Tagged: WarHammer

Warhammer 40K MMO

So I have been trying to spend a little more time away from my computer in recent weeks. That is not easy to do when you have the jobs that I do. However, I have started up a new Warhammer 40K Army for tabletop and have been painting away for the last week. Khorne Chaos Marines if you must know. I have never done a Khorne army and despite seeing them everywhere I decided it would be the most fun to paint. Plus I love skulls.

So during the long hours it takes to paint minis. I have been constantly thinking of the Warhammer 40K MMO that is secretly being developed over at VIGIL Studios for THQ. Now for those who may not know THQ was the publisher for Dawn of War, but it was made by Relic. I am a huge fan of the Dawn of War games and am curious on how the other studio is handling development.

The big question is how well will 40K translate into an MMO? Well I do know that of the Games Workshop IPs, 40K is the big one. Fans are fanatical and want nothing more than to jump into the carnage of the 41st millenium. The trick is how to play in that universe as a single character in a war torn environment.

If you are a Space Marine….then that’s it. How can you advance? The world is made up of units and chapters and all that great fluff, so how can an individual character grow? Well, one way would be to implement a squad system that allows players to gain ranks and grow a squad of NPCs on their own. This would be similar to the model tried in Gods & Heroes, which never launched. Imagine, you start as a single marine, do well, and can become a sergeant or something. Perhaps you can upgrade to Terminator status? Again these are just ideas. Eventually you have NPCs join your squad and implement group tactics similar to Dragon Age’s party system….damn this game is sounding sick.

Or what if the entire 40K game was built around player guilds. You played as an individual, you chose a faction, and you joined up a Chapter with other players and whooosh off you go. Now, this may not work with certain 40K races…Tyranids…but it would be damn cool. Also, character advancement does not have to be thought of in terms of leveling and skills. Maybe some new systems could be implemented for characters to grow and earn rewards whether fighting for the Emperor or that insane Ork Boss.

For now I guess I just have to keep painting and praying we hear some news about this game soon. There are so many possibilities with 40k. While other MMOs look to grow with old ideas. 40K definitely gives the developers a chance to throw out the rules and come up with new ideas on how a persistent world can change and grow without having to “level” character skills.

Food for thought…THQ please blow us away at E3 this year with some 40K MMO AWESOMENESS!

PS: Once the army is painted, I’ll post a pic.

How to Have Fun In WarHammer

My Engineer enters the enemy occupied zone. He scans the horizon at the end of his trusty dragon engraved rifle, looking for any signs of the enemy. Every step through this cursed land taxes his very soul. He can feel the crunch of the dried dirt and sand with his every step, the grenades along his belt jiggling almost as if they are yearning to be thrown at an enemy to fulfill their destiny. Finally the lone engineer spots a full warband attacking a keep. This warband is united under the banner of Order. Order, the word is almost meaningless on the battlefield. Still under this banner we will seek to bring law to the lawless, justice to those that are unjust and in this case the goal is to liberate the keep from the forces of destruction.

This is a typical night in WarHammer. The only issue is finding a warband to join. The main ingredient is other players. You need those to fight against and those to fight with. If you are on a low pop server which has no action, transfer or reroll to a better server. Sorry there are no other options, you need a good balanced to almost balanced population to enjoy this game. I have come up with a formula to maximize my playtime. I will share this epiphany with you.

1-Queue up for all scenarios.
This is the first thing I do every time. If RVR is slow going I can hopefully pop in a scenario for some instant PVP. If RVR is active you can always leave the queue. Sometimes you need to partake in a sc to lock a zone. Either way queue up.

2-Look for Open Warbands.
Use the option on your UI to look for an open WB in your zone. If there is an open WB click on the RVR button to join.

3-Guild
Use your guild. Check your guild roster and see if anyone in your Tier is in an open warband. This is depicted by a red banner near their name. Right click on the banner and select join open warband.

4- The Mighty Map
Open the map; check the zones by the racial pairings. This will present a representation of the tiers by zones. You can see if there are any battles in any zones on the map. If there are battles in a different zone fly there and proceed to step 2.

5-Jump tiers
Don’t be afraid to roll an alt. Sometimes your tier might be having a slow night. Roll an alt and join the battle at that level.

This is my daily formula for WarHammer. I always have something to do. Regardless of Zone or Tier I can always expect to join a battle somewhere. Over all WAR is a good game, it’s full of fun and excitement. Sometimes we just have to go and find it. Good luck and enjoy your WAAAGGHHH!!

I tried, I really did.

My WarHammer subscription expired on June 22. When it expired I attempted to go back to old reliable WOW. As I entered Azeroth ready to lay down some unholy whoop arse on npc’s and mobs I realized one thing. I am bored. Legions lay dead at my feet, yet I was bored. I felt like Alexander the great, as he looked at the battlefield and wept. He wept for there were no more lands to conquer, no more battles to be fought. I miss the excitement that WAR provides. On paper WAR is essentially the same process over and over again. Capture Battlefield objectives (BO’s) and capture Keeps, then defend those holdings. The formula is simple, rinse, repeat, done.

The secret ingredient to the formula is people. People that fight with you and against you. Your adversary is not some mindless automaton; it’s a living breathing human being. They provide a challenge, excitement and essentially fun. My server has been pretty active in the evenings; I usually end up fighting along the same people night after night. This interaction builds a sense of camaraderie that helps define a game.

WOW is still a great game, the numbers speak for themselves. Sometimes it’s nice to take a break from PVE and try something a little different, more exciting. Changing games is a good way to avoid burnout. It is a game after all, and intended for fun. WOW is currently testing patch 3.2 which will bring many changes to the game. Many class balances, nerfs and quality of life fixes (Patch notes ). I will go back to the game when the patch goes live. Until then I will be participating in some WAAAGGGHHHHHH!!!