Tagged: Review

Since seeing Forge early in its development, I’ve been intrigued by the game’s premise, which is to offer team-based, instanced PvP battlegrounds without the massive PvE component that has become the hallmark of MMORPGs. With Forge, Dark Vale Games‘ idea is to focus wholly on presenting their own version of MMO player-vs-player combat based on third-person controls, without requiring players to grind through the PvE content that can sometimes be a barrier of entry to PvP modes in MMORPGs.

Forge’s gameplay model is a pretty neat one in theory, particularly for fans of MMO-style PvP, and its core experience can be quite fun, but the game itself feels largely unfinished. Dark Vale Games has created a solid gameplay system with Forge, and while the developers have been steadily adding modes and tweaks since launch, the overall experience feels as though the game is still in its beta phase. Forge has a lot of potential, but needs to make good on several of its gameplay promises to become a front-runner in arena-based combat.

 

Aesthetics: 7/10

There are a handful of battlegrounds in Forge, which feature environments that range from pleasing to unremarkable. These battlegrounds, which include scenes like fortress battle areas, forests with woodbridge walkways, a town center, and a tutorial arena, have generally interesting and detailed architecture, with just enough personality to make them stand out from traditional fantasy tropes. Some of the game’s textures can be drab, but Forge’s nice lighting effects can somewhat mask the lack of color depth.

Forge’s menus are functional, yet uninspiring, and in-game music, played on a loop, is inoffensive. The game’s user interface and combat sounds, however, add to the fun of the game. The UI, while looking similar to what you’ll find in most MMOs, displays small icons that travel from the outside to the center of your screen after you use an ability, letting you keep track of the progress of your cooldowns. It’s a subtle touch that allows you to keep your eyes on the action instead of your hotbar. Similarly, combat sounds aren’t vastly dissimilar to what you’ll find in other games, but there’s enough of a cacophony of battle clamor in matches that lends to the game’s engaging combat.

Gameplay 8/10

Forge’s strongest feature is in its core gameplay experience, which is essentially comprised of MMO PvP battlegrounds, without the PvE and open world that make up the traditional forefront of MMORPGs. In the game, you’ll engage in team battles based on different game modes like Deathmatch, Capture the Relic, and Arena, all the while earning experience to spend on your characters. These characters, which are cosmetically uncustomizable, are based on Forge’s five classes of Assassin, Pathfinder, Pyromancer, Shaman, and Warden. Each of the classes is distinct from the others in abilities and team roles, and this variety provides for a great deal of Forge’s depth of gameplay.

Learning to play one of Forge’s classes will require some work, but it’s worth the effort. The game employs third-person controls with cooldown-based abilities that are mapped around your WASD movement keys (which can all be re-mapped). This design choice encourages fast-paced combat that requires aiming, skill, and very little resource management. It’s easy enough to jump in with a new class and cause some mayhem, but to really understand your character’s abilities, ideal positioning, and team role, you’ll have to spend some time experimenting with different scenarios.

Beyond the boon of getting your teammates to like you more, it’ll behoove you to learn to play your class better because the amount of experience that you earn in a match is directly proportional to your effectiveness in combat. You’ll get XP and badges for kills, assists, staying alive in a match, doing damage, and that sort of thing, and the competition is pretty fierce. You can then spend this XP to level up your classes and earn titles, customization points, and armor points, although this system is not yet fully fleshed out and presumably awaits an upcoming patch.

In terms of game modes, Forge offers a quick tutorial that gives you a brief overview of the game’s movement and abilities, and is required to be completed before you can jump into live matches. The Quick Play menu will allow you to join Team Deathmatch, Capture the Relic, and Arena matchups, or select a scenario at random. You can then choose between two open teams or spectate a match. In the Quick Play menu, there are also King of the Hill and Relic Assault battlegrounds, which are currently grayed out, and the other aforementioned scenarios were not available at launch either and have since been patched into the game. Additionally, another Play menu lists the options of being able to browse the server, create a group, and join a player, but only the ability to join another player is available at the time of this writing.

Even with its current dearth of game options, Forge’s gameplay is a lot of fun, and allows for some hectic moments in combat. The game allows you to wall-jump, for example, which makes for a lot of daring escapes from melee combat and Jackie Chan-style vertical climbs between structures. Similarly, each class has its own unique approach and abilities that lend to the craziness, which you can read more about in my preview of the game. It’s not uncommon as an Assassin to think you’ve got the drop on a Pyromancer by trying to snatch them into the stealth world, only to have them blast away from you like a fiery rocket while their Warden friend spins a shield and flies around the battlefield.

Innovation: 8/10

Forge is innovative in its ability to distill what’s fun about MMO PvP combat and present a unique representation of it that features its own personality. I especially like what Dark Vale Games has done with third-person controls, wall jumping, and unique class abilities, which all make the gameplay feel exciting and fresh.

Polish 5/10

The parts that are available in Forge feel mostly polished, but there are some obvious omissions in game features that need to be addressed. The aforementioned unavailable match modes and browse/group features comprise one issue, alongside the unfinished leveling system that lacks any sort of tutorial. The game also has a Community menu that teases guild and friend functionality without implementation.

Furthermore, a splash screen that appears upon exiting Forge lists the game’s upcoming features, including ability customization, additional social functionality, guilds, new maps, skill-based matchmaking, Steam achievements, and the Ravager class. It’s great that Dark Vale Games is working on these features, and I trust them to make good on their promises. It’s nonetheless disappointing that such items were left for post-release patches, and that several of them exist within the game’s menus and are as yet unavailable.

Additionally, in beta and at launch, Pyromancers and Wardens seemed to have distinct damage dealing and damage absorbing potentials, respectively, in relation to the other classes, but since release, more and more groups have been filling up with Rogues. This may be due to the Rogue’s stealth ability and powerful damage capabilities, but it’s anyone’s guess whether the influx of Rogues is due to a game imbalance or if the class is simply easier to play. In any case, class balancing is a well-known battle in the world of MMO PvP, and in Forge, the best thing I can say about balance is that each class feels effective and is fun to play,

Longevity 7/10

Forge’s gameplay is fun and addictive, and can definitely support repeated play sessions, although the game modes need to feel like they have more weight to encourage a dedicated player base. Right now, the Team Deathmatch and Capture the Relic maps are fun enough, but I continually find myself gravitating towards Arena matches to get that quick fix of combat, especially because at the moment there’s no long-term reward for engaging in the longer scenarios. Forge is purportedly tracking everything you do in the game, but there aren’t any leaderboards to speak of, or persistence outside of the incomplete leveling system. If Dark Vale Games can improve on these aspects of Forge, I can see it having some strong legs among the hardcore PvP community, but as the game currently stands, there’s not a lot to do other than play matches for fun and to learn your class better.

Social 6/10

There seems to be a steady amount of people playing Forge during the waking hours of the day, and it’s generally easy to get a match of any type going. People are nice enough over chat, although there’s very little talk about anything other than match-related events. There’s no global chat yet outside of matches, so if you’re looking to communicate with a larger player base, you’ll have to go to the forums.

A significant, dedicated community is what Forge needs to achieve its potential as a PvP powerhouse, and at this point, it’s hard to tell if that community exists. I think the promised guild and social features will help a lot to foster an engaged player base, but again, these features aren’t yet in the game.

Value 7/10­

Forge has an attractive price point of $19.99, with a 2-for-1 deal offered at launch that encouraged more people to get into the game. It’s also buy-to-play, without requiring a subscription of any type, and the developers are clearly determined to keep adding to the game’s features and content. As is, Forge is a little hard-pressed to demand 20 bucks for what feels more like an open beta version of a promising game, but it’s possible that Forge will grow into that price point over time.

Conclusion

For all of the things that it does well, Forge feels like it needs more time in development and beta to achieve its potential. I really like the game’s model of instanced PvP, and enjoy Forge’s dynamic third-person combat. The overall features feel unfinished, however, and while it looks like Dark Vale Games is aware of Forge’s missing – and necessary – elements and is working to include them, the game in its released state requires a bit of faith in the developers to make it what it should be. The core gameplay experience is fun and frantic, but Forge will need to attend to a more robust feature set to encourage the dedicated community it requires to succeed.

It will probably surprise no one who’s been following my love affair with Ankama Games that I like their flagship title,Dofus, quite a bit. Set in the same world as Wakfu, Dofus offers a more direct and traditional MMORPG experience than its more recent cousin, while presenting the same charming anime-inspired graphics and addictive turn-based gameplay. Featuring 15 classes, 22 crafting professions, pets, mounts, dungeons, PvP, and a quirky, humorous presentation throughout, Dofus is one of the most popular MMOs in France and endeared to thousands of players around the world. I recently got sucked back into Ankama Games’ world to check out the new Foggernauts’ Steam class, and we thought it would be a good opportunity to see how the game has been doing since we previously checked in.

Aesthetics: 9/10

I can’t say enough about how impressive and charming are Dofus’ visuals. The game sports cute, colorful character models and environments that manage to be reminiscent of fantasy anime archetypes while still presenting a unique and distinct style. I tend to be pretty glowy over Ankama Games’ art styles across their various media, and while I know that the anime-inspired graphics aren’t quite everyone’s cup of tea, there can be no doubt that the attention to detail and lovingly crafted environments in Dofus are delightful. The game’s sounds and music are likewise nice, although there isn’t any voice acting or range of crazy sound effects outside of the clamor of battle. Dofus’ music is just as charming as its visuals, and can be sometimes wistful, other times rousing, although the game could use a bit more variety here.

The user interface is more than functional, and is mostly intelligently laid out and easy on the eyes. First-time players will likely be a bit lost with all of the different stats and effects to keep track of, as the game has several very deep systems that can be overwhelming, with only a short tutorial area available at the beginning of the game. Also, unlike Wakfu, which can be played fullscreen, the aspect ratio of Dofus won’t fit in most monitors’ native display, meaning that even when maximized, the game client will run pillarboxed. It’s not a big deal, particularly if you’re used to playing older games on a big screen, but it’s noticeable.

Gameplay 7/10

There are a LOT of systems at work in Dofus. You’ll find quests, combat, dungeons, crafting, PvP, an in-game economy, player housing, and a bunch more to do. It’s a much more conventional MMO approach than is offered through the more social, sandbox-oriented Wakfu, and I must say that I prefer the adventuring and action in Dofus much more. Dofus encourages player participation and grouping, without the vast open-ended social, environmental, and political systems of Wakfu, and I find that I like the more direct quests and streamlined content in the older game, although that may be personal preference.

Combat plays out like a turn-based strategy game with time limits for actions that help keep battles moving quickly. A more in-depth look at the technical aspects of combat in Dofus can be found in my Foggernauts’ Steam preview, but suffice it to say that each class has a unique approach to battles, with a host of different abilities and spells to unlock and unleash. The game allows for character progression and customization by giving you characteristic points to spend as you level, and rewards utilizing different tactics on the battlefield. For better or for worse, however, unless you’re a serious power gamer or theory crafter, you might find yourself discovering certain skills and rotations that work for your character and sticking to them, rather than trying to switch up your tactics based on the opponents you’re fighting.

Outside of combat, there’s certainly a lot of stuff to do, and I’m pleasantly surprised to say that crafting is one of the more fun activities in Dofus. I’m not usually big on crafting in MMOs, simply because of the rote involved, but there’s something about gathering resources in Dofus that is so meditative and peaceful that it’s actually pleasing and relaxing. The crafting professions are also suitably deep and are accessed through a very well-designed and easy-to-use crafting panel that makes the process of item creation simple even as the crafting system is itself complex.

Like Wakfu, Dofus doesn’t offer direct control of characters, which means that you’ll be pointing and clicking to do most of your adventuring. This type of control works fine for most of what Dofus does, but combined with the invisible grid that underlies all of the environments in the game, can sometimes make you feel removed from the action by a couple of degrees.

Innovation: 7/10

Dofus’ innovation is through its presentation and world, which are remarkably unique and atmospheric. Ankama Games has done fabulously in creating a distinct style and universe that spans their video games, manga, comics, TV series, and trading card game. Dofus’ presentation sets the game apart from the crowd, and puts its stamp on the developers’ creativity and attention to detail in building lovingly crafted worlds.

The gameplay features in Dofus, on the other hand, are mostly designed in a conventional MMO fashion, about which many veterans of MMORPGs may already be feeling lukewarm. Dofus offers traditional “collect/kill X” tasks among more interesting, story-driven quests that are couched in funny text and kooky situations, and there’s enough variety to make adventuring fun. The main issue is that things like low quest item drops and scarcity of quest-related mobs feel more and more like artifacts from MMOs of yesteryear, and can be frustrating after experiencing better options in more recent titles. This isn’t a dealbreaker, but given that the point-and-click control scheme can make you feel disconnected from the action in the first place, having to run around looking for more monsters to complete a quest can detract from the generally engaging gameplay.

Polish 9/10

Dofus is a Flash-based game and runs excellently. I’ve encountered very few bugs or hiccups, outside of being locked out of my account for some weird reason. All of Dofus’ systems are well-integrated into the game and easy to use after spending some time learning them, and Ankama Games has clearly been active in keeping the game polished since its launch.

Longevity 8/10

As mentioned, there is a LOT of stuff to do in Dofus. If you’re somehow temporarily bored with questing you can be sure to spend tons of hours gathering and crafting, heading into dungeons with friends, participating in the PvP Kolossium, or gloating over your newly obtained player house. The world itself is huge, and if exploration is your thing, it’ll take a good long while to discover everything Dofus has to offer. Plus, the 15 different character classes play very differently, making the game pretty alt-friendly.

Social 9/10

Dofus has a vibrant social community, which is enhanced by the in-game social features. You’ve got your basic friends (and enemies) list and guild panel, but the game also has a well-designed team search for dungeons, as well as a player shop feature for those interested in hawking their wares. Dofus also has an alignment panel to track your PvP Honour and Disgrace points and other character-specific information, and a spouse system for lovebirds.

Value 8/10­

Free players only have access to the starter areas of Incarnam and Astrub Village, and have limited access to most of the game’s features, including classes, professions, guilds, and pretty much everything else. Subscriptions to the game run $6.90 per month, and will unlock all of the game’s content, with some perks based on the length of game time you pre-purchase. You can also purchase Ogrines with real money to unlock in-game items and utilize premium services, or exchange them for Kamas, the game’s currency, with other players.

The subscription is certainly a good deal, and there’s a lot of content to explore for such a low monthly price, but I can’t help but think that the game would work a lot better with an à la carte free-to-play model. I’d much rather purchase different areas of the game or new classes rather than having to pay a monthly fee, and perhaps that’s because of the direction the F2P vs. P2P market is shifting. Still, $6.90/month is not all that much, and you’ll get an even better deal if you purchase several months at a time.

Conclusion

I must admit that I was a bit full of trepidation when trying out Dofus for the first time, having liked Wakfu so much and being worried that its predecessor would turn out to be more basic or unpolished. I’m surprised and happy to report the exact opposite, and that I like Dofus’ fun approach to traditional MMORPG gameplay even more than Wakfu’s open-ended sandbox and social features, which is saying a lot.

It also helps that Ankama Games is very active in updating the game and encouraging player interaction and events. Dofus’ player community is likewise active and friendly, willing to help out new players and team up for group content. Plus, the game’s starter areas are free to roam as you please, so there’s no reason not to try it out if you think it might be your thing. Dofus is certainly worth more than a try, and might charm you into loving its carefully crafted world and characters, and then convince you to grab your wallet and purchase all of the manga, trading cards, and other content as well.

What do you think of Dofus? Let us know in the comments below!

Let’s face it, cowboy Western video games are few and far between on any consol but when one does come out it gets much attention. A soon as I saw “Red Dead Redemption” come out in May 2010, I knew I had to grab it. The game was developed by Rockstar San Diego and published through Rockstar Games, my favorite game developer. The game continues where it 2004 predecessor “Red Dead Revolver” left off. The storyline follows main character John Marston through 1911 American Old West territory settings and delivers plenty of “Wild West” excitement one would expect from the genre.

The Story

Marston is a reformed outlaw which is faced to bring his former gang to justice. He becomes forced to be on the right side of the law when the government takes his family and forces him into an exchange for the services of bounty hunting the fugitives. With all other options exhausted Martson must ride through the Wild West in search of his three former gang members and bring them to justice in order to be reunited with his family.

Gameplay

Red Dead Redemption is my kind of game and will be for anyone who loves wide-open environments with tons of interaction. Typical of this style game there are larger objectives, which follow the storyline to be accomplished along with mini-games and adventure, which stray from the main plot. The player is moving through the environment using a map to locate the major objectives while being able to play mini-games such as “five finger filet”, “Texas Hold ‘em Poker” or just grabbing a drink from the town’s saloon. The mode of transportation is on horseback and players will be involved with random shootouts and combat along the way. Much of how the player interacts will determine the style of game play, in other words, players can be aggressive, mean or friendly, and it will affect how the game progresses. Other notable highlights of the game play include public town hangings, ambushes, pleas for assistance, stranger encounters, drive-by shootings, and vicious animal attacks.

Red Dead Redemption has received high praise from the biggest online sites and magazines. Popular review aggregate websites Metacritic and GameRankings have the average score at 95% which shows universal critical acclaim for the game. It has become a huge success for both the Playstation 3 and the Xbox 360 mainly for its visuals, the open world environment, and the story. This is not only one of the best games for 2010, but it stands up to be one of the best games ever within its limited genre.

As of now “Red Dead Redemption has sold over 2 million copies with no slowing down in sight. The game includes online abilities such as multiplayer action with up to 16 people in a single environment (free-for-all and team play) as well as the downloadable content “Outlaws to the End,” which adds six new cooperative side missions. The free downloadable content also adds to the multiplayer experience with fresh challenges, trophies and achievements. Red Dead Redemption’s soundtrack is fun and fitting, and it provides some great adult humor throughout it’s narrative. It really is difficult to say one negative thing about this game so if looking for something a bit off the beaten path of slaughtering aliens or throwing long bombs down the sidelines Red Dead Redemption is well with its price of admission.

Broadway Tickets Guide An online resource for finding Broadway tickets online with reviews of every musical or play.

TLBB review

TLBB: Demi-Gods and Semi-Devils is an in-house developed free MMORPG adapted from the popular Chinese novel named “Tian Long Ba Bu” by Jin Yong. TLBB provides a variety of exciting quests and in-game activities for game players to develop a personalized experience and foster virtual social relationships, which appeal to game players with diverse interests. Game players choose from nine classes of team-based identities with distinct skill sets and quests, and have the ability to engage in numerous virtual social activities, such as making friends, getting married, learning skills or completing other quests. The game is set in ancient China during the time of the Song Dynasty in 960 AD. The story behind TLBB revolves around an elaborate saga of complex, troubled relationships among numerous characters from various kingdoms and sects during China’s Northern Song Dynasty. The warring empires involved in the story are those of Song, Liao, Dali, Western Xia, and Tubo. The struggles the characters experience within their combating factions affect the bonds between themselves and their families, societies, ethnic groups, and countries. As a result, strife and conflict abound, and each player will find himself/herself quickly pulled in to the fray, striving to evolve and leave his/her mark. Part of this evolution involves choosing one of the nine martial arts classes.
The Martial Arts MMORPG TLBB from the ancient China finally comes to Europe! ChangYou is delighted to announce the official unveiling of the TLBB website. You could find all the information about the game and the latest news here, you could also post your views and expectations about TLBB on our official forum and communities such as Facebook. This game has already launched and started its Pre-Closed Beta in North America, with named Dragon Oath.  Players from North America can visit our NA official website for more information.

The Pre-Closed Beta of TLBB will begin in the near future, and all players from Europe will have chances to experience TLBB infinite glamour and the upsurge of martial arts. We will launch the English version in the first stage, and you will see versions in other language later in succession.

TLBB is looking forward to your attention and participation!

The official website of TLBB EU: http://tlbb.eu.changyou.com

About ChangYou.com (US) Inc.
ChangYou.com (US)Inc. is a subsidiary of Changyou.com (NASDAQ: CYOU), a leading developer and operator of online games in China. Our leading in-house technology platform includes an advanced 3D graphics engine, a uniform game development platform, effective anti-cheating and anti-hacking technologies, proprietary cross-networking technology and advanced data protection technology.

About Dragon Oath
Dragon Oath is a Massively Multiplayer Online Game set in ancient China during the time of the Song Dynasty in 960 AD.  The main storyline of Dragon Oath is based upon the mythology of the eight races of non-human deities described in Buddhist cosmology. Dragon Oath allows players to engage themselves in ancient Chinese lore and take part in captivating quests that tell the tale of warriors and diplomats from this time period. Dragon Oath has a large emphasis on teamwork and community within its game-play mechanics. Marriage, guilds, and blood relation play a huge role in the overall experience of the game. There are currently about 30 million active players in Asia. (In Asia, known as “TLBB”)

“TLBB” is a Chinese martial arts MMORPG, with a great in-game world structure adapted from the popular Chinese novel named Tian Long Ba BU which is written by the most famous martial arts writer Mr. Jin Yong. Developed by Sohu-ChangYou, the dragon spirit attracts so many hardcore players, ranked the 3rd in Chinese MMORPG market.

The scenario is developed around based on the lives of  heroes like Xiao Feng, Duan Yu, Xu Zhu, etc. and uncovers the gratitude and grudge among nine classes gradually. With the core concept of Buddhist errantry in the original work, “TLBB” offers a virtual world full of good and evil, love and hatred. Nine classes make a rich story in a certain ancient background. Royalty, Lotus Order, Beggars Alliance, Pyromancer, Shaolin, Assassin, Taoist, Minstrel, and Voodoo with their own advantages play different roles in the “TLBB world”, and each role could have a touch with the spirit of classical martial arts.

With outstanding art design, a large number of quests and instances, plentiful life skills, and intelligent pet system, “TLBB” creates a perfect community of emprise.

Face it, Aika is great on paper, but the game is FAR from being ready-even for closed beta testing. I played for FIVE minutes. I know that many of you will start criticizing me for only playing for that long, but hey, those that do so are blatantly showing their inability to read everything.

Now, I’ve only played for five minutes and I have already seen way too many fundamental flaws with this game. These are not things like slow leveling, slow killing speeds, typos, or whatnot. These are the things that make or break games.

1. Incredibly easy to bug up the WASD controls. In 5 minutes of playing, I’ve had my character perform a walking animation on the spot on several occasions. Besides that, the rendering of your character’s orientation is off-you will start walking in one direction while facing another. Movement in general is very buggy.

2. Cannot jump off a wall. You may laugh at this, but hey, it’s pretty basic.

3. Wallhacks. Well, not through the walls, but through other doodads. I’m quite used to running through small fences and such; being able to run through entire rocks is a whole other matter. Some rocks let you walk halfway through them then magically teleport you above them.

4. Textures. The camera seems to close in at a fixed rate, causing many texture render bugs.

5. EZ-mode. This is a two-way topic, but the quests pretty much hold your hand through everything. Where’s the adventure?

I’ll say this now: the only good part about this game is the graphics, and even at that, they’re not exactly the best (even compared to only F2Ps). I suppose the lolis are another big plus, but only if you’re into that sort of thing, and face it, 99% of the people playing Aika are playing for the lolis.

So, to sum up my 5-minute-review: Aika Online has some great concepts behind it, but it really is NOT ready for closed beta testing.

The Nintendo DSi LL, (DSi XL in the West) is the latest addition to the hugely successful Nintendo platform. “LL” is the Japanese equivalent of “XL”, or “extra large”. But is bigger really better?

Released in Japan in late November, the Nintendo DSi XL features 4.2 inch screens that are 93 percent larger than the DS Lite’s screens. It is also bundled with an extra (and larger) 5 inch touch pen. The redesign comes at the request of customers who said they wanted a larger screen — however, the pixel count is the same. Nintendo claims that the bigger screens make it easier to watch others play.

The DSi XL is available in three colors: Dark Brown, Wine Red and Natural White. While the handheld has been announced for The West, the colors have not yet been announced. The Japanese version is also packed with three DSiWare titles pre-installed: Two brain training games (one for humanities, the other for sciences) and DS Easy Dictionary.

Loved
The Big Screens: Even though Nintendo is touting the DS XL’s screen as making it easier to watch others play, the most refreshing about the new, bigger screens is how they breathe life into old titles. While the graphics are the same, old favorites like Mario Kart look wonderful (and not blown out) running on the XL’s screens. The extra size both adds to the experience and creates an entirely new experience. The screen size is also well-suited to younger players who often stare over each other’s shoulders when watching a friend play. Brain Age also feels surprisingly fresh on the XL — a larger touch screen means a larger space to write. That, certainly, is a welcome addition.

The Big Pen: The XL’s new Touch Pen feels like, well, a pen. The DS Stylus, traditionally, has been on the small size — not so great for games that require writing. To overcome this issue, players have, in the past, had to find third party solutions. For those looking for a larger pen that’s easier to grip, the XL has that. But if you are happy with the traditional DS Stylus, the portable is bundled with that as well. The smaller stylus slides into the DSi XL’s body, while the larger pen does not.

The Buttons: As with the regular DSi, the buttons are clicky — in a good way. They’re responsive and certainly don’t feel mushy.

The Finish: The top of part of the DSi XL’s clamshell has a glossy, smart finish. Looks great. However, the rest of the portable has a matte finish, making it practical. It’s easy to hold and isn’t a fingerprint magnet. The contrast works well, too.

Hated
Not So Portable: Yes, yes. The DSi XL is big. That’s the point! And while it works great playing it at your kitchen table or sitting on the sofa, it’s heavy and less great to lug it around outside of the house.

Nintendo, it often seems, makes reiteration after reiteration of its products. The DSi XL might simply be that — the latest iteration until the next one comes along. As customers, it’s hard not to feel that we are directly involved in Nintendo R&D process (more so than with other companies), that the company sometimes releases products just to see if they catch on with consumers (ditto). In Japan, the DSi XL does seem to be catching on as the product posted strong initial sales. The extra large DSi could very well be here to stay — which means that this must be one of the first examples in which a Japanese company has released a bigger version of its products to commercial success.

The larger screens are great. If only Nintendo could shave a bit off the DSi XL’s thickness, making a slightly slimmer and lighter DSi XL, if only. DSi XL Slim anyone?

The DSi XL was released in Japan on November 22 for ¥20,000 (US$222). It is scheduled to be released abroad in early 2010.

Dacchei, a 19-year-old college student, brings us this in-depth look into the popular martial arts fantasy F2P MMORPG Dragon Oath. Check out why thousands of female gamers are addicted to this game!

Being an avid gamer, I’ve played many, many free MMORPGs. Recently it’s been easier for me to jump from game to game, seeing basically the same content everywhere I went. But then I ran into a game that actually caught my eye and made me unable to quit playing it.

The first feature that caught my eye about Dragon Oath was its nine classes. These include classes that are commonly known in many games such as Taoist and Assassin, but then there were some classes I had never heard of before like Lotus Order and Pyromancer. Then, the next feature that I was attracted to was the Pet System. The Pet system on this game offered many different types of pets and also allowed pets to be much more than just an attractive sidekick. With pets, players are able to have another body to tank for them, attack with them or even heal them. Finally, the most unique feature of this game (for me) was the 24/7 events. Many of the events are called Intruders and Thieves. In these events you join a party and fight on an instance map for experience and items. These monsters give much more experience than the normal ones, and the events are quite enjoyable to do (in my opinion) because of the interaction with other players.

Recently Dragon Oath released its Christmas Events, much to everyone’s excitement. Some of the main items that people were looking forward to included the new level cap, new map, and new Christmas items. After logging in on the 17th, I was very impressed with the changes to Luo Yang. The snow made the game seem much more festive. Then I ran to see the new map, Silver Snowfield, that had just been opened to the public. This map was much like the other caves I had been to, however it was unique because it offered the new Penguin pet.  Also, this map offered a new drop called ‘Monster Diary’ that would allow players to get their much sought after 2nd Class Fashion after collecting 20 diaries. After I was done exploring the new map and ringing the ‘Bell of Happiness’ (another new feature promoted by the mallet drops), I decided to check out the Token Shop. I have to say, I was incredibly impressed by the look of everything in the shop. All the new mounts and fashions looked amazing. However, what didn’t impress me were the prices. Being a broke college student, I knew I wouldn’t be able to buy anything in the shop. Still, one can’t help but hope that these items might be up for grabs one day as event prizes. : ) Some other disappointments that came along with this update were the low drop rates of a lot of the items, the level requirements for most of the activities were biased toward higher levels, and there were not enough new stuff/areas. Even though I enjoyed spending some time at snow field, within a few hours, I was back to my routine of doing rebels and thieves every hour. Also, it was odd that the only city to get a new wintery look was Luo Yang. Regardless though, the update did help bring a new “Christmassy” feel to the game and provide the first step into parts of Dragon Oath that have yet been added into the game.

Ultimately, Dragon Oath still has much more growing to do, but then again it also has a lot more content that has not been released in the US version yet. The community gradually increases every day, yet it’s still small enough to easily make friends with people from partying with them over and over again. In my opinion, it’s a good size because there are always more people to meet, yet after playing for a while you begin to recognize other people’s names. If you haven’t tried playing Dragon Oath yet, I highly recommend it. It offers enjoyable game play with tons of things to keep you busy, including raising pets, improving your life skills (crafting, mining, planting, fishing, etc.), and PvP events. PvP is a huge part of Dragon Oath and should inspire people to level faster or work harder on getting their equipment stronger. All the maps allow PvP, though some not without penalty. There are certain maps that do allow PvP without penalties, and there are also events, such as the Class Martial Battle, that allow you to test your strength against others. In the end, no matter how you decide to play your character, I believe that as long as you do what you enjoy doing, you will find this game to be an enjoyable way to spend your free time!

Screenshot of Dacchei on her new Snow Wings mount and her cute Polar Bear pet
~Dacchei