, but unless you are into PvP you only really need lvl1. I tried using this in PvE on my nm and found it to be useful for getting first hits in a crowded area, but other than that it just didn’t seem worth it because of the long recharge time. In PvP the higher levels give you more range which is important for closing in on those archers and mages. So if you want to do PvP this is useful, but I leave it up to you to decide how much. Kikix makes some good comments regarding this skill, be sure to read them and decide for yourself.

Concentration
The first of three constantly used buffs. Increases attack success rate, helps you kill faster, I suggest you max it. All types of fighters need this.

Bash
The second buff. Increases crit rate, helps you kill faster, I suggest you max it. All types of fighters need this. Sound familiar? You’ll hear it one more time.

Double Damage
A very useful skill that adds a bonus to your attack at low sp cost. Max this, you’ll use this on every mob.

Heavy Swat
If you have a moderate to high str stat build than this skill is useless, you will be killing faster than the swat can do any significant damage. If you decide to do a rec build, which I’ve never done, than you may want to consider this skill, but I still wouldn’t recommend it.

Speedy Attack(HM skill)
Increases your attack speed by two levels, but it has a 10 min recharge time making it only useful for bosses and limited PvP use. It’s up to you.

Combat

Rising Crash
Lowers mob’s defense, this should be your first attack on solo mobs every time. You will use it all day long, I suggest you max this. PvP can be pretty fast paced so I’m not sure how many PvP fighters use this since other attacks deal more damage, I welcome feedback on this one.

Ground Shock
Deals damage and decreases mobs attacking speed two levels. If you are attacking multiple mobs at once this is a good first attack. This is the first AoE, Area of Effect, attack in this guide. If you are HM, at higher levels you will have multiple AoE attacks making it possible to round up a large number of mobs and kill them all at the same time. If you are NM you don’t get enough AoE attacks to do this effectively so wait for HM and focus on killing one at a time as much as possible. That said, this skill is useful in the event you aggro more than 1 mob, but it only works with 1h, 2h sword or spear. Pay attention to what skills need what weapons as this may affect your weapon chioce.

Wind Spin
AoE attack that damages for 2x regular damage. Great for AoE and PvP. Must have 2h or duals to use. Any style fighter will use this a lot. Kikix makes a good point that the difference between level 2 and 3 is an increase in range at a significant sp cost. I like having the extra range because some mobs have special skills with a small range and makes it difficult to keep them tightly bunched. I suggest you get level 2, see if you are able to keep all your mobs bunched up, and if so then skip level 3. If you are having trouble keeping your mobs bunched and you have the points to spare, the get level 3.

Enhance Wind Spin(HM skill)
Same as Wind Spin but with additional damage bonus at lvl2 and 3, but with a much steeper SP cost. If you are trying to be an AoE fighter than get this, or if you don’t mind adding SP with lapis, I suggest dual craft level 4 if you can afford it.

Deadly Strike
I love this skill. It is probably the best skill we have. It is a great one hit damage dealer especially useful in grinding solo mobs and also in PvP. I suggest you max this. The only downside to this skill is you can’t use it with 2 handed swords.

Dual Weapon Storm and Wild Dance and Wild Rage(HM Skill)
Very similar skills for dual or 2h weapons or 1h/spears that deals damage plus bonus with high sp cost vs the damage. This is more of a finishing skill if your other attacks haven’t recharged yet or, as Kikix noted, to increase your dps while killing bosses for drops. Choose one and max it, add more if you have the skill points.

Pollution Zone(HM Skill)
An AoE attack that deals damage over time. Needs 1h or spears. Use early if you are an AoE fighter with spears to get the full DoT. Personally I am not a big fan of DoT with respect to fighters, but this is the only AoE specific to spears so it is easy to decide your 2nd weapon based on whether you like this AoE or Wild Wild Dance…

Wild Wild Dance(HM Skill)
AoE that deals damage and lowers defense. Needs 2h sword. Use early if you are an AoE fighter with 2h sword to increase the damage of later hits.

Special

Leadership
The third buff, which is a party buff that increases attack, helps you kill faster, I suggest you max it. All types of fighters need this.

Eagle Eye
Avoids shooting attacks for a short time period. Mainly a PvP skill so you can skip this if you aren’t into PvP, but remember that if you want to farm at higher levels, lapis drop in borderlands and this can come in handy if you run into a high lvl luck hunter.

Potential Power
Raises attack when your HP gets low. If you are like me and you live dangerously and love to get in that last kill without potting then this skill a must. I max this.

Beserk Fighter(HM Skill)
I never tried this skill, but with a 5 minute recharge I don’t think it’s worth the skill points. I think it would only be useful as a last resort for PvP and on bosses. I would love to hear from those who have used this skill.

Dragon Slayer(HM Skill)
Really only useful at lvl3 as for lower lvl bosses you can deadly strike for more than damage than this skill. So if you plan on killing the lvl50+ bosses than get this or use a skill reset stone to get it later.

Demon Hushing(HM Skill)
Deals attack plus bonus from 5m. I don’t use this a whole lot. The 5m range is pretty short to be useful, unless you are in PvP. I have mixed feelings about this one, see Kikix’s post for further insight.

Eraser(HM Skill)
20 minute recharge time and you die. Not sure where this would be useful in PvE. Thoughts?

Shaiya GUARDIAN/DEFENDER [PvE] TANKER Guide

Stickied-priestsallore
Guardian/Defender PvE Guide

Note: this guide is for PvE AoE-Party guide, will not discuss about solo grinding nor PvP.

STATS

Full Rec, nothing else.

Dungeon Tanking Capacity

Without healer
Normal Mode - Green
Hard Mode - Yellow
Ultimate Mode - LOW Orange

With a healer
Normal Mode - Yellow or LOW Orange
Hard Mode - HIGH Orange
Ultimate Mode - HIGH Orange or Red (it is not very ideal to tank red mobs.)

“some mobs are harder because of the different monster’s skills, it will be alot harder to tank mobs that has AoE Skills, Magic Skills, or Poison/DoTs.”

SKILLS

Body Training - Max, Def is good.
Sharpen Weapon Power Up - NONE, it won’t make you stronger.
Heavy Weapon Power Up - NONE, same as above.
Relax Body - Max, Regen heals more than Potions if the bless is 50%+.
Back Pack Upgrade - Max.
Interpretation - NONE, no you cannot talk to the monsters.
Sharpen Weapon Mastery - Max, makes you cast your skills faster. (Axe/Sword)
Heavy Weapon Mastery - Max, same as above (Hammers)

Basic

Hard Skin - Max, HP and Def are good.
Concentration - Max, Arouse Blow needs to hit to take effect.
Bash - NONE, don’t show off your 50 crit damage.
Taunt - Max, Primary Skill.
Heavy Swat - NONE, mobs doesn’t use Stealth and escape.
Self Dispel - Max, can remove some DoTs at lv2 and lv3 removes all debuffs.
Self Aid - Optional, heal is good but this one is not that good.

Combat

Protection Charge - NONE, won’t work on bosses coz they are stun immune. but for PvP lv1 is good enough.
Curse Raid - Max, good way to pull mobs.
Panic - Max, very high threat.
Sacrifice - Optional, you can save members.
Arouse Blow - Max if you are LOW on REC, but if you do have HIGH REC normal attack will just do the same
Ground Boom - lv.2 or Max, slows enemies attack speed means less damage taken.
Endurance - lv1, 500 SP is enough.
Darkness Blow - lv.2 or Max, prevents mobs on attacking.
Stop Blow - lv.2 or Max, snare the mobs and jump out of melee range.
Silent Blow - lv.2 or Max, good against spell casting mobs like KH and FL1
Snare - lv.2 or Max, same as Ground Boom.
Net - lv.2 or Max, like all the AoE skills above, both the Debuff and the Attack Damage creates aggro.

Special

Tactical Formation - Max, Def is good.
Potential Avoid - None, no it will not save you.
Untouchable - Max, this is the one that will save you.
Secure Guard - Max, can save you also.
Life Drain - Optional, heal is good but this one is not that good.
Demon Hushing - Optional, have some fun from time to time.
Physical Reflect - Max, it’s like another Immunity skill, return damage works on mobs now.
Immortal Calling - Max, can save you and your party members.
Divine Protection - I don’t know… you decide ^^

ROLE PLAY

This build is very party dependent. since you can barely kill a mob you will need other classes to kill. you will also need a healer to increase your tanking capabilities.

1) It is your job to pull the mobs.
2) It is your job to tank the mobs.
3) It is your job to protect your party members.
4) It is your job to lead the party.

TECHNIQUES

Pull and Tank - During your low levels, faster way to pull is to run around the room and gather all the mobs and then tank it by using Taunt skill to maintain aggro. at higher levels you can use skills like Panic to pull single mobs and lv2-3 Curse Raid to pull multiple mobs.

Taking Aggro - mobs doesn’t always attack you, sometimes you miss them and they will go after your party members. Arouse Blow is the highest threat generating target skill you will have, but it is melee range. Panic is also generates very high threat and it has an excellent range.

Saving Party Members - this is one of the hardest job you will have, some people on your party members may attack to early and aggravate 2 or more mobs. lv3 Curse Raid generates enough threat to get the aggro back from the mobs, you might have to spam it more than once to take in effect. lv2-3 Stop Blow is also helpful on this situation, this will root the mobs in place and generates aggro as well. lv2-3 Darkness is really good especially when your party members are in near death situation, this skill will prevent the mobs from attacking and also generates aggro. Immortal Calling will save the whole party when in danger.

Saving Yourself - Untouchable, Immortal Calling, Secure Guard, Divine Protection, and Physical Reflector will give you damage immunity or reduction in a short period of time.

You can also save yourself by using the AoE Debuff Skills.

lv2-3 Stop Blow - you can prevent most of the mobs from attacking you by using it then move 3m (melee range) away from the mobs. will also give time for the healer to catch up with the heals.

lv2-3 Darkness Blow - this prevents most of the mobs from attacking you, healer will be able to catch up with the heals.

lv2-3 Silent Blow - you can prevent mobs from releasing their devastating spells. eg: Ifrits in KH cast their AoEs when their HP is below 50%. what you do is you use the Silent Blow before their HP goes below 50% this will prevent 75% of the mobs from casting the AoEs.

lv2-3 Ground Boom and Snare - combining these 2 skills has tremendous effect against the mobs, the mob’s attack speed decreases dramatically, you will notice that the mobs will attack once every 3-4 seconds when the debuffs are in effect.

Self Dispel is an awesome skill. you can prevent DoTs/Poison from killing you.

Self Aid and Life Drain are little ways to save yourself.

PVP : Guardians/Defenders are not really good for pvp lv1-15 and 20-30.
they are mostly likely to be best when on late lv50s when you get all your AoEs at lv3 and Demon Hushing.

Shaiya ULTIMATE ARCHER/HUNTER GUIDE

Archer/Hunter Guide

First of all, everything is not written in stone so feel free to experiment…..
This guide would help prevent additional questions on the forums and
Give some basic ideas to players….

Easy Mode 5 stat points 3 skill points
NOTE: while in easy mode you cannot progress beyond lvl 30 and cannot use “special skills”

Normal Mode 5 stat pints 3 skill points

Hard Mode 7 stat points 4 skill points
NOTE: able to equip Legend armour
And has more skills then NM

Ultimate Mode
9 stat points 5 skill points
NOTE: able to equip Goddess armour, can use all the skills in the game (for that class)
But if they die they are deleted

Overview of Contents:
1) Stats and Builds
2) Builds for Normal Mode
3) Builds for Hard Mode
4) Builds for Ultimate Mode
5) Archer/Hunter Skills
6) Skills to get for an ARCHER/HUNTER
7) Levelling guide
8 ) Lapising Guide
9) PvP Guide
10) Frequently asked questions
11) Credits

STATS AND BUILDSWhat is kiting??

STATS meant for an ARCHER/HUNTER
Strength (STR): add on 1.22 damage per point
Dexterity (DEX): slightly increases EVASION and SP is increased by 5
LUCK: every 5 points increases critical hit percentage by 1%
And slightly increase critical evasion

OPTIONAL STATS for ARCHER/HUNTER
Wisdom (WIS): increases Maximum MP by 5 and also increases magic resistance slightly
Reaction Defence Boost (REC): increases defence and adds 5 more SP to maximum SP

USELESS STATS to an ARCHER/HUNTER
Intelligence (INT): increases magic attack’s power

BUILDS:

For Normal Mode:

Each build can be adjusted to suite your purposes
Each Build is JUST a suggestion *though criticism is always excepted

PvE builds:

4 STR 1 DEX
Good for grind……extra attack boost helps kills mobs faster
Obsolete at later lvls

NOTE: though you may find that you miss a lot so ADD more DEX

3 STR 2 DEX
Great for grinding
Very good build balancing STR and DEX
Obsolete at the later lvls

5 LUCK
Horrible build for grinding at early lvls
Insane damage at later lvls

NOTE: no DEX is needed to do a Critical Hit
Critical hits are Base Damage Multipliers that NEVER MISS

PvP Builds:

4 STR 1 DEX
Great damage for killing
You Miss a lot of Rangers/Assassins and sometimes Fighters/Warriors
Only good for 1-15 PvP and 20-30 PvP

3 STR 2 DEX
Great build that balances damage and hitting/evasion
Will not “miss” as much though the occasional miss happens to Ranger/Assassins
Only good for 1-15 PvP and 20-30 PvP

5 LUCK
In the long run this is the BEST BUILD for PvP
You will not “miss” as much like the other builds (assuming you have 350 LUCK 70% chance to land a critical hit)
INSANE damage usually double you base damage (sometimes triple, x 4, x 5, etc.)
Only good for the later lvls
And 1-60 PvP

TIPS for Grinding and Training (normal mode)

Always grind on green or yellow until you’re confident enough to take on orange and red
Get a guild, they’ll help you lvl up and you can meet new people
Party with a RANGER/ASSASSIN their LUCK-buff is really helpful

Go for a 3 STR 2 DEX build for a while
Plus get a lot of kills in the early PvP maps to boost your reputation and experience is great for you
until 40-50ish then you can buy a stat reset stone and add all your points into LUCK

at 50 you should get 300 base LUCK
60% chance to Critical Hit
heavily Lapis your equipment with lvl 3-5 Fortune Lapis and you should get 350-400 LUCK
also find a lvl 53 assassin/ranger for their +90 LUCK buff

after getting 400ish LUCK then begin adding STR Lapis to counter the low base damage

If you can’t afford a stat reset stone and IF you want a LUCK build
Go 5 LUCK from the beginning though the grind may seen impossible it will be worth it

HARD MODE ARCHER BUILD

PvE

5 STR 2 DEX for the starting lvls
This should be easy lvling
Never tried this build myself but I believe this build has great potential

7 LUCK

SUPER-HARD to grind with especially at the beginning lvls
HIGHLY Recommended build for later on lvls and BOSS FIGHTS
Insane damage as soon as you past 300 LUCK….

TIPS for lvling a HARD MODE ARCHER/HUNTER

7 LUCK is really hard from the start plus the x 3 experience points needed
Make it WAAAYYYY harder
To make grinding easier then get a GUILD and also make friends on the way to #1

Re-stat when ever you think you could do best with a LUCK build

PvP BUILDS (for HARD MODE)

5 STR 2 DEX for 1-15 PvP
*But if you like to heavily Nostrum then go all STR
Great build for 1-15 PvP and 20-30 PvP
OKish damage as well as evasion

7 LUCK
At 20-30 PvP this build really shines
Heavily Lapis with Fortune Lapis for the Best results
Insane Damage and you’ll almost never miss (at lvl 30 *without lapis you get a 48% chance to land a critical hit)

ULTIMATE MODE ARCHER BUILD

I haven’t tried one yet…..
But I say…..

7 STR 2 DEX for the beginning lvls
Then re-stat to LUCK at lvl 47 then begin adding STR

or you can go for a 8 LUCK 1 DEX build
then re-stat at lvl 45 and heavily lapis your gear with Fortune Lapis
then begin adding STR to improve your base damage

ARCHER/HUNTER Skills

Passive Skills

This image has been resized. Click to view the full Size Image. Body Training

Level 1 ability that raises basic physical attack power by 9
Level 2 raises basic physical attack power by 18
Level 3 raises basic physical attack power by 27

This image has been resized. Click to view the full Size Image. Bow Power Up

Level 1 ability that raises the player’s attack power by 5 when a Bow is equipped
Level 2 raises attack power by 12 when a Bow is equipped
Level 3 raises attack power by 20 when a Bow is equipped

This image has been resized. Click to view the full Size Image. Projectile Power up

Level 1 ability that raises the player’s attack power by 5 when a Cross Bow or Throwing Weapon is equipped
Level 2 raises the attack power by 12 when a Cross Bow or Throwing Weapon is equipped
Level 3 raises the attack power by 20 when a Cross Bow or Throwing Weapon is equipped

This image has been resized. Click to view the full Size Image. Relax Body

Level 1 ability that regenerates HP,MP and SP by 4% each for 3 seconds during the break
Level 2 regenerates HP,MP, and SP by 6% each for 3 seconds during the break
Level 3 regenerates HP,MP, and SP by 8% each for 3 seconds during the break

This image has been resized. Click to view the full Size Image. Backpack Upgrade

Level 1 ability that raises the limit of purchasing Backpacks to 3
Level 2 raises the limit of purchasing Backpacks to 4
Level 3 raises the limit of purchasing Backpacks to 5

This image has been resized. Click to view the full Size Image. Interpretation

Level 1 allows the player to understand 30% of what an opponent says
Level 2 allows the player to understand 60% of what an opponent says
Level 3 allows the player to understand everything an opponent says

This image has been resized. Click to view the full Size Image. Bow Mastery

Level 1 ability that increases the player’s attacking speed by one level when a bow is equipped
Level 2 ability that increases the player’s attacking speed by one level when a bow is equipped

This image has been resized. Click to view the full Size Image. Projectile Mastery

Level 1 ability that increases the player’s attacking speed by one level when a throwing weapon or crossbow is equipped
Level 2 ability that increases the player’s attacking speed by one level when a throwing weapon or crossbow is equipped

Basic Skills

This image has been resized. Click to view the full Size Image. Sharp Shooter

Level 1 disposable MP:60,SP:5 Buff that increases shooting accuracy by 5% for 5 minutes
Level 2 disposable MP:144,SP:20 Buff that increases shooting accuracy by 12% for 5 minutes
Level 3 disposable MP:400,SP:45 Buff that increases shooting accuracy by 21% for 5 minutes

This image has been resized. Click to view the full Size Image. Slow
De-buff that decreases an opponent’s moving and attack speed

Level 1 disposable SP: 80, Recharge: 60 sec, Range: 24m, abnormal condition.: Slow - 6 seconds with 70% success rate
Level 2 disposable SP: 200, Recharge: 60 sec, Range: 24m, abnormal condition.: Slow - 9 seconds with 70% success rate
Level 3 disposable SP: 315, Recharge: 60 sec, Range: 24m, abnormal condition.: Slow - 12 seconds with 70% success rate

This image has been resized. Click to view the full Size Image. Long Range

Level 1 disposable MP:65,SP:5 Buff that increases the range of attack by 3 meters for 5 minutes
Level 2 disposable MP:140,SP:15 Buff that increases the range of attack by 4 meters for 5 minutes
Level 3 disposable MP:244,SP:30 Buff that increases the range of attack by 5 meters for 5 minutes

This image has been resized. Click to view the full Size Image. Shot Pointer
De-buff that decreases an opponent’s shooting defence power

Level 1 disposable MP: 5 P: 35, Recharge 30 sec, Range: 27m - decrease by: 25 points for 30 sec
Level 2 disposable MP: 25 P: 85, Recharge 30 sec, Range: 29m - decrease by: 50 points for 30 sec
Level 3 disposable MP: 30 SP115, Recharge 30 sec, Range: 32m - decrease by: 75 points for 30 sec

This image has been resized. Click to view the full Size Image. Big Coup Buff
that helps the player to successfully accomplish physical and shooting attack regardless of the targets DEX

Level 1 disposable MP: 35 SP: 80, Recharge 600 seconds, Duration 30 sec
Level 2 disposable MP:50 SP:115, Recharge 600 seconds, Duration 40 sec
Level 3 disposable MP:65 SP:150, Recharge 600 seconds, Duration 1 minute

This image has been resized. Click to view the full Size Image. Misfortune AoL only (Hard Mode+)
De-buff that decreases an opponent’s LUC by a certain amount of time for 30 seconds

Level 1 disposable MP:20,SP:110, Range 24, abnormal condition.: bad luck, LUC Decrease: 15 points
Level 2 disposable MP:40,SP:210, Range 24, abnormal condition.: bad luck, LUC Decrease: 35 points
Level 3 disposable MP:60,SP:320, Range 24, abnormal condition.: bad luck, All Enemy’s Distance: 10m, LUC Decrease: 55 points

This image has been resized. Click to view the full Size Image. Blunt UoF only (Hard Mode+)
De-buff that decreases an opponent’s DEX by a certain amount of time for 30 seconds

Level 1 disposable MP:20,SP:110, Range 24, abnormal condition:DEX Decrease: 15 points
Level 2 disposable MP:40,SP:210, Range 24, abnormal condition: DEX Decrease: 35 points
Level 3 disposable MP:60,SP:320, Range 24, abnormal condition: All Enemy’s Distance: 10m, DEX Decrease: 55 points

COMBAT SKILLS

This image has been resized. Click to view the full Size Image. Piercing shot shooting skill that wounds the target for Damage and pauses it for Time, regardless of its defence power

Level 1 disposable SP: 45, Recharge: 30 sec, Range: 24m, Damage: 58, Pause Time: 3 sec
Level 2 disposable SP: 105, Recharge: 30 sec, Range: 24m, Damage: 112, Pause Time: 3 sec
Level 3 disposable SP: 180, Recharge: 25 sec, Range: 24m, Damage: 239, Pause Time: 3 sec

This image has been resized. Click to view the full Size Image. Rapid Shot
Shooting skill that rapidly shoots arrows, each equal to the player’s shooting attack power

Level 1 disposable SP: 45 Recharge: 20 sec, Range: 24m, # of Arrows: 2
Level 2 disposable SP: 90 Recharge: 20 sec, Range: 24m, # of Arrows: 3
Level 3 disposable SP: 200 Recharge: 20 sec, Range: 24m, # of Arrows: 3, Damage 15 on each successful shot

This image has been resized. Click to view the full Size Image. Wide Shot
Bow skill that shoots several arrows at once against enemies with a distance of the target and deals the players attack damage

Level 1 disposable SP: 100, Recharge: 20 sec, Range 24m, Distance of Wide Shot 6 meters
Level 2 disposable SP: 150, Recharge: 20 sec, Range 24m, Distance of Wide Shot 10 meters
Level 3 disposable SP: 235, Recharge: 20 sec, Range 24m, Distance of Wide Shot 14 meters

This image has been resized. Click to view the full Size Image. Ballista Shot
Projectile skill that deals the player’s attack damage to enemies within a distance. Must have throwing weapon or Crossbow equipped

Level 1 disposable SP: 100, Recharge: 20 sec, Range: 24m, Distance of Ballista Shot 6 meters
Level 2 disposable SP: 150, Recharge: 20 sec, Range: 24m, Distance of Ballista Shot 10 meters
Level 3 disposable SP: 235, Recharge: 20 sec, Range: 24m, Distance of Ballista Shot 14 meters

This image has been resized. Click to view the full Size Image. Sustain Shot
Shooting skill that wounds the target for a % of its current HP every cycle for a # of seconds that will consume % of its HP

Level 1 disposable SP:60, Recharge: 30 sec, Range: 24m, abnormal condition: dying, Wounds:2%, Cycle: 40 sec, HP: 21%
Level 2 disposable SP:120, Recharge: 30 sec, Range: 24m, abnormal condition: dying, Wounds:3%, Cycle: 40 sec, HP: 31%
Level 3 disposable SP:165, Recharge: 30 sec, Range: 24m, abnormal condition: dying, Wounds: 3%,Cycle: 60 sec, HP: 44%

This image has been resized. Click to view the full Size Image. Nailed Shot
Shooting skill that uses a Bow, Throwing Weapon, or Cross Bow to deal damage over a certain amount of seconds

Level 1 disposable SP: 60, Recharge: 15 sec, Range: 24m, Damage: 168 over 12 seconds
Level 2 disposable SP: 110, Recharge: 15 sec, Range: 24m, Damage: 384 over 12 seconds
Level 3 disposable SP: 145, Recharge: 15 sec, Range: 24m, Damage: 580 over 12 seconds

This image has been resized. Click to view the full Size Image. Mana Shot
Shooting skill that wounds the target for basic damage plus MP damage. It doesn’t affect Monsters

Level 1 disposable MP: 15 SP: 60, Range 24m, MP Damage: 194
Level 2 disposable MP: 25 SP: 100, Range 24m, MP Damage: 350
Level 1 disposable MP: 35 SP: 150, Range 24m, MP Damage: 631

This image has been resized. Click to view the full Size Image. Slump Shot
De-buff that deals basic shooting damage and drops STR and REC for a specific amount of time - LVL 2&3 decrease attack speed also

Level 1 MP:53 SP:123, Recharge: 25 sec, Range: 24m, abnormal condition.: dull, STR: 18, REC: 9 for 15 sec
Level 2 MP:108 SP:212, Recharge: 25 sec, Range: 24m, abnormal condition.: dull, STR: 30, REC: 15 for 15 sec
Level 3 MP:177 SP:302, Recharge: 25 sec, Range: 24m, abnormal condition.: dull, STR: 41, REC: 21 for 30 sec

This image has been resized. Click to view the full Size Image. Jumping Airshot
Shooting skill that Jumps up and shoots from a certain distance away. Deals damage regardless of the opponent’s defence power.
Only usable when equipped with bow.

Level 1 disposable SP: 360, Recharge: 30 sec, Range 27m, Distance 27 meters, Damage 270
Level 2 disposable SP: 440, Recharge: 30 sec, Range 28m, Distance 28 meters, Damage 500
Level 3 disposable SP: 560 Recharge: 30 sec, Range 30m, Distance 30 meters, Damage 1270

This image has been resized. Click to view the full Size Image. Shower Time (HARD MODE SKILL +)
Shooting skill that wounds enemies within a distance for the players attack power plus damage.
Only usable when equipped with a Bow.

Level 1 disposable MP: 165 SP: 415, Recharge 600sec, Range: 24m, Distance: 10m, Damage: +306
Level 2 disposable MP: 230 SP: 525, Recharge 600sec, Range: 24m, Distance: 10m, Damage: +451
Level 3 disposable MP: 320 SP: 670, Recharge 600sec, Range: 24m, Distance: 10m, Damage: +671

This image has been resized. Click to view the full Size Image. Bloody Shower (HARD MODE SKILL +)
Shooting skill that wounds enemies within a distance for the players attack power plus damage.
Only usable when equipped with a Cross Bow or Throwing Weapon.

Level 1 disposable MP: 165 SP: 415, Recharge 600sec, Range: 24m, Distance: 10m, Damage: +306
Level 2 disposable MP: 230 SP: 525, Recharge 600sec, Range: 24m, Distance: 10m, Damage: +451
Level 3 disposable MP: 320 SP: 670, Recharge 600sec, Range: 24m, Distance: 10m, Damage: +671

This image has been resized. Click to view the full Size Image. Magic Defy (ULTIMATE SKILL)

Skill that avoids the next magic attacks that would hit the player, but expires after 5 minutes. Some spells aren’t affected
Level 1 disposable MP:75,SP:120, Recharge 300 sec, Avoid Magic Attacks: 2
Level 2 disposable MP:140,SP:280, Recharge 300 sec, Avoid Magic Attacks: 3
Level 3 disposable MP:240,SP:430, Recharge 300 sec, Avoid Magic Attacks: 5

This image has been resized. Click to view the full Size Image. Flash Attack (ULTIMATE SKILL)
Buff that increases every weapon’s attacking speed by one level for a certain amount of time

Level 1 disposable MP: 100 SP: 185, Recharge: 600sec, Duration: 30 Seconds
Level 2 disposable MP: 145 SP: 285, Recharge: 600sec, Duration: 45 Seconds
Level 3 disposable MP: 195 SP: 360, Recharge: 600sec, Duration: 1 Minute

SPECIAL SKILLS Normal +

This image has been resized. Click to view the full Size Image. Marksman Song
Party buff that increases shooting attack and defence power of party members within a distance of the player by a # of points for 10 min
Level 1 disposable MP: 95 SP: 85, Members with 100 meters, Defence Power +7 points
Level 2 disposable MP: 220 SP: 210, Members with 100 meters, Defence Power +14 points
Level 3 disposable MP: 400 SP: 330, Members with 100 meters, Defence Power +39 points

This image has been resized. Click to view the full Size Image. Bull’s Eye
Shooting skill that deals the player’s shoot attack plus a # of point damage

Level 1 disposable SP: 49 Recharge: 25 sec, Range: 24m, Damage +10
Level 2 disposable SP: 104 Recharge: 20 sec, Range: 24m, Damage +92
Level 3 disposable SP: 225 Recharge: 15 sec, Range: 24m, Damage +208

This image has been resized. Click to view the full Size Image. Potential Viable
Passive ability that increases the player’s moving speed by one level and critical hit rate.
Automatically triggered when HP falls below certain %, recharges after 3 minutes

Level 1 Critical hit rate: 8% for 30 seconds. Trigger at 8% of HP
Level 2 Critical hit rate: 15% for 30 seconds. Trigger at 10% of HP
Level 3 Critical hit rate: 25% for 30 seconds. Trigger at 12% of HP

This image has been resized. Click to view the full Size Image. Absolute Attack
Shooting skill that cuts down an opponent’s HP by a % regardless of its defence power. Its effect is restricted to some Monsters

Level 1 disposable SP: 230, Recharge: 300sec, Range: 24m, abnormal condition: dying, HP Cut%: 10
Level 2 disposable SP: 370, Recharge: 300sec, Range: 24m, abnormal condition: dying, HP Cut%: 15
Level 3 disposable SP: 550, Recharge: 300sec, Range: 24m, abnormal condition: dying, HP Cut%: 20

This image has been resized. Click to view the full Size Image. Dragnet
Skill that casts an invisible Dragnet that wounds any enemy within specific meters for damage.
Unable to set more than two at a time and disappear after 3 minutes

Level 1 disposable MP: 60 SP: 80, Recharge: 180sec, abnormal Condition: dying, Distance: 2m, Damage: 1000
Level 2 disposable MP: 80 SP: 100, Recharge: 180sec, abnormal Condition: dying, Distance: 2m, Damage: 1500
Level 3 disposable MP: 120 SP: 140, Recharge: 180sec, abnormal Condition: dying, Distance: 2m, Damage: 2000

This image has been resized. Click to view the full Size Image. Mana Decay
Skill that blows away a % of the target’s max by spending the entire player’s MP. Only usable when equipped with melee weapons.
It doesn’t affect Monsters

Level 1 disposable MP spend all, Recharge: 600sec, Range 2m, MP Damage %: 50
Level 2 disposable MP spend all, Recharge: 600sec, Range 2m, MP Damage %: 70
Level 3 disposable MP spend all, Recharge: 600sec, Range 2m, MP Damage %: 90

This image has been resized. Click to view the full Size Image. Nuke Shot (HARD MODE +)
Powerful Shooting skill that deals 2 times the player’s attack power and stuns the target for 5 seconds

Level 1 disposable MP: 570 SP: 1230, Cast time: 2sec, Recharge: 900sec, Range 22m
Level 2 disposable MP: 750 SP: 1500, Cast time: 1.5sec, Recharge: 900sec, Range 22m

This image has been resized. Click to view the full Size Image. Sleeper Ban (HARD MODE +)
Skill that makes enemies Sleep for a number of seconds with a melee attack. Only able to us it with Archer’s One-Handed Sword or
Hunter’s Two-handed Axe. The affect targets fall asleep but will be awakened when damaged

Level 1 disposable MP: 72 SP: 165, Recharge 60sec, Range: 2m, abnormal Condition: sleep, Sleep time: 6 sec
Level 2 disposable MP: 117 SP: 220, Recharge 55sec, Range: 2m, abnormal Condition: sleep, Sleep time: 8 sec
Level 3 disposable MP: 154 SP: 266, Recharge 50sec, Range: 2m, abnormal Condition: sleep, Sleep time: 10 sec

This image has been resized. Click to view the full Size Image. Pantera Vision (ULTIMATE MODE)
Powerful Shooting skill that deals a % of damage of the selected target’s max HP. Its effect is limited to some Monsters

Level 1 disposable MP: 800 SP: 1650, Cast time: 1sec, Recharge: 600sec Range: 30m, abnormal condition: death HP Damage: 88%

Skills to get for an ARCHER/HUNTER

Normal Mode:

Luck build

Slump Shot
Wide Shot or Ballista Shot
Bull’s Eye
Body Training
Sharp Shooter
Long Range
Shot Pointer
Rapid Shot
Marksman Song
Potential Viable

WHY are there so little skills for Luck builds????
Other skills cannot be used with a critical hit
skills that are DoT and % based damage can’t be used for a critical hit
(unless the skill says % of success its useless to a LUCK build)

therefore those skills become obsolete in the higher lvls

STR/DEX build

Piercing Shot
Sustain Shot
Slump Shot
Jumping Airshot
Bull’s Eye
Body Training
Sharp Shooter
Long Range
Shot Pointer
Rapid Shot
Marksman Song
Potential Viable

some of these skills require a lot of DEX to hit

Bow Power Up
Bow Mastery

for use with a Bow

Projectile Power up
Projectile Mastery

for use with a Crossbow

NOTE: no weapon is better then another
unless they have stats in them……

it all comes down to what YOU think and what YOU choose
ill just tell you the differences between the 2
and then YOU have to decide

BOWS
-faster in terms of DPS
-most common for LUCK builds because of speed
and a higher chance to Critical Hit
-good stats…..uncommon to see all stats in on spot….

CROSSBOWS and JAVELIN
-more DAMAGE to counter slow speed
-GREAT for 1-hit kills and high base damage
-stats are just like a bows except more common to be in STR DEX and LUCK separately

Hard Mode

STR/DEX build

Piercing Shot
Sustain Shot
Slump Shot
Jumping Airshot
Bull’s Eye
Body Training
Sharp Shooter
Long Range
Shot Pointer
Rapid Shot
Marksman Song
Potential Viable
Nuke Shot

LUCK build

Slump Shot
Wide Shot or Ballista Shot
Bull’s Eye
Body Training
Sharp Shooter
Long Range
Shot Pointer
Rapid Shot
Marksman Song
Potential Viable
Nuke Shot

Bow Power Up
Bow Mastery
Shower Time

For use with a Bow

Projectile Power up
Projectile Mastery
Bloody Shower

For use with a Crossbow

ULTIMATE MODE

Anything you want ^^
Basically you can get every skill in the game (for a HUNTER/ARCHER)

ARCHER/HUNTER LEVELLING GUIDE

At the very early lvls an ARCHER/HUNTER should learn how and efficiently kite an enemy……

 

The ability to RUN in a monster’s range and have it follow you while you attack it

NOTE: don’t pull too much monsters…..and DON’T let that monster get close

Party with a RANGER/ASSASSIN for their LUCK buff
Get a guild they’ll help you lvl up
Meet new people, befriend PRIEST/ORCLES

Lapising Guide

Depending on your build….. you may want to Lapis differently

STR/DEX

Lapis some Shrewd Lapis to your equipment
Also Lapis some additional Craft Lapis to increase your Attack
Some Assault, Deceive and Forbid Lapis to Boost up your ATTACK and DEFENCE

NOTE: you may want some Vigor, Mental and Life Lapis to increase your SP, MP and HP

LUCK

If you have under 300 LUCK
Then Lapis more Fortune Lapis until you got 350-400 LUCK
Then Begin to add more Craft, Assault/Deceive and Forbid Lapis to assist more in PvP and PvE

PvP Guide and Strategy

Solo

Archer/hunter vs. Warrior/Fighter

Get loads of range and remember how to Kite; dance circles around them
They’ll probably use auto-attack and will run/defend themselves when their HP is low
Finish them quickly or else …..RUN before they get close to you…..Use skills like “Slow” and Piercing Shot to gain some range…..use de-buffs to you advantage….

Archer/Hunter vs. Mage/Pagan

Drain their MP quickly or just use Rapid/Triple Shot it will be over quickly
Most people will probably try to run close to you so run away…..then attack before they cast their spells….ALWAYS interrupt their spells….De-buff them ASAP…..

Archer/Hunter vs. Priest/Oracle

This could take a while because most of them add REC to themselves
So go all out….Slow wouldn’t work because they have dispel same goes for
Piercing Shot, DoTs and % based attacks they won’t give much damage but will use their AoEs to slow you down……they’ll also run up close to drain your SP so run away and attack…..

Archer/Hunter vs. Ranger/Assassin

Lol……
It should be easy for a LUCK build to massacre them but they will use “stealth”
So use DoT such as sustian shot to prevent them from “stealthing”
and then de-buff them, Big Coup, and spam your attacks afterwards…..
Plus run for it when they use “sprinter” run for a good 2 minutes they can’t attack you when they’re running….and also don’t make it obvious on where you are running in case they could ambush you there…..
or use “slow” at your first hit

Archer/Hunter vs. Archer/Hunter

It all comes down to skills and armour……attack swiftly to bring down their HP
Also stun them and then finish them off if things don’t go your way……

In a Party

first of all it takes time to learn……
I can only give you tips…….
and Garathorn can give you strategies…..

TIPS (feel free to criticize)

a player should ALWAYS OBSERVE the situation,
Plan ahead, and ADAPT to the ever changing PvP realm……

will be posted as IMPORTANT points
another KEY to your success

~~~~ TIP 1 ~~~~

OBSERVE

why should you do it???
-can save your team from ambush and extermination…..
-lets you PLAN ahead of strategies on how to kill the opposing fraction

as you observe the 1-15 map
be on the look-out for SCOUTS* and DECOYS……

COMMUNICATION is the key to success
talk to you leader ( or party ) about what you see

~~things to tell your leader~~
# of total enemies
# of Pagans/Mage
# of Oracles/Priest
# of Assassins/Rangers
*remember the assassins/ranger’s name if you are in 20-30 PvP and 1-60 PvP
# of every other class I haven’t mentioned…….

skills if you happen to see them
possible builds they might be……

players who are is isolated ( be careful they could be Decoys )
know the difference between a Guardian/defender from a Fighter/Warrior

where each player is

~~~~ TIP 2 ~~~~
PLAN

taken from Garathorn’s PvP Tactics Guide
http://top1gaming.com/blog/shaiya/263/shaiya-guide-to-team-pvp-combat/

decide on the best form of action that will
1) bring you kills
2) keep all your players alive
3) ensure your success in driving back your enemies

and then APPLY your strategy to what you OBSERVE

~~~~ TIP 3 ~~~~
ADAPT

your leader ( or you ) should be watching the Battle
and act like a mobile RESURECTION point

change PLANS if things don’t go how you planned it to go
PROTECT each other
especially Pagan/Mages, Oracles/Priests and Hunters/Archers

stay alive as much as you can

send a Assassin/Ranger into a group of enemies
or as a decoy then tell him/her to attack and *STEALTH* away……
*remember to STEALTH away

and lastly the most
*strategic way of defending a Party* is to flee
don’t kill of all your members
flee and then attack *just like kiting*

~~~~ TIP 4 ~~~~
ACTION
technically this should be TIP 3 but most people do this right away

it’s self explanatory…..
why did you come into PvP realm???
to KILL

attack their Leader first
or anyone that is annoying

KNOW THE ENIMIES WEAKNESS

Assassin/Rangers
Warriors/Fighters can be easily killed by STRONG MAGIC ATTACKS

Pagans/Mages
Oracles/Priest can also be easily killed by Physical ATTACKS

Hunters/Archers can be killed by both Physical and Magical based attacks
*only if you can reach them first…….their MAXIMUM range is 35m……..

Guardian/Defenders can be killed depending on their build
but mostly die by Magically based attacks

Also do not lapis your EQUIPMENT with EARTH or FIRE
why???
most Pagans/Mages MAX every WIND SPELL…..
some CRAZY Oracle/Priest will get EVERY WATER SPELL……

if you want to Lapis your EQUIPMENT then get the ones according to your BUILD
and Life Lapis and Mental Lapis for higher survivability

Get the BEST equipment you can for your lvl
don’t bring any useful equipment ( high chance of Inventory items dropping )

and the MOST IMOPRTANT RULE/TIP is to OBEY THE RULES GM’s POSTED
run like the wind if you are alone and see a PLAYER on HM/UM
kill Knock Out Nostrum users FAST
HAVE FUN it’s a game don’t get mad or spaz just because your side is losing or has no BLESS

so far this is all I can think of at the moment……
hope you get LOADS of kills

and I wish you all good ” LUCK “……….
you’ll need it

forgot [b]EXTRA TIPS

Frequently asked questions

Do Archers/Hunters need WIS????

A: not really unless you plan on PvPing lots and would like more protection from magic attacks……just Lapis your gear with WISE lapis……

Bow or Javelin/Crossbow????

A: It all depends on preference ……the difference is shown above under “Skills for a Normal Archer” then you HAVE to decide on what YOU think is better…..

Do Archers/Hunters need REC???

A: not really unless you die very often then sure Lapis some Forbid or Safe lapis to your gear

This come up a lot in the forums…..
WHATS A GOOD BUILD?????

A: I answered that question near the top under “builds”

Why is lvling soooo hard????

A: get used to it

Any other Questions PM me…….
Or post in the forums so I can answer…….

THANKS to ____ for without their support and answers I wouldn’t have made this build…..

[GS]MorphX2 without his Skills guide this would be very short……*too bad Morph I haven’t got your approval on using your guide…..sorry……
falco9696 without his comment and support I wouldn’t have made a PvP guide
OmegaAlert without his support on backing me up for “is DEX needed for landing a critical hit” I wouldn’t have posted it on my guide…..
clerk836 first UM archer I ever met……..
thunda28 for her/his wonderful testing of builds
hypnos34 I haven’t had a chance to thank you for all your criticism
[GS]ezekiel3387 for the first one who encouraged me to make a guide

And a special thanks for all those I killed to make the PvP solo strategies
Thank you all sooo much

Shaiya GUIDE TO TEAM PVP COMBAT!

Here are some basic tactics/rules that might help your team to be better in PvP:

BASICS:

Role of the party leader: As a party leader, you should have a concept on what to do. When your party members, will see that your commands make sense, thus bringing them kills- they will follow you.

Give your team a task: for ex. kill (name) first, than kill (2nd name). That way your team will be able to focus dmg and prevent an enemy from escaping. Killing 2 is still better, than bringing 6 targets to 1/10 of their HP.

Manage your team: don’t let the team to be scattered.Keep them all near. Remind your team to buff up. Use commands such as REGROUP (short version RG), when you loose too many members. Don’t let them go into a frey 1 by 1. Work out a signal for attack, so u can do it all together. Try to get them at the one side of the main force, so they can see each other and support each other.

Some tactical manouvers:

FLANKING- the basic manouver that will get you easy kills. Don’t charge head on, if they are in superior force. Flank them and attack with the element of surprise. Position yourself that way, that Alliance can’t see you coming and dish out all damage you can. That way, you can get free kills in the Alliance 2nd lines.

HIGHER GROUND- the advantage of higher ground gives you:
1.A view of the battlefield, so you can choose your targets wisely.
2. A possibility to strike from above, on the unexpecting oponent.
3. Faster speed for closing in to your foe.

FOCUS DAMAGE
One of our dogma’s says: Together, We Fight !, don’t forget about it. 3 man together are stronger, that 10 spread out. In the battlefield, stay close to your brothers, so u you can help each other to kill faster, or to help those who are in danger.

DISCIPLINE
Leader is not only the rezz-point. If he is good, he can bring you a lot of kills. Follow your leader. Listen what is he saying you. If you are dying more than killing, propose that you will take a lead and show your leadership skills.

USING BATTLEFIELD TOPOGRAPHY:
Know, the place where you fight. Every single building, obstacle, secret places to climb up. Use obstacles to hide your position from an enemy. Ambush them and strike suddenly on the unexpecting Alliance.

CUTTING SUPPLY LINES:
If the enemy pushed you back to the gate, try to cut down their supply lines. Move your force behind them. Hide behind mountains/obstacles and slay those, who are trying to reinforce the Alliance or simply hunt around their camp for those who were fool enough to split with their main force.

LURING/AMBUSHING
Hide your forces, behind the rigdge/obstacle send a Warrior to enemy gate provoke them. When they will move ahead to get you, step back luring them out. When they will be fool enough to follow and will pass the point of our ambushing force range, charge them from 2 sides and slay them.
TEMPLARS of DESTRUCTION

StarQuest Online Intro to Science

Equipment:

First, we will start with the equipment requirements. Every scientist needs the proper equipment and without it you can’t complete your job. This is what you will require:

Sampler Probe This is the most vital tool you can have and the most important. The probe allows you to gather samples form different rocks, trees, and plants. Probes can be bought at the ShopMarts located on most major core worlds, for about 5000 credits or 4700 Prestige at Fleet Headquarters. Also when you join a crew, like StarFleet, they may supply you with one.

Vials - Here I must stress the importance of these items. In terms of a scientist, they are VERY IMPORTANT! They are the equivalent of money in the science community and without them you can’t gather samples nor create chemical compounds. They can usually be found at the mart for 124 credits.

Hand Scanner More or less, this item is very useful during an array of situations, such as away missions and bioscans. The buttons you should pay attention to is BIO, CIV, ENVR, and MED (last one may not be used at all). These are our technological eyes, allowing us to gather more information on the subject.

Hypospray This is what you use to administer the chemical compound. To successfully inject someone, your “Medical Technology” skill must be above 40.

Science Lab Station Most likely, this will be your 2nd home. You use this console to make your compounds and figure out what samples do. These are not movable. These stations can be found on a civilian OCS, Fleet Starbase in the blue area, Deck 4 forward and Deck 10 aft of a Ticonderoga and Deck 4 mid/aft of a Manning.

Environmental Suit and Backpack These are two items you’ll need while exploring the unknown. Backpacks and EVAs can be found at the ShopMart. If in StarFleet, they are normal issued when placed aboard a ship.

Now that you are full equipped, let us move onto the “hotspots” of gathering samples.

Sampling Spots:

Rocks These are usually the first visible thing you will see when gathering samples. There are many types of rock; big, small, purple, brown, etc. There’s a high chance you’ll most likely be wandering around checking rocks a lot.

Plants & Trees There are some planets that indeed have plant life, like Terra or Ryl’ Atti. With plants you have a greater probability of gathering samples from, rather then from rocks.

Steps for Gathering Samples:

This part explains how you actually get samples to test. Also I will drop small hints or notes to better your chances of finding something rather rare. For this tutorial I will use the planet Terra to gather samples.

  1. ) Before you go anywhere, make sure your equipment is all set. Also scan the target planet with CINT to get what type of atmosphere the planet has. If all is clear then you can go without and EVA suit, but there are MANY times when you won’t need it. HINT: It has been observed that 65% if the time, inhabitable planets yield better results for chemical samples.
  2. Now that you determined whether to explore the planet or not, gather your probe and vials. To place a vial inside the probe, have the probe in your right hand and the vial in your left. Then press CTRL + C to load the vial inside the probe.
  3. When you have identified the rock or tree (plant) you wish to probe, stand next to it, really close and open up your “Skills” menu.

  4. With the probe in your right hand, click the “Science Technology” skill to gather the sample. Of course if this is your first time, you will fail a lot, but do not fret. The more you do it, the more your skill rises, thus increasing your success rate.
  5. Keep gathering samples until you get the message “Container is full”. Here you store the samples you collected in your pack and insert another vial. If you receive the message “Nothing is here” then move onto a next spot. Remember to gather at least 2 full vials of ech sample. I recommend 4 vials, so as to have 2 for testing and 2 for backup.
  6. When you feel you have enough, teleport back to the ship and let’s begin the “creating” phase. Make sure to get a good amount of each sample you get. I can’t stress the importance of this.

Creating Chemical Compounds:

Now that we have samples to create chemicals with, head to the nearest Science Lab Station. This is where it’ll get a bit complex, but if you follow carefully, you’ll pull through.

  1. The Science Lab is your main work station. There will be 5 buttons, 4 slots, and a small description screen. To properly determine the effects of a sample, place 2 of the same samples in the INPUT slots (the order in which they are put in does not matter).

  2. Now we will combine. There are 3 ways to combine samples together to make a chemical. There is Synthesize only, Synthesize, Heat, or Synthesize Irradiate. For now let us try only synthesizing. When you have a small amount of a chemical compound in the OUTPUT slot, press analyze to get the chemicals description effects. NOTE: When combining samples, keep in mind that 2 out of 3 of the combining methods will produce inert chemicals. Instead of pressing the “Discard” button to destroy the compound, redo the combining phase and press a new combination (Synthesize, Heat, etc.). This is also the part where it is a good idea to make sure you have a large stock, as you’ll most likely be making mistakes.

This concludes part one of the Science Guide. Next we will cover one of the most critical parts of Chemicals .Administering and Experimentation.

Tips and Reminders:

  1. Always carry extra vials
  2. Gather more then 2 samples
  3. Combine 2 of the same samples to determine chemical effects
  4. Make sure to record your chemical combinations (What you combined, which method you chose, and its effects)
  5. Use Science Tech skill to gather samples
  6. Observation is the key to success

Recommended Skills to Work On:

Sensor Technology 100 or higher
Science Technology 20 or higher
Medical Technology 40 or higher
Surgery 100 or higher
Life Support 50 o r higher
Diplomacy 50 or higher

 

Testing and Injecting Chemicals:

Here we start the experimental or administer phase. Usually a good scientist can identify the effects of a compound and know what the outcome may possibly be, but testing always help to ease the mind.

There are a few safety measures when testing chemicals, especially when giving it to a patient. Most test the chemical on themselves, but it is a good idea to have highly skilled medic available and about 4 bottles of tanga juice. When testing on a patient, make sure they are aware of the possible risk and that they volunteered willingly for this procedure. Some chemicals are known to have PERMANENT attribute changes, so keep them informed of such a possibility.

  1. To start, have your medic standing by and monitoring the patient ECG (heartbeat) and EEG (Brainwaves).
  2. Have your patient get the bottles of tanga juice ready and you place the hypospray with the loaded chemical in your right hand. NOTE: Load the hypospray with the chemical as you would do the sampler probe.
  3. Now with the hypo quipped, hold CTRL and click on the patient, so that a red box appears around them. While holding CTRL press R, to inject the patient with 1 pump of the chemical. NOTE: There are 5 pumps in a full vial, so be carefully and clearly state when you are injecting the chemical.
  4. After the first injection, get the vitals of the patient from your medic and make sure the patient drinks the tanga juice to heal themselves.
  5. This is where you can either repeat the last few steps or stop. If you have stopped, then ask the patient, if there are any changes in their attributes. If so and it as indeed changed (went up or down) then ongrats! you made a permanent chemical. But if there is only a temporary change, then don worry as you are moving on the right track. NOTE: Make sure to record your observations and results for later usage. I recommend Notepad as it is simple to use and most have that program.

Bridge Duties of a Scientist:

I really won’t go in-depth in this area as there are other tutorials available on the StarQuest website explaining these. But I do want to give a small description of what is expected at these stations.

Central Command Intelligent Console Otherwise known as CINT. This is the main position of a scientist, especially in Fleet. This console allows you to gather information on many things, like atmospheric conditions of a planet, type of planet, life signs, etc. In a combat situation, we monitor the hostile contact and ally battle damage, relying information to the Commanding Officer. NOTE: Also when out in the depths of space, with no visible colonies in sight, the Long Range Scanners are very important in identifying colonies that may have life. There are 3 vital things to remember with LRS, if there are orange waves coming from a system that means it is a hyperwave signal and there is a high probability of a space faring race. If there are blue waves, it means they are old style radio waves being emitted that may indicate the possibility of sentient life. If there are no waves, then that means the system is uninhabited. Even if there are no waves, always check ut in the dark abyss, you never know what to expect.

Astrogation This is the secondary position we are assigned/use, where we plot exploration surveys and identify plausible habitable systems, by star type, which are Class A, F, G, K, and M.

Conducting Away Missions:

Usually when conducting an away mission, it is recommended to have 1 engineer, 1 medic, 2 scientists, and 2 security personal. If the mission is one of exploration, the CO or highest ranking SO in command, will appoint someone in charge of the mission, most likely the highest ranking Science Officer.

Discovering Ruins:

Sometimes while exploring a planet, you may stumble upon buildings of unknown origin and the possibility of ancient text scrolled on the walls. Make sure to take Hyper Pictures (screen shots) of the buildings for later analysis. One other thing f there are buildings, then there is possibly life.

Lifeforms:

Now is the time, I tell you of the few known sentient species and there biological signatures on ship scanners.

  • Terran - Yellow
  • Celay - Teal
  • Ryl Atti - Green
  • Rodomok - Brown
  • Klinshayan - Red
  • Therataan - Blue
  • Tzu - ?
  • XON - ?
  • Tikopai - Purple

That is only a small general list of the major space faring sentient beings we have discovered so far. The number of ounger races we have found is much bigger, but not worth listing. Also the probability of finding a sentient being is very low, at least at 10%, but the possibility of finding primitive life is quite higher, almost at 70% if you find a habitable planet.

More or less, lifeforms of unknown origin will show up as white crosses. Before making any type of diplomatic contact, observe them first using the Hand Scanner. If you can get in close without getting harmed by the natives, scan one of the lifeforms and press the IV button to analyze their civilization level. If all is well, then contact should be made with your best diplomat.

Terms for Chemical Compounds:

  • Myofibril: Strength
  • Neurotransmitter: Intelligence
  • Dopamine Transport: Willpower
  • Myelin: Agility
  • Pheromone: Charisma
  • Magneto encephalographic: Psionics
  • Immune system: Constitution

There are many possible chemical compositions. Who knows, you may be the first to come up with a super efficient explosive that will make you the most powerful man in the galaxy. Happy collecting!

Article By: Allen Richardson source: MMORPG

2009 Game Developer’s Conference Report

Well, it’s been an interesting couple of days here at the 2009 Game Developer’s Conference. I’m excited to report that it’s been a busy show and that we’ve seen a pretty wide variety of games and talked to a lot of interesting people. Over the next week or so (starting when we get home on Monday), we’ll be releasing a ton of video interviews covering a wide range of games. I thought though, with the bulk of our interviews behind us, that I would write this article as an overview of some of the important or interesting things that we’ve learned or seen while we’ve been here:

Fallen Earth

This morning, we had a chance to meet with the team from Icarus Studios to talk about their upcoming post-apocalyptic MMO, Fallen Earth. What I expected to just be an interview actually turned out to be a pretty extensive demo of their game.

Both Keith (our News Manager and my partner in crime for this conference) and I commented on the fact that we’ve been watching this game grow for quite some time, really since it was little more than concept art and design outlines, and it’s interesting to see how far it’s come.

In the past, we’ve seen previous builds of the game that were, while interesting indications of where it was at the time, still showed signs of being from a game at an early stage of development. I want to say now that the game has come a long way since last I saw it. I mean, that shouldn’t be surprising given the fact that it’s now in Closed Beta. Everything, right down to the lighting looked more polished and engaging.

In the video that you’re going to see in the next little while, the guys gave us an overview of a number of different game systems including: the tutorial area (which we were told you would be able to skip on subsequent plays through the game), an escape from a post-apocalyptic Hoover Dam which had been generating power for the survivors of the plague that caused all this mess in the first place, the game’s crafting system that the developers told us was important to the post-apocalyptic setting because players actually have to make (or purchase at inflated prices) such things as ammo, weapons, clothing and anything else you’d be able to buy at Wal-Mart today but that might be more scarce when humanity is teetering on the brink of extinction. They also talked a bit about the faction system in the game, how there are no good or evil factions so much as there are good and evil aspects of all of the factions available.

All in all, there’s a lot to look forward to coming out of this game. I could talk more, but the guys really did a great job explaining all of this stuff and more in greater detail that I replicate here.

Aion

This is one of those games that people ask me about every time I go to a show. It’s been pretty consistently followed by MMO fans, even through the major releases that have recently gone out, and with good cause. For visual-minded people, for example, the game is just stunning. I’m hard pressed to think of a game that has so immediately struck me with just how “pretty” its graphics were.

During the presentation that we were given at GDC, the game’s Community Manager spoke quite a bit (and demonstrated) a couple of the game’s more unique features. Now, I don’t think that anything that came out of the demo was necessarily new or shocking information, but I think it’s worth re-capping for those folks who might have lost this game from their radar.

The first thing that they talked about was the vast customization that is available in the game. Now, while there are only two races available in the game, and neither of those is a particularly standard fantasy race, the customization is so deep that you can actually create characters that look very much like classic Dwarves of Elves. I think the point that I’m trying to get around to is that it gives players a lot of options when it comes to how their characters look.

During the presentation, they also talked a little bit about the flight feature of the game. For whatever reason, for some players, free-form flight in an MMO has been a kind of holy grail. I think personally that it comes from the flight paths in WoW where you can literally look down over a living world… but I digress.

I was impressed with the flight system and also with the fact that the developers have put limitations on it. Not in terms of freedom in where you can go or what path you take to get there, but in the form of a timer that doesn’t allow players to stay infinitely airborne. This means that aerial combat has to be not only planned out like a normal combat, but also planned out in terms of duration.

Not surprisingly, Aion was one of the highlights of the show for me. I think that players who have been waiting patiently for this game will be pleased with the end result.

EVE Online

Not a lot in the way of ground breaking announcements with this one, but because EVE is a sandbox style game, it’s always worth checking in with them whenever possible to find out what new developments they’ve got brewing.

One of the highlights of the interview focused around the Council of Stellar Management. For those who don’t know, that’s the player elected council (of players) who get a chance to sit down with the EVE developers and not only share their own thoughts and ideas about the way that the game but also to convey the ideas of their fellow players.

The CSM, as it’s known, is currently gearing up for their third elections. I bring this up here because I still find the concept of a player-elected group that can advise a development team to be a step forward in the “player rights” movement in MMOs. Personally, I think this concept is ideally suited for a sandbox MMO like EVE.

EVE Online Screenshot

Jumpgate Evolution

We got our first real, solid look at Jumpgate this GDC. Here’s another example of a fairly unique game that looks like it’s coming along nicely. Space can be handeled, at least visually, in a number of different ways. EVE Online, for example, takes a more “realistic” look for their space-scape. In other words, at least from my experience with the game, there are a lot of stars and black space. Don’t get me wrong, I think EVE looks great and the darker look of the ships fits well with their chosen setting. Jumpgate, on the other hand, at least from all of the images and gameplay that I’ve seen, takes a different approach. Their ships are sleek and shiny-looking and their environments match, making use of space anomalies and other irregularities to produce vibrant colored, yet still appropriate feeling vistas.

I have to say as well that any MMO that encourages the use of a joystick is a-ok in my book.

Another interesting point of note is that Jumpgate, as a NetDevil production, falls under the larger umbrella of the recently announced Gazillion company that is made up of a number of MMO studios. It’s going to be interesting down the line to see how this effects the game, if at all.

Earthrise

Here’s another post-apocalyptic upcoming MMO offering, this time from the folks at Masthead. This one is in a much earlier stage of development, and this show was the first time that they were showing any gameplay.

During the demonstration, we were shown a little bit of the game’s interesting combat system. From what I could tell, the system is based around powers similar to those of most MMOs, but through progression, you’re able to enhance and even in some cases combine abilities. Also, you’re able to cue up more powerful abilities to your right mouse button and once they’re activated they can be used for only a short period of time. Still though, I’m sure it will be better explained once you see the video.

So far so good for this game as well, but it’s still to early to say anything even remotely concrete other than to say that it’s quite different from most other MMOs that I’ve seen recently.

Mabinogi

Our meeting with the guys from Nexon, the makers of games like Maplestory and Mabinogi, was really quite informative. In it, we talked a little bit about the most recent expansion to the latter game which added a whole slew of new content to the game and expanded the size of their world by something in the region of three times. It also introduces two new races to the game, when before there were only one.

From there, we got to talking a little bit Nexon’s approach to the Free to Play market and how their games are brought into the North American market. I’ve always been at least a little bit intrigued by the concept of localization and what companies do to alter their games to move from one market to another. It turns out that the large expansion to Mabinogi is actually a part of that effort. In the game’s original market, new content is traditionally rolled out in small increments. Here, on the other hand, we tend to more often respond to large, sweeping expansions. So, when it came to rolling out the new content, they felt that the right way to approach it was to give us something bigger than a small rollout.

The Secret World

Sorry folks, I can’t talk about the info on this game just yet, it’s been embargoed . Just thought I’d whet your appetites a little bit and let you know that as soon as we’re able, we’ll tell you everything we know.

There’s certainly more to our trip to GDC, and it isn’t over yet. Even as you’re reading this, we’re meeting with more developers and getting more information about all of the MMOs that we can. I hope that you’re looking forward to our videos bringing you up to date on the development of many of the upcoming MMOs being talked about at this show. It’s been an interesting experience for us so far.

BY:Jon Wood

WoW: Druid Guide 1-10

Druids do it like animals! And you l be doing it like animal at level 10 or 20. But there even more to them than just shifting into a bunch of forms with different abilities and limitations. A Druid can be a tool of war, a healer or a protector, filling every role (and bank slots with gear for every purpose, those gear hogs).

Freshen Up Before You Fight

If you e new to World of Warcraft, then you will need some basic resources to help you get by. The most important of these resources are addons. For starters, get Cartographer and QuestHelper. I used these two and still do for most of my questing needs. Cartographer also has compatibility with several other addons that you may likely use later in the game.

The same site that those two hyperlinks refer to also contains several other addons that might be of interest to you, so click even if those two aren’t your cup of Thistle Tea.

I Prefer the Horns, Honestly

Right now, you’re probably sitting in the character creation screen, flipping between Night Elves and Tauren, wondering where the other Druid-capable races are. There aren’t any more than those two and there probably won’t ever be any more unless Blizzard removes the race restrictions (Fat chance!). So forget thinking about the racials and ask yourself: Alliance or Horde?

Shadowglen

Level 1
The Birds, Bees, Trees and Plains

If you’re a Night Elf, you’ll start in Shadowglen, Teldrassil (a gigantic tree). Tauren start on the Red Cloud Mesa, Mulgore. Open your map by pressing “M”, take in your surroundings, then close it. QuestHelper will mark your map with locations for quests later.

First, take a look at your hotkey bar. It starts at the bottom left of your window. Notice your first three keys: Attack, Wrath and Healing Touch. Attack is self-explanatory and doesn’t need to be among your hotkeys, so throw it out. Wrath is your bread-and-butter Balance attack and you’ll see a whole lot of it until you’re level 20 and decide to switch to Feral Combat. Healing Touch is your healing spell, mostly to target you and save your behind, but don’t cast it when you only have less than 10% of your health left or you’ll probably be dead before the 1.5-second cast is done.

Now click on the nearest person that has a giant yellow “!” over their heads. This is a quest NPC and there are many like it, but this one should be your first. I’ll let QuestHelper point you to the objective, but reading the quest text is usually enough at this stage in the game.

It won’t be long before these NPCs ask you to kill something as part of their quest. And there are a lot of different types of quests which sometimes require more people than you alone.

Now, get to killing… or gathering… or whatever. For now, just Wrath and Wrath and Wrath until the enemy falls down and doesn’t get back up again.

Red Cloud Mesa, home of fresh meat.

Druids Keep It Clean

Notice the baglike icon whenever you put your mouse over the dead enemy? That means that it can be looted for items that will give you money (most of the time). Items can either have gray, white, green, blue, purple, or even orange names, with their worth ascending in the color order given. You’re not going to see anything above green for a little while, so just sell whatever you find unless you can use it or want to disenchant it.

If you do have a green item that you can’t or don’t want to use, collect a few more and have them disenchanted to put a small boost in your gear. But whatever you do, DO NOT wear the items you want disenchanted unless you’re an Enchanter. Soulbound items cannot be traded and thus, cannot be disenchanted by other players.

Dress like a Druid

After completing your quest and paying a visit to the respective quest NPC, they’re going to give you a reward which will be equipment. ALWAYS take Leather-class armor. Leather is the highest type of armor that Druids can wear and there will be every type of Leather gear for every type of Druid. Only take Cloth-class gear if you’re desperate for the enchantment on it.

Before you reach Cat Form, any green-named equipment that you find should be equipped. Prioritize equipment that upgrades your intellect, stamina or both.

If it’s enchantments that you’re looking for, ask an Enchanter to put Minor Health – Chest and Minor Health – Bracers on your equipment. They only cost 2 Strange Dust total. Those materials are the most common find from low-level greens, so 1 or 2 green items should be enough to cover that.

Pick Up Some 1337 Skills

After completing your first quest, you will now have money. And unless you’ve been living in a cave and using moss and leaves for food and toilet paper, you’ll know that you will need that money. Visit your Druid trainer who will either be in one of the huts in Red Cloud Mesa’s village (for Horde) or in one of the outer rooms on the higher-levels of the tree in Shadowglen (for Alliance).

Even if you’re still Level 1, pick up Mark of the Wild (Rank 1) from your trainer, then take a look at the rest of the skills available to you at the later levels. The money that you need will be available to you later after a few quests.

Cast your new spell on yourself before you start fighting, then recast it whenever it runs out. Most damage done to you by enemies in the starting area will be reduced by 4-8 points with Mark of the Wild.

Into the Wild Blue Yonder… Or Another Part of the Giant Tree

When you’re done with the starting area, head to the newbie village outside the starting area. There will be a quest NPC that will point out the starter village for you.

Before you go there, make sure you at least have the following spells from the Druid trainer in the starting area.

Honestly, all Night Elf locations look the same within the Great Tree. This is Dolanaar.>

Mark of the Wild (Rank 1)
Moonfire (Rank 1)
Rejuvenation (Rank 1)

Once you’ve turned in the quest, take a look around the new village which will be Bloodhoof Village for Tauren and Dolanaar for Night Elves (NOT Starbreeze Village unless the taste of furbolg fist down your mouth appeals to you). First, talk to the innkeeper and set the new village as your home. There will also be a Druid trainer around there, along with several profession trainers. Not all of the game’s professions will be available at that point, but the cities will have them.

All you have to do is follow the road out of Red Cloud Mesa. Don stop to pet anything on the way.

Druids and Their Day Jobs

If leveling unhindered is your fancy, don’t take professions at all, but you will suffer later on if this is your first character in WoW. The gold gained from certain professions will keep you from floundering later on.

Professions

Alchemy

Support with: Herbalism

Prices for healing potions don’t tend to be very impressive, but marketing potions with great worth in PvP (Free Action and Living Action Potions, for example), can net considerable amounts of gold. The only hitch will sometimes be the amount of reputation that you must gather for the factions that sell alchemy recipes.

Blacksmithing

Support with: Mining

Equipment can fetch high prices in the auction house, but only when a dungeon run by one 80 isn feasible. You can also place extra sockets in your rings, but that ‘s about all the usability you can get for a Druid Blacksmith.

Enchanting

Enchanting is difficult to level, but you can often get recipes and ask people to bring their own materials for enchanting their gear. Most of them will be generous enough to give you a tip in gold. And later on, you can place enchantments on your rings that will support your choice of Druid build.

Engineering

Support with: Mining

Engineering can net you good headgear and enhancements for your armor, along with grenades for an added stun and damage. Though there not a lot that you can sell at the auction house, what you can sell will appeal to achievement hunters. Sell the pets that you can create for tidy sums of starting gold, like Mechanical Squirrels, then progress to the more lucrative Tranquil Mechanical Yetis. When it finally available to you, make or sell Mechano-Hogs or Mekgineer Choppers for tips or full-on profit.

Herbalism

Goes well with: Alchemy and Inscription

Druids require less effort than all other classes because of one thing: Gathering herbs does not throw you out of animal form, cutting your gathering time. And because herbs will always be in high demand among Inscribers, especially the weeks before and during Darkmoon Faire, expect to make a lot of money after an hour worth of herb gathering.

And Herbalism gives you a new rank of healing that doesn’t require mana for every 75 levels. Quite useful when you’re out of mana and desperate for healing.

Inscription

Support with: Herbalism

Darkmoon Faire cards are where the most money can be made, but even the glyphs you create fetch good prices depending on their use. The downside is that some of the glyphs need to be discovered before you can begin creating them. But Major glyphs are available from trainers, so the lack of discovered glyphs shouldn keep you down.

Jewelcrafting

Support with: Mining

Gems sell and players will always want gems to place in their sockets. And there are rare gems available to Jewelcrafters only that will be better than any gems other players can use. And there are rings for level 10 players to sell, long before players can acquire rings through dungeons, quests and rare monster loot, so your earnings can start early.

Leatherworking

Support with: Skinning

There’s not a lot of profit to be made from creating gear that can be replaced by an 80-assisted dungeon raid. And just like Blacksmithing, a lot of the high-payout items are only available once you e reached Grand Master status. And with enough recipes, you can keep yourself supported with your own gear for Balance, Feral, or Restoration until you can find replacements from dungeons.

Mining

Goes well with: Blacksmithing and Engineering

Thorium and Mithril are often the way to go on some realms, with prices reaching 60 gold for one stack because of the high requirements to progress in Blacksmithing. Once in Northrend, Titanium can net a lot of cash too, along with raw gems for Jewelcrafters. And there the +50 Stamina once you e at 450 Mining. Bear Forms without talent buffs can see an extra 10-12 stamina with Toughness.

Skinning

Goes well with: Leatherworking

Just like Herbalism, you don’t shift out of your animal form to skin, but you still need to kill beasts. Unlike Herbalism, most of your gathering attempts will yield few skins unless the beast was elite. You l have to sell most of your loot in bulk, but not at impressive prices for any of those materials.

If you’re after more damage, Skinning also offers a small boost to your critical strike rating every 75 levels.

Tailoring

Tailoring isn’t recommended for Druids, even if the Tailor-only cloak upgrades benefit all three Druid types. Check the bag trends, but bags will sell unless people are crazy enough to buy enough of Haris Pilton bags before they come to you for Frostweave Bags.

Level 8

Entangling Roots and Nature Grasp

Now you get to know about Roots What is a Root? It’s an effect that literally roots your target in place, preventing them from running, but not from using abilities or attacking normally while you’re in range.

Without Cat Form to dish out major damage, you’ll only be left with Moonfire, Wrath and your normal attack for monsters. And if you can hit monsters with normal attacks, they’ll be hitting you too.

Entangling Roots changes that. By casting this spell first, you lock a target in place until the game sees fit to release it either by damage dealt or the duration. But don’t mourn the loss of your white damage. While you might spend more mana on casting spells, you’ll also be taking less damage and spend an equal or less amount of time beating your target into submission. No damage done to you means no spellcast delay, which means that Rank 2 Wrath really will cast for 1.7 seconds.

From this point on and until you get Cat Form, REMEMBER:

  • STAY OUT OF MELEE RANGE
  • ENTANGLING ROOTS, MOONFIRE, then SPAM WRATH
  • RECAST ENTANGLING ROOTS if necessary

It not hurting me, it not hurting me, and it not hurting me!

Nature’s Grasp is just Entangling Roots without the cast time, but it requires the enemy to be within striking distance of you. The buff only lasts 45 seconds, so save it for when you need to beat a hasty retreat, heal uninterrupted, or fire off the finishing Wrath.

Level 10

Bear Form

You should get mail from one of your Druid trainers about Bear Form once you e reached level 10. The bad news is that you e going to have to do a quest for it, so stop playing with the creatures and get it done. Ask the guards at Thunder Bluff (Tauren) or Darnassus (Night Elves) for directions to your Druid trainers.

If you do go Bear Form, it won’t be as glamorous as you like to think. You have more armor and health in Bear Form, but you only have one attack skill and it can only be cast when you attack! Compare that to your normal mana-using form, which can hit with three attacks in the span of a second or two more than a Bear Form attack. You also won take much damage at all if you followed the combo I mentioned above.

For now, save Bear Form for saving your hide while you heal with Regrowth and Rejuvenation. Cast them on yourself, then drop into Bear Form and let your HP regenerate.

It not made of win yet, nor does it look cute and cuddly with teeth like that.

Talent Points

When you hit level 10, you’ll see a new message beneath your stat bonuses that mentions something about gaining a talent point What is a talent point? It’s what will separate your Druid class from all the other Druid classes.

If you need a greater opinion on where to spend your first talent point, check HERE, but I suggest putting a point into Starlight Wrath. You can reset your talent trees later to switch to Feral Combat.

Aion Interview And Some New Supersized Concept Art

 At GDC 2009, TenTonHammer had an interview with NCsoft’s Brian, who has been with NCsoft since 2003, where he began in QA for NCsoft’s flagship franchise, Lineage II. Now as a poducer, Brian is responsible for working closely with the Aion development team in Seoul and publishing teams at NCsoft West to bring Aion to the western market.
Here are some readable Q&A (source: TenTonHammer)

Q: That players will the first playable “vertical slice” of the game this side of the Pacific of the game at GDC is great news. Though the game is slated for a Fall 2009 release as per a recent communication from Liv, would you please give us an update on how the game is shaping up for release in North America and Europe?

A: We’ve recently opened Aion to all NCsoft West employees and will be allowing limited external access to close family member and distribution partners. We’re working on some basic/boring server infrastructure, patching, and auth integration. We’re also aggressively working on the localization rewrite, with some very talented writers joining us over the past few weeks. Additionally, we’re working on the specifics of all the non-game elements of the product, such as our web presence and customer service and operations tools. We’ve got a lot of work ahead, but we’re in good shape and we’re meeting our internal dates.

Q: Aion has been called a “spiritual successor” to the Lineage series, and NCsoft games originally developed for a Korean audience tend to have a strong bias towards gamers who love PvP. We hear a lot about PvPvE, but will there be plenty to do for gamers who prefer cooperative play exclusively at all levels? Is this part of the localization process as well?

A: It’s obvious when I play the game that the designers at NCsoft are aware of the evolution of the MMO genre and player expectations. The original Lineage launched in 1998 had very few quests, I think it had one per class in the traditional sense. That’s just not where they placed the emphasis on the game, but that’s changed in that product over the years. In Aion, it’s quickly apparent the designers understand good solid quests, either as quick stand-alone quests or arching, interconnected mission quests that unlock other quests while telling a story and revealing the deeper twists and fiction of the world you’re in. At higher levels, there is ample opportunity for player conflict as you compete to control castles and capture points in the Abyss, but there is also raid type bosses available at upper levels as well. This game has balanced player desires for PvE and PvP very well.

Q: We’ve seen other MMOs “go vertical” in terms of zone layout - the “Recluse’s Victory” area in another NCsoft title (City of Heroes / City of Villains) is a great example. Now we see Aion bringing this paradigm shifting feature into a fantasy MMO. How important is flight and flying combat to the Aion experience, and how early in the game will players “earn their wings”?

A: All players are provided an “Ascension” quest at level 10, which is achievable within a day or two for a new user. As the player progresses, flight becomes more useful and, eventually, a requirement in the Abyss levels. Almost immediately, the flight mechanic can become useful in escaping ambushes or retreating from combat. You may also use it for a convenience mode of travel–say, flying over the back wall of a city rather than running half way ’round to the front gate. Or imagine a healer, hovering out of harm’s way as a gladiator wages melee combat below under their protection.

Q: Obviously there’s a huge community of gamers itching to play Aion. In what ways can players contribute and be a part of the game in the months leading up to the preview event and launch, aside from learning Korean?

A: It’s obvious we have a fan base just waiting to play Aion. We’re ramping up our community effort and have recently hired Lani “Liv” Blazier in the Community Manager role. We’re also in the process of relocating some of our staff from the EU office to the Seattle office for effective NCsoft West support across all our supported territories–so we’ll be sharing more information and community initiatives (as well as contests!) to allow players to be involved as we prepare for launch. Now, the real question you’re asking is “when can we get our hands on the product in early access? We’ll be making announcements on dates when gamers can get in and try the game soon–very soon. In the meantime, be sure to visit www.aiononline.com for the latest news!

Some new concept art:

 

 

 

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