PayDay loans Car Insurance

Ragnarok Online 2: The Gate of the World

“Will the younger brother can make a big success like its big bro?”

 

 

Developer(s) Gravity Corp.
Team Mercury
Publisher(s) Gravity Corp.
AsiaSoft
Level Up!
Engine Unreal Engine 2.5
Foliage - SpeedTree
Version Korean Open Beta (28th of May 2007)
Platform(s) Windows
Genre(s) MMORPG

 

 

Well well, after a big success in Ragnarok (iRo - now has come to episode 11.3), Ragnarok 2 – Gate of the World has been release. Even though there’s still have many error and bug (especially for Vista), a lot of fans still join and support iRo’s younger brother. Base on Norse Mythology, better music and especially, 2D graphic has changed to 3D, hopefully these big improvement will bring a better result than its Big brother iRO.

 

General features:

Ragnarok Online 2 improves on many of the original’s features as well as adding quite a few of its own. Below are notable new features or changes that will be seen in Rok2. Larger features are described in detail. Not all game features have been announced yet.

  • Full 3D graphics, while retaining the “original manhwa style” of Ragnarok Online.
  • Real Emotion Expression, allowing player avatars to show and express realistic emotions. This will replace the “bubble emotes” from the original.
  • Anti-Theft Mob System, which gives benefits to a victim of kill-stealing instead of penalizing the offender.
  • Safe Trade System, which enables two ways of trade. The first option requires an item from both parties (or Zeny) and the second option allows the trade of an item or amount of Zeny without having to receive something in return.
  • Killing one strong creature has been redesigned to be far more effective than killing multiple weaker enemies. Grouping has also been made far more beneficial to those in the group.
  • Loot collection has been changed to a “loot the body” system. Instead of making dropped items fall onto the ground, the player must select the fallen enemy’s corpse and retrieve the items.
  • Jumping and swimming have been implemented.
  • There will be a day and night cycle.
  • Besides day and night cycle, weather effects such as rain is available. It is possible that in the future there will be snow effects for Christmas festival.

 

Races and Classes:

Another improvement for the class system, beside human (Norman race), there will be another races in game for the sake of players. More races mean for class, even though at this time, only the classes for the Norman race have been announced. The information about the other class still is a secret. As the announced has been given, the classes in Rok2 if based from iRO as a basis for determining the main purpose of the new classes. That mean those class below are not the maximum amount for Norman, there’s maybe more, maybe secrets are waiting to be revealed.

 

“Will this be a new class in Rok2?”   

 

Novice:

Same as iRO, this is the starting class for all Norman players. Give them a change to get used to the game, and then advance to a higher class. Basically, don’t expect too much in this class, this is the first step for you to discover a bigger World later on, therefore it’s pretty weak. After level 10, you can improve to a higher class.

Swordsman:

Frontlines soldier, a real tanker on the battlefield. With a high melee combat skill as well as defence skill, the Swordsman easily deals with higher level monster thanks to his amount of HP. Beside focus the main attack skill on one target, Aoe skill as well as range skill help swordsman can solo anywhere without a party. About the advance jobs for Swordsman, it’s still an unknown. Hopefully, as iRO, there will be another two class, one for damage dealer and another for a tanker’s path.

Recruit:

Long range attack master, the replacement of Archer in iRO. Unlike Archer using Bow, with a Damp Rifle (that makes it more like a Gunslinger), a Recruit can show their ability in both melee or range skill. The advance jobs of Recruit hasn’t been release either, in iRO, Hunter and Bard/Dancer are advanced from Archer, there’s still no information about Hunter class yet, but Bard/Dancer ability has been transfer to a new class in Rok2: Clown.

Clown:

Buff/Debuff expert. Standing alongside with Archer, that makes a huge line support for a team. Increasing stat, healing as well as using poison, a Clown can lead their team to success in PvE and even in PvP.

Thief:

As you can say, this is the most famous class used to be in iRO. In Rok2, the ability of a Thief has been increased, faster, soundless step as well as the ability to confuse enemy, Thief class can easily causing a big mayhem to disorder for a change to attack or escape. Weak as long rang attack, lacking defence ability like Swordsman, but thanks to their high Agility, that makes them become a hard target. The advance jobs for Thief, let’s hope and pray that they will bring back Assassin and Rouge :D

Enchanter: 

Another support type and this time is a real Healer. With a high healing skill and resurrect ability to bring back life. The other class can rush to the enemy without any worrying about themselves. Even though Enchanter has some holy spell to attack, this is not a damage deal class, they was born to be a Buffer. Therefore a party is the first requirement for this job. Player also wanted to bring back Priest and Monk. Priest will decrease a gap in support line when Monk can help frontlines with their magnificent melee combat skills.

Stat:

The statistics in RO2 vary significantly from the original system. When a player levels up their base level, they are given several points to increase stats of their choosing.

  • STR, or Strength: Increase Melee Physical Max Damage and Melee Physical Defense.
  • DEX, or Dexterity: Increase Melee Physical CRIT Chance and Melee Physical Dodge.
  • CON, or Concentration: Increase Melee Physical HIT Chance, Increase Magic HIT Chance, Ranged Max Damage, and Ranged Physical CRIT Chance.
  • INT, or Intelligence: Increase Ranged Physical HIT Chance, Magic Max Damage, and Magic Defense.

There is a 5th stat that can only be increased by equipment or skills.

  • LUK, or Luck: Increase Melee Physical Dodge, Ranged Physical Dodge, and Magic Dodge.

 

System requirements

 

 

Signature: ZhaiChen - I wrote this (80%)

 

Related

Leave a Reply

You must be logged in to post a comment.