Freesky Online: Miracles Preview

Freesky Online is a real-time strategy game that requires skill and planning. However, one person’s cunning and power is far less than what’s needed to take control of the world in game. Players need powerful Alliances to support their ambitions, and the biggest sources of support for Alliances are Miracle’s.  The Miracle is the core of every alliance. Alliance leaders can build the following 4 different types of Miracles depending on their Alliance:

A Light Miracle increases members’ productivity; A Shadow Miracle increases the rate of software and airship production; A Deity Miracle increases the Army’s offensive force; A Devil Miracle increases the army’s defensive force.

To Build Miracles

Requirements

Alliance leaders should reach Level 3, and all members’ levels added together must reach Level 30+, then a Miracle Village can be built. After the Miracle Village is constructed, a Miracle can be built.

Construction Process

First, the resources must be transported to the Miracle (only Level 2+ players who’ve joined the Alliance for 20+ days are qualified to transport them). When there are enough resources, the Miracle can be built.

Second, each Alliance can only own 4 Miracles. To build a 2nd one, a Level 5+ Miracle is required. To build the 3rd one, 2 Level 10+ Miracles are required. To build the 4th one, 3 Level 20 Miracles are required.

To Upgrade Miracles

Level 25 is the maximum limit for each Alliance. Players can attack opposing alliances’ Miracles while they’re being upgraded. If they succeed, they will obtain all the resources gathered for the Miracle upgrade, and the Miracle itself will be demoted 1 level.

Darkfall:4/24 Patch - The Good, The Bad and the Mundane

Although the Darkfall launch was plagued by catastrophe, and the game continues to feel like a “paid beta”, the speed with which the developers fix, tweak and change things never ceases to amaze me. This patch is no different. While the actual download size not too hefty at 153 MB, some big changes have been made to the game play. Some are excellent changes that we have been asking for, others may cause problems.

The Good:

Colored Names for Various Alignments: Can I get a hallelujah?!

Finally we can tell friend from foe, which up until now has been unbelievably difficult due to the game’s targeting system:

  • Members of your Clan (this includes “red” members): Bright Green
  • Members of Allied Clans: Green
  • Same Race/Alliance: Blue
  • Rogues: Gray
  • Members of Warring Clans: Dark Orange
  • Enemy Races: Dark Red
  • Murderers: Red

Members of Allied clans who are red, will still show up as Red to you, so you still need to be careful.

All I can say to this change is ,thank you Darkfall devs. I consider myself a fairly intelligent person, a seasoned gamer, and I really like the idea of a game that requires some intelligence and quick thinking to play, but damn. I haven’t been fast enough to be able to get names on people, let alone see what race, clan, etc they are. We needed this, and I am sure I am not the only player who thanks you for this.

For the Crafters and Tradesmen of Darkfall:

One of the things that has been holding crafter/traders back in supplying the general populace is the danger inherent in trading to anyone outside of your own clan. Until the patch, killing party members had the same no-penalty status as killing guild mates. What this meant was that if you partied someone to find them and trade with them, they could kill you in town without any consequences from the guard towers and loot you dry.

With this patch, that has changed for the better. Party members now follow the standard rules for killing and ganking innocent players. If you attack someone in your party who is not a clan member, you will go gray (and be attacked by guard towers). If you kill that person, they will have the opportunity to grant or deny you forgiveness (a murder count for all of us old UO players). The one deviation from standard murder rules: you will not get an alignment boost for killing a party member, regardless of their race.

Another pleasing addition has been the implementation of a Trade Channel that can be triggered with the use of /trade. Messages sent to the trade channel will go to all members of your race or racial alliance. While this is not much different than the standard racial alliance chat, it will make it easier for buyers and sellers to find each other without sifting through all of the chatter in racial/alliance chat.

Crafters see another bonus in changes to item durability. Crafted items are now more durable than monster loot. Scale boots and gloves have also been added to armorsmith menus and many new axes and great clubs have been added.

Quests and Lore:

While I personally am not much of a quester, one of the complaints about Darkfall has been a lack of questing content. I understand, though, how quest lines can help the new generation of MMO player adapt to the radically different environment of Darkfall and apparently the developers do as well. They continue to add new content to the game in the form of quest lines. In this particular patch, the additions focus on the Mirdain and Dwarven racial lore. The Mirdain have gained 3 new lines with a total of 16 new quests. Dwarves have gained one new quest line with a total of 6 new quests added.

The Bad:

Clans:

There is now a 45 minute timer when quitting or kicking a member from a clan. In other words, once you quit or kick the person, they will remain a clan member for 45 minutes. I foresee issues here. One complaint that I have frequently heard is of people quitting warring clans when enemy members attack them. While this does fix that problem, I feel it poses a greater threat to clans who need to kick members in an emergency to protect their members or banks. Imagine if you had a rogue member of your clan killing your crafters/tradesmen in protected cities to steal their goods. The problem of an emergency kick doesn’t arise often, but when you need someone out fast, that 45 minute timer will be devastating.

Another so-so change is a 20 minute timer for changing policies towards another clan. I have been tempted more than once to war the clan of an exceptionally shiny, geared person in a protected city, and I know this is often done. This change does provide a measure of protection from random warring for loot kills, but it also changes the political drama for sieges.

It seriously curtails our ability to turn traitor on “friendly” clans mid-siege–a fantastically advantageous tactic that makes one of my normally mature, macho clan members giggle like a little girl (yes, I’m talking about you Bishop!) It also removes the ability to “sneak up” on a siege by not warring a clan until you are suddenly in their city, sieging their stone. I don’t like the idea of warning people that I’m coming to kill them….maybe I’m not a nice person, but being sneaky increases my odds of winning–and I like winning.

Magic:

I’m not sure if this is really “bad” per se, but it makes life a little more difficult: launch and explosion now require reagents. I know, I know, spells should require reagents, but it’s so nice when they don’t!

PvP and Warfare:

The alignment gain for killing or ganking an enemy player has been reduced to one point. So you lose eight points for killing an innocent and gain one for killing an evil baddy. That seems skewed to me. Governments don’t seem to mind if 50 or 100, or 1000 “innocents” are killed to take out one bad guy and they’re always right, so the Darkfall devs must be wrong… right?

The timer for summoning/dismissing war hulks and ships has been increased. Eh…whatever. This is a situational thing I guess. If you steal my boat before I get it dismissed, it sucks…but if I steal yours, it’s a great change.

The Mundane:

This patch also includes numerous visual updates to the scenery, updates to the server to handle siege load, and some world building updates. Monster AI, difficulty and loot has also been rebalanced and updated.

Bug Fixes:

  • Enchanting: fixed a bug that allowed duplicate enchantments on an item
  • Packmule: increases to maximum carrying weight will be immediately updated
  • Fixed a bug that allowed the use of magic while mounted
  • Fixed a bug that allowed players to “fall through” server lines and walk under water
  • Clan guard towers have been fixed to work on all policy settings
  • Fixed an ignore list bug that prevented ignored players from showing up in the ignore list

To view the complete and un-edited patch notes go here

A Tale in the Desert IV: The Story of Tale Four

A Tale in the Desert: Tale 4 started on December 13, 2008. The opening of Tale Four brings the sad news of the Pharaoh’s passing. During his reign, the Pharaoh brought peace, prosperity, and great advancements. The Pharaoh is survived by his two sons, Sami and Wahim.

With the passing of the Pharaoh, the eldest son becomes the new ruler with the consent of his brothers. Sami, as eldest son, returned right away from his studies in Greece to lead the people of Egypt as their new Pharaoh. Wahim the younger brother was not in agreement. Wahim was not afforded the special education of his brother to study Egypt’s history, its science, and human nature. Wahim believes that Sami would not be the leader that Egypt needs in its time of mourning.

There is a long history of Wahim causing trouble in the palace of the Pharaoh. With Wahims disapproval of Sami, Egypt is left without a Pharaoh. Sami has taken position of caretaker governor until the dispute between the two sons can be settled. Wahim, meanwhile, has decided to continually try the people of Egypt with several tests and challenges. While benign on the surface, some of Wahim’s actions have pointed to a possible ulterior motive. Sami, meanwhile, continues to keep Egypt together as a whole; passing laws and providing fun challenging events, and providing wonderful and unique items as rewards for the pleasure of its citizens. Sami is not without blemish. Some of Egypt believes Sami may be purposefully stirring up trouble with his brother Wahim.

A week after the start of Tale Four, Wahim presented Egypt with the chance to win a microphone for the owner’s pleasure. Wahim’s auction came with a twist. The highest bidder of flax would receive the microphone, but the second highest bidder would have to pay his losing bid as well. This started a furious bidding war. After bidding reached two thousand flax, Wahim also mentioned he would accept Cornerstones in exchange for one thousand flax. Now, while flax is a grown and fairly easily replaced item, cornerstones are very limited. Each player receives one cornerstone upon citizenship (a paying account), and one additional cornerstone at six months and one year. Cornerstones are required to keep a citizen’s compounds and homes from deteriorating and collapsing.

Upon this offer by Wahim, the bidding grew outrageously. Once bidding reached fifteen thousand flax, there were only two different bidders remaining. Singh and Balthazarr continued the bidding war without pause. The final bidding reached twenty seven thousand flax by Balthazarr, with Singh as runner up, having to pay twenty six thousand flax for losing. Upon hearing about the result of the appalling auction, Sami searched the Pharaoh’s treasury and found a microphone to give away as well. Sami believed that this microphone should belong to the people and should not be won through greed. He placed a new microphone upon the land that could be picked up and used by anyone. It also could not be stashed in a chest or hidden. In fact, upon logging out of the game, the microphone would be placed on the ground and useable by anyone who picked it up.

During the following months, Wahim continued to challenge Egypt with new Tests, which often caused conflict and stirred trouble among her citizens. Sami’s continued generosity was shown through several events with nice prizes and even gifts for participating, and giving away blueprints to a new special compound design. This new compound design allowed for bigger compound sizes and more elaborate construction. Unfortunately, Sami could only find four copies, and all attempts to duplicate them had proven futile. Luckily, the blueprints did not crumble upon use and could be passed from player to player. Sami gave away the four blueprints through four different methods, allowing for a better disbursement of the blueprints into the hands of the citizens.

Things quieted down for several weeks until Wahim brought forth another “offer”. Egypt was entering its second month of the new telling when Wahim brought forth even more contention among Egypt’s citizens. At this point, research in Saqqarah had unlocked Metallurgy 3 for research. Metallurgy allows for the making of better smelting furnaces. Research requires the work of Egypt’s citizens to gather and/or make varying supplies and donating requested amounts to the appropriate University. After 24 hours, the University releases the new technology for Egyptian citizens to learn.

Metallurgy 3 required, at the time, a fairly large source of alloys and alloy products to research, coupled with the 30 day research requirement. Unfortunately, production of alloys requires the use of Reactories. At the time, Reactory operation was unclear, and was still being researched by Egypt’s citizens to try and figure out the best operating method. Many of Egypt’s citizens and researchers were upset about this new development and started voicing their displeasure. Enter Wahim; with his offer to “help” Egypt’s citizens. After talks with the University of Harmony about this new technology, Wahim and the scientists, offered an alternative method for researching the new technology.

The new research would allow for the building of a furnace that was small, fast, efficient, and non-polluting. The experiment would allow the scientists to reduce the research time back to just 24 hours, as well as greatly decreasing the cost of materials and goods to research. The catch was that the experiment would require the use of a whole region and cut all vegetable yields in half for the whole area for a full month, real world time. The region with the highest ‘Yes’ votes would be chosen for the experiments with the stipulation that the ‘Yes’ votes must be greater than 50 percent. Wahim also offered an unknown list of chosen residents a small reward of 10 steel for allowing the research in their region. Wahim then entreated Egypt’s citizens to visit their local voting booths.

This development soon had Egypt as a whole riled up. There were debates of where to allow the research or if Wahim could be trusted to keep his word. There were several who were vehemently against the experiment, and felt that Egypt should just be patient and not be fooled yet again by Wahim’s “offers”. The debating in some cases quickly degraded to furious yelling matches and belittling comments. In the end, Pyramid Lake, the region with one of the best cabbage and leek yields, offered the scientists the use of their region for their tests, with 75 percent voting ‘Yes’.

This has been just the beginning of the continued struggle between Sami and Wahim. Will Egypt continue to struggle without a Pharaoh? Does Wahim really have the best intentions in mind for Egypt’s citizens? Is Sami really the generous benefactor he seems to be? Only time will tell what will come Egypt’s way, and whether her citizens will continue to handle the challenges of life in Egypt.

Silkroad Online: Exploring the Tomb of the Qin-Shi Emperor

Silkroad Online is based on the historical trade network across the Asian continent. Set mainly in China and spanning mainly East and West from Louyang to Constantinople. Doing some quick reading, install and patch, I was taken for a spin in Silkroad Online’s latest expansion, Legend IV: Tomb of the Qin-Shi Emperor.

Legend IV is a high-level expansion with the Tomb of the Qin-Shi Emperor meant for players level 70 and above that launched on March 17, 2009. This expansion also increases the maximum character level to 100 with accompanying skills, new quests and quests updates for Roc Mountain. A new armor set, the 10th degree armor set, as well as a new outfit available in the online store. A new Scenario Quest system also debuted at the same time, giving players cinematic cut scenes to enjoy.

Online tours these days are conducted with a conference number dial in and not text chat, with or without VOIP chat. I had been provided with an account and a character. Logging in, I found a level 89 warrior at my disposal. Hanging around outside the tomb, I dispatched a few critters that tried to chomp on my butt and dialed in to meet the rest of my party. The PR folk and the good people of Joymax.

The Tour

This tour covered the Tomb of the Qin-Shi Emperor, a vast dungeon with six levels, each with different “camps”. You had to make your way through new mobs, mini-bosses and the final big nasty herself, Beak Yung.

The legend of the Qin-Shi Emperor begins with a love story. An ancient white viper, Beak Yung had fallen in love with a mortal and took human form. Unfortunately, a suspicious monk uncovered her secret and imprisoned her within a tower and sealed it with a holy seal. Years passed and war came to the Silkroads. The tower and the seal were destroyed and Beak Yung wandered the lands until she came across the Tomb of the Qin-Shi Emperor, hidden in the mountains east of Jangan. She thought to meditate and rest her soul, mind and body, protected by the fearsome beasts that filled the massive dungeon. That was not to be however, as greedy humans began to infiltrate the tomb, lured by rumors of weapons of legend and riches beyond their imaginings, all guarded by an ancient viper who’s death would make heroes of those that defeated her.

After playing with a few more temple guardians in the shape of monstrous Fu Dogs, I zoned into the temple and grouped up. To my surprise, our characters were not immune. We could fight our way in to see how far we could go, or make a run for it. The Healer bit it almost immediately, as did the Mage. After far too many TPWs, it was left to myself and Randall from Joymax driving Tangen, a bow-user with an immobilizing ice-spell taking me through the tomb. Kill a few mobs, dodge the others, enter a new area.

After dying a few times in an attempt to get up close enough to a mob for a good screenshot, forgetting that the moment I stopped, the bunch of mobs trailing me would dog-pile on and prevent any good screenshots, I gave it up and just followed Tangen through, running around in large circles, drawing mobs away from his corpse when he died so he could resurrect and resisting the temptation to stop. It sure would have been nice to have some AE skills.

The Take Home

The dungeon, I was warned at the start of the tour, contained no passive mobs. Everything in it will attack you and it is definitely a party dungeon. A great one for a dungeon crawl as it is designed in that fashion, with rest areas for the party to regroup that were pretty much safe unless a media tour group trained a bunch of nasties in. Luckily, the mob aggression in Silkroad Online is far more forgiving than some MMOs of old (EQ).

Visually, the dungeon is quite stunning. The vastness of the caverns, the scale of the architecture, the intricate textures and details of mobs were impressive, and I wanted to go as far as I could, take as many screenshots as I could, kill a few more mobs… find the bosses and see Beak Yung.

“Wow… you guys have gotten further in than any other party so far.” A member who had fallen behind and dropped out, stated. I flexed my uber warrior skills. Not. But we did work well together, Tangen and I, skirting mobs and dispatching a few when that simply made life easier so we could look or try to look at some feature or other in game.

“With the level cap raised to 100, of course we have new skills, new weapons and armor. The drops in the dungeon are really pretty nice.”

Unfortunately, in the hour we had allocated for the tour, we had not even made it up to the higher levels of the dungeon, much less visited Beak Yung in her lair - which was a pity. So we’ll have to make do with the artwork that Joymax has provided and the few Screenshots I managed to take while trying to run through the dungeon, and without so many mobs on top of me you could not see anything but their bodies.

Eve Online:Social Manipulation

When you take a little bit of time to think about it, social manipulation is one of the core tenets of being violent in any MMO. Minds are easily moulded; people are easily coerced if the correct words are used. Situations are caused through words, and words alone, and these words can cause more damage to the parties involved than say…an individual ramming ammunition down your throat till you submit to his or her way of thinking.

Prey on the weak; threaten to grind the capsuleer running his mouth off on the local channel into dust; despite what people may say; social manipulation in New Eden is a grisly affair. It requires a certain lack of morals, a selfishness that borders on the perverse, and an arguably sadistic attitude. The people that do it generally have one goal in mind: ISK. In a game like Eve, where loss has a physical effect on both your personal emotions, these entrepreneurs are playing for big stakes. The randomness that is human decision making means that you have yourself a game within a game, where the power of language can be the deciding factor between wealth and ruin.

For this reason alone, people tend to shun the individuals that practice these “arts”. There are notable exceptions, people like Istvaan Shogaatsu and Haargoth Agamar, who have secured their places in the annals of the game’s history with their daring feats of awe inspiring theft and scandal. In what is truly a sandbox game, Eve has proven time and time again that capsuleers are what makes the galaxy tick, and that fortunes can be gained and lost in a day, given the right mental attitude. Nearly all of such routes are on that darker path, where some small part of yourself is responsible for egging you on, to rip that pigdog out of his safe zone and dump him in a heap on the cold flagstones at the bottom of the ladder once again. That first time you succeed, and feel the exuberance rising within is enough to get you hooked for a good long while. The feeling that you have made an impression on the universe as a whole isn’t one that a lot of people will shun without pause for thought.

This is social manipulation, a shadowy offshoot of the generally frowned upon metagame. It’s a part of an already harsh game that more and more people are coming forward to claim responsibility for, myself being one of them. When it comes down to it, New Eden is a harsh environment for the people that expect the world to revolve around them. With everyone that plays a role in the world that CCP have created, there is someone waiting to exploit the very human core of the person that has assumed that role. It’s a chilling, yet exciting prospect, and one that people try to beat out of newcomers.

There is, of course, a flipside to the coin. Some might argue that corporate theft drives people away from the game, or attracts the wrong kind of people to the small part of the universe that they inhabit. It is, however, what comes with sandbox games and, although it might be exceptionally hard to counter, it’s an ongoing trial by fire to see who knows what they are doing and who doesn’t. After all, running a corporation is just that. You’ve got to pay attention to who’s still on your books, and who has access to what, something which can lead to disastrous consequences.

However, the actual theft is a lot harder to do than you might imagine. Whilst Eve is a game that inadvertently encourages the common player to shrug off the moral bindings that limit our actions in the real world, there are still large shards of humanity left in the capsuleer corporations and alliances. The emotions that people cling to mean that when you are actually “in action”, the stakes are a lot higher. You’re not just pulling the wool over one person’s eyes; you’re pulling it over a whole corporation which in turn makes the risk even higher because you are interacting with multiple people, all with varying degrees of intelligence and thoughts on yourself (the infiltrator). When it is about not being stupid, but the essence of human nature means that it’s pretty noticeable if you’re trying not to be shifty. Finding the delicate balance between friendliness and keeping to yourself so that you don’t give enough away subconsciously to alert people to your actions is one of the more complex things that you can accomplish, be it in-game or out.

One of the main things to point out, however, is that corporate theft is in no way comparable to theft in the real world. Many corporations in Eve lack a corporate ladder, meaning that whilst there are certain people who are good at what they do, and thus gain titles such as mining director or fleet commander, the implementation of a corporate hierarchy is somewhat more complex. The rewards that it offers are slim, due to many corporations wishing to bring across a friendly atmosphere, one where every member is part of a big corporate family. Ultimately, these sorts of corporations are the ones that are prime targets, with added factors being the mentality of the people in them, and the assets which are noticeable. The more valuable the theft, the better.

Unfortunately, and I say this as a player of the metagame myself, the only “real”, yet still not completely fool proof way to prevent corporate theft is to make being part of the group worth more than stealing from it, which can be achieved in two ways:

  • Empty corporate hangars.
  • Having such a strong corporate bond that it’s simply not an option.

To make sure a strong bond exists between the corporation and the people with the access, it’s imperative that you clear out roles of long-time inactives so that when they do return, you don’t find all of your things suddenly disappearing. There are plenty of examples of this to go around, with multiple probably in the early stages of completion as I write this. To step up the bar in regards to the currently stagnating world of political intrigue would be an interesting avenue for CCP to lead New Eden down, especially with the sudden appearance of wormholes across the universe.

As always though, the possibilities are endless. Try it. Who knows, you might be surprised just rewards it can offer.

Life Skills in MMOs

I have grown to love games that have some kind of  “life skill” available. I don’t want to think of my character as one-dimensional, but as someone (or something) that does other things besides killing monsters.

For the record, here are some examples of “life skills:”

Cooking: Some games like Free Realms and Mabinogi are making cooking not only enjoyable, but full of benefits as well! I like to see cooking that really makes a difference, and can have interesting side effects. A great example of how cooking should be done is Free Realms, which makes you smash, dice, and slice items by using your mouse. Think Cooking Mama online.

Fishing: Games like Final Fantasy XI, WoW, LotRO, Mabinogi and Vanguard all have fishing. Why has fishing become a staple in “life skill” gaming? Because it really is relaxing, and can be a great low-impact way to play. You can have a chat with your guild, enjoy the sunrise, and basically do what you would do in real life. Vanguard has my vote for this one, with it’s arcade style fishing system and addictive action.

Tailoring: Like many “life skills”, tailoring can range from boring to intriguing. In many games, the clothes can be worn with stats or as appearance-only items. Either way, it’s not just for girls! For me, Mabinogi wins this one for making you take time with the process until you come out with something you would actually want to wear.

Crafting: Everyone has probably crafted at some point in their gaming. Some people are obsessed over it, and some think it’s as boring as watching paint dry. This can be blacksmithing, leather-working, or making fluff items. Overall, crafting is a very vital part of many MMO’s.  Look at almost any MMO and there might be at least one good example of crafting.

Mini-games: Mini-games are just what they sound like.. games within the game. Not only are these a great way to pass the time, but a great way to level your character. Puzzle Pirates has this one down. Mini-Games drive the entire game from crafting to ship-to-ship combat. Many of the “star-ship” MMO’s could learn from Puzzle Pirates’ genius.

Gathering: Gathering can go hand-in-hand with many types of crafting, but sometimes you can do it to build a house, for profit, or for fun. Ryzom, with it’s complicated-yet-intriguing digging system, has the best gathering out there.

Housing: Not really a skill, but a system. While I agree with the comment “Everyone wants a house until they have one”, housing has been getting better and better over the years. Vanguard has some of the best, and building the house is a pleasure. I only wish it were more involved, complete with hammering/roofing mini-games. Recently a comment on my blog pointed me to the improvements that Star Wars Galaxies housing has received (like windows that open and let you see the real world outside) but I’ve yet to check them out.

Not only do I enjoy these systems, but I enjoy the effects that some of them have. In Mabinogi, you will actually gain weight as you eat too much food. Different foods will make you gain weight in different areas, and my character is constantly struggling with “fat leg” syndrome. You can cook foods that will help you gain muscle or cook foods that have other benefits.

“Life Skills” are smart, too. They not only give your character depth, but also make you spend more time in the game. The more time you spend in the game and the more your character grows, the more loyal you might become to your game. In such a packed market, loyalty is a very valuable thing for your players to have.

A lack of “life skills” can leave some players wanting more with your game. For example, as beautiful and fun The Chronicles of Spellborn is, there isn’t much (besides some crafting) that makes my character seem that deep. I enjoy the fighting system, but at the end of the day I have no home to go to, no need for food, or no mini-games to wind down with. My character cannot just be about killing mobs, or you just have a side-scrolling arcade game.

“Life-Skills” break up the repetitiveness of your MMO. In an age of players growing bored just with screen-shots of new games, you need something that keeps the player engaged. I can download any new MMO trial within a few hours, so being in the middle of that crafting project might just keep me from switching.

And please, call me crazy, but I look at many of my favorite MMOs as attempts to explore new lives. I want to immerse myself in the world and explore every part of it, not just combat. For example, here are a typical few days in my life:

I get up (log in) around 7 am. I walk the dogs (non-combat pets) and then cook some delicious breakfast (the eggs give me a bonus to dexterity, the orange juice raises my luck.) After checking my email (visiting the mailbox) I am off to work (I am a blacksmith and dog trainer.) I take a lunch (stop in the wilderness and make a campfire, cooking some stew) and then go home after finishing my day (I bring all my new loot back to my house and organize it into different chests.) I walk the dogs again, and cook some supper. I might have a friend over (I form a group) and then we play each other a game on my PC’s (we duel.) Then, we go to the new local bookstore (we go exploring) and meet some new people (new guildies.) Later that weekend I go fishing and visit a thrift store (gathering!)

Many people want to play MMOs to act as something more than they are, but I like to play MMOs to see how I might act if I suddenly found myself within some of the strange worlds MMOs represent. “Life Skills” allow me to act normally within extraordinary circumstances. Those skills keep me grounded, and also help to fight off boredom. As exciting as combat is, I rarely fight dragons in real life. I want my virtual life to be similar, but punctuated with bouts of adventure.

How important are these type of skills to you? Do you consider them too “fluffy” for your tastes?

Galaxy Online: Mystery of Blue Giants

In the vast universe across Galaxy Online hide innumerous huge objects that constantly emit blue rays of light. They are the Blue Giants. Until now they have remained peaceful observers of the chaos engulfing the universe. “An old star containing much energy, reconstructed by some means”- The definition of the Blue Giant has given rise to much speculation. Now all the Galaxy Online players will be witnessing an important transformation of Blue Giant to Star Fortress. This change will create more uncertainty to the battle results, and surely make the game more entertaining.

Blue Giants are in fact secret fortresses that look peaceful and quiet on the outside. After a series of intense research, these blue planets can be converted into Star Fortresses that are able to dock friendly fleets and keep them invisible. When hostile fleets intrude into the galaxy, the hidden fleets will appear and attack invading enemies automatically. When the battle ends, all fleets will go back into hiding. To activate Blue Giants requires a great deal of Science points, but their defensive value should never be disregarded. These giant, blue guardians of the galaxy will change the course of the battle within seconds.

Silkroad Trade runs - Merchants/Hunters/Thieves

TABLE OF CONTENTS
 REQUIREMENTS………………………………..
 INTRODUCTION………………………………..
 JOBS………………………………………………
 TRANSPORT VEHICLES……………………….
 TRANSPORT ITEMS……………………………
 ANALYSIS………………………………………
 TIPS………………………………………………
 CREDITS/HELPFUL LINKS…………….…………
 
 
 INTRODUCTION
 
 Caravanning is known to be one of the best ways to create profitable gold. Other known methods are picking up the small amounts of gold that monsters drop as you kill them, selling items you find on the fields, buying/selling items in town *stalls*, or gambling with alchemy.
 
 Caravanning is the journey of delivering goods from one town to the next. There are three jobs that participate in these caravans Merchants, Thieves and Hunters.
 
 There are different levels of caravans. They are labeled by “stars” 1 star to 5 stars. These stars are based on the value of the caravan. 1 star caravans are meant for first-timers. Player thieves cannot attack 1 star caravans, however, the game generates computer thieves that attack you. These are lower leveled CPU thieves and they are fairly easy to kill. Keep in mind, the game generates CPU thieves for all star caravans. Meaning, you should be careful if there is a 5 star caravan on the road ahead of you, take another route because their CPU thieves could easily wipe you out. This is a common mistake that new caravans discover the hard way so BE CAREFUL
 
 
 REQUIREMENTS
 
 Level 20 character.
 Good amt of gold. I recommend no less than 30k.
 1 Job Item.
 
 You must be level 20 before you can begin caravanning. You generally want to have a stable amount of gold before you begin since you are investing your money and there is no guarantee that you will make it to the other town on your first go. Personally, I would not recommend caravanning until you are about level 25-30 or unless you have a high leveled friend who can protect you on your journey. As a low level merchant, thieves could kill you fairly easily. As a low level thief, merchants and/or hunters could kill you fairly easily. As a low level hunter, thieves could kill you and your merchant fairly easily.
 
 On top of being level 20, you need to buy your job’s clothes. Each job has a “job item”. These are clothes that you equip, and doing so, you become whatever job the item is for. Example Black Suit is the Thief item when you equip it, you become a thief. Yes, this means that you can switch between jobs. You do not have to be stuck with one job all the time. You can be a merchant one day and a thief the next. You can buy these items in their designated guilds merchant guild, hunter guild or thief guild. Map is available here. http://www.shimpedia.net/sro/index.html
 
 When you are a merchant/hunter/thief, you do not turn into a murder for killing another merchant/hunter thief. If you kill someone who isn’t wearing a job item, then it is considered a murder. You DO lose your normal 2 percent exp for dying during a caravan.
 
 
 JOBS
 
 Merchant. Your goal as a merchant is to transport goods from one town to the next. You buy certain items for cheap in one town and take them to another town to sell for profit. http://www.shimpedia.net/sro/uses.html Here is a list of items you can transport. It lists their buy price and their sell price. Notice what a big difference in profit The further away the town, the more profit you make. Neat, huh?
 
 Merchants increase their merchant level upon delivery of goods. The higher your merchant level is, the more value each star trade is worth. Bascially, a level 1 merchant would be able to trade 10k in items on a 1 star trade. A level 4 merchant would be able to trade 30k in items on a 1 star trade. This applies for all star trades. **The numbers used were just examples, they are not the in-game values**
 
 Sounds too good to be true, right? Well, it’s not as easy as you’d like it to be……
 
 Thieves. Your goal as a thief is to kill Merchants and steal the goods during their transport. Ah, the easy way out. Why bother to go through the hassle of transporting goods between towns if you could just steal them from other people and make a 100 percent profit?
 
 After you steal the goods, you don’t sell them to the regular town NPC. You have to sell them at the thief town as “stolen goods”. Remember, you didn’t pay for a cent of this booty so you’re gaining much more than you would as a merchant.
 
 Seems easy enough, this has got to be the best job, right? WRONG. There is definitely a downside to running against the law.
 
 Thieves on SRO can raise their thief level by gaining experience received from attacking merchants, transports and hunters. When the thief level is increased, attacks done to merchants, transports and hunters become stronger. Thief levels are categorized into 7 grades.
 
 When thieves steal goods, or kill merchants, transports and hunters, “thief penalty points *TPP* are accumulated. When your TPP goes over 3000, your status turns into “wanted status”. When this happens, you turn into a highly coveted bounty. Hunters can kill you even if you are not wearing your thief clothes and they receive a hefty reward for it. You are not safe ANYWHERE. Well, you cant get killed in towns but people will follow you around. Its like being a murderer, people want to kill you.
 
 When a hunter catches a wanted thief, the thief receives a penalty and cannot play any jobs. To remove the wanted penalty, thieves must pay the hunter guild NPC and a set period of time must pass in order to play a job again.
 
 Obviously, thieving is discouraged but it’s still an option, haha.
 
 Hunters. Your goal as a hunter is to protect the merchant from hostile thieves. Most merchants hire hunters to protect them on their caravan. There is no point in spending all their money on items, if they can’t even make it to the other town without getting robbed In which case, they would lose money and make zero profit. I think that’s why they make the buy price so low, haha. It may take a few tries to succeed. That is why the hunters are so valued.
 
 Your JOB level exp is gained when you succeed in your job goal. Merchants, delivering items to town. Thieves, robbing caravans, killing merchants/hunters. Hunters, killing thieves.
 
 So with that said, you can pretty much figure out why they call this the “Triangular Conflict”. Each job has a goal that interferes with the others’. Like rock, paper scissor there is no “best” one since each job finds conflict with the others. It’s up to your personal preference. That’s why this guide is here, to help tip the scale for you.
 
 
 TRANSPORT VEHICLES
 
 Each caravan is required to have a transport vehicle of some sort. You can view the available transports http://www.shimpedia.net/sro/uses.html here. Each transport has different stats. Some have much more HP than others, which is helpful when you’re being attacked since they will take more effort to kill. Some carry more items than others, which would maximize your profits but they usually walk slower. The price of each transport varies depending on these stats.
 
 You should also buy some transport potions. These potions heal your transport during/after an attack. These potions are available in small or large packs. You can purchase these from the stable keeper. Small, 190 gold, recovers 360 HP. Large, 400 gold, recovers 660 HP. Be careful though, you do not want to spend so much money on potions that you do not gain any profit from the caravan. Your goal is always to maximize your profits.
 
 Also, thieves are required to have a transport when they take robbed goods to thief town.
 
 
 TRANSPORT ITEMS
 
 You can find a list of the Transport items and their value/description http://www.shimpedia.net/sro/uses.html here.
 
 Unfortunately, I do not know how much these sell for in thief town. If anyone finds out, could you let me know so I could add the info for all to read? Thanks I’ll do more research later.
 
 
 ANALYSIS
 
 The downside to caravanning is that you are not hardcore leveling. Your goal is to get to the designated town without getting killed so stopping to kill the monsters in the area to gain a few skill/stat points is not very beneficial. But your wallet will be smiling at you so whichever seems better to you.
 
 If you prefer to level and such, the http://www.silkroadonline.net/gameinfo/quest_china.asp quests should be good for you between levels. If you would like to make lots of money *and have fun while you do it*, caravanning is just for you.
 
 Caravanning could be really fun sometimes and it can be very frustrating other times. I strongly recommend that you play with your friends, guildmates or people that you TRUST. I have read many caravan horror stories about people who were tricked and scammed during their transport. People can be very deceiving you might hire a hunter but they will turn around, put on a black suit and rob your caravan. And other times people will tell you that they are low leveled just to turn around and rob you later. I don’t want to scare anyone, just BE CAREFUL *I can’t stress this enough*.
 
 Caravanning is so heavily involved with being careful. One mistake and you could lose your entire caravan full of expensive loot.
 
 
 TIPS
 
 Avoid the main road. Since you can’t trust any strangers, just avoid the main road. Try to find another way to get to town that you think would have less traffic. It’s better to avoid seeing people than to fight them and worry about losing everything you have unless, of course, you enjoy the PVP. In which case, it’s probably best to be a thief so you could do the hunting, haha.
 
 BE CAREFUL *Do you hate me yet?*
 
 Review the town http://www.silkroadforums.com/viewtopic.php?t230 maps online. This way, you know exactly where you need to go and you aren’t running around town wondering where you should be. It’s just a better way to be prepared.
 In fact, review all the http://www.silkroadonline.net/gameinfo/ar_area.asp maps. It will help you in the long run.
 
 Bring return scrolls and lots of potions/universal pills. Nothing sucks more than dying only a few feet away from town.

Silkroad Alchemy Guide

Not to be outdone by other Alchemy Guides, I felt it was necessary for me to post a complete guide to Alchemy.
 
  To some, Alchemy is considered to be a “rich mans game.” Although this is not entirely true, to be a successful alchemist, wealth is definitely a factor.
 
  Before we get into any of the processes or procedures of Alchemy, I believe it is important to go over the basics. In order to open up the Alchemy window, you may either press the “Y” Key, or press the “A” Key and right click on the button that says Alchemy. For our purposes, I believe that it is most convenient to only use the “Y” Key method.
 
  Once you have the Alchemy window open you will notice several things. On the far left, there is a single slot. To its right are eight separate slots. Above, you will find two tabs, one reading “Material Processing,” and the other saying “Att. Enhancement.” At the bottom you will find two buttons “Fuse All” and “Fuse.” I have found that it is better to only use the Fuse All function, simply for convince sake. These slots, tabs, and buttons are used solely for carrying out the functions of Alchemy.
 
  Now that we have established a basic understanding of the Alchemy window, it is time to learn about Elements. Elements come in four different types Earth, Water, Wind, and Fire and 8 different levels. 1-8 Elements are used in the production of Magic Stones using different Alchemy Tablets. However, before we get into that lets take a closer look at Elements and How to obtain them.
 
  As you defeat different foes, you will notice that they drop different things, such as gold piles and various assortments of Boxes and Bags. In particular, we will focus on the large bag drop, which are called “Alchemy Materials.” These Alchemy Materials can be disassembled in order to receive Elements. A closer look at each Alchemy Material will tell you what kind of elements you will receive by dissembling it, and their respective levels and quantities. In order to disassemble an Alchemy Material, you must first obtain a “Void Rondo.” You can purchase Void Rondos from the town Grocery Seller. They cost 20 Gold each, and can be obtained in bundles as large as 5,000. I believe 100 Void Rondos is a suitable amount of which to buy.
 
  Once you have both the Void Rondos and Alchemy Materials, you can press the “Y” Key. Under the Material Processing tab, first place the Void Rondos in the slot to the far right. Now, you may fill the remaining eight Slots with your Alchemy Materials. Once you are finished you may press Fuse All. As the procedure goes on, your Void Rondos and Alchemy Materials will disappear and be replaced with elements.
 
  Also worth mentioning is the use of the Destroyer Rondos. Although I severely discourage the use of Destroyer Rondos, they do deserve a place in my guide. Like the Void Rondo, Destroyer Rondos may be purchased at the Grocery Seller. They cost a hefty amount of 400 Gold each, and can also be obtained in bundles of 5,000. In order yo use a Destroyer Rondo, first place it in the left slot under the Material Processing tab. Then, in the opened slot, you may place any sort of wearable equipment. Once you press Fuse All, the Equipment will be destroyed, and you will get some elements in return.
 
  Now that you have a significant amount of Elements it is time to present you with your first big decision. You may either choose to sell these newly obtained Elements or use them to produce a Magic Stone. Based on an Elements type and level, it can be worth anywhere between 100 and 2000 Gold However, this guide is meant to teach you ALL the components of Alchemy, so we will continue to work.
 
  Magic Stones are used to upgrade or change your equipments stats. You can do many different things to customize your items using Magic Stones, provided a seemingly endless array of opportunities. In order to produce a Magic Stone, you must first obtain a tablet. While killing monsters, you may sometimes receive a drop looking somewhat like an orange sphere. These orange spheres are actually called “Alchemy Tablets” which can be combined with elements to produce a Magic Stone. There are more then 30 different Types of tablets, each with a specific purpose. Alchemy Tablets are sorted into three different types Ruby, Jade, and Sapphire.
 
  Ruby Tablets are used to change an items’ stat percentage. You can view an items’ stats by holding your mouse over the item. Anything written in white font can be changed using a Ruby Tablet.
 
  Jade Tablets are used to add attributes to an item. Added attributes can be found at the bottom of the Items’ Description. These added attributes are often referred to as “Blues” by many players, and often times make the difference between a good and a bad item.
 
  Sapphire Tablets when combined with elements produce “Alchemy Potions.” These Alchemy Potions can increase your characters moving speed for a limited amount of time.
 
  Before you create a Magic Stone, take a close look at your tablet. The Tablets level corresponds with the degree of the item of which you which to enhance. Ex Level 3 Tablets can only upgrade Level 3 Items.
 
  Once you have determined this, it is time for you to create your Magic Stone. Open up the Alchemy window. Under the Material Processing tab, place the tablet you wish to use in the left slot. In the remaining four slots, place the elements required to make your stone. You can view the requirements by holding the mouse over the tablet of choice. Make sure that you have enough of each element, and that they are the right levels. Once you are ready, you may press Fuse All.
 
  Once again, you are faced with another hard decision. You may either choose to sell your new Magic Stone, or you can keep it and upgrade your equipment with it.
 
  When you look at the stone you will notice a Attribute Assimilation rate. This can be 0, 10, 20, or 30 percent. 0 percent Magic Stones only exist for Astral, Immortal, Steady, and Luck. Attribute Assimilation is the probability that more then one attribute is change. This can be good if your item has bad stats, however if your item has very good stats then you don’t want to risk using Magic Stones with high Attribute Assimilation.
 
  Now that you have established a decent understanding of Attribute Assimilation, it is time to upgrade your item. Once more, take a look at your stone to see what type of equipment it corresponds to. In order to use the Magic Stone you must have an item of the corresponding type and level. Once you are ready, open up this Alchemy window. Unlike Alchemy Procedures you have done in the past, the Magic Stone enhancement occurs under the Att. Enhancement tab. Place the magic stone in the left slot, and the equipment of choice in the opened slot. Before you press fuse all I will warn you, not all the results are pleasant. When you are ready, press the Fuse All button. You may be very surprised with your results.
 
  Elixirs are a very valuable item. Many players sell them as soon as they get them, because they are worth a large sum of money. However, many players are not aware of the benefits using an Elixir can provide you. When you successfully use an Elixir, your item will be granted an additional plus 1.
 
  There are four different types of Elixirs Weapon, Protector, Shield, and Accessory. In order of value. Each can be used to grant additional pluses to your item. Before we get into how to use an Elixir, I will address some things you should definitely know.
 
  First off, before using an Elixir, you definitely should purchase a Lucky Powder. These can be obtained at any Grocery Seller. Lucky Powders increase the chances of the pluses being successfully added. Also, items with blues such as Lucky, Astral, Immortal, and Steady can be very helpful in use of Elixirs. Read on to learn more about these attributes.
 
  Once you have obtained your elixir, as well as your corresponding item, and the correct level of Lucky Powder, you can proceed onwards. First open up the Alchemy window under the Att. Enchantment tab. Place your item in the far left slot. Next you place the Elixir of choice. Finally, place the lucky powder in the opened slot. Once again, before you press fuse all, please take note that there are serious risks involved with this process. Should the Elixir fail, the value of the item will reset. Unless the item is plus 4 or greater with an Astral attribute. There is also a risk of the item being destroyed in the case of the item failing when it is above plus 5. Immortal attribute can help to prevent this. In addition, if the Elixir enhancement fails when the item is plus 4 or above, there is a chance that it receives a permanent durability decrease. With this in mind, please consider before you take action. Once you have made up your mind, press the fuse all button and hope for the best. Many times I have found that it is easier then you think.
 
  While we are on the topic of ’s I figured this is a good time to address SoX. SoX is an abbreviation for any item that possesses a SoS, SoM, or SoSun attribute. These attributes each grant an item amazing bonuses. Their values are as follows
 
 Seal of Star Plus 6 / 7
 
 Seal of Moon Plus 10
 
 Seal of Sun Plus 15
 
  Obviously, items of this power are very hard to come by. Although there is no way to add these attributes, SoX items can be both purchased, and obtained from drops. They tend to be extremely rare, even in SoS form. From what I understand, you can play for years without getting a SoSun drop.
 
  Unlike most Magic Stones, lucky stones can not be obtained from Tablets. In fact there is no such way to obtain a Lucky Tablet. Instead, you may use Destroyer Rondos to destroy items that are degrees 6, 7, and 8. In addition to receiving elements, you also have a very slight chance of getting a Lucky Stone in the process. Lucky Stones are an attribute like the item Lucky Powder that increases the chance of success while using an Elixir.
 
  Certain Magic Stones can only be obtained by purchasing them with Silk via the in game Item mall. Both Immortal and Astral Magic stones are only available from this sort of Purchase. Press the F10 function key in game from more information on this matter.
 
 
 
  My mission was to provide a fully functional and accurate guide to Alchemy so that everyone could establish a good understanding of how Alchemy works. I was actually planning on providing a complete table of Alchemy Tablets and there particular functions, as well as several screen shots to help give you an idea for those of you who need further instruction. However, with the new modified forum, I am not familiar with anyway in which to post pictures. In spite of all this, I am now experimenting with HyperCam and Windows Movie Maker to create a video guide showing exactly how everything works. In addition, if possible, I pray that a GM will somewhere along the line sticky this so that it can be readily accessed at any time.

Silkroad Chinese Quests 1-80

All Quests are located in the Game Info tab to the left then at the bottom scroll down to Quests. This compilation is to help players get more information and discuss them.
 
 Jangan Quests
 
 Level 1 - Beginner Quest
 NPC General SONHYEONnear the west gate
 Step 1 Visit MRS JANG the protector merchant/go back talk to SONHEYON
 Step 2 Visit JINJIN owner of the general shop, equip what she give you, then talk to her again/go back talk to SONHEYON
 Step 3 Visit YANGYUN the herbalist shop owner/buy a hp herb from him/go back talk to SONHEYON
 Step 4 Kill 30 Mangyangs / go back talk to SONHEYON
 Reward newbie gears/HP recovery
 
 Level 3 - Weapon Dealer
 NPC Blacksmith CHULSAN
 Step 1 Talk to JINGYEON he guards the south gate
 Step 2 Go back and talk to CHEOLHYEON
 Reward 225 exp, 205 golds
 
 Level 3 - Lost Child
 NPC Village Chief HWANGNO he is in the rich village north entrance
 Step 1 Kill Small-Eye/Big-Eye monsters, once it drop Child Shoes go back and give it to the Village Chief.
 Reward 375 exp, 475 golds
 
 Level 3 - Kill Weasels
 NPC IYANG he guard the east gate
 Step 1 Kill 40 Old Weasel/Weasel, there a lot of them outside of east gate, return to him once you complete.
 Reward 1900 exp, 1000 gold
 
 Level 5 - Inventory Expansion 1
 Quest Helping Jinjin of Jangen collect Mangyang straw.
 Starting NPC Jangen’s Grocery Trader Jinjin
 Related Monster Mangyang
 Reward 10 slot expansion in inventory
 
 Level 5 - Yangyun Anxiety
 NPC YANGYUN herbalist shop owner
 Step 1 Kill 50 Water ghost/water ghost slaves, they are a little north of west gate, return to YANGYUN once you complete.
 Reward 3800 exp, hp recovery
 
 Level 6 - Water ghost poison complete Yangyun Anxiety to unlock
 NPC YANGYUN herbalist shop owner
 Step 1 Kill water ghost or water ghost slaves to obtain the poison, return to YANGYUN once you get 20 of it.
 Reward 6600 exp, 4000 sp, mp recovery
 
 Level 7 - Sweeping Stone Ghost NPC SANGNAM he guard the east gate
 Step 1 Kill 40 Stone ghost/broken stone ghost. You can find them at Chins Tomb or Tomb. Return to him once you complete.
 Reward 4500 exp, 2000 gold
 
 Level 7 - Clear Biseokgwi
 NPC JEONGHYE he in the court of Jaeun Temple
 Step 1 Collects all the stone pieces check quest log for update. Return to JEONGHYE for rewards.
 Reward 10500 exp, 3800 gold and a Lvl10 horse scroll.
 
 Level 8 - Tree Spirit
 NPC MYOSORYEONG excorist house
 Step 1 Kill Decayed Yeoha/Yeoha they drop Yeoha Black Blood get 30 of those and return to MYOSORYEONG for reward.
 Reward A Lvl-10 weapon of your class
 
 Level 9 - Adventurers Stone
 NPC Flora at the Specilities Shop
 Step 1 Kill Stone Ghost to obtain Adventurers Stone collect 20 and return to Flora for reward.
 Reward 5000 exp, 3500 gold, 1 Adventure Shift Scroll
 Note If you still have Sweeping Stone Ghost quest, Stone Ghost wont drop Adventurers Stone until you finish
 
 Level 10 - Purification Ground
 NPC MYOSORYEONG excorist house
 Step 1 Deliver the Yeoha Black Blood to Indian Buddhist Monk KUSHYAN.
 Step 2 Go back talk to MYOSORYEONG and recieve your reward.
 Reward 12700 exp, 4500 sp and 4000 gold
 
 Level 10 - Sweeping Bandit Archer
 NPC JUHO Military Camp
 Step 1 Kill 50 Bandit Archer and return to JUHO for reward
 Reward 9500 exp, mp recovery
 
 Level 11 - Bandit Operation Map finish Sweeping Bandit Archer unlock
 NPC JUHO
 Step 1 Kill Bandit Archer, they drop Operation Map, get 20 of those and return to JUHO for your reward
 Reward 28200 exp 10000 sp 8300 gold
 
 Level 13 - Sweeping Bandit complete Sweeping Bandit Archer to unlock
 NPC Guild Master GWAKI
 Step 1 Kill 50 Bandits/Bandit subordinates to complete the quest.
 Reward 14500 exp, 50 Vigour recovery
 
 Level 13 - Tiger Grinding Tooth
 NPC JODAESAN specialities shop
 Step 1 Hunter Tiger, they drop Molar Teeth collect 10 of those and return to JODAESAN for reward.
 Reward 15300 exp, 5000 sp and 4400 gold
 
 Level 13 - Tiger Hunting Competition you can do this quest 3 times
 NPC General SONHYEON
 First time Kill 1 Tiger champion, 20 Tigers and 20 Young Tigers.
 Once you complete go back and get reward
 Second time Kill 3 Tigers champion, 30 Tigers and 30 Young Tigers
 Once you complete go back and get reward
 Third time Kill 5 Tigers champion, 40 Tigers and 40 Young Tigers
 Reward Total 33000 exp, 9550 exp, 3600 gold, 1 Tiger Violent Scroll and Hp recovery potions.
 
 Level 15 - Chulsan Anger
 NPC CHULSAN the blacksmith
 Step 1 Kill 200 Bandit Bowman, return to him once you complete.
 Reward 26500 exp, 10000 sp and 1 transexual item transform
 
 Level 16 - Stolen Sword
 NPC GWAKI Hunter Guild
 Step 1 Go to Bijeokodan Mountain Stronghold and kill Bandit, the Stolen Sword may drop on your first bandit or it may take you forever to get, so be patient. Took me 2 hours.
 Reward 18800 exp, 5050 gold and 5000 sp
 
 Level - 16 - Hunting White Tiger
 NPC MACHUN stable keeper
 Step 1 Hunt 40 white tigers
 Reward 12500 EXP / 4300 GOLD
 
 Level 17 - Herb Delivery
 NPC YANGYUN herbalist shop
 Step 1 You have to travel to the Chinese West Ferry.
 Reward 14400 experience ,3600 skill experience and 3800 GP
 
 Level 17 - Yangyun Request complete Herb Delivery to unlock
 NPC YANGYUN
 Step 1 Travel to the East Ferry
 Step 2 Travel to the West Ferry
 Reward 18000 experience, 4500 skill experience and 125 Small Mana potions 220 mp
 
 
 Level 17 - Black Tiger Talon complete Adventure Stone to unlock
 NPC Flora specilities shop
 Step 1 Hunt Black Tiger, they drop Black Tiger Claw return to Flora once you get 60 of those.
 Reward 60000 exp, 15000 sp and 15700 gold
 
 Level 18 - White Tiger Skin3 times repeatable
 NPC JODAESAN pecialities Shop
 First time Hunt White Tigers, they drop White Tiger Skin collect 100 of those and return to JODAESAN for reward
 Second time Same as above
 Third time Get 200 White Tiger Skin84600 exp, 20k sp and 1 Tiger Strenght scroll, 20 dmg aborstion for 1 hour
 Reward Total 84600 exp, 20000 sp, 10900 gold
 
 Level 19 - Folk Remedy
 NPC CHAUticket ferryman western
 Step 1 Kill Chakji/Chakji Worker, they drop Chakji Eyes collect 100 of those and return to CHAU.
 Reward 112000 exp, 28500 gold, 25000 sp
 
 
 
 Donwhang Quests
 
 Level 19 - Ghost Bug Eggs
 NPC Doctor BORI of Donwhang
 Step 1 Kill Ghost bug/Devil bug, they drop Bug Eggs, collect 10 of those and return to BORI for reward.
 Reward 14800 exp, 3800 gold
 
 Level 20 - Chakji Hunting
 NPC HAGEUKSeoyeok ferryman western
 Step 1 Kill 600 Chajki/Chajki Worker to complete.
 Reward 141000 exp, 30k sp and 1 reverse return scroll
 
 
 Level 21 - Hyungno’s Revengeful Spirit
 NPC Donwhang Buddhist Priest Fa
 Objective Kill 30 Hyungno Ghosts.
 Reward 12000 exp, gold 3000
 
 Level 21 - Leegak’s Secret
 NPC Donwhang Leegakspecialties shop
 Objective Kill Ghost Bug/Devil Bug to obtain 150 “Ghost bug Eggs”
 Reward 150000 exp, 30000 sp, 37000 gold
 Link Ghost Bug Eggs
 
 Level 22 - Peace Maker
 NPC Leeguek specialities Shops
 Objective Kill Devil Bug to search for 100 Devil Wing then come back to Leegeuk.
 RewardReward 132000 exp, 25000 sp, 1 scroll 20 parry ratio
 
 Level 23 - Demon Horse’s Malice
 NPC Donwhang Makgostable keeper
 Objective Kill 60 Demon horses
 Reward19800 exp, 4800 gold
 
 Level 23 - Memorial Service for Horse
 NPC Donwhang Makgostable keeper
 Objective Kill Demon Horse/Devil Horse’s to obtain 50 “Horseshoes”
 Reward 158000 exp, 25000 sp, 35000 gold
 Link Demon Horse’s Malice
 
 Level 23 - Trickery
 NPC Donwhang Mohoeast gate
 Objective Kill Hyungno Ghost Soldier’s to obtain 200 “Hyungno Ghost Soldier Flags”
 Reward 211000 exp, 40000 sp
 
 Level 24 - Flying Man Over Running Man
 NPC Donwhang Hahuneast gate
 Objective Kill Hyungno Ghost’s to obtain 200 “Hyungno Ghost Flags”
 Reward 237000 exp, 40000 sp
 link Trickery
 
 Level 24 - Martial Art Tournament
 NPC Donwhang Hahuneast gate
 Objective 1 Run to Jangan and talk to General Sonhyeon
 Objective 2 Run back to Donwhang east gate and talk to Hahun
 Reward 107000 exp, 3000 sp, 250 healing pot’smedium
 Link Flying Man Over Running Man
 
 Level 26 - Making Yeosun Firecracker
 NPC Donwhang Yeosungeneral shop
 Objective 1 Kill Meek Gun Powder/Gun Powder to obtain 20 “Gun Powder Bombs”
 Reward 16300 exp, 3800 gold
 Link A Big Win
 
 Level 26 - A Big Win3 times repeatable
 NPC Donwhang Yeosungeneral shop
 First time Kill Meek Gun Powder/Gun Powder to obtain 200 Gun Powder Bombs
 Second time Kill Meek Gun Powder/Gun Powder to obtain 200 Gun Powder Bombs
 Third time Kill Meek Gun Powder/Gun Powder to obtain 200 Gun Powder Bombs
 Reward 133000 exp, 20000 sp, 34500 gold
 Link Making Yeosun Firecracker
 TIP Collect the 200 powders the first time, put them in storage and then go collect the quest reward. Take the powders out of storage , return scroll, put them back in storage and collect again. Repeat for easy exp bonus.
 
 Level 26 - Fire Cracker Delivery
 NPC Donwhang Yeosungeneral shop
 Objective 1 Run to Jangan and talk to JinjinGeneral shop
 Objective 2 Run back to Donwhang and talk to Yeosun.
 Reward 120000 exp, 3000 sp, 1 lights clearness scroll
 link A Big Win
 
 Level 27 - Earth Ghost Hunting
 NPC Donwhang Makgostable keeper
 Objective Kill 500 Earth Ghost
 Reward 178000 exp, 25000 sp
 
 Level 28 - Earth Taoists charm
 NPC Donwhang Irinawarehouse
 Objective Kill Earth Taoist/Earth magicians to obtain 15 “Earth Taoists charm”
 Reward 20000 exp, 4000 gold
 
 Level 28 - Leegaks Grudge
 NPC Donwhang Leegakspecilities shop
 Objective Kill 30 Hyeongcheon
 Reward 14000 exp, 10 healing potsmedium
 
 Level 29 - Bad Charm3 times repeatable
 NPC Donwhang Irinawarehouse
 First time Get 100 Earth Taoist/Magician rarity charms.
 Second time Get 100 Earth Taoist/Magician rarity charms.
 Third time Get 200 Earth Taoist/Magician rarity charms.
 Note When you kill Earth Taoist/Earth Magician, they drop doctor charm. Right click on them until you only have the amount of rarity charms to complete the amount needed.
 Reward
 - 1st time 169000 exp/ 20000 sp experience
 - 2nd time 169000 exp/ 20000 sp experience
 - 3rd time 337000 exp /40000 sp experience / 1 scroll [increase 20 damage. Effect 1 hour]
 
 Level 30 - Inventory Expansion 2
 Quest Helping Yeosun of Donwhang Collect Magic Charms.
 Available After completing inventory expansion quest 1.
 Starting NPC Donwhang’s Grocery Trader Yeosun
 Repeat Limit 1
 Related Monster Earth Taoist
 Reward 2 slot expansion in inventory
 
 Level 32 - Birthday Present Material2 times repeatable
 NPC Donwhang Boriherbalist
 First time Kill Scorpions to obtain 200 Poison of Scorpion
 Second time Kill Scorpions to obtain 200 Poison of Scorpion
 Reward 371000 exp, 40000 sp
 
 Level 32 - Lachrymal birthday present
 NPC Donwhang Boriherbalist
 Objective 1 Talk to Leegakspecialities shops in Donwhang and Jinjin General shop in Jangan
 Objective 2 Run to Jangan and talk to Jinjingeneral shop
 Reward 65000 exp, 1200 sp, x2 type 60 resuscitation orders
 Link Birthday Present Material
 
 Level 33 - Ancient Elf 3 times repeatable
 NPC Donwhang Dooil Soldierwest gate
 First time Time 1 Kill 1000 Blood Devil Flower/Blood Death Flower’s
 Second time Time 2 Kill 1000 Blood Devil Flower/Blood Death Flower’s
 Third time Time 3 Kill 1000 Blood Devil Flower/Blood Death Flower’s
 Reward Reward 487000 exp, 1 repair hammer
 
 Level 33 - Lost Ring
 NPC Donwhang Manhowest gate
 Objective Kill Ong/Blood Ong until the lost ring drops then return it to him
 Reward 121000 exp, 12500 sp, 200 mp recovery potionsmedium
 
 
 Level 34 - Leegeuks Jewel
 NPC Donwhang Leegeukspecialities shops
 Objective Kill Robbers to obtain 200 Juwel of Leegeuk
 Reward Reward 250000 gold
 
 Level 35 - Asa’s Grumble
 NPC Salmaitarim ferry
 Objective Run to Salmaitarim ferry and talk to Leeguk to receive Asas flute
 
 Level 35 - Wangwun’s Request
 NPC Jangan Wangwongambling house
 Objective Run to Wangwon and talk to him
 Link Asa’s Grumble
 
 Level 35 - Looking for Chinese Liquor
 NPC Jangan Yangyunherbalist
 Objective 1 Kill Hyeongcheon’s to obtain 100 Hyeongcheon powders
 Objective 2 Kill Ong’s to obtain 100 Ongs feelers
 Objective 3 Kill Small Red Scorpion’s to obtain 100 Legs of Small Red Scorpion
 Reward 40000 exp and 18000 sp
 Link Wangwun’s Request
 
 Level 35 - Looking for European Liquor
 NPC Jangan Adventurer Flora
 Objective 1 Kill Earth Magician’s to obtain 100 eyebrows of Earth Magician
 Objective 2 Kill Blood Death Flower’s to obtain 100 Blood Death Flowers leaves
 Objective 3 Kill Red Scorpion’s to obtain 100 Legs of Red Scorpion
 Reward 40000 exp, 18000 sp
 Link Wangwun’s Request
 
 Level 35 - Huhoan’s Book NPC Jangan Huhoangambling house
 Objective Run to Huhoangambling house and talk to him
 Link Looking for Chinese Liquor Looking for European Liquor
 
 Level 35 - Drinking with Huhoan
 NPC Jangan Huhoangambling house
 Objective 1 Run to Huhoangambling house and talk to him, use the liquor you got from the other 2 quests.
 Objective 2 When he says he wants more, ask about that book, and exchange it for the flute
 Reward 320400 exp ponts
 187500 skill exp
 340000 gold
 and 1 scroll, Patirnts fruit attack parry rate 20 for 1 hour
 Link Huhoan’s Book
 Tips Combination Bamboo Liquor, Kaoling Liquor, Dome Liquor, Wine Champaigne.
 
 Level 35 - Yeowas Scale 5 times repeatable
 NPC Donwhang Leegukspecilities shop
 First time Kill Red Yeowaa/Black Yeowa to obtain 300 Yeowas scale
 Second time Kill Red Yeowaa/Black Yeowa to obtain 300 Yeowas scale
 Third time Kill Red Yeowaa/Black Yeowa to obtain 300 Yeowas scale
 Forth time Kill Red Yeowaa/Black Yeowa to obtain 300 Yeowas scale
 Fifth time Kill Red Yeowaa/Black Yeowa to obtain 300 Yeowas scale
 Reward 322000 exp, 55000 gold
 
 Level 36 - Hidden jewel5 times repeatable
 NPC Donwhang Harahohunter guild
 First time Kill Black Robber Archer’s to obtain 100 expensive jewels
 Second time Kill Black Robber Archer’s to obtain 100 expensive jewels
 Third time Kill Black Robber Archer’s to obtain 100 expensive jewels
 Forth time Kill Black Robber Archer’s to obtain 100 expensive jewels
 Fifth time Kill Kill Black Robber Archer’s to obtain 100 expensive jewels
 Reward Reward 537000 exp, 50000 SP exp, 94000 gold
 Link Leegeuks Jewel
 
 Level 37 - Black Robber Bowmans bow3 times repeatable
 NPC Donwhang Harahohunter guild
 Objective
 First time Kill Black Robber Bowman to obtain 200 “bow’s”
 Second time Kill Black Robber Bowman to obtain 200 “bow’s”
 Third time Kill Black Robber Bowman to obtain 200 “bow’s”
 Reward 592000 exp, 50000 sp, 96500 gold
 Link Hidden Jewel
 
 Level 38 - Looking for armor materials red shell
 NPC Donwhang Yeolahprotector shop
 Objective Kill Red Scorpion/Small Red Scorpion to obtain 20 Red Scorpion Shells
 Reward 75000 exp, 13500 gold
 
 Level 39 - Death Ravine
 NPC Donwhang Agolblacksmith
 Objective You have 2 hours to kill 20 Red-eye Ghost
 Reward 62000 exp, 6000 gold
 
 Level 40 - Broken Paddle
 NPC Salmaitarim ferry
 Objective Kill Hyeongcheons to obtain 100 “Hard Stones”
 Reward 105000 exp
 
 Level 40 - Seeking Paddle Material
 NPC Donwhang Agolblacksmith
 Objective Kill Red-eye ghost/Dark-eye ghosts to obtain 100 “Agols Irons”
 Reward 178,000 XP
 Link Broken Paddle
 
 Level 40 - Delivering Paddle
 NPC Salmaitarim ferry
 Objective Run to Salmai and deliver the paddles
 Reward 221,500 XP 50,000SPXP Instant Returning scroll X 5
 Link Seeking Paddle Material
 
 
 
 Hotan Quests
 
 Level 45 - Bunwang highest grade nephrite
 NPC jade refiner pahap of hotan
 collect 175 highest grade nephrite
 repeated quest 3 times
 reward 700,000 exp
 
 Level 46- Clearing ultra blood devil
 NPC storekeeper auisan of hotan
 killing 750 ultra blood devil
 repeated quest 3 times
 reward 750,000 exp
 
 Level 48 - Duyuns revenge
 NPC South gateway of hotan guard name Duyun
 killing 820 white spider
 not repeated quest
 reward 800,000 exp / 11,300 skill point
 
 Level 49 - Sweeping Mujigi
 NPC south gateway of hotan guard name Batu
 collect 225 fingernails of mujigis
 not repeated quest
 reward 1,075,000 exp
 
 Level 51 - Ishade Quest
 NPC protector shop
 killing ishade 235 drops
 reward 1100000 EXP / 50 HP
 not repeated quest
 
 Level 53 - White Face Spider Web
 NPC Herbalist in hotan
 Task collect 210 white spider web from white face spider OR blue face spider
 reward100k gold and 1.2milion exp
 Repeatable 3 times
 
 Level 59 - Yeti stick
 NPC Hotan blacksmith
 Task collect 120 Yeti sticks
 reward 2mil and exp
 Repeatable 3 times
 
 Level 60 - Inventory Expansion 3
 Quest Helping Mamoje of Hotan collect tough spider webs.
 Available After completing inventory expansion quest 2.
 Starting NPC Hotan’s Jewel Lapidary Mamoje
 Repeat Limit 1
 Related Monster Big White Spider
 Reward 2 slot expansion in inventory
 
 Level 61 - Solid Bug Ghosts shell
 NPC Donwhang BAEKAKO
 Kill Soil Ghost Bug or Earth Ghost Bug for 15 bug ghosts shell
 reward 2,200,000 exp
 Repeatable 3 times
 
 Level 61 - Sand Monster Tribe
 NPC Hotan East Gate Soldier Makhan
 Related MonsterShakram/Edimmu
 Availability 3 times repeatable
 Reward 1,950,000 EXP 197,500 GOLD
 
 Level 63 - Hiring hunter guild
 NPC Donwhang Hunter HARAHO
 Kill 1500 Power Earth Ghost
 reward 2,500,000 exp and 250,000 gold
 Repeatable 5 times
 
 Level 64 - Baeksongs letter
 NPC Donwhang South Gate Guard BAEKSONG
 Step1 Talk to Jangan Islam merchant ISHYAK
 Step2 Talk to Hotan Stable merchant SALIHAP
 Step3 Return to BAEKSONG only gives 5 players quest one day
 reward 1,450,000 exp, 9k sp and 140,000 gold
 Not repeatable
 
 Level 65 - Mamojes Gamble
 NPC Hotan Jewel Seller Mamoje
 Related Monster Dark Kara/ Death Kara
 Availability 7 times repeatable
 Requirement Complete Ishade quest
 Reward 425,000 EXP 40,000 GOLD 12,500 SPXP
 *Quest with time limit.
 *Will get 2nd quest will only be able to do 1 lvl 71
 Mamojes Quest 900,000 GOLD 96,000 SPXP reward
 Sobois Quest 4,000,000 EXP 96,000 SPXP reward
 
 Level 65 - Sweeping Earth Ghost Warrior
 NPC Donwhang East Gate Guard HAHUN
 Kill 1600 Earth Ghost Warrior or Earth Ghost Soldier
 Required QuestLV 63 Hiring hunter guild
 reward 3,000,000 and 275,000 gold
 Repeatable 3 times
 
 
 Level 67 - King of digging
 NPC Donwhang HONMUSA
 Kill Blind Mole or Mole for 340 goi claws
 reward 3,550,000 exp
 Repeatable 5 times
 
 Level 68 - 2nd Gamble Soboi
 NPC Hotan Blacksmith Soboi
 Related Monster Demon Eye/ Devil Eye
 Requirement Sobois Hope, Lvl 65 Mamoje Quest
 Availability 1 time
 Reward 925,000 EXP 90,000 SP
 *Cannot Accept 2nd GambleMamoje
 
 Level 69 - Ghost of dazzlement
 NPC Donwhang Monk BUPGONG
 Kill Devil Ghost Nachal or Devil Mask Nachal for 1 Nachal antidote
 you need to get back to the npc that gave you this quest within 15 minutes after you get the quest item. No tele scroll or horse can be used , but you can use horse after you get out from dungeon.
 reward 3,750,000 exp and advanced return scrolls X 50
 Not repeatable
 
 Level 70 - Paedos request
 NPC Donwhang Storekeeper PAEDO
 Kill Gold-Silver Yachal or Diamond Yachal for 250 pieces of diamond and 250 pieces of gold
 reward 4,250,000 exp and 375,000 gold
 Repeatable 3 times
 
 Level 70 - Collecting Buddhist scriptures
 NPC Donwhang Priest HYEON
 Retrieve the 4 books of scriptures
 reward4,750,000 exp , 24,000 sp and 425,000 gold
 Not reapeatable
 
 Level 71 - Last Gamble Soboi
 NPC Hotan Blacksmith Soboi
 Related Monster Niya Soldier/ Niya Guard
 Requirement 2nd Gamble Soboi
 Availability 1 time
 Reward 4,000,000 EXP 96,000 SP
 *Cannot accept Mamojes Quest
 
 Level 71 - Last Gamble Mamoje
 NPC Hotan Jewel Seller Mamoje
 Related Monster Niya Soldier/ Niya Guard
 Requirement 2nd GambleMamoje
 Availability 1 time
 Reward 900,000 GOLD 96,000 SP
 *Cannot accept Sobois Quest
 
 Level 74 - Sweeping Niya Archers
 NPC Hotan West Gate Soldier Wulan
 Related Monster Niya Hunter/ Niya Sniper
 Availability 3 times repeatable
 Reward 3,700,000 EXP 250,000 GOLD
 
 Level 77 - Research on Ancient Niya Magic
 NPC Hotan Potion Seller Manina
 Related Monster Niya Mage/ Niya Shaman
 Availability 3 times repeatable
 Reward 4,275,000 EXP 350,000 GOLD
 
 Level 79 - Lost Horseshoe
 NPC Hotan Stable keeper Salihap
 Related Monster Niya Royal Guard/ Niya General
 Availability 3 times repeatable
 Reward 4,775,000 EXP 375,000 GOLD

Silkroad Europe Quests 1-40

All Quests are located in the Game Info tab to the left then at the bottom scroll down to Quests. This compilation is to help players get more information and discuss them.
 
  Level 1 European Guide
  Starting NPC Town Guider
  Step1 Talk to the Armor Trader Jatomo, youll get a glove
  Step2 Talk to the Grocery Trader Bajel, youll get a ring
  Step3 Talk to the potion seller Nun Retardi, buy a HP recovery herb, reward exp 60
  Step4 Send HP recovery herb to the Weapon Trader Balbardo
  Step5 Back to Town Guider hell give you 30HP recovery herbs and a quest of hunting 20Movia
  Step6 Kill 20 Movia and back to Town Guider
  Rewards 850 exp, lvl 1 items, MP herbs X 20
 
  Level 3 Retardis Anxiety
  Starting NPC Nun Retardi
  Kill 20 Graesp and back to her
  Rewards 700 xp, 100 sxp, Nuns Prayer HP 100 for 1 hour
 
  Level 4 Tanas Handkerchief
  Starting NPC Nun Retardi
  Talk to Merchant Guilder Tana
  Rewards 300 sxp
  Required Quest LV 3 Retardis Anxiety
 
  Level 4 Sisterhood 1
  Repeat 3
  Starting NPC Merchant Guilder Tana
  Kill Edenp for 2 hairpin and back to Merchant Guilder Tana
  Rewards 950 exp, 600 gold, 1,000 sxp
  Required Quest LV 4 Tanas Handkerchief
 
  Level 4 Sisterhood 2
  Repeat 1
  Starting NPC Merchant Guilder Tana
  Talk to Tana and deliver the hairpin to Specialty Merchant Tina who next to Tana
  Rewards 750 exp, 500 gold, 1,000 sxp
  Required Quest LV 4 Sisterhood 1
 
 
  Level 5 Forming a Party
  Starting NPC Specialty Merchant Tina
  Forming a party, parties setting share exp share items and then talk to Specialty Merchant Tina again.
  Tips Press E and search for a team there.
  Rewards 350xp
  Required Quest LV 5 Sisterhood 2
 
 
  Level 5 Hunting Wolf
  Repeat 1
  Starting NPC Specialty Merchant Tina
  Kill 30 Baroi wolves and back to her
  Rewards 1,800 exp, 950 gold, 1,500 sxp
  Required Quest LV 5 Forming a Party
 
 
  Level 5 Inventory Expansion 1
  Starting NPC Grocery Trader Bajel
  Kill Movoi for 10 Grasses
  Rewards 10 slot expansion in inventory
 
 
  Level 7 Kapros the Guild Master
  Starting NPC Specialty Merchant Tina
  Talk to Guild Master Kapros(-19832,2407)
  Rewards 350 exp
  Required Quest LV 5 Hunting Wolf
 
 
  Level 7 Merchant Assailant
  Starting NPC Guild Master Kapros
  Search for Sunset Witch (-10378,3229) and back to Guild Master Kapros
  Rewards 1,050 exp, 750 sxp,Blessed Steps20 speed up for 1 hour
  Required Quest LV 7 Kapros the Guild Master
 
  Level 7 Merchants Revenge
  Starting NPC Guild Master Kapros
  Kill 40 Logos Baroi and back to him
  Rewards 3,300 exp, 1,500 gold, 2,000sxp
  Required Quest LV 7 Merchant Assailant
 
  Level 8 Getting Back Linen
  Starting NPC Guild Master Kapros
  Kill Bartis for 10 linens and back to him
  Rewards 4,700 exp, 2,000 gold, 2,500 sxp
  Required Quest LV 7 Merchants Revenge
 
  Level 9 Getting Back Balm
  Starting NPC Guild Master Kapros
  Kill Misos Baroi for 20 Balms and back to him
  Rewards 8,500 exp, 3,400 gold, 4,000sxp
  Required Quest LV 8 Getting Back Linen
 
 
  Level 10 Delivering Balm
  Starting NPC Guild Master Kapros
  Send Balms to Specialty Merchant Tina
  Rewards Weapon of Rank 2 Level 10
  Required Quest LV 9 Getting Back Balm
 
  Level 10 Barfoles Rope
  Starting NPC Specialty Merchant Tina
  Kill Barfole for 30 strong ropes and back to her
  Rewards 9,400 exp, 4,000 sxp, Merchants EnergyHP regeneration speed up for 1 hour
  Required Quest LV 10 Delivering Balm
 
  Level 11 Cleaning Up Stable
  Starting NPC Sunset Witch
  Kill 10 Stable Guard and clean 5 harmful energy with Holy Water, and back to her
  Tips You must complete quest Looking for Holy Water from Priest Gabriel and use Holy Water when you get near shadow area of the building
  Rewards 1,300 exp, 500 sxp, Witchs Kissspeed up for 1 hour
 
  Level 11 Looking for Holy Water 1
  Starting NPC Priest Gabriel
  Deliver a hat to Guild Master Ubertino.
  Rewards 250 sxp
  Required Quest LV 11 Cleaning Up Stable
 
  Level 11 Looking for Holy Water 2
  Starting NPC Guild Master Ubertino
  Kill Dowb Gennetos for 30 horns of Genneto and back to him
  Rewards 19,500 exp, 7,500sxp, Gabriels Holy Water
  Required Quest LV 11 Cleaning Up Stable
  LV 11 Looking for Holy Water 1
 
  Level 12 Stables Secret 1
  Starting NPC Sunset Witch
  Kill Kyklopes for 40 Kyklopes eyes and back to her
  Rewards 28,000 exp, 10,000 gold, 10,000 sxp
  Required Quest LV 11 Cleaning Up Stable
 
  Level 12 Stables Secret 2
  Starting NPC Sunset Witch
  Capture Dowb Gennema and back to her
  Tips Click Dowb Gennema and use the potion Witch gave you to capture it.
  Rewards 5,100 exp, 1,800 sxp, Scroll of Full StrengthSTR 5 for 1 hour, choose option 1 or Scroll of IntelligenceINT 5 for 1 hour, choose option 2
  Required Quest LV 12 Stables Secret 1
 
  Level 13 Ares Spear
  Starting NPC Sunset Witch
  Kill Brontes for 1 Ares Spear and return to her
  Rewards 15,300 exp, 5,000 sxp, Tracers ValorDamage absorption 20 for 1 hour
  Required Quest LV 12 Stables Secret 2
 
 
  Level 14 Evading Tracer 1
  Starting NPC Sunset Witch
  Kill Aduna Ladon for 50 scales of Aduna Ladon
  Rewards 4,100 exp, 14,000 gold, 12,500 sxp
  Required Quest LV 13 Ares Spear
 
  Level 14 Evading Tracer 2
  Starting NPC Sunset Witch
  Send the chest made of scales to Weapon Trader Balbardo
  Rewards Termination of Tracinghit rate 20 for 1 hour
  Required Quest LV 14 Evading Tracer 1
 
  Level 15 Capturing Cimos Ladon 1
  Starting NPC Sunset Witch
  Talk to Hunter Guilder Adria
  Rewards 750 sxp
  Required Quest LV 14 Evading Tracer 2
 
  Level 15 Capturing Cimos Ladon 2
  Starting NPC Hunter Guilder Adria
  Kill Polyphemus for 40 Powder of Wind.
  Rewards 35,000xp, 10,000 sxp
  Required Quest LV 15 Capturing Cimos Ladon 1
 
  Level 16 Capturing Cimos Ladon 3
  Starting NPC Hunter Guilder Adria
  Deliver the Incense Pouch of Wind to Sunset Witch.
  Rewards 750 sxp
  Required Quest LV 15 Capturing Cimos Ladon 2
 
  Level 16 Capturing Cimos Ladon 4
  Starting NPC Sunset Witch
  Use Incense Pouch of Wind to capture Cimos Ladon and back to her
  Tips Capture Quest. Using Scroll of Return and Portal are not allowed.
  Required Quest LV 16 Capturing Cimos Ladon 3
 
 
  Level 16 Capturing Nemeas Lion 1
  Starting NPC Sunset Witch
  Talk to Adventurer Demetri
  Rewards 750 sxp
  Required Quest LV 16 Capturing Cimos Ladon 4
 
  Level 16 Capturing Nemeas Lion 2
  Starting NPC Adventurer Demetri
  Kill Cimos Ladon for 20 scales of Cimos Ladon
  Rewards 47,000 exp, 12,500 sxp
  Required Quest LV 16 Capturing Cimos Ladon 1
 
  Level 17 Capturing Nemeas Lion 3
  Starting NPC Adventurer Demetri
  Send trap material to Sunset Witch
  Rewards 750 sxp
  Required Quest LV 16 Capturing Cimos Ladon 2
 
  Level 17 Capturing Nemeas Lion 4
  Starting NPC Sunset Witch
  Use trap material to capture Nemeas Lion and back to her
  Rewards 8,500 exp, 2,100 sxp, Basic armor, Scroll of Gender Swap X3
  Required Quest LV 17 Capturing Cimos Ladon 3
 
  Level 17 Capturing Seirenes 1
  Starting NPC Sunset Witch
  Talk to General Rachel.
  Rewards 750 sxp
  Required Quest LV 17 Capturing Cimos Ladon 4
 
 
  Level 17 Capturing Seirenes 2
  Starting NPC General Rachel
  Kill Nemeas Lion for 1 Harp
  Rewards 40,000 exp, 12,600 gold, 10,000 sxp
  Required Quest LV 17 Capturing Seirenes 1
 
  Level 18 Capturing Seirenes 3
  Starting NPC General Rachel
  Send Harp to Sunset Witch
  Rewards 750 sxp
  Required Quest LV 17 Capturing Seirenes 2
 
  Level 18 Capturing Seirenes 4
  Starting NPC Sunset Witch
  Use Harp to capture Seirenes
  Tips Capture Quest. Using Scroll of Return and Portal are not allowed.
  Rewards 9,500 exp, 2,300 sxp, Witchs BlessMP regeneration speed up for 1 hour
  Required Quest LV 18 Capturing Seirenes 3
 
  Level 18 Hunting Seirenes
  Starting NPC Sunset Witch
  Kill 100 Seirenes and back to her
  Rewards 21,000 exp, 6,500 gold, 5,000 sxp
  Required Quest LV 18 Capturing Seirenes 4
 
  Level 19 Cerberus 1
  Starting NPC Sunset Witch
  Kill Small Ladon for 20 bloody crystals and back to her
  Rewards 11,400 exp, 2,500 sxp
  Required Quest LV 18 Hunting Seirenes
 
  Level 19 Cerberus 2
  Starting NPC Sunset Witch
  Kill Selenes Lion for 40 Mane of Darkness and back to her
  Rewards 60,000 exp, 13,400 sxp
  Required Quest LV 19 Cerberus 1
 
  Level 20 Cerberus 3
  Starting NPC Sunset Witch
  Call out Cerberus of Hell and defeat it
  Tips After abandoning, you cannot try the quest again.
  Its a Timeout Quest. You can get 1 quest undertaking item 1 a day. Scroll of Reversed Return and Guild Member Recall are not allowed.
  1 Only available for a party with Distributing Experience Point / Automatic Item Distribution are enabled.
  2 A player who is undertaking Cerberus 3 quest can teleport to another place with another player who has already completed Cerberus 3 quest.
  3 Summons from Hell is allowed only to the leader of the party.
  4 Even if you are dead, defeating Cerberus will complete the quest.
  5 If trade or transportation method is summoned, you cannot teleport.
  Rewards 28,300 exp, Clamor of PeaceDamage 20 Damage absorption 20 for 2 hours
  Required Quest LV 19 Cerberus 2
 
 
  Asia Minor Quests
 
  Level 21 Skin of Megalopa
  Starting NPC Innkeeper Cyclo
  Kill Megalopa for 20 skins of Megalopa
  Rewards 33,000 exp, 11,000 gold, 6,700 sxp
 
  Level 21 Finding Harp
  Starting NPC Dock Master Gaelle
  Kill Hungry Megalopa for 1 Harp and back to him
  Rewards Seal of FriendshipHP 300 for 2 hours, choose option 1 or Seal of AppreciationMP 300 for 2 hours, choose option 1
 
  Level 22 Oppression of Pirates
  Starting NPC Dock Master Gaelle
  Kill Rogue Pirate for 30 stolen property
  Rewards 53,000 exp, 16,300 gold, 10,000 sxp
 
  Level 23 Hunting Crab
  Starting NPC Pirate Morgan
  Kill 50 Crab and 10 Crab Champions and back to him
  exp 25,200 gold 7,000
 
  level 23 Delivering Pirates Mail
  Starting NPC Pirate Morgan
  Deliver the mail to General Rachel
  Required Quest LV 23 Hunting Crab
  exp 5,900 gold 2,700 sxp 1,050
 
  level 23 Sweeping Pirates 1
  Starting NPC General Rachel
  Capture Pirate Brigand and back to her
  Tips Capture Quest. Timeout Quest. You can get 5 quest undertaking items once a day Required Quest LV 23 Delivering Pirates Mail
  item Reward from Army HP regeneration speed up for 2 hours
 
  level 23 Sweeping Pirates 2
  Starting NPC General Rachel
  Kill Pirate Assaulter for a trophy of Pirate Assaulter
  Required Quest LV 23 Sweeping Pirates 1
  item Clamor of Assault X5 speed 30 for 1 hour
 
  level 23 Trophy of Pirate Assaulter party quest
  Starting NPC General Rachel
  Step1 Go to the ruin in Southeast of Sigia Dock. the circle-like symbol in the map kill the pirate champion to get the flag.
  Step2 Use the flag to summon the pirate commander the flag must be used inside the ruin. He would appear along with 4 or 5 other pirates all of them have letter Q above their heads.
  Step3 Once the pirate commander is defeated, he should drop the quest item for each of the member of the party.
  Step4 Back to Rachel to get the reward
  Required Quest LV 23 Sweeping Pirates 2
 
  Level 23 Fallen Angel Seniel
  Starting NPC Priest Gabriel
  Step1 Talk to Rachel
  Step2 Talk to Gabriel
  Step3 Talk to Rachel again to get the reward
  Required Quest LV 23 Trophy of Pirate Assaulter
 
  Level 23 Present from Eastern Roman Emperor
  Starting NPC General Rachel
  Kill Dark Wolf for 10 boxes of black pearl , 20 boxes of red coral and 30 boxes of blue carol, back to her
  exp 89,000 gold 26,000 sxp 15,000
 
  level 25 Box Cannot Be Open
  Starting NPC General Rachel
  Send those boxes to Sunset Witch
  Required Quest LV 23 Present from Eastern Roman Emperor
  exp 4,700 gold 1,300 sxp 800
 
  level 25 Blood of Evil Wolf
  Starting NPC Sunset Witch
  Kill Evil Wolf for its blood, and right click. Youll get box with broken curse randomly. Collect 60 boxes and back to Sunset Witch
  Required Quest LV 25 Box Cannot Be Open
  exp 126,000 sxp 2,000
 
  level 25 Delivering Box with Broken Curse
  Starting NPC Sunset Witch
  Deliver the box with broken curse to General Rachel.
  Required Quest LV 25 Blood of Evil Wolf
  Reward from Emperor
 
  Level 26 Small Crab with Red Spots
  Starting NPC Adventurer Demetri
  Kill Evil Order Archer or Small Crab with Red Spots for 5 yellow eggs and back to him.
  exp 4,700 gold 1,300
 
  level 27 Lament of Soldier
  Starting NPC West Gate Guard Alex
  Kill Evil Order Warrior for a stone axe of Evil Order Warrior, a shield of Evil Order Warrior, 2 wristlets of Evil Order Warrior and 2 foot wristlets of Evil Order Warrior.
  exp 42,400 gold 12,000 sxp 6,000
 
  level 27 Distracting Attention
  Starting NPC General Rachel
  Draw pirates attention for the deployed spy in pirates den to work in safe.
  Required Quest LV 23 Fallen Angel Seniel
 
  Level 28 Delivering Trenos Mail
  Starting NPC Stabler Treno
  Deliver Trenos mail to the Stabler Hoyeon in Samarkand.
  exp 20,000 gold 6,000 sxp 2,700
 
  level 28 Getting Back Saddle
  Starting NPC Stabler Hoyeon
  Kill Evil Order Soldier for 30 saddles and back to him.
  Required Quest LV 28 Delivering Trenos Mail
  exp 45,000 gold 12,000
 
  level 29 Hoyeons Delusion
  Starting NPC Stabler Hoyeon
  Kill Closure for 30 Soft leather and back to him.
  Required Quest LV 28 Getting Back Saddle
  exp 60,000 gold 15,000 sxp 7,500
 
  level 29 Hoyeons Delusion 2
  Starting NPC Stabler Hoyeon
  Send soft leather to Warehouse Keeper Saesa.
  Required Quest LV 29 Hoyeons Delusion 1
 
  Level 29 Hoyeons Delusion 3
  Starting NPC Warehouse Keeper Saesa
  Step1 Kill Evil Order Conjurer for beetles.
  Step2 Use beetles to obtain ivy by chance.
  Required Quest LV 29 Hoyeons Delusion 2
 
  Level 29 Hoyeons Delusion 4
  Starting NPC Warehouse Keeper Saesa
  Deliver packaged box to Martel and talk to Stabler Hoyeon.
  Required Quest LV 29 Hoyeons Delusion 3
  exp 34,000 gold 9,000 sxp 4,300
 
  level 30 Inventory Expansion
  Starting NPC Saha
  Collect 20 furs from lvl 30 centaurs.
  Inventory expansion 2 blocks
 
  Level 30 Shahads Mail
  Starting NPC Hunter Guilder Shahad
  Deliver a mail to General Rachel.
  Required Quest LV 27 Distracting Attention
  exp 21,000 gold 6,000 sxp 2,700
 
  level 30 Ivy 1
  Starting NPC General Rachel
  Catch a Closure Spy and kill 15 Closure Guardian.
  Need reward clips from lvl 30 Quest Rachels Request for Help. Use a clip to catch the Closure Spy, Closure Guardian will start spawning in every interval of 1 min. Just kill enough of them and bring the scout back to NPC.
  Required Quest LV 29 Shahads Mail, LV 30 Rachels Request for Help
  Capture Quest
  * Timeout Quest
  * You can get 5 quest undertaking items once a day.
  exp 24,000 sxp 2,800
  level 30 Rachels Request for Help
  Starting NPC Adventurer Demetri
  Step1 Collect Scissors from Pirate Sentinel Warriors .
  Step2 Go to the pond close to south port, collect 20 leaves by chance.
  Required Quest LV 30 Ivy 1
  exp 60,000 gold 15,000 sxp 8,000 traps 5
  Ivy 2 BOSS WAR 30 1
  Starting NPC General Rachel
  Step1 Get quest item from Rachel. Use it in Coliseum/Cleopatra’s Gateway/ Haran’s Tower.
  Step2 There will be a lvl 30 quest mob at each spot. Kill them for 3 emblems
  Step3 Kill lvl 30 centaurs for their bloods. Use it and get a key.
  Step4 Goto the center of Archers and wolves QB and use the key.
  Step5 Then kill Ivy.
  Required Quest LV 30 Ivy 1
  * After abandoning, you cannot try the quest again.
  * Timeout Quest
  * Scroll of Reversed Return and Guild Member Recall are not allowed.
  1 Only available for a party with Distributing Experience Point / Automatic Item Distribution are enabled.
  2 A player who is undertaking Ivy 2 quest can teleport to another place with another player who has already completed Ivy 2 quest.
  3 Key of Marking is allowed only to the leader of the party.
  4 Even if you are dead, defeating Ivy will complete the quest.
  5 If trade or transportation method is summoned, you cannot teleport.
  exp 40,000 gold 4,000 Memory of Red Hair 20

Silkroad choosing the character build that is best for you

this guide is for newbies
 
 pros can look at this to for extra advise
 
 
 STR and INT
 
 on SilkRoad there are 2 basic builds to look into the first is full STR witch will make your character max out its HP, physical attack, and physical defence. Second is full INT you max out your MP, magic attack and magic defence. Once you pick your build stick with it all the way. adding INT to a full STR will weaken your character and vise versa
 
 FULL STR
 
 if you want to be full STR or TANKERS as people call them you must put all your Stat points on STR. Also use garment for your character. you will not need the extra physical defence of armor and the MP percent reduce will help with your low MP. without magic to back up your attacks your power will be low but with your high HP it will be hard for monsters to kill you. building STR characters is fun and easy at beginning levels but the low attack will slow down your grinding at higher levels. If you are a silk buyer then you may want to get a repair hammer. You will find your equipment running out of durability faster than you run out of potions
 
 FULL INT
 
 to be full INT or NUKERS as people call them, put all stat points on INT. Armor is best for this build to defend your low HP and low physical defence. Full INT players focus on their powerful attacks to kill monsters fast before taking too much damage. building a full INT will be hard at low levels do to your low HP, but after level 30 you will get to use your nuke skills and attack at a distance allowing you to grind easier and level faster. If you are a silk buyer then you may want to buy the 1000 MP potions. Even with the max MP you will find yourself burning trough MP potions fast.
 
 HYBRIDS
 
 hybrids are players who mix INT and STR together, there are 3 types and only one is good in the long run
 
 HYBRID type 1
 INT 50 / STR 50
 
 going fifty fifty on STR and INT is some thing new players do often. This is a short term gain long term loss, this build is only recommended for new players who want to try out all the skills and weapons available to silkroad and then starting over with a new character once they decide on what weapon and skills they like. this is also a good build for those who dont spend much time playing because they are too busy with their lives
 
 HYBRID type 2
 INT 20 / STR 80
 
 STR players give up some HP and attack power for more MP so they can use more skills. BAD IDEA this will create a weak character that will leave you frustrated with how often you get killed
 
 HYBRID type 3
 INT 80 / SRT 20
 
 INT players give up some attack power for extra HP. difficult to make yet if you find the right balance for your character you can make a strong character. Not recommended for players new to the game
 
 
 Chose your weapon
 
 
 
 BLADE
 
 possibly the weakest weapon on silkroad but is ideal for full STR. A one handed weapon allows you to carry a shield witch will help defend your HP and as a full STR this will make your character a real Die Hard Tanker. you can spend hours grinding on monsters and not have to worry about stocking up on HP potions. However you will find your self returning to town to repair your blade. be on the look out for a tab of mastery to make a stone that will increase the durability on your blade
 
 GlAVIE
 
 well balanced weapon for full STR users. It is a two handed weapon so you can not use a shield but with your high HP and physical defence as a full STR you can afford to go with out the shield for the extra attack power. Like the blade you will find your self needing repair more often then healing your self so try to upgrade it with a stone of master when you can
 
 SWORD
 
 well balanced weapon for full INT users. the use of a shield will help protect your low HP and weak physical defence. Due to the high magical attack of the sword you will use nuke skills more often than the sword skills. Because of this your sword durability will not go down as fast as the blade or glavie. You will only need to go to town to refill your MP potions.
 
 SPEAR
 
 strongest weapon in silkroad and ideal for full INT players. With your nuke skills backed up with your spears max magical attack power you will be able to 1 hit KO most monsters for your level. but this only works if you fight monsters 1 on 1. without the shield to protect your low HP you are vulnerable to getting swarmed by monsters. when this happens it is best to run away till the monsters split up so you can pick them off one at a time. A full INT with spear may make you a god among the monsters but there is great risk in PvP. beware of full STR and blade users, with their high HP and blocking ability they usually survive your first strike allowing them to hack off your low HP before you are able to charge up the next nuke. to help prevent blocking used by shields use a Stone of Discipline on your spear for block parry ratio
 
 BOW
 
 many people ague whether this weapon is good for full INT of STR. truth is they are both right. It depends on the level of your character. at low levels it is ideal for full INT users than switch to sword or spear at level 30
 as full STR best to use blade or glavie first and switch to bow at level 31. be sure to stock up on cursed hearts to transfer the SP when you switch weapons
 
 
 
 what skills are good for you?
 
 choosing your skills depend on the build and weapons of your character
 
 BICHEON Swordmanship
 
 as full STR with blade you will need this to be your primary skill tree. as full INT with sword only a small amount of skills are needed for most of your attacks will come from the force skills. The passive skill is a must for full INT for it will help you block attacks
 
 HEUKALl Spearmanship
 
 as full STR with Glavie this is your primary skill tree. Full INT users with the spear will probably never use these skills after they learn the nuke skills at level 30. the passive skill is a must for full INT users to add the extra HP
 
 PACHEON Bowmanship
 
 weather your full INT or STR you will need all of these skills if you are a bow user
 
 COLD Force Mastery
 
 weakest magic attack making it good for full STR users. the added effect of slowing your enemy down or freezing them all together makes it ideal for bow users. as full INT you should make this your secondary force skill tree to take advantage of the frost guard and cold armor skills
 
 LIGHTNING Force Mastery
 
 strong magic attack with the ability to attack multiple enemies. with the exception of the nuke at level 30 the extra attack caused by the thunder force is very low so it is only good for getting a monsters attention making this useful for blade users. a lot of players regardless of build like to use this as their secondary skill tree for the Piercing Force skills and Wind Walk skills
 
 FIRE force Mastery
 
 strongest magic attack for both STR and INT. the Flame Wave skills are most popular for the full INT users. full STR should make this secondary to use the Flame Body Skills, Fire Protection Skills, and Flame Devil Force Skills
 
 FORCE Power Mastery
 
 best if you like to help support other characters as a healer. Ideal for full STR characters

Silkroad Pure and hybrid INT sword and spear guide

Since the number of questions about INT based builds has been rising lately, I figured I would write a guide. I have played a lvl 64 pure INT spear nuker, and a lvl 77 hybrid sword and shield nuker, so I do have a bit of experience with the build.
 
 INT based builds are usually called nukers, because their main attacks consist of the distance attack spells like the Flame Wave Series and the Thunderbolt Force Series. They can be so called pure INT nukers, which means all points go into INT, or hybrids, which means some points are placed into STR to sacrifice some damage power in return for more HP.
 
 HYBRID
 If you choose to play a hybrid, remember that your main damage source is still your magical attacks. As such I would put between 20 and 40 points into STR for a sword nuker and between 40 and 60 points into STR for a spear nuker.
 
 WEAPONS
 INT based characters use either sword and shield or spear, because these weapons carry more magical damage than the STR based weapons blade and glaive. Bows are usually used by STR based builds as well, since most bow skills are physical, and because bow users rely heavily on the physical based crits. A lot of nukers will use a bow up to level 30 though, since the first nukes become available at level 30.
 
 The choice between sword and shield or spear depends mostly on your playing style. A spear deals more damage, and the shield gives you a better protection, so you receive less damage. A shield also gives you yet another item to increase your INT and STR using the blue stats, and it blocks some of your opponents attacks. If you use a shield, it is important to get one with a high block rate, since the block rate determines the chance that an attack will be blocked. Crits on weapons are of no importance to pure INT builds, and of relatively little use to a hybrid build, so do not spend too much gold on a weapon with a high crit. High magical attack power and magical reinforce however is very important for your weapon.
 
 EQUIPMENT
 Since an INT packs less HP than a STR build, and because INT users already get extra magical defence from their INT, most INT builds tend to wear at least protector, and most wear armor. At low level however, the difference between armor and garments is small, so you can safely use garments upto 4th to 6th degree, and switch to armor at some point in your 3X or 4X levels. Try to get a lot of INT, STR, and HP on your equipment. You will need the INT to increase your damage, and the STR and HP to improve your low HP, and for hybrids to improve your physical damage. After level 60, it is not unlikely that about 40 percent of your HP total comes from your equipment.
 
 SKILLS
 With the ever increasing level cap and the mastery cap remaining at 300, many nukers now find out they have to start thinking about 2-3 masteries rather than the 4 used upto recently. At level 80 you can afford to have 4 masteries, but you will be doing a LOT of skill deleveling when the 90 and 100 level caps arrive, which will cost you a small fortune. Alternatively, you could focus on 2 or 3 trees from the start, and save yourself a lot of SP farming and skill deleveling.
 
 For your trees, you have the following options. You yourself will have to chose what type of nuker you wish to be.
 bicheon - very useful for sword nukers
 heuksal - very useful for spear nukers
 cold - for physical defence, freezing, wide nukes, and snow shield
 lightning - for parry, fast walking, strong nukes, and magical attack bonus
 fire - for magical defence, effect immunity, strong nukes, and detecting stealth
 I have left out force, since very people are willing to hang on to it with the level cap increases. I am one of the few remaining people that can res level 80 people on Troy.
 
 My personal preferences for strong builds are as followed [take into account that following them at each level cap would require a LOT of skill deleveling].
 level 80 cap - bicheon/heuksal 80, cold 60, fire 80, lightning 80
 level 90 cap - bicheon/heuksal 90, cold 60, fire 60, lightning 90
 level 100 cap - bicheon/heuksal 100, cold 60, fire 40, lightning 100
 Why do I drop fire rather than lightning? IMHO, the stronger nukes of fire cannot compensate for the loss of the magical attack increase skill in lightning.
 
 BICHEON
 - Smashing Series - NO.
 - Chain Sword Attack Series - Nice to have, especially the Lightning Chain that gives bleed, impotent, and diversion is very good. Does more damage than a nuke, but only hits one enemy.
 - Shield Technique Series - YES. This short-lived huge increase in physical defence or block rate has saved me many a time.
 - Blade Force Series - NO for pure INT, optional for hybrid.
 - Hidden Blade Series - YES for hybrid and PvPing pure INT, optional for non-PvPing pure INT.
 - Killing Heaven Blade Series - Take it if you take Hidden Blade Series.
 - Sword Dance Series - NO for pure INT, optional for hybrid.
 - Shield Protection Series - YES.
 
 HEUKSAL
 - Annihilating Blade Series - NO.
 - Fanning Spear Series - Optional, I do not have a lot of experience with it.
 - Heuksal Spear Series - Yes for hybrid, NO for pure INT.
 - Soul Departs Series - YES. The stun of this skill is very handy.
 - Ghost Spear Attack Series - YES for hybrid, optional for pure INT.
 - Chain Spear Attack Series - YES, especially the multi enemy hit of the last chain is nice.
 - Flying Dragon Spear Series - Optional for hybrid, NO for pure INT.
 - Cheolsam Force Series - YES
 
 COLD
 - Cold Force Series - Optional, it is the weakest imbue of all forces, but freezing and frost bite can be handy.
 - Frost Guard Series - YES.
 - Cold Wave Attack Series - NO.
 - Frost Wall Series - NO. Activation is too slow to be really effective.
 - Frost Nova Series - YES. Very handy to slow the battle around you down.
 - Snow Storm Series - Weak but wide nuke, optional.
 - Snow Shield Series - YES. Considering you use a lot of MP for your nukes though, I would not get more than 40 percent for hybrid and 50 percent for pure INT. 30 percent is already very helpful though.
 - Cold Armor Series - YES.
 
 LIGHTNING
 This tree has no weak skills for nukers. The Thunder Force Series [imbue] is optional if you already have the fire imbue, but other than that … get them all.
 
 FIRE
 - Fire Force Series - YES. This is the strongest imbue.
 - Fire Shield Series - YES. This can make you immune to freeze, shock, poison, etc.
 - Flame Body Series - Optional for hybrid, NO for pure INT.
 - Fire Protection Series - YES.
 - Fire Wall Series - NO. Activation is too slow to be really effective.
 - Flame Wave Series - YES. These are your nukes.
 - Fire Combustion Series - YES. Only useful against players, so if you never job or PvP I guess you can leave it be.
 - Flame Devil Force Series - Optional.

Silkroad overall view by an experianced MMORPG player

First of all I wanna start with saying couple of things about my self.
Im 21 years old and I have spent most of my time enjoying MMO/MMORPGS like Muonline,Lineage,Diablo,Fallout and many more old school rpgs.
Recently I have left WoW after achieving every single goal in the game and being extremly bored of the game since theres nothing else to do.So I decided to start a new mmorpg since my friends keep talking about SRO 24/7 I thought I might give it a try.
———————————-
It has been 2 weeks since I started the game(I tried it last year but just got me depressed by the login tries)So far I leveld a Bard/Cleric Warrior/Bard and atm im leveling a Warrior/Rogue on Odin (lvl58 atm).
I have researched every single aspect of the game from lvl 1 to 100 and read forum guides etc.
Now I wanna talk about the games Minuses and Pluses.
———————————–
Pluses.
Has an excitingly cool looking graphics.
Realy focuses on Hybrid classes and gives you the option to experiance diffrent playstyle.
Option to play many classes.
Fun events.
Avatar outfit.
Unique Creature Kill msg system that basicly can make you famous.
Fortress Defend System.
And thats about it I believe.
———————————–
Minuses
Very poor interface.
No options to bind skills into various keys so you dont have to spam F1 F2 F3 F4 and click like a mad man.
Unbalanced PvE system (Everyone plays Wizard mainly because they can do most dmg at high levels thats anything but balanced…)
Potion system that makes no sense (Europe 15 sec and for Chinise chars 3? so ur saying that Europe is WAYYY to op than China ?)
No name restrictions as in (Allowing names like ___lolololIpwnu___ or jheqhrqwey)
Stall system that only works in towns.(It could have been made into a linked network)
Very poor PvP system.
Almost no Item seperation between a PvEr and a PvPer(only the skill setup)
Poor Quest system which makes the game pretty much a pure grinding mmorpg.
No Ingame support by gms at all.
Sorry but Joymax does not currently offer item or character restoration. Please re view the Operation Policy section 4.1 and 4.2.(Heres an example : your level 100 you get hacked your char gets deleted you get no recovery /jumpoffabridge /wrist)
And last but not least the averege player dosnt get a spot in the server thanks to its overhelming and bot populated traffic.
******************
Overall:
The game looks good because of the options you get with the classes and the cool graphics of weapons/sets
But as far as that is a good thing it dosnt motivate you enough to go high level with all this boring and endless Sp or LvL Grinding.
Great seperation between the Averege Player and the Premium buyer Player.
Server capacity a problem.
==============
I have been playing on Odin and I havnt met more than 1 person that speaks fluently English its full of Turkish/Egypt/Botting people.
My question is what is the game going to become for future what do the devs plan for SRO in future is anything going to change in the near future?
Will the game get anymore balanced ?
And will the botting software finaly be detected by the GameGuard.
*******************
Edit:From what I read on the forums Joymax dosnt pay attention to any of the forum topics regarding the rights of the averege player perhaps we can get some info on that as well…

Galaxy Online: Black Beard Instance

Galaxy Online will release the Black Beard Instance on April 28th. The Black Beard Instance is similar to senior training fields, in that players can gain abundant experience by defeating pirates. However, unlike the training fields, this instance also rewards winners with great resources. Considering that players may not have enough warships in their homeland to defeat the enemies in the field, the development team will soon be adding a new function to allow players to teleport their warships back home.

 

The Black Beard Instance lasts for a week, from April 28th to May 7th EDT (GMT-4)

About the instance:
1. The Black Beard Instance is in the players’ home. All players are allowed to challenge the enemies in the instance.
2. The enemies in the instance are extremely tough. The instance has 3 difficulty levels. Only when defeating a lower difficulty level in the instance can a player move up and challenge higher level enemies.
3. There is no limit to the number of times a player can challenge the instance but players can only get rewards from 3 victories each day. The rewards include Alum, Gas, Population and Science points.
4. After leaving an instance, the player’s fleets will return to the stats they had before they were moved to the instance.