DUST 514-CCP Asia On Chinese Collaboration
Jan 4, 2010 Articles Recommend|288views
Though many developers look at Shanghai as a great location to find cheap art outsourcing solutions, some companies have founded studios there to fully develop titles for the Western market. Notably, Ubisoft pioneered in this area — and now, many of its experienced developers, both Westerners and Chinese, have put down roots in the Shanghai scene.
The Asia branch of CCP Games had modest beginnings — the company’s Shanghai office was simply formed to administer EVE Online in China, although there was always the hope that the team would eventually be able to develop new games as well. Now CCP’s Shanghai office is growing into a full-fledged game development studio with their work on DUST 514, a ground-based console MMOFPS that ties in with the galactic struggle for control between players in EVE Online.
A recent interview with Gamasutra’s Christian Nutt discusses CCP Asia and their work on DUST 514 from both a western and eastern perspective. Environment Director Larry Herring and Lead Level Designer Jing Yu Zhu give us a better idea of the challenges (and red tape) involved with developing games for Western markets in China, and a look at the console game development scene in Shanghai.
This idea of striking the right balance is a crucial one for CCP Asia, and there are a few dimensions to it: the interplay of DUST 514 with EVE Online, of course, but there’s also the challenge of bridging the cultural divide with Chinese designers working on Western games. You can read about this collaboration in the full interview with CCP Asia over at Gamasutra.
Tags: CCP, Collaboration, DUST 514, eve online
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