Wonderland A Guide & Survey On PROFESSIONS
Feb 26, 2009 Wonderland|805views
Assassin
Assassin, Murderer, Killer:  Heavy hitters, this class excels in laying waste to its enemies dealing blow after blow of shield-breaking, bone crushing force.  Typical Assassin builds consist of Massive strength with a bit of Constitution and Agility thrown in for good measure.
After selecting this profession, Assassin gain a marked Attack increase.
Recommended Stats: STR
Assassinate Skill:Â Â Strike while an Enemy is debuffed, doing massive damage at 2000+.
Weapon:Â Â Atk 30, Spd 20
Equipment:Â Â Atk 15, Spd 10
Samurai
Samurai, Warrior, Tank:  These guys are tough, tougher than though.  They chew nails for breakfast and motor oil to wash it down.  Impressive Hitpoints and strength only surpassed by the Assassin, the Samurai is a force to be reckoned with, and probably the last one standing in a fierce battle.  Constitution and Strength, with a bit of wisdom for an extra Assist Spell, or two.
After assuming the role of a Samurai, a vast hitpoint pool and greater defenses are your reward.
Recommended Stats: CON/STR
Shield of the Temple Skill:Â Â Reflects enemy Magic attack, up to 2000 damage for two rounds.
Weapon:Â Â 30 Def, 20 Atk
Equipment:Â Â 15 Def, 10 Atk
Knight
Knight, Ninja, Blur:  Riders in the storm, these guys are fast on their feet and will strike you where you are most vulnerable, before you have a chance to recover.  Strategy and speed are this jobs mainstay and it can prove a deadly combination.  Agility is key to this build, with some Strength and Constitution so they can make the most of their cunning.
Donning the Knight’s Mantle will give you speed and another nice feature:Â Â The ability to get the benefits of riding saddles without using a saddle.
Recommended Stats: AGI/STR
Knight Spirit Skill:Â Â Increases defense for three party members against enemy debuffs for three rounds, starting immediately.
Weapon:Â Â 30 Spd, 20 Atk
Equipment:Â Â 15 Spd, 10 Def
Sage
Sage, Mage, Caster, Nuke(r), Black Mage:  Just as powerful as an Assassin, but their weapon of choice is the spell over the sword.  As their god’s most favoured subjects, they have mastered the elements to bend their opponents to their will, or death.  A sage’s build can often compare to an Assassin, but in place of Strength they have gained Intelligence, with a bit of Wisdom for lasting power.  Speed can be placed to keep in step with the rest of the group.
Learning the ways of the Sage bring you great Magical Attack.
Recommended Stats: INT
Curse Skill:Â Â Increases enemy target’s damage recieved to 150%
Weapon:Â Â MAtk 30, MDef 20 (?)
Equipment:Â Â MAtk 15, MDef 10
Clergyman
Clergyman, Cleric, Priest, Monk, White Mage:  A healing touch of a Clergyman can make or break a mission.  The Clergyman is capable of great miracles in the name of their cause, with complete mastery over their Assisting Spells.  Wisdom is recommended with this build, with an impressive Constitution (comparable to an Assassin or Sage) in order to stave off the enemies advance.
Clergy are given great amounts of Magic Defense to persist in battles and reign in those magic users.
Recommended Stats: WIS/INT
Rest (in Peace) Skill:Â Â For five rounds, restricts revival of fallen target enemy.
Weapon:Â Â MDef 30, MAtk 20 (?)
Equipment:Â Â MDef 15, Spd 10
Prophet
Prophet, Oracle:  Little is known of the Prophet’s true power, only that it is related to an ability to foresee future events.  They are less sturdy than the others, and they aren’t necessarily as adept at their skills as Sages or Clergymen, but what they lack in power, they gain in Speed.  They are usually only a little slower than the Knight, ready to provide Healing or Hurting at a moments notice.
Prevention is the key to survival, and this Job’s speed helps ensure that you are prepared, every round.
Recommended Stats: AGI/INT
Prediction Skill:Â Â Any player not affected by debuffs that is targeted with the spell Prediction will be released from any debuff placed on them for the next two rounds.
Weapon:Â Â Spd 30, MAtk 20 (?)
Equipment:Â Â Spd 15, MAtk 10






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