The Chronicles of Spellborn Original Spellborn goes Free to Play

It happens sometimes; a really good game will slip through the cracks. There are a lot of reasons why this happens and I know you will have opinions, but I’m not here to talk about that.

I feel like Spellborn was one of those games. A solid MMORPG with a twitch combat interface that meant that player skill actually mattered in PvP. Most of those who played it enjoyed it. And it did pretty well in the reviews online. It was originally a subscription based game with servers in EU and North America, and is now in redevelopment to be converted to a F2P. Acclaim still has servers running the original version and that is why I’m writing this.

We felt like people missed out. They didn’t get to see what Spellborn was really like. And we are going to fix that.

Today, as you read this, Spellborn as it currently exists is now free to play. Keep in mind that there will be no upgrades and no patches. It has become in effect, an Action RPG with superior Multiplayer. The only thing it will cost you to play is the time it takes to download.

So play it. http://www.tcos.com

Now because it is frozen in time, we will be creating events for the players and we will help support any players that want to make their own events. And if you have thoughts on how we might make this version more enjoyable as we wait for the New free to play version, we are glad to listen.

David Historian DeWald
Community Manager
Acclaim Games Inc.
community@acclaim.com

The Chronicles of Spellborn:Paragraph of Timed Strike -hot fix-

The Patch 1.0.4.2 is now in place on all of the Spellborn servers.

1. General
• Fixed an issue where players could no longer receive mails in-game
• The Free To Play Fame Level cap has been raised to 9.9! New players will now be able to complete more quests in Hawksmouth and Aldenvault
• The tutorial has been slightly extended to explain new players how to place newly acquired skills in their Skill Deck

2. World
• Added a detection mechanic toward the player, for Pooch and Tack in Citadel of Ail
• Added a timer so that the Demon Room event now ends at 0:00 (CEST)
• Removed Health Bars from Hoppies all over the world
• Adjusted the light maps for Demon Chamber stairs

3. Quests & Lore
• Fixed an issue with broken chat requirements for the quest “More Than One Helping Hand”
• Fixed an issue with the crystals being broken in the quest “The Crystal Theory”
• Changed the re-spawn rate of the Finks for the quest “The Hills have A Lot of Eyes”

4. Combat
• Absolute Bonus Damage is now scaled toward the Damage it modifies.

5. Sound & Music
• Added new ambience sounds and music for the Demon Chamber.

6. Economy
• Increased the drop rate chances for the Key of Cowardice
• Decreased the drop rate for the Urvhail key

7. Arena
• Several fixes has been made to the Arena:
- the matching rules have been improved
- when less players than required for the match team size are queued up in a skirmish match, the free spots are filled up with (free) random players
- skirmish: whenever a player leaves while waiting for a matching opposing team, the team goes back to the waiting list to fill up the empty spot with a random player
• Fixed an issue with the Arena, where choosing a “rematch” would previously start before the match was over