Tagged: Aika

Seoul,  Korea,  August  20,  2010  —  T3  Entertainment  and  Hanbistoft  Inc.  together  with  Redbana
Philippines have declared the closed beta testing of  its  latest MMORPG, “AIKA GLOBAL” an all systems
go.  CBT Phase begins on August 20, 2010 at 2:00 AM EDT (GMT-4) and ends on August 23, 2010 at 8:00
PM EDT (GMT -4). Within this testing period, not only do they hope to iron out the game in preparation
for release but also expect this period to be a thrilling event for the beta testers. 
 
This is an event that mustn’t be missed by any gamer. Those already familiar with the AIKA MMO game
will still see some surprises  for themselves so  they are expecting players  from all over the world to be
there. With the servers already geared up, T3fun has started handing out CBT keys to interested players
who signed-up in the official site. 
 
CBT key holders can now start downloading the game client and step  into the realm of AIKA Global. So
don’t  just  get  your  key!  Hurry  and  begin  your  download  for  CBT!  Be  part  of  history  and  experience
massive warfare today! 
 
Special CBT Events
 
Aside  from  the  various quests  in  the  game,  the CBT phase will be peppered with  special events. One
event  is posed to be the granddaddy of all events and  it involves a single player leaving his or her mark
in AIKA Global. What would be a greater honor than to name all of AIKA Global’s nations? “Name Our
Nations” is just one of the special events where players can send their own suggestions to be judged by
the T3fun team themselves. As prizes, T3fun is giving away T-Coins, virtual currency that can be used to
buy cash items, and a whole lot more.
 
To check on other events that are lined up for CBT go to: 
 
http://AIKA.t3fun.com/News/Event_View.aspx?post_key=1791
 

*AIKA  Global’s  service  will  be  available  to  countries  around  the  world  with  the  exception  of  The
United States of America, Canada, Brazil, Malaysia, Singapore, Taiwan and Russia.
More Information Visit:  www.AIKAglobal.com

 

Seoul, Korea, August 17, 2010—AIKA Global’s CBT remains to be unstoppable as T3 Entertainment and
Hanbitsoft Inc. together with Redbana Philippines is pleased to announce that the client for closed beta
test  on  August  20  –  23,  2010  is  now  ready  and  available  for  download.  Anticipating  players  and
spectators  can now  gear up  and  clear  the decks  as  it only  takes 3 more days  to experience 1,000  vs.
1,000 players to fervently clash nations. 
 
AIKA Global will be handled directly by  its developer Hanbitsoft  Inc.  This means players will be  given
nothing  less  than exceptional and high quality  service where no game  in  the world of MMORPG’s has
ever seen before. AIKA Global is a free to play MMORPG that has been optimized for large scale Nation
Wars where thousands of players can  fight at one time. The game offers  impressive warfare especially
during  high  level  pursuit  combat,  simultaneous  battle  and  other  elements  that  make  this  game  so
special.  It  also  trumps most MMOs  available online when  it  comes  to delivering quality  content,  rich
visuals  and  comprehensive  game  control  –  all  with  minimum  system  requirements,  leaving  players
gaping in wonder. 
 
AIKA  Global,  despite  being  new  for  most  online  gamers,  has  already  proven  its  worth  by  bagging
numerous awards  in Korea, from the Best of Show: Prime Minister Award, Player’s Choice: Best Online
Game,  to  Best  Game  Design &  Scenario  at  the  2009  Korean  Game  Awards.  This most  awaited  CBT,
available in global service will give each gamer a chance to experience a breathtaking MMO experience.
Gear up, download the game and get ready to shout “War!” 
 
For more Information Visit http://www.t3fun.com
 
*AIKA Global’s  service will  be  available  to  countries  around  the world with  the exception  of  The United  States  of America,
Brazil, Canada, Malaysia, Philippines, Singapore, Taiwan and Thailand.
 
 

  Thousands to giveaway for an early sneak preview of the much awaited MMO from T3fun.
Seoul,  Korea-  (August  11,  2010)  –  The  greatest  of  all  epic  battles  to  be  staged  online  will  soon  be
experienced  by  a  chosen  few  globally.  T3  Entertainment  and  Hanbitsoft  Inc.  together with  Redbana Philippines  are  pleased  to  announce  that  applications  for  CBT  are  now  open  in  our  website.
(http://aika.t3fun.com) We are only giving away thousands to a lucky few so hurry now!
 
What’s more amazing  is that once the application through the site  is successful, the player will receive
and extra key code that he/she may give out to a friend.  The offer will go on until supplies last, or once
all key codes have already been distributed so it’s best to get yours as soon as possible. The Closed Beta
Test will be August 20 – 23, 2010.
 
Aika Global is a free to play fantasy massive multiplayer online role playing game. Aika has garnered
numerous awards in Korea, Aika won the Best of Show: Prime Minister Award, Player’s Choice: Best
Online Game, and Best Game Design & Scenario at the 2009 Korean Game Awards, organized by the
Korea Game Industry Agency (KoGIA) under the Ministry of Culture, Sports, and Tourism.
 
To get be part of the 1000 vs 1000 and to be part of history, log on now to http://aika.t3fun.com
 
*This game will only be open to global service except for Brazil and North America.
More Information Visit:  http://www.aika.t3fun.com

Can you talk about the types of PvP in Aika for players

Sure! Aika has a very impressive breadth of PvP options for everyone – from newbies to MMORPG fanatics, and from people who prefer smaller, scrimmage-type battles to those who long to lead massive army invasions. There are three major modes of PvP in Aika which are defined by the different kinds of incentives offered for participation. We like to call them “the fight for pride,” “the fight for power,” and “the fight for glory.”

“The fight for glory” refers to Battlegrounds, a small-scale PvP mode where teams of various sizes (6 vs. 6 to 24 vs. 24) battle it out in timed deathmatches on a special arena separated from the rest of the world. Teams can be any sort of composition: random players from different nations, guildmates, questing parties, etc. The incentive here is individual glory – players are given special rewards based on their contributions to the team effort. Battlegrounds matches are organized via an FPS-style lobby system, so it’s very easy for players to jump in and start PvP-ing.

“The fight for power” is our title for Castle Siege, the centerpiece of one of the most exciting features of Aika. Castle Siege is a weekly event where the guilds within a nation fight each other to become (or stay) the ruling regime of that nation. The guildmaster of the guild which wins that week’s Castle Siege becomes the Lord Marshal of his or her nation – a position with an enormous amount of in-game power. The Lord Marshal sets taxes, allocates resources for national defense, speaks to everyone in the nation at will (very useful for nation vs. nation raids), is granted incredible status buffs, can sign alliances with other nations, and more. The Lord Marshal’s guild and allied guilds also experience certain benefits, and together they comprise an elite police force for their own nation and the core military leadership in the fight against other nations. This supremacy is an uncertain one, however, since the power to rule one’s entire nation is contested on a weekly basis. It makes for great political intrigue and very passionate battles.

“The fight for pride” pertains to nation vs. nation warfare – battles on the most massive scale which can reach over a thousand players in one zone. This type of PvP largely centers on Relic War, an ongoing state of conflict where armies battle over precious national relics. These relics are very rare items which grant a permanent buff to the citizens of the nation possessing them. These buffs can add to max HP, increase the experience gain rate, raise specific character stats, or benefit players in other ways. Someone might be questing in the tranquil fields of Verband when he is called to arms by a national alarm, compelling him to stop attacking a wild boar and rush to defend his nation’s relics against invaders. Fighting alongside players who have the same national allegiance fosters a very strong pride in one’s own nation as well as determination to organize and fight for the whole nation’s benefit. It’s a huge thrill seeing players rally around their Lord Marshal and work together to capture or protect relics, and the players seem to enjoy it very much, too.

What trends have you seen in Beta? Are players going for the bigger battles?

Players are definitely embracing the idea of fighting in organized groups which demand their loyalty, whether it’s the guild vs. guild throwdowns of Castle Siege or the epic national clashes of Relic War. Players aren’t necessarily attracted by the size of a particular battle – it’s about the motivation and the idea of fighting for a greater cause. This often means that we see large battles, since the game can handle it and there are many passionate players, but this is more of a case of correlation than causation.

Are you worried about the lag that players might encounter in the big battles?

Not particularly. The Aika engine was built from scratch by developer JoyImpact to support battles with over a thousand participants, and we largely find that players can experience fighting on this scale without too much reduction in performance. The developer is also continuously working on improving the PvP experience for players, which means that as great as it is now, it’ll only get better.

Are there smaller skirmish style PVP areas for players to fight?

Yes. Battlegrounds (mentioned in the response to the first question) is a great way for players to test builds, get their feet wet, and experience PvP without the pressure of the other two modes. Players have access to Battlegrounds once they achieve citizenship in the nation of their choice, which is an option starting at level 10.

How is PvP encouraged in the End Game?

Well, I’d say that Aika’s endgame is really defined by the PvP. Right now our level cap is 50 – which, by all indications, is really just the beginning of the game – and players who have reached the cap tend to focus on PvP. This is because these high level players tend to have the most experience in the game and often occupy positions of power (guildmaster, etc.), both of which facilitate military leadership and success in group combat. Part of the beauty of Aika is that its endgame content revolves around the stories and politics and interactions which are enabled by game mechanics but created by the players. The game offers incentives and opportunities to catalyze PvP and then from there it’s all up to the human element to turn Aika into a compelling experience.

Do you have any leader boards and ranking systems in place for the game?

The game itself comes with certain ranking systems for game mechanic and balance purposes, but other than that we don’t yet have any public metrics for in-game achievements. We are planning on implementing leader board-type features for our community in the future, though.

What do you feel is the most important element in Aika PvP?

Aika’s PvP system wouldn’t be half as compelling or fun without the comprehensive political system behind it. Instead of being limited to a separate zone or instance which is isolated from the greater world of the game, Aika seamlessly integrates combat into the political functions which allow players to influence their own and others’ in-game experiences in a powerful way. PvP is a natural part of Aika, and it’s very rewarding for many people to feel that in-game warfare is contributing towards a larger goal – that of working as a group to achieve greater power relative to others (other guilds, other nations, etc.). Everyone wants to be part of a community that is accomplishing big things, and Aika’s game design provides ways for players to organize and goals for them to aspire to. This game challenges players to make something of themselves, and PvP is how they do it. It’s that kind of motivation which makes Aika’s PvP so exciting.

Aika is currently in the Open Beta phase of its western development and is the newest MMO to be published by Gala-Net (gPotato). Combining a slew of traditional MMO facets with some of its own improvisations, Aika could wind up being one of the more impressive free games on offer. I’ll be honest here, going into my first play session with the game, I was initially about ready to write it off as yet another Asian import with little value other than a pretty (if uninspired) art style. There were a lot of signals that immediately told me to run screaming, but being a brave gamer I stayed and found more than a few reasons to be intrigued by the title. Mind you I’ve only played a few hours so far, so take this all as merely my first impressions and not a final review.

The game begins as any other: with the task of selecting your class and personalizing their looks. There are six classes in total that run the gamut of traditional fantasy roles: fighter, paladin, dual gunner, rifleman, warlock, and cleric. I don’t think the specific styling of each class needs to be explained, with the exception of the dual gunner. Unlike the rifleman, the DG specializes in middle (not long) range damage and damage over time abilities… plus they just plain look cool wielding two guns. I selected the traditional fighter because I am a boring guy like that, and I was off into the starter zone (of which there are two to choose from).

Here I was met with one of a few signs that dared me to log out and never look into Aika again. Had I not been playing for the purpose of previewing and sharing my experiences with all of you, I might have done just that. First impressions are important, and all that. You see, gold sellers and their spam are already rampant throughout Aika. It is the open beta phase for this game, and the first chat I see when I log into play my first character is how much of a deal I can get if I act now and order some in-game funds. The general chat channels are just filled with the advertisements to the point where discerning between ads and actual chat is nigh impossible.

Luckily the game’s rather pretty visuals made it so that I didn’t have a hard time ignoring the chat interface. With an art style that is reminiscent of Guild Wars, it’s hard not to like what you see in Aika. The anime-influenced style isn’t exactly my cup of tea, but as with Aion, it’s pretty enough that I simply didn’t give a hoot about how much my male fighter looked like that actress from “Just One of the Guys”.

Aika’s not a game that’s trying to break the MMO mold, this much is certain. And that’s not a bad thing mind you, but this is hardly the place to break into that debate. Questing is a fairly straightforward affair in the early levels. Kill this, visit this person, collect these. Nothing new here. What makes it less tedious to me is that quests involve a sort of back and forth conversation between your character and the quest giver. It’s not like a BioWare game where you choose the path of the conversation, but it’s nice that your character is given a voice even if it’s textual. I do wonder though if the novelty will wear off and how soon I’ll start using the “skip” option which is thankfully provided for players who could care less about the story.

I had chosen the fields outside of my nation’s city to begin my adventure, and one of the first quests I was given was to help clear out some rather nasty pigs… yes pigs. Cliché aside, at least there were plenty of the mobs for all of us new players, and they spawned aplenty. Combat is fairly fluid and straightforward and is akin to pretty much any similar MMO you’ve played. Highlight and hotbar action all the way. The one niggle I have to bring up is that every time I use a skill on my hotbar my auto-attack is cancelled. It’s not a deal breaker, and I quickly grew used to the cycle but it’s an annoyance nonetheless.

After doing some quests in the area, and gaining a few levels I was sent off to obtain my very own Pran. Not a Prawn. This isn’t District 9. A Pran is sort of a fairy as far as I can tell by their lithe figures and flapping insect wings. That and they flitter around like Tinkerbell quite appropriately. The Pran is similar to the pet system found in Perfect World International. You must do a few simple collection quests in order to earn your “daughter” as they are sometimes referred to, and then you get to pick from a few different types. Fire is for offensive help, Water is for defense and recovery, and Air is more for evasion.

You’ll have to get a number of different drops in order to get the type of Pran you want, but doing so is a fairly easy task even if it takes some time. If you’re not in the mood to do the gathering yourself you can always buy the essences off of other players. Once you’ve done this, you have your own little fairy girl to follow you around, annoy you like Navi from The Ocarina of Time, and help you a bit as well. She’ll even change her appearance based on what you feed her and how you interact with her. Pretty cool stuff that reminded me a little bit of days spent with my mag in Phantasy Star Online.

Aika also does a fairly good job of herding players toward the idea of grouping for both PvE and PvP early on. One quest before you even hit level ten will send you off to an instanced area, and much akin to World of Warcraft you soon will be directed to Battlegrounds which are exactly what you’re thinking as you read this. Players get to decide how big each battle is (teams of 6 to 24), how long each can take, what the mode will be, and what the winning score is.

Sadly, I don’t have more impressions of this portion of the game yet. My first glimpse of PvP in Aika will come with my second set of Open Beta impressions next week. There is a fairly large focus on PvP in Aika with a set up similar to that of Dark Age of Camelot of Warhammer Online. Five warring nations (which don’t seem to have any differences other than the color of their logo) vie for territory and the destruction of each other’s guardian stones, as well as stealing from each other’s national altars and the ownership of buff-granting relics. By all accounts from fellow players, the system seems intricate and with five opposing sides I can imagine things getting fairly hectic. Battles are supposedly supportive of up to two thousand player simultaneously, a feat I’d like to witness for myself before passing judgment.

Some other smaller things I noticed during my first session? Aika seems to automatically adjust the resolution of your entire PC display on its first load. I set it back to my screen’s normal resolution, but when I closed down the client I had to reset my regular display as well. It didn’t happen again with other sessions so I’d call it a minor annoyance, but still a game shouldn’t enact that sort of change on its own in this day and age. I’m not sure how effective it will be for botting and whatnot, but a pretty nifty feature for people who have had the unfortunate occurrence of a compromised account before is that players must create a four digit pin which is used for creation of, deletion of, and logging in of each of your characters. Considering the amount of gold sellers already in the game? I was glad to see such a feature included… I just hope I don’t have a key-logger on my machine.

All in all despite some early warning signs my first foray into Aika was a heartening one. I am anxious to play again, and hope the game continues to impress as I get to dive more into the PvP and group encounters. I’ve yet to try crafting, but it seems fairly on par with what you might expect in a traditional MMORPG. The real key, as with any F2P game, will be just how much the cash shop plays into the game as a whole, especially the PvP. In my second impressions we’ll dive into a little more of the game’s player versus player system and its crafting, and we’ll see just how much closer to madness the gold sellers can drive me.

Face it, Aika is great on paper, but the game is FAR from being ready-even for closed beta testing. I played for FIVE minutes. I know that many of you will start criticizing me for only playing for that long, but hey, those that do so are blatantly showing their inability to read everything.

Now, I’ve only played for five minutes and I have already seen way too many fundamental flaws with this game. These are not things like slow leveling, slow killing speeds, typos, or whatnot. These are the things that make or break games.

1. Incredibly easy to bug up the WASD controls. In 5 minutes of playing, I’ve had my character perform a walking animation on the spot on several occasions. Besides that, the rendering of your character’s orientation is off-you will start walking in one direction while facing another. Movement in general is very buggy.

2. Cannot jump off a wall. You may laugh at this, but hey, it’s pretty basic.

3. Wallhacks. Well, not through the walls, but through other doodads. I’m quite used to running through small fences and such; being able to run through entire rocks is a whole other matter. Some rocks let you walk halfway through them then magically teleport you above them.

4. Textures. The camera seems to close in at a fixed rate, causing many texture render bugs.

5. EZ-mode. This is a two-way topic, but the quests pretty much hold your hand through everything. Where’s the adventure?

I’ll say this now: the only good part about this game is the graphics, and even at that, they’re not exactly the best (even compared to only F2Ps). I suppose the lolis are another big plus, but only if you’re into that sort of thing, and face it, 99% of the people playing Aika are playing for the lolis.

So, to sum up my 5-minute-review: Aika Online has some great concepts behind it, but it really is NOT ready for closed beta testing.