Tagged: world of warcraft

This weekend Method (25) along with Stars released their video footage from the defeat of Garrosh Hellscream in Heroic difficulty.

For both guilds this means a game over and a long farm until the next expansion hits, which won’t be sooner than half a year from now. We expect the new expansion being divulged on Blizzcon 2013, with a closed beta following a few months after.

With their defeat, Method earned a 25M HC Garrosh World First. Note that Garrosh was killed sooner by an asian guild, but in its 10M version. Here is the video of the kill:



The asian guild <Stars> also managed to down Garrosh 25HC and their video is available on YouTube as seen below:



What boss is your guild struggling at for the time being? Do you like the current tier or is it too easy?

In 2004, Blizzard Entertainment revolutionized the games industry by releasing World of Warcraft, the insanely popular MMO that would quickly become one of the most successful interactive products ever created. At the time, there was certainly a niche market for MMOs, but WoW was the first game that proved a massively multiplayer online game could land mainstream success. The game skyrocketed to victory and became the biggest (paid) MMO in the world.


Nearly eight years later, World of Warcraft is still the top dog, with an estimated 10 million players and a brand new expansion on the way. Thanks to a thriving player community, a mellow learning curve and plenty of casual-friendly content, WoW has managed to hang onto the lead almost entirely unchallenged. World of Warcraft’s success is the benchmark for all future MMO products.

In the world of MMOs, we’ve taken to asking this simple question about new online releases: “Is this aWoW killer?” In other words, “Is this the game that will snatch millions subscribers from WoW’sgauntleted hands?” So far, the answer has been “No,” as no game has managed to topple World of Warcraft from its throne.

However, we’re looking at the question from the wrong angle. No one game is ever going to kill World of Warcraft. Like an enormous raid boss, WoW simply cannot be downed by a single entity.

No, the real WoW killer is time—and every MMO that has come out since WoW’s original date of release.


A Field of Competitors
It’s worth noting that plenty of people (myself included) play more than one MMO. For instance, I’m currently playing WoW, RIFT, EVE Online and TERA, while sneaking in other titles when I can. So the success of one game doesn’t necessarily mean the failure of another. However, it’s impossible to ignore the strong slate of competitors that have hit retail markets since WoW’s launch in 2004.

Here’s a quick list of big-name MMOs that have landed and (mostly) succeeded since then:

  • Guild Wars
  • Vanguard: Saga of Heroes
  • The Lord of the Ring Online
  • Warhammer Online
  • Aion
  • Rift
  • Star Wars: The Old Republic

That’s just off the top of my head, and leaves out dozens of other titles that have seen release between 2004 and today. True, no single title has managed to do much damage to WoW; the most popular game on that list is likely SWTOR, which is headed towards an estimated player cap of 1.7 million. But taken as a whole, these games have pulled countless of players out of World of Warcraftand into their open arms—even if only temporarily.

It’s not that people are canceling their WoW subscriptions; in fact, most people aren’t. But each new game that hits the market diversifies the choices we have as gamers and shows us features that other titles may not have. World of Warcraft can’t compete with RIFT’s dynamic world events, or Star Wars: The Old Republic’s epic story arcs. WoW isn’t free-to-play like Aion and Lord of the Rings Online, and it’s not as pretty as newer titles like TERA and the upcoming Guild Wars 2.


The longer WoW exists, the more competition it will have to face. More competition is good, since it keeps Blizzard on its toes and forced innovation into what can often become a stagnant genre, but as gamers split their attention from one game to the next, it’s inevitable that World of Warcraft will eventually fall by the wayside. No king can reign forever.

We’re seeing hints of this trend now—coverage of the upcoming Mists of Pandaria expansion is lukewarm at best, especially when compared to the glowing reviews and previews of Guild Wars 2. Even the official promotional material for MoP has the faint feeling of triage, as if Blizzard is desperately trying to save a hemorrhaging patient before all hope is lost.

MMOs don’t shut down in the blink of an eye. People still play the original EverQuest(EverQuest, often shortened to EQ, is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) that was released on the 16th of March, 1999. Many of the elements from EverQuest have been drawn from text-based MUD (multi-user dungeon) games,which in turn were inspired by traditional role-playing games such as Dungeons & Dragons. In EverQuest, players create a character (also known as an avatar, or colloquially as char or toon) by selecting one of 16 “races” in the game, which range from elves, dwarves and ogres of fantasy, to cat-people (Vah Shir), lizard-people (Iksar), and dragon-people (Drakkin)[4]. At creation, players select each characters adventuring occupation (such as a wizard, ranger, or cleric – called a class–see below for particulars), a patron deity, and starting city. Customization to the character facial appearance is available at creation (hair, hair color, face style, facial hair, facial hair color, eye color, etc).). However, as an MMO ages, players lose interest in the worlds they once loved, and venture off to find new challenges and stories. Much like the flailing MMOs of the modern day, a certain subset of gamers will always play World of Warcraft. But the surging popularity it has seen for almost a decade is sure to fade away, thanks in large part to high quality competition using its innovations as guideposts.

We can stop looking for a WoW killer now—they’re already here.


Here is a fan-made trailer we got from YouTube, telling us a real story behind all of the announcements and poking fun at the new features.

I bet you won’t be disappointed if you’re a Mists of Pandaria fan, cause in this video, you’ll find out that there are a couple hilarious stuffs not only from the scenarios part and some graffiti drawings, but also the voice of the video maker. It seems that he is able to make fun of Blizzard, make fun of WoW, make fun of people who make fun of Blizzard and WoW, and make fun of himself at the same time. What do you think?

Besides, there are a few pieces of the video that I know for a fact will ring true, and I would love if Blizzard actually makes them into WoW.

Yes, WoW roleplayers, the Cataclysm is coming. Are you prepared?

I recently restarted my WoW account, after taking about a year off. The incoming Cataclysm has me quite intrigued about all the new roleplaying possibilities, and I just didn’t want to miss out. As is my usual state of mind, I’m not looking for RP, but rather making it wherever my characters are. Which got me thinking about doing some pre-planning for the Cataclysm, and what would I like to do with my characters to prepare for it.

I bet there may be some fellow WoW roleplayers thinking along the same lines. So, I read through the official WoW Cataclysm website and jotted down five potential RP ideas that came to mind first.

The Cataclysm

Just getting back into the game, the only thing I’ve witnessed so far that hints at this future doom & destruction are the earthquakes. Maybe (hopefully) the Blizzard wizards have much more in game foreboding elements to bring in slowly until the Cataclysm hits.

Roleplayers can be counted on to play up these earthquakes to their full potential. This is one time where I think it’s perfectly fine to break the separation of player / character knowledge rule. Roleplayers should be taking what they are learning about the impending Cataclysm and channeling that info to their characters in true RP fashion.

Now is the perfect time to see roleplayers with low-level characters in rags wandering the streets of Stormwind and Orgrimmar, crying aloud “the end is nigh!”, and other such doom & gloom phrases. Soothsayers, oracles, wisdoms, and wise men all over Azeroth may be in tune enough to have caught some notion that something heavy is about to go down. Priests may have received a calling from their deities, shamans from their communions with the elements, and druids from observing Nature. Miners could be seeing firsthand the effects of these increasing earthquakes on ore nodes. Engineers might be tasked by officials or guild leaders to investigate the tremors with sophisticated measuring equipment. Rogues posing as cartographers or employed as scouts may be quick to notice the subtle geographical changes happening all around. Basically, every race, class, and profession can have some link for being observant to varying degrees that something is wrong. Then it’s just a matter of roleplaying that out ever how much you wish.


I am really looking forward to roleplaying this new secondary skill. It already has a good share of mention made to it in game, especially dealing with dwarves, and I often wondered why it wasn’t in game before.

With all the underground locations there are throughout Azeroth, all the ground-level and water-hidden ruins, roleplaying an archaeologist is relatively easy to do now, but should be made all the much better with the Cataclysm expansion. Up until then, they are in prime positions to be the ones to discover long lost histories which may give some indication of the future destruction. I see these being the first to find the first mentions of possible Deathwing prophecies, which could turn others on to investigating Deathwing further.

Echo Isles

Perhaps my favorite new upcoming item will be the return of the trolls to their home islands. My troll priest will certainly be making a pilgrimage back to Durotar to lend his aid in this endeavor. Perhaps other trolls will receive a direct summons from Vol’jin himself, asking for their aid of arms and magic, as he gathers his army together. Troll friends, adventure seekers, treasure hunters, warriors and mercenaries from every race may here about the approaching battle for the islands, and bring sword and skills with them.


Much the same could be said for the retaking of Gnomeregan as for the Echo Isles. I have one especially good-hearted gnome engineer who will soon began making his best and almost-works-correctly contraptions to assist in the gnome’s return home. Scouts will certainly be needed to begin an accurate appraisal of the forces which hold Gnomeregan, and all manner of weapons, armor, potions, and other equipment will need to be manufactured ahead of time.


Just as big as the Cataclysm may be the news of the return of Deathwing the Destroyer, once known as Neltharion, the Earth-Warder. It’s his resurfacing that will cause the Cataclysm, so it stands to reason that if he’s destroyed once and for all, the Cataclysm will end. That makes for one epic RP storyline for any and all characters wishing to take it on. Since Neltharion’s dominion was over earth and the deep places of Azeroth, perhaps his influence is yet found in and around such places, just waiting to ensnare some unsuspecting archaeologist into doing his evil bidding. Perhaps, as he nears his breaking out of his prison, his power and rage begins to seep into the minds and hearts of psychics and fortune-tellers, and they take on the task of either warning or corrupting those around them. Spell-casters deeply involved with the element of earth may notice changes in their reagents, or fluctuations in those spells. Nearly anything your imagination can create could be just what’s needed here.

Console gaming has been a big part of my life as far back as I can remember. My heroes of the 1980s were characters such as Mario, Samus, and Link. But as I got older, I realized that I was into fantasy and role-playing games as well. Skip ahead a few years and eventually this led to my friends asking me to try World of Warcraft with them, and I quickly found myself lost in a fantasy world that I had never imagined could exist. I fancied myself a master of gaming, but I quickly found myself overwhelmed with so much to learn about just one game. My goal in my articles here at MMORPG.com is to help my fellow console gamers and even new players understand a little more about World of Warcraft so that their early hours are a little more focused and less tedious. In this article, I will explain the best ways to make the transition from console gamer to World of Warcraft/MMORPG gamer.

Player Interaction

It’s easy to get sucked into a great console game and forget that anyone is in the same room as you, but what if things changed and you were suddenly surrounded by other players? We console gamers normally don’t have to interact with others unless we’re playing a multiplayer game with a friend or online. Interacting with these online gamers or our friends normally doesn’t change the game’s aspect, so we tend to skip the chat and simply shoot, swing, or run to our own tune.

However, MMORPGs are designed to be interactive social network that rewards players for working together. Anyone who is considering making the jump to MMORPG gaming has to keep in mind that socializing is a must in the end due to the large group quests (Instances), even larger group activities where everyone plays a specific role (Raids), and elite enemies (boss enemies more or less). While some characters may get lucky enough to take on the latter alone, instances and raids are normally certain death for any character that is alone.

Social interaction also makes getting certain items so much easier than in your average RPG. I’m sure we can all remember when we had to run everywhere to find a certain item in RPGs such as Final Fantasy and Breath of Fire. That tired, old issue is no more with player trading and a very impressive marketing system known as the Auction House (AH). The latter is probably the best way to look at items you want and items you will probably be wanting in the future. It’s also a great way to become a wealthy vender.


Many console gamers may be put off by the noticeably slower pace of gameplay that MMORPGs have. While they are arguably slower than even average console RPGs, console gamers who thrive on titleslike Halo 3 and Unreal Tournament will certainly notice that there is no rapid fire and constant pandemonium. However, I urge the player to continue simply for the challenge and complexity. Battles in World of Warcraft are hardly the point and shoot type that we console gamers are used to, and it demands that we try harder than we have in the past. “What spell should I start out with? Should I use my stun spell near the beginning or in the middle of the fight? Should I focus on protecting myself or killing the enemy as quickly as possible?” These are just some of the strategies that will go through your head as you plan your actions.

The strategy and challenge hardly stops at fighting a single enemy. World of Warcraft and many other MMORPGs challenge the player to sharpen their skills and enter raids and battlegrounds .

A raid is when a group of several players team together in order to take on a certain quest that requires a raid or even a certain activity. Only so many players can fit into a group, so a raid is several groups tied together as one. Aside from quests that require raids, this type of grouping is useful to take on several high level elite characters in a single area.

On the other hand, battlegrounds are a completely different animal. Different battlegrounds can feature different goals such as the Arathi Basin playing as a King of the Mountain – which will be my focus on explanation. The style of combat in this game variant is player versus player – or PvP. PvP pits an Alliance character (the heroes of the Warcraft story) against the Horde characters (the villains). Battlegrounds will become a land littered with bodies as each team fights and struggles to keep their territories. Holding a territory earns points, and the first team to reach two thousand points is the winner. Honor points are rewarded for each battle, and players can save up enough honor points to buy special items and gear.

Character building is an important part of the strategy of this game, and you’re given many different ways to approach this aspect: Players can learn two professions (such as mining, blacksmithing, leatherworking, and plenty more), they can buy or collect weapons and armor to increase their statistics, and they can learn new or improved spells every other level. But the most innovative part of WoW’s character building is the talent trees. Originally used in Diablo II, this system is responsible for making every character a little more unique than before. There are three different trees to choose from for each class, and talent points can be spent to advance down the tree to improve spells, unlock new spells, and grant special abilities. The player earns a talent point for every level after he’s reached level ten. These points can be stripped from the tree and spent again, but there is a cost to do so – and the cost increases with every “respec.”


The final and possibly most important aspect of the game I want to mention is the questing. Gaining levels in World of Warcraft and several MMORPGs differs greatly from console RPGs. You can choose to fight enemies to gain your levels, but you’re also given the opportunity to perform quests for experience as well. Quests are given out by NPCs (non-player characters), and the requirements for completion are logged into your character’s questbook for reference.

Quests can range from something as simple as talking to another NPC to killing a certain number of specific mobs (monsters, enemies) to running all over the area to collect specific items. This might seem a little overwhelming at first, but questing is arguably the fastest and most rewarding way to gain levels in the game. Besides, you already know what to do if you’re having trouble completing the quest on your own. We just talked about grouping!

Having briefly touched upon it earlier, I’d like to explain the importance of instances. You already know that it’s a quest area for a large group of players, but it’s also important to know that this type of dungeon is generated only for your group. No one can brush by your group and interrupt or rescue the group if something is going wrong. Also, keep in mind that the majority of instances have only elite mobs that have very high armor ratings and hit points.

Instances are important to run simply because of the loot (items) that the mobs drop when killed. This is where most players obtain their highly uncommon or rare weapons and equipment, and having these items will help the levels pour in even faster. Possibly the hardest thing about instances is finding the right group to perform them with, but I’ll leave that topic for a future article.

World of Warcraft is nothing like console gaming; I can humbly admit this. But it’s definitely another fun, great aspect in the gaming world that every gamer should at least try once before writing it off. Hopefully this article gets passed around to a few curious people who swear by the controller and convinces them to turn to the keyboard if only for a little while. Until next time, readers, I’ll see you in Kargath.

My WarHammer subscription expired on June 22. When it expired I attempted to go back to old reliable WOW. As I entered Azeroth ready to lay down some unholy whoop arse on npc’s and mobs I realized one thing. I am bored. Legions lay dead at my feet, yet I was bored. I felt like Alexander the great, as he looked at the battlefield and wept. He wept for there were no more lands to conquer, no more battles to be fought. I miss the excitement that WAR provides. On paper WAR is essentially the same process over and over again. Capture Battlefield objectives (BO’s) and capture Keeps, then defend those holdings. The formula is simple, rinse, repeat, done.

The secret ingredient to the formula is people. People that fight with you and against you. Your adversary is not some mindless automaton; it’s a living breathing human being. They provide a challenge, excitement and essentially fun. My server has been pretty active in the evenings; I usually end up fighting along the same people night after night. This interaction builds a sense of camaraderie that helps define a game.

WOW is still a great game, the numbers speak for themselves. Sometimes it’s nice to take a break from PVE and try something a little different, more exciting. Changing games is a good way to avoid burnout. It is a game after all, and intended for fun. WOW is currently testing patch 3.2 which will bring many changes to the game. Many class balances, nerfs and quality of life fixes (Patch notes ). I will go back to the game when the patch goes live. Until then I will be participating in some WAAAGGGHHHHHH!!!